Thallid Forager
Creature - Fungus
At the beginning of your upkeep, put a spore counter on ~.
Remove two spore counters: Add :symg::symg: to your mana pool.
1/1
Fervent Elemental :symw::symu::symr::symg:
Creature - Elemental
Other multicolored creatures you control gain +2/+2.
Whenever ~ is blocked by a non-multicolored creature, that creature is tapped and doesn't tap during its controller's next untap step.
3/5
Fanatic Ultimatum :symu::symu::symu::symr::symr::symg::symg:
Sorcery
Reveal cards from the top of your library until you reveal a creature with a power or toughness of 7 or more. Put that creature into play. It gains haste, trample, vigilence for the rest of the game.
Jrahnk Karzan :4mana::symr::symg:
Legendary Creature - Troll Shaman
:symrg::symrg:: Target creature gains trample until end of turn.
Whenever ~ is put into a graveyard from play, you may put a 3/3 red and green Troll creature token into play.
5/4
Slanderous Ideology :sym2w::sym2b:
Sorcery
Target player reveals his or her hand. Choose a card that shares a color with ~. That player discards that card and loses 1 life for each card in his hand that shares a color with the discarded card.
The All Everything Aura :17mana::symrw::symrw::symrw:
Enchantment
All players play with their hands revealed.
Whenever a player draws a card, that player can choose to remove that card from the game face down and look at it at any time.
Whenever a player is forced to discard, they may play a card removed from game this way without paying its mana cost.
Whenever a card is put into a graveyard, shuffle it back into its owner's library instead.
If you have 10 cards removed from the game this way, you win the game.
The XYZ Quiz :xmana::ymana::symu:
Sorcery
Look at the top X cards of your library. If there are Y number of instants, you may put X number of cards into your hand and put the rest on the bottom of your library. I guess it's not exactly the XYZ Quiz..."
Next: :1mana::symbw:
Private Mod Note
():
Rollback Post to RevisionRollBack
Redington, Omniscient God of Bogles
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Creature - Fungus
At the beginning of your upkeep, put a spore counter on ~.
Remove two spore counters: Add :symg::symg: to your mana pool.
1/1
Next: :xmana::symru:
Creature - Angel Demon
Flying, lifelink
Whenever you gain 10 or more life from ~, ~ gains fear and +3/+3
3/3
Next: :5mana::symg::symw::symw::symu:
Creature - Beast
:symb::symr::symg:: ~ gains trample, first strike, and +1/+1 until end of turn.
5/8
Next: :5mana::symw::symu::symu::symb:
Artifact Creature - Juggernaut Construct
:7mana:, :symtap:: Destroy target creature.
7/7
Next:
Instant
Deal 3 damage to target creature and 2 damage to target creature you control.
Next: :xmana::symug:
Creature - Elemental
Other multicolored creatures you control gain +2/+2.
Whenever ~ is blocked by a non-multicolored creature, that creature is tapped and doesn't tap during its controller's next untap step.
3/5
Next: :sym2w::sym2u::sym2b::sym2r::sym2g:
Sorcery
Reveal cards from the top of your library until you reveal a creature with a power or toughness of 7 or more. Put that creature into play. It gains haste, trample, vigilence for the rest of the game.
Next: :symb::symb::symb::symg::symg::symw::symw:
Creature - Demon Devil
Flying, fear, haste, shroud
Affinity for swamps.
10/10
Next: :16mana::symu::symu::symu::symu:
Artifact Creature - Sphinx
flying
Sacrifice a land: ~ gains shroud until end of turn.
2/2
Next: :xmana::symrb:
Legendary Creature - Troll Shaman
:symrg::symrg:: Target creature gains trample until end of turn.
Whenever ~ is put into a graveyard from play, you may put a 3/3 red and green Troll creature token into play.
5/4
Next: :xmana::symgb:
Creature - Human Berserker
Bloodthirst 2
haste
2/2
Next: :xmana::symbu:
Sorcery
Target player reveals his or her hand. Choose a card that shares a color with ~. That player discards that card and loses 1 life for each card in his hand that shares a color with the discarded card.
Next: :xmana::symrw:
Artifact Creature - Juggernaut
trample, vigilence, rampage 3
Whenever ~ comes into play, destroy target creature.
8/10
Next: :xmana::symgw:
Enchantment
All players play with their hands revealed.
Whenever a player draws a card, that player can choose to remove that card from the game face down and look at it at any time.
Whenever a player is forced to discard, they may play a card removed from game this way without paying its mana cost.
Whenever a card is put into a graveyard, shuffle it back into its owner's library instead.
If you have 10 cards removed from the game this way, you win the game.
I don't know.
:1mana::symuw:
Sorcery
Look at the top X cards of your library. If there are Y number of instants, you may put X number of cards into your hand and put the rest on the bottom of your library.
I guess it's not exactly the XYZ Quiz..."
Next: :1mana::symbw: