well, he doesn't seem that bad tbh. But his mana cost is just a wee bit too high for my liking. If it was 1 less mana i'd say it would be a pretty decent sideboard card.
yeah suffer the past is super sweet dude, I know I still miss teachings for it. I used to play 1 dreadship reef too for maximizing that effect. Sadly you can't really run that many StP in a deck because if they don't have a GY it doesnt really do nething. In fact I dont think you could even really run 2. Hope it goes well for you though :).
Yay jace, love that card :). It does seem like hes great vs. lingering souls at least. That sounds pretty cool that he made top 8, it definitely would be interesting to see his decklist hopefully someone could fish it out. My best guess would be that maybe he had 1 shadow main, 1 side, but its really hard to tell since we know so little. Kudos to him though, always nice to hear the archetype doing well! Thanks for telling us all about it.
the shattering spree can be ok vs amulet of vigor as well I think, if that deck becomes popular.
Aeonsz have you tried playing a 2nd vendilion clique in the sideboard? I think it could be decent vs the combo decks like tron scapeshift amulet bloom control twin etc. I think it has enough matchups where its good enough to bring in, it seems like 3/1 flash flier with its ability is perfect for these matchups.
Round 1 - GR Tron 1-1(draw):
game 1: typically one of our bad matchups but managed to counter some of his dig spells and blank his search effect with shadow of doubt to slow him down
game 4 1-2 loss vs living end
game 2: not much happened, i kept two land with 2 cryptics 2 remands 1 mana leak. i dont draw any more lands in the next 6 turns and lose to a ricochet trap on my counter.
game 3: muligan to 6, smae thing 2 lands and dont draw any more and lose to a turn 3 living end.
I've been doing a lot of thinking lately about Tron in particular. A long while back I used to play a copy of vandalblast instead of shatterstorm (which was my affinity hate card for a while) because I kept playing a bunch of aether vial decks but still wanted that gamewinning spell vs affinity. In the end however I switched back to shatterstorm because aether vial wasnt all that popular. After playing Tron a lot I've been thinking about their search for land effects. For U tron it's mainly expedition map. For G/R tron their most powerful search effects are expedition map and sylvan scrying.
We have spell snares for the scrying, but the map comes down on turn 1, So I was thinking of replacing shatterstorm and rakdos charm or some other sideboard slot with 2 copies of shattering spree This gives us game against the turn 1 map and the spell is relevant against their wurmcoil engines, sundering titans, and oblivion stones which generally stop our aggro strategies. Overall I think its a fantastic spell to bring in against them and its still awesome against affinity in that matchup too, the issue with rakdos charm is that it costs 2 which is kind of big since by then they'll have their maps cracked and hey, vs hatebears killing a vial turn 1 with shattering spree is pretty nice (also they usually have sword of x + x so spreeing that is pretty nice), same with merfolk. (also I had to look this up but if you snapcaster shattering spree you can pay the replicate cost and hit multiple artifacts, also you can get a chalice for 1 if you replicate it, and replicating it makes it hard to counter ).
with pod being banned i'm just not a big fan of rakdos charm anymore, it doesn't impress me enough and i've switched to relic of progenitus as my gy hate since it costs less can keep the GY almost permanently empty and cantrips which i love. (also of note it has some synergy with your tasigur card since you can exile cards you don't want back). Also vs. living end i'd rather have relic personally since its virtually impossible to get fulminator'd and beast within'd out of being able to cast it, and it pretty much neuters them. Just be sure to cast it after they've cycled a few creatures.
btw, if you're looking for cards to cut in your sideboard combust and spellskite seem like good candidates. Combust mainly because we have a ton of disruption already for twin and delver isnt really a deck anymore. spellskite im not a huge fan of in control decks since mainly this card is sided in vs. burn but they have cards like searing blood which makes blocking with it speculative, and smash to smithereens which is very punishing tempo-wise. Also they could just end up casting spells like lava spike, boros charm, skullcrack, flames of the bloodhand, and bump in the night that spellskite does absolutely nothing against. Its better when you have creatures you REALLY want to protect.
Edit: I noticed that Paul Cheon was playing some cruel control on his stream yesterday btw, David Ochoa was chiming in with his card selections also lol, heres link @ around 1 hour 20 minutes into it: http://www.twitch.tv/haumph/v/3773696
I have 2 of em because my list has a lot of blue cards that I can't side out and so casting 2 of them in one turn is easier with 2 islands. So for example If i wanna cast 2 mana leaks, or 1 mana leak and a dispel 2 islands is nicer to have and tolerable for the manabase, at least thats what i've found in my experience.
