Scion of the Fallen :3mana::symwb::symwb:
Creature - Angel Demon
Flying
You may play Angels from your graveyard as though they were in your hand. You loose 3 life each time you play an angel this way.
Whenever an Angel creature comes into play from your graveyard, it gains haste until end of turn.
3/4
Bright Specter :symw::symw::symw::symw:
Creature - Specter
Flying, lifelink
Whenever ~ deals combat damage to an opponent, that player taps a permanent he or she controls. It doesn't untap during that player's next untap step.
2/3
Imp Lackey :1mana::symb::symb:
Creature - Imp
Flying
Whenever ~ comes into play, the next black creature spell you play costs :symb::symb: less to play.
2/2
Aether Elemental :xmana::ymana::symu:
Creature - Elemental Illusion
Whenever ~ comes into play, you may draw X cards. Then discard Y cards.
Whenever ~ leaves play, return target creature with a converted mana cost of X to its owner's hand.
2/2
Miasma of the Caves :1mana::symw::symb::symbr:
Enchantment
Whenever a creature you control comes into play, you gain 1 life.
Whenever a creature you don't control comes into play, that creature's owner loses 1 life.
Cone of Cold :xmana::snow::symw::symb::symr:
Instant
Put X -1/-1 counters on all creatures. Creatures with three or more -1/-1 counters on them cannot attack or block.
Illustrious Scheming :sym2b::symub:
Sorcery
You may look at the top card of target opponent's library. If that card shares a color with any colors of permanents you control, then put it into its owner's graveyard.
Flashback :3mana::symub:
Sporestream Thallid :4mana::symug:
Creature - Fungus
At the beginning of your turn, put two spore counters on ~.
Remove three spore counters: Target creature gains islandwalk and +1/+0 until end of turn.
3/3
Hungry Leviathan :9mana::symu:
Creature - Leviathan
Flying
Suspend 5 - :symu::symu::symu:
Whenever ~ is played not from your hand, it gains haste.
7/10
Juggernaut Zombie :xmana::5mana::symu::symb::symg:
Creature - Juggernaut Zombie
Trample, reach, vigilence
Whenever ~ comes into play, sacrifice X permanents. If you do, ~ gets a +3/+3 counter for each permanent sacrificed this way.
7/7
Next: :xmana::symbw:
Private Mod Note
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Rollback Post to RevisionRollBack
Redington, Omniscient God of Bogles
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Creature - Angel Demon
Flying
You may play Angels from your graveyard as though they were in your hand. You loose 3 life each time you play an angel this way.
Whenever an Angel creature comes into play from your graveyard, it gains haste until end of turn.
3/4
Next:
Creature - Human Advisor
Whenever ~ comes into play, target player discards a card at random.
2/3
Next: :2mana::symru:
Creature - Specter
Flying, lifelink
Whenever ~ deals combat damage to an opponent, that player taps a permanent he or she controls. It doesn't untap during that player's next untap step.
2/3
Next: :symr::symr::symr::symr:
Snow Sorcery
Destroy all non-Snow, nonland permanents. You loose 3 life.
Next: :2mana::symgr:
Creature - Imp
Flying
Whenever ~ comes into play, the next black creature spell you play costs :symb::symb: less to play.
2/2
Next: :2mana::symgr:
Aether Elemental :xmana::ymana::symu:
Creature - Elemental Illusion
Whenever ~ comes into play, you may draw X cards. Then discard Y cards.
Whenever ~ leaves play, return target creature with a converted mana cost of X to its owner's hand.
2/2
Next: :2mana::symug:
Enchantment
Whenever a creature you control comes into play, you gain 1 life.
Whenever a creature you don't control comes into play, that creature's owner loses 1 life.
Next: :2mana::symrb:
Instant
Put X -1/-1 counters on all creatures. Creatures with three or more -1/-1 counters on them cannot attack or block.
Next: :2mana::symgb:
Instant
Choose one: Target creature gets -3/-3 until end of turn; or you gain 4 life; or destroy target artifact.
Next: :symu::symr::symg:
Creature - Beast
Haste
Whenever ~ comes into play, you may pay :symbg:. If you do, it gains trample.
3/4
Next: :2mana::symbu:
Sorcery
Draw a card. If that card is a land, you may put it into play tapped.
Next: :symug::symu:
Sorcery
You may look at the top card of target opponent's library. If that card shares a color with any colors of permanents you control, then put it into its owner's graveyard.
Flashback :3mana::symub:
Next: :2mana::symwr:
hmmm kinda forgot...
Sporestream Thallid :4mana::symug:
Creature - Fungus
At the beginning of your turn, put two spore counters on ~.
Remove three spore counters: Target creature gains islandwalk and +1/+0 until end of turn.
3/3
Next: :2mana::symgw:
Creature - Leviathan
Flying
Suspend 5 - :symu::symu::symu:
Whenever ~ is played not from your hand, it gains haste.
7/10
Next: :xmana::symuw:
Juggernaut Zombie :xmana::5mana::symu::symb::symg:
Creature - Juggernaut Zombie
Trample, reach, vigilence
Whenever ~ comes into play, sacrifice X permanents. If you do, ~ gets a +3/+3 counter for each permanent sacrificed this way.
7/7
Next: :xmana::symbw: