I've recently put down a 1-3 against a crazy field.
Lost to Kiki-Chord 1-2, UB Mill 1-2 and Abzan Company 1-2.
Won against Lantern Control 2-1.
One Card that singlehandily earns my disrespect is Fatal Push.
I'm dropping it entirely because it is a conditional Removal-Spell (hate that a lot), doesn't exile and can't even handle all kind of permanents.
I'm sorry, but this card is a 100%-safety Cut.
For my GAmes:
There has been a bunch super-close Games were i was able to bring my opponents life total down to 1 but they drew their Outs and i was overwhelmed.
My reasoning behind this is as follows:
Pre-Board i got Mind Stone and Relic for CAntripping and Ramping.
Therefore i get to hit my Mana-Sources more reliable and am able to support a single 6-Drop better.
Post-Board it gets cut if being too clunky - depending if i cut Relic and / or Stone.
Push will likely be a 2nd copy for now, Path moves to the side with a single copy.
I too gamble with the idea of putting in a single Worship, Leyline of Sanctity or Runed Halo against Valakut- and Ad Nauseam-Decks. What would be your best bet?
It hits Cheerios, Titan Scapeshift and Ad Nauseam, Decks that hits the format again after being absent for months now.
I'll keep an eye on this development and decide based on further tournament resutls.
Hope of Ghirapur could also be viable now because it prevents them from comboing off in there crucial turn.
So another 4-0 on my side.
Looks like my train is rollin' 'gain.
Round 1: 8Rack
Honestly i'm quite familiar with this Matchup, so nothing really embarassing here.
Game 1 he got me there with the rack and shrieking affliction when i was stumbling across too few lands.
Round 2: GW Tron
Teh worst of teh Green Tron variants.
Game 1 he mulled to 5 and a thoughtseize showed my path and Blessed Alliance.
My Reshaper did it when he wiped the Board with O-Stone. I came back with double-Smasher.
He misplayed here because he did Breaker and exiled a Eldrazi Temple, instead of playing Karn and exiling Smasher.
I followed up with Path and killed him.
2-0
Game 2 he kept a hand with 3 Detention Sphere, but my Playset (!!!) Souls got me finally there as he couldn't kept up with the enormous pressure of Eldrazi and Token.
2-0
Round 4: Grixis Control
Game 1 i kept a clunky hand and was therefore doomed to do a single spell per turn. He plays the playset cryptic command, so i got stalled for like 8+ turns or so. He fetched aggressively down to 13 (i believe so), but Lingering Souls did again there Job and Tasigur + snap couldn't keep up.
Game 2 i was more proactive. I surgicaled his Cryptics, which had been a great drawback for him.
A resolved Ancestral Vision wasn't enough to keep my Spirit-Tokens in check.
Even his single Fulminator Mage just handily slowed me down 2 turns. Smasher and Tokens drove me to victory.
2-0
I know it's a nonbo with Relic of Progenitus, but once set aside is a whole kind of value town amongst Reshaper and Lingering Souls.
Belongs more into a kind of Ramp-Deck along Birds / Hierarch to max out Value asap.
Next game i'm unbelievable slow, therefore i was done with through the breach into primeval titan. Although i had a bunch of discard it wasn't enough. 1-1
Game 3 i'm not able to recap exactly. I saw with Discard that he had everything he need to punish me out of the game, but he stumbled across his 4 Lands. With a couple of Eldrazi's i was able to close the game. 2-1
Round 2: Jund
I'm lacking an exact recap. His Raging Ravine gave me some headaches. After our 1-1 we head for teh 3rd Game. Dark Confidant two times, but he was stucked on 2 Lands and took a lot of damage from his Bobs. When he was down to 13 life i decided to race him. Until this point he was dealing with my threats.
With my next TKS i saw his hand (in a normal case this hand would have killed me) and picked the most relevant card - huntmaster of the fells. The lonely card that would've bring him back into the game. He played his 4th land but Fatal Push handles Tarmogoyf which i enough. 2-1
Lingering Souls became a serious problem for my opponent. We do trade here and there, but teh spirit tokens are nothing he is able to trade favorably with. 1-0
After Decay i followed up with a 2. RiP. I was down to 10 and constantly racing the Flayers. In between i got removal for Goyf and Flayer Nr. 3. Than Decay took care of RiP, Flayer came hitting for 8 damage and Collective brutality killed me . 1-1
Game 3 ran out of time w/o anything relevant that was happening. 1-1-1
i play Fatal Push onto the stack , target Selfless Spirit. Target illegal, than i call reshaper as target. Push resolved and killed Reshaper. I revealed the top card Shambling Vent and put it into play. then my opponent recognized that this is completely unplayable.
The judge is in doubt, so called another Judge. Push resolved and was layed into exile. Vent is shuffled away and i got a Rule Violation.
I played my thing and bombed him away with my creatures. 2-0
Rounde 5: UW Control
Game 1 we've traded back and forth. For some turns i had to race Celestial Colonnade with Shambling Vent, than i found a removal. He had a 2nd one, this one was handled with Topdeck Ghost Quarter.
Game 1 i saw a single Scavenging Ooze, which i've judged so important that i path'd him. 2x Knight oft he Reliquary and a Loxodon Smiter puts me under ernomous pressure. Relic of Progenitus isn't enough to handle those Knights. I must block a 6/6 Smiter with 2x TKS and Reshaper block because Gavony Township and Kessig Wolf Run are on his side . I was beaten down with huge Knights.
He puts down Smiter and had a Nacatl already. I'm a t 6 life. I was playing safe and put Wrath of God on the stack. He doesn't do anything important and i lay down TKS and Smasher fort he win. 1-1
Game 3 is unspectacular. He flooded and i lay down Threats. 2-1
Runde 7: Rg Tron
Game 1 i've kept a mediocre hand. Self-explanatory he put down Tower into Expedition Map. I had Eldrazi Temple x2 and TKS, next turn the same with Smasher in Hand. I saw Bolt, Wurmcoil and 2 Lands. Picking Wurmcoil, i felt safe with a single path in my hand.
I beat him down to 8 life, he puts down Oblivion Stone wiping my board. with reality smasher i brought him down to 3. He chromatic Star, cracked it into a 2nd one. Double-Bolt my Smasher and he discarded 2 Lands.
The deck was great and felt well-rounded. Sadly the Tron / Scapeshift MU is horrendous. Surgical Extraction was plain bad . Must be dismissed to the sideboard.
In search for a 15th creature i'll test Selfless Spirit. This one prevents bad Trades (Thought-Knot Seer), is on curve with 2CMC and has evasion. This reasoning is enough to include it as a 1-of.
The format is wide-open right now and everybody tries crazy Brews and new Decks.
Especially Collected Company was an issue at the last events.
But also Tron and Scapeshift are big Names right now.
I hope that Death's Shadow Jund will keep these Decks in Check.
It's the most promising candidate for doing so.
Edit:
Has somebody tested Bearer of Silence?
Sadly it can't block.
Green @ it's best
We have every tool to beat this deck.
Green @ it's best
I've recently put down a 1-3 against a crazy field.
Lost to Kiki-Chord 1-2, UB Mill 1-2 and Abzan Company 1-2.
Won against Lantern Control 2-1.
One Card that singlehandily earns my disrespect is Fatal Push.
I'm dropping it entirely because it is a conditional Removal-Spell (hate that a lot), doesn't exile and can't even handle all kind of permanents.
I'm sorry, but this card is a 100%-safety Cut.
For my GAmes:
There has been a bunch super-close Games were i was able to bring my opponents life total down to 1 but they drew their Outs and i was overwhelmed.
Green @ it's best
Beating Junk Midrange 2-0, then Burn luckily 2-1 and finally Grixis Control 2-0.
I'm now at a 64% overall Win-Rate cumulated about the last 3 months.
Green @ it's best
It's not even for enabling Wasteland Strangler but the cantripping is super-relevant for us.
Fwiw Endbringer is my trial of adding a next-level grind-tool to the deck.
Maybe i'm on teh wrong train, time will tell.
In teh next couple of weeks i'll grind some smaller and mediocre-sized tournaments and will keep you updated.
