Grixis Scourge-Sorcerer :symu::symb::symr:
Creature - Zombie Wizard
:symub::symtap:: Target creature gains -2/-2 until end of turn. If that creature is put into a graveyard from play. Remove it from the game.
:symu:symb::symr::symtap:: Put target creature that was removed from the game by ~ under your control. Sacrifice that creature after 2 turns.
1/1
Necromancer's Charm :symbg::symbr:
Instant
Choose one: target creature gets +3/-3 until end of turn; or target player reveals 2 cards, choose one to be put back into his or her hand and discard the other.
Triple Trouble :xmana::xmana::xmana:
Artifact Creature - Construct
trample, vigilence, haste
~'s power and toughness are equal to X where X is the amount of mana you payed for ~'s mana cost.
*/*
Ancient Totem
Artifact - Totem
:2mana:, Draw a card. If that card is colorless, draw another card. You may draw only up to three cards this way per turn.
Heeron Traahk :symb::symr::symg:
Planeswalker - Heeron
+1: Choose one: target creature gets -1/-1; or target creature gains +1/+1.
-2: Put a 2/2 green Saproling creature token into play with poisonous 1.
-5: Search your library for a black, red, and/or green creature and put that into play. You loose life equal to that creature's mana cost. It gains haste.
3
Shard Elemental :5mana::symw::symu::symb::symr::symg:
Creature - Elemental
Protection from all colors, trample
At the end of your turn, you lose 2 life if ~ is untapped.
15/12
Next: :symur::symur:
Private Mod Note
():
Rollback Post to RevisionRollBack
Redington, Omniscient God of Bogles
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Creature - Zombie Wizard
:symub::symtap:: Target creature gains -2/-2 until end of turn. If that creature is put into a graveyard from play. Remove it from the game.
:symu:symb::symr::symtap:: Put target creature that was removed from the game by ~ under your control. Sacrifice that creature after 2 turns.
1/1
Next: :1mana::symru:
Creature - Demon
Flying
Whenever ~ comes into play, target opponent discards a card at random.
3/4
Next: :1mana::symgr:
Instant
Counter target spell. You lose 1 life if you don't control a blue and black creature.
Next: :1mana::symug:
Creature - Dragon
Flying
Whenever ~ is dealt damage by a red source, ~ deals that much damage to target creature.
3/3
Next: :1mana::symrb:
Instant
Choose one: target creature gets +3/-3 until end of turn; or target player reveals 2 cards, choose one to be put back into his or her hand and discard the other.
Next: :1mana::symgb:
Artifact Creature - Construct
trample, vigilence, haste
~'s power and toughness are equal to X where X is the amount of mana you payed for ~'s mana cost.
*/*
Next: :1mana::symbu:
Creature - Goblin Barbarian
Flash, reach
3/4
Next: :1mana::symwr:
Artifact - Totem
:symtap:: ~ deals 3 damage to target creature. You may play this ability three times per turn.
Next: :1mana::symgw:
Creature - Elephant Monk Cleric
Prevent 2 damage to ~ whenever ~ blocks or becomes blocked.
3/3
Next: :sym2w::sym2b:
Artifact - Totem
:2mana:, Draw a card. If that card is colorless, draw another card. You may draw only up to three cards this way per turn.
Next: :symub::symbu:
Sorcery
~ deals X damage where X equals the number of lands target player controls.
Next: :symgw::symgw::symgw::symgw::symgw:
Creature - Elemental Horror
fear
Sacrifice a black creature: ~ gains +2/+2 until end of turn.
2/3
Next: :symuw::symuw::symuw::symuw::symuw:
Legendary Creature - Bogle Lord
All other Bogles gain +1/+1 and reach.
4/3
Next: :symbr::symbr:
Planeswalker - Heeron
+1: Choose one: target creature gets -1/-1; or target creature gains +1/+1.
-2: Put a 2/2 green Saproling creature token into play with poisonous 1.
-5: Search your library for a black, red, and/or green creature and put that into play. You loose life equal to that creature's mana cost. It gains haste.
3
Next: :symw::symu::symb:
Creature - Elemental
Protection from all colors, trample
At the end of your turn, you lose 2 life if ~ is untapped.
15/12
Next: :symur::symur: