Unless multiple players start searching for keys lol. Now Iso can win.
In all seriousness, I have no interest in breaking the game this early
And at any rate, we'll always be in a position to create the "skeleton juggernaut seeker" at will (with ~89% probability, anyway) -- whenever a seeker is on the same island as the keymaster, he challenges the keymaster; the first seeker to win the challenge performs every remaining action in the game while the other seekers keep moving to stay off the same island as the keymaster. Really, the skeleton key has nothing to do with it since only the challenge immunity matters.
It's ok now because of the skeleton key that the juggernaut will get. But if a third digs up a key, then we're in trouble: Iso can camp a chest that needs to be opened with a key that the juggernaut can't get because someone else dug it up.
Yeh Iso, you'll see that once you make someone immune, the game becomes easy for the treasure hunters.
The only way you can win is if you kill all of us without ever missing.
Some ideas to ruin plans like that in the future:
* Immunity is lost when the player opens a chest
* players can pass a key to someone on the same island
Oh I assumed keys were lost for good when a player got kicked out.
Which is why this was my plan:
* we look for chests only
* we let Iso attack us until one of us gets immunity
* all others that are still alive keep running away from Iso while the immune one picks up all the keys and opens all the chests
* we win unless Iso manages to kill all 4 of us in succession.
The plan is already ruined tho, so Wheat will have to go challenge Iso
I also think Wheat might have forgotten that this game exists
It's ok now because of the skeleton key that the juggernaut will get. But if a third digs up a key, then we're in trouble: Iso can camp a chest that needs to be opened with a key that the juggernaut can't get because someone else dug it up.
Yeh Iso, you'll see that once you make someone immune, the game becomes easy for the treasure hunters.
The only way you can win is if you kill all of us without ever missing.
* Immunity is lost when the player opens a chest
* players can pass a key to someone on the same island
Which is why this was my plan:
* we look for chests only
* we let Iso attack us until one of us gets immunity
* all others that are still alive keep running away from Iso while the immune one picks up all the keys and opens all the chests
* we win unless Iso manages to kill all 4 of us in succession.
The plan is already ruined tho, so Wheat will have to go challenge Iso
Question: Will all seekers know the color of a chest unearthed by someone else?