Why do you have 2 islands If you arent going to play 3 islands to cast cryptic under blood moon i don't get why you have 2
Because i'd rather just side them out since they're not insanely necessary to win, instead I side in Keranos god of storms which I have 2 of in my sideboard and is fantastic against blood moon decks. I tried out 3 islands for a while but I kept drawing them in my openers and they made my fixing less fluid, also fetching 3 islands and a swamp vs blood moon decks is not that likely might have to play a lot of fetches to make that likely.
Btw guys! I was watching top 8 of pro tour fate reforged and saw the splinter twin player had a Jace, AoT in the sideboard ! yay maybe it will be more popular now.
hm, I guess I see your point on it not being card advantage until much later on when flashbacked. Augury gets you card advantage, as far as my experience with it it just always seems like I get a bad pile, which was ok-ish when dig through time was in one of those piles but now that thats gone it seems augury is a bit worse. The mana seems a bit high for it too, if it was FoF power level I wouldn't mind paying 4. Seeing as for now im not running tasigur I think that think twice is preferred. I could see a tasigur list playing some augurys though maybe.
seems like if you're trying to fill ur gy up forbidden alchemy would be better than steam augury since you get to choose and its 1 cmc less. Godo seems fairly slow in so far as its cmc, i'm sure a lot has been said about godo by now though since its been around for a while kamigawa.
you might want to try out engineered explosives that card is pretty insane against boggles. Like, set to x=1 it has done a TON of work for me in that matchup (I test it a ton since my brother plays boggles, the reason its so great is even if they have multiple totem armors it will almost always strip every aura off the boggle since usually daybreak will fall off too due to lack of other auras on the boggle). Its also just a VERY versatile card, kills blood moon lili and its even great vs. Zoo.
I've been trying out some iterations of the deck lately and I've put together a list of where I'm at so far for others to peruse. Some general thoughts: Mana leak is good once again, remand is still great so I think 2 is correct atm, think twice seems to be good again as a filler of the Dig through time slot so I think maybe 2 think twice 2 remand could work (think twice also very good when they try to hit you with discard spells). Tasigur seems ok but his CA seems fairly slow and when he dies that feels pretty bad lol so I still don't know about that card yet in a heavy control shell. Damnation seems pretty great atm since less finks/voice of resurgence type cards are being played thanks to pod getting the axe, some control decks used to play 2 wrath of gods mainboard, so I think now its ok to play 2 damnation mainboard so we're far less weak to thrun now. murderous cut has been my "Delve" card and it feels really strong as a one of, havent tried out much more than that but for now I think 1 is pretty good place to be. I didn't wanna play 2 cruel ultimatums since it just seems so clunky to draw them early so I decided to have 1 cruel 1 jace split so that I can have the threat of jace ult into cruel and also I do still like jace since a format where planeswalker removal is almost nonexistant is a place that I think they can really shine in. Hes also far more flexible than cruel earlier on and that can be important, I also like the time he buys. Anyways if others don't like that as Jace I'd say in that slot maybe play a Tasigur instead, up to y'all. I went down to 2 spell snare now since we have cut to help out our tempo and snare is a little worse now with delver and voice seeing less play. (also just less remands in general with delver getting the axe).
2 mainboard damnation does quite a bit of work vs the creature decks I must say.
General thoughts of the sideboard: Inquisition of Kozilek is playable again yay for the treasure cruise ban, this card is also great vs burn so it helps that matchup for us, same with dispel. I didn't think Counterflux was necessary anymore, it seems like a relic of the storm days and we have decent amount of disruption to board into so we're pretty set already. I don't like rakdos charm anymore with pod getting the axe, I much prefer relic now since it KEEPS graveyards empty (huge problem with rakdos charm) and it cycles in case you need more gas (Rakdos charm could never do this) its just better vs living end overall. Also the artifact mode didnt really come up too often (we also have shatterstorm for affinity) and the 1 damage per creature ability has never come up for me so i view this as an improvement. Keranos seems like the best sideboard card vs jund, I was thinking guerrilla tactics was alright but I think that keranos might just be better since no one grinds harder than him vs. jund decks and even control decks.