Green @ it's best
Therefore my changes to the posted list looks like this:
-1 Path to Exile, -1 Hope of Ghirapur
+1 Endbringer, +1 Fatal Push
My reasoning behind this is as follows:
Pre-Board i got Mind Stone and Relic for CAntripping and Ramping.
Therefore i get to hit my Mana-Sources more reliable and am able to support a single 6-Drop better.
Post-Board it gets cut if being too clunky - depending if i cut Relic and / or Stone.
Push will likely be a 2nd copy for now, Path moves to the side with a single copy.
Surgical Extraction sticks to the sideboard for now.
Green @ it's best
i need advise regarding my Decklist.
I got a single Flexspot in my main 60 and 1-2 open Slots in my 15-sideboard.
1 concealed courtyard
3 marsh flats
3 shambling vent
1 vault of the archangel
1 sea gate wreckage
2 godless shrine
2 swamp
1 plains
4 eldrazi temple
3 ghost quarter
4 matter reshaper
3 wasteland strangler
4 thought-knot seer
3 reality smasher
1 Hope of Ghirapur
4 path to exile
1 fatal push
3 thoughtseize
2 collective brutality
3 relic of progenitus
2 mind stone
1 sorin, solemn visitor
1 anguished unmaking
2 surgical extraction
1 rest in peace
2 stony silence
2 ratchet bomb
1 wrath of god
1 wastes
2 blessed alliance
2 pithing needle
1 anguished unmaking
1 celestial purge
The 1-of Hope of Ghirapur performed not so well.
It's like never the right time to crack it and therefore will get cut.
I expect a Spellskite to perform better. It stonewalls and is a mediocro tool
against some spell-based Combo decks. What do you think?
My sideboard changes will be this one:
- wastes, + Endbringer
I too gamble with the idea of putting in a single Worship, Leyline of Sanctity or
Runed Halo against Valakut- and Ad Nauseam-Decks. What would be your best bet?
Green @ it's best
I got a single flex-spot which i can't figure out what to put in.
Green @ it's best
It's so much Combo right now that it deserves some sideboard slots.
Shuts off Valakut, the molten pinnacle, Grapeshot and Lightning Storm which are all relevant by now.
It hits Cheerios, Titan Scapeshift and Ad Nauseam, Decks that hits the format again after being absent for months now.
I'll keep an eye on this development and decide based on further tournament resutls.
Hope of Ghirapur could also be viable now because it prevents them from comboing off in there crucial turn.
Green @ it's best
Maindeck:
+ 1 Selfless Spirit - 1 Surgical Extraction
Sideboard:
+ 1 Surgical Extraction - 1 Warping Wail
Green @ it's best
Looks like my train is rollin' 'gain.
Round 1: 8Rack
Honestly i'm quite familiar with this Matchup, so nothing really embarassing here.
Game 1 he got me there with the rack and shrieking affliction when i was stumbling across too few lands.
Game 2 and 3 has been made by Ratchet Bomb.
I resolved lingering Souls and TKS + Matter Reshaper, which has been enough.
2-1
Round 2: GW Tron
Teh worst of teh Green Tron variants.
Game 1 he mulled to 5 and a thoughtseize showed my path and Blessed Alliance.
My Reshaper did it when he wiped the Board with O-Stone. I came back with double-Smasher.
Game 2 was closer. I discarded an O-Stone which got extracted.
I placed my bombs until my opp held Karn liberated and Worldbreaker in hand.
He misplayed here because he did Breaker and exiled a Eldrazi Temple, instead of playing Karn and exiling Smasher.
I followed up with Path and killed him.
2-0
Round 3: Bant Emeria
Some Emeria Stuff in Bant Colors. He's heavily in Green for Eternal Witness.
Game 1 he exiled my Reality smasher with Detention Sphere but i came back with Anguished unmaking.
He drew some Cards, flickered around but my Relic of Progenitus kept his grave small.
Game 2 he kept a hand with 3 Detention Sphere, but my Playset (!!!) Souls got me finally there as he couldn't kept up with the enormous pressure of Eldrazi and Token.
2-0
Round 4: Grixis Control
Game 1 i kept a clunky hand and was therefore doomed to do a single spell per turn. He plays the playset cryptic command, so i got stalled for like 8+ turns or so. He fetched aggressively down to 13 (i believe so), but Lingering Souls did again there Job and Tasigur + snap couldn't keep up.
Game 2 i was more proactive. I surgicaled his Cryptics, which had been a great drawback for him.
A resolved Ancestral Vision wasn't enough to keep my Spirit-Tokens in check.
Even his single Fulminator Mage just handily slowed me down 2 turns. Smasher and Tokens drove me to victory.
2-0
Green @ it's best
I know it's a nonbo with Relic of Progenitus, but once set aside is a whole kind of value town amongst Reshaper and Lingering Souls.
Belongs more into a kind of Ramp-Deck along Birds / Hierarch to max out Value asap.
Green @ it's best
Here's my list for reference:
1 concealed courtyard
3 marsh flats
2 godless shrine
2 swamp
1 plains
3 caves of koilos
3 shambling vents
4 eldrazi temple
1 sea gate wreckage
1 vault of the archangel
3 ghost quarter
Creatures
4 matter reshaper
3 wasteland strangler
4 thought-knot seer
3 reality smasher
3 thoughtseize
2 collective brutality
1 surgical extraction
3 relic of progenitus
4 path to exile
1 fatal push
1 sorin, solemn visitor
4 lingering souls
2 mind stones
1 anguished unmaking
2 rest in peace
2 stony silence
2 ratchet bomb
2 blessed alliance
1 anguished unmaking
1 warping wail
1 wrath of god
2 pithing needle
1 celestial purge
1 wastes
Round 1: Titan Breach
A Cinder Glade told my i got to hurry up. But first i got a thoughtseize and it shows me nissa, vital force, chandra, torch of defiance, through the breach, anger of the gods and sth else. i've picked the Anger for getting a chance to race.
A collective brutality picks Breach a turn later, i've escalated with Lingering souls and drained 2 life. A couple of turns later Nissa, Vital Force entered the field and i was hit for 5. I got 2 Spirit Tokens and a thought-knot seer, topdeck reality smasher. A couple of turns he wasn't able to get his deck running and i beat him down to zero. 1-0
Next game i'm unbelievable slow, therefore i was done with through the breach into primeval titan. Although i had a bunch of discard it wasn't enough. 1-1
Game 3 i'm not able to recap exactly. I saw with Discard that he had everything he need to punish me out of the game, but he stumbled across his 4 Lands. With a couple of Eldrazi's i was able to close the game. 2-1
Round 2: Jund
I'm lacking an exact recap. His Raging Ravine gave me some headaches. After our 1-1 we head for teh 3rd Game. Dark Confidant two times, but he was stucked on 2 Lands and took a lot of damage from his Bobs. When he was down to 13 life i decided to race him. Until this point he was dealing with my threats.
I resolved lingering souls and TKS. He played a third land and Liliana, the last hope. I've ignored her and raced further.
With my next TKS i saw his hand (in a normal case this hand would have killed me) and picked the most relevant card - huntmaster of the fells. The lonely card that would've bring him back into the game. He played his 4th land but Fatal Push handles Tarmogoyf which i enough. 2-1
Runde 3: BUG
after a Serum Visions i've looked up his hand. Snapcaster Mage, Traverse the Ulvenwald, Tarmogoyf, Grim Flayer. I layed down Relic of Progenitus afterwards. Flayer and Goyf remained small for quite some turns, than i've put down Thought-Knot Seer.
Lingering Souls became a serious problem for my opponent. We do trade here and there, but teh spirit tokens are nothing he is able to trade favorably with. 1-0
I've boarded Rest in Peace. This one keeps 2 Grim Flayer small, teh Liliana, the last hope does gave me serious problems. I had to attack with my Shambling Vent consecutive whereas both Flayers are constantly attacking.