I have 2 sowing salt for tron, and I wanted a third of that effect but one I could feel boarding into other matchups like scapeshift, and I thought 1 fulminator could be great/better vs them so the third effect I decided I would have as fulminator. Also he's decent vs UWR control since they usually have negate type effects and those dont quite get fulminator, but they do get things like molten rain. Same thought process behind it vs. scapeshift since they usually have izzet charm negate etc.
yh idk, dreadbore seems like it would mostly just be sided in vs the same matchup, I guess its more flexible as you say so I would agree with that its hard for me to decide but I think the roof on guerrilla tactics just seems so high vs jund/junk. It just seems like they always have the liliana whenever I play them, and that its always the card that if i lose to them, I could say liliana was mostly responsible. The fact that it can also take care of a bob is also kind of a big plus as that card needs to die asap when its played. But I think the thing that puts it over the fence for me is that you can be tapped out and still deal with their liliana in a positive way if you have a tactics in hand and lili is usually cast when you're tapped out/low. Like when i think about it, if I tap out to damnation their thrun or some other board the ONE thing that would be the most punishing card for them to resolve would be a lily. Just the fact that they lose 2 cards (invest mana) and you only lose 1 (and its free to cast) i think is just so big in a matchup as grindy as jund/junk where its all about card advantage.
Also, this thread got moved i noticed to the "developing competitive" from modern deck creation so thats good news :).
Yeah tasigur seems like something we definitely want to be playing, I might even go back to playing 2 forbidden alch's to fuel him and like a murderous cut or something. it doesn't seem like the same as dig through time because it doesn't get us counterspells etc unless ofc we get to use it, which is a little slower than dig, but still a really great card and its just hard to not include him in the deck since a 4/5 is just a huge body and he's so efficient manawise since we don't wanna tap down low in our controlling strategy. i'm really not sure how many copies to play since if i wanna play 2, at that point i'm thinking maybe to cut the batterskull for him, but then batterskull being one of our only lifegain tools it just seems too important a card to cut in our deck since sometimes u just have to gain life. So maybe i'll just play 1 for now and see if i could use anymore copies.
I still think guerrilla tactics could be a solid card in the new modern format since i'm expecting just a ton of liliana decks and that really is one of our biggest weaknesses in that matchup. If anyone else has tried that card out let me know how it went.
also tasigur is pretty sweet vs. thrun btw, and he makes our batterskull better in that sense too :).
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Aeonsz have you tried playing a 2nd vendilion clique in the sideboard? I think it could be decent vs the combo decks like tron scapeshift amulet bloom control twin etc. I think it has enough matchups where its good enough to bring in, it seems like 3/1 flash flier with its ability is perfect for these matchups.
I've been doing a lot of thinking lately about Tron in particular. A long while back I used to play a copy of vandalblast instead of shatterstorm (which was my affinity hate card for a while) because I kept playing a bunch of aether vial decks but still wanted that gamewinning spell vs affinity. In the end however I switched back to shatterstorm because aether vial wasnt all that popular. After playing Tron a lot I've been thinking about their search for land effects. For U tron it's mainly expedition map. For G/R tron their most powerful search effects are expedition map and sylvan scrying.
We have spell snares for the scrying, but the map comes down on turn 1, So I was thinking of replacing shatterstorm and rakdos charm or some other sideboard slot with 2 copies of shattering spree This gives us game against the turn 1 map and the spell is relevant against their wurmcoil engines, sundering titans, and oblivion stones which generally stop our aggro strategies. Overall I think its a fantastic spell to bring in against them and its still awesome against affinity in that matchup too, the issue with rakdos charm is that it costs 2 which is kind of big since by then they'll have their maps cracked and hey, vs hatebears killing a vial turn 1 with shattering spree is pretty nice (also they usually have sword of x + x so spreeing that is pretty nice), same with merfolk. (also I had to look this up but if you snapcaster shattering spree you can pay the replicate cost and hit multiple artifacts, also you can get a chalice for 1 if you replicate it, and replicating it makes it hard to counter ).
with pod being banned i'm just not a big fan of rakdos charm anymore, it doesn't impress me enough and i've switched to relic of progenitus as my gy hate since it costs less can keep the GY almost permanently empty and cantrips which i love. (also of note it has some synergy with your tasigur card since you can exile cards you don't want back). Also vs. living end i'd rather have relic personally since its virtually impossible to get fulminator'd and beast within'd out of being able to cast it, and it pretty much neuters them. Just be sure to cast it after they've cycled a few creatures.