After Decay i followed up with a 2. RiP. I was down to 10 and constantly racing the Flayers. In between i got removal for Goyf and Flayer Nr. 3. Than Decay took care of RiP, Flayer came hitting for 8 damage and Collective brutality killed me . 1-1
Game 3 ran out of time w/o anything relevant that was happening. 1-1-1
Runde 4: W Death & Taxes
Game 1 i saw Mutavault, Selfless Spirit and Kytheon, Hero of Akros. I had no idea what i was up against and set him on White Weenie. Baby Gideon ate my Path to Exile, Mutavault a Ghost Quarter. With Lingering Souls i came back into the game. He was flooding and i lay down Eldrazi's. 1-0
I was boarding aggro-like, as i couldn't figure out if he had hatebears. He had Selfless Spirit with Sword of Light and shadow. A Rest in peace on his side, i got Matter Reshaper and Thought-Knot Seer. What happened has been teh most epic play of the day:
i play Fatal Push onto the stack , target Selfless Spirit. Target illegal, than i call reshaper as target. Push resolved and killed Reshaper. I revealed the top card Shambling Vent and put it into play. then my opponent recognized that this is completely unplayable.
The judge is in doubt, so called another Judge. Push resolved and was layed into exile. Vent is shuffled away and i got a Rule Violation.
I played my thing and bombed him away with my creatures. 2-0
Rounde 5: UW Control
Game 1 we've traded back and forth. For some turns i had to race Celestial Colonnade with Shambling Vent, than i found a removal. He had a 2nd one, this one was handled with Topdeck Ghost Quarter.
2 Ancestral Vision resolved. Kitchen Finks and Restoration Angel i could handle just in time. In the end he drew his whole deck and looses therefore. 1-0
Game 2 is more or less unspectacular. i was able to took care of 2 Ancestral Vision with my Wasteland Strangler. Kitchen Finks, Restoration Angel, Celestial Colonnade and Snapcaster Mage puts some serious pressure onto the board. I couldn't handle all threats and died to them. 1-1
Game 3 was running out of time. 1-1-1
Runde 6: Naya Company
Game 1 i saw a single Scavenging Ooze, which i've judged so important that i path'd him. 2x Knight oft he Reliquary and a Loxodon Smiter puts me under ernomous pressure. Relic of Progenitus isn't enough to handle those Knights. I must block a 6/6 Smiter with 2x TKS and Reshaper block because Gavony Township and Kessig Wolf Run are on his side . I was beaten down with huge Knights.
Game 2 came Noble Hierarch into Magus of the Moon (!!!). My Ratchet Bomb ticks up to 3and wiped away Smiter and Magus. a Thought-Knot Seer shows me Eternal Witness, which is able to get Magus back. Therefore exiled.
He puts down Smiter and had a Nacatl already. I'm a t 6 life. I was playing safe and put Wrath of God on the stack. He doesn't do anything important and i lay down TKS and Smasher fort he win. 1-1
Game 3 is unspectacular. He flooded and i lay down Threats. 2-1
Runde 7: Rg Tron
Game 1 i've kept a mediocre hand. Self-explanatory he put down Tower into Expedition Map. I had Eldrazi Temple x2 and TKS, next turn the same with Smasher in Hand. I saw Bolt, Wurmcoil and 2 Lands. Picking Wurmcoil, i felt safe with a single path in my hand.
I beat him down to 8 life, he puts down Oblivion Stone wiping my board. with reality smasher i brought him down to 3. He chromatic Star, cracked it into a 2nd one. Double-Bolt my Smasher and he discarded 2 Lands.
A Emrakul the promised end sealed the deal. 0-1
Game 2 ist total crap. pithing needle naming oblivion stone, afterwards no business on my side. My Ghost Quarter took his Urza’s Tower and i've topdecked Surgical Extraction. even this one wasn't enough while he was playing 2 thragtusk and i scooped. 0-2
The deck was great and felt well-rounded. Sadly the Tron / Scapeshift MU is horrendous. Surgical Extraction was plain bad . Must be dismissed to the sideboard.
In search for a 15th creature i'll test Selfless Spirit. This one prevents bad Trades (Thought-Knot Seer), is on curve with 2CMC and has evasion. This reasoning is enough to include it as a 1-of.
Green @ it's best
have you been at Bottrop too?
As i've promised my report will be here soon, i'm just busy as hell.
I swear my reports will be here in a couple of days
Green @ it's best
Looks like i get teh train rollin
Green @ it's best