btw, if you're looking for cards to cut in your sideboard combust and spellskite seem like good candidates. Combust mainly because we have a ton of disruption already for twin and delver isnt really a deck anymore. spellskite im not a huge fan of in control decks since mainly this card is sided in vs. burn but they have cards like searing blood which makes blocking with it speculative, and smash to smithereens which is very punishing tempo-wise. Also they could just end up casting spells like lava spike, boros charm, skullcrack, flames of the bloodhand, and bump in the night that spellskite does absolutely nothing against. Its better when you have creatures you REALLY want to protect.
Edit: I noticed that Paul Cheon was playing some cruel control on his stream yesterday btw, David Ochoa was chiming in with his card selections also lol, heres link @ around 1 hour 20 minutes into it: http://www.twitch.tv/haumph/v/3773696
Edit: What lil bolas said too.
Because i'd rather just side them out since they're not insanely necessary to win, instead I side in Keranos god of storms which I have 2 of in my sideboard and is fantastic against blood moon decks. I tried out 3 islands for a while but I kept drawing them in my openers and they made my fixing less fluid, also fetching 3 islands and a swamp vs blood moon decks is not that likely might have to play a lot of fetches to make that likely.
Btw guys! I was watching top 8 of pro tour fate reforged and saw the splinter twin player had a Jace, AoT in the sideboard ! yay maybe it will be more popular now.
3x Cryptic Command
2x think twice
1x murderous cut
3x Electrolyze
4x Lightning Bolt
4x Mana Leak
2x Remand
1x Shadow of Doubt
2x Spell Snare
3x Terminate
Sorceries:
2x Damnation
1x Cruel Ultimatum
Creatures:
3x Snapcaster Mage
1x vendilion clique
Artifacts:
1x Batterskull
1x Jace, Architect of thought
Lands:
2x Island
1x Mountain
1x Swamp
2x Steam Vents
2x Watery Grave
1x Blood Crypt
4x Polluted Delta
1x Bloodstained mire
2x Scalding Tarn
4x Creeping Tar Pit
3x Sulfur Falls
1x Ghost Quarter
1x Tectonic Edge
1x sunken ruins
1x fulminator mage
2x keranos, god of storms
1x Countersquall
1x Engineered Explosives
1x Dispel
1x Threads of disloyalty
2x Sowing Salt
1x Shatterstorm
2x Relic of Progenitus
1x Vendilion clique
1x inquisition of kozilek
1x Thoughtseize
2 mainboard damnation does quite a bit of work vs the creature decks I must say.
General thoughts of the sideboard: Inquisition of Kozilek is playable again yay for the treasure cruise ban, this card is also great vs burn so it helps that matchup for us, same with dispel. I didn't think Counterflux was necessary anymore, it seems like a relic of the storm days and we have decent amount of disruption to board into so we're pretty set already. I don't like rakdos charm anymore with pod getting the axe, I much prefer relic now since it KEEPS graveyards empty (huge problem with rakdos charm) and it cycles in case you need more gas (Rakdos charm could never do this) its just better vs living end overall. Also the artifact mode didnt really come up too often (we also have shatterstorm for affinity) and the 1 damage per creature ability has never come up for me so i view this as an improvement. Keranos seems like the best sideboard card vs jund, I was thinking guerrilla tactics was alright but I think that keranos might just be better since no one grinds harder than him vs. jund decks and even control decks.
I have 2 sowing salt for tron, and I wanted a third of that effect but one I could feel boarding into other matchups like scapeshift, and I thought 1 fulminator could be great/better vs them so the third effect I decided I would have as fulminator. Also he's decent vs UWR control since they usually have negate type effects and those dont quite get fulminator, but they do get things like molten rain. Same thought process behind it vs. scapeshift since they usually have izzet charm negate etc.
Also, this thread got moved i noticed to the "developing competitive" from modern deck creation so thats good news :).
I still think guerrilla tactics could be a solid card in the new modern format since i'm expecting just a ton of liliana decks and that really is one of our biggest weaknesses in that matchup. If anyone else has tried that card out let me know how it went.
also tasigur is pretty sweet vs. thrun btw, and he makes our batterskull better in that sense too :).