Jesus, I'm just messing around in the practice rooms on MTGO, and people are tuning their decks to unbelievable levels to combat grixis
I literally just had a game 3 where someone exiled two of my creatures with dispatch while they path's 2 of my other threats, the salt on my end was real. It was such overkill to the point of frustration. I hope that guy loses a ton doing that
You can see here only 2 Sleights and 18 lands. I know cutting down lands seems greedy, but it should make the deck more compact and more redundant which are good things.
I've been on 2 Sleights and 18 lands lately. I only have 2 copies and it felt fine to me, 4 seems like too much. You definitely get to dig a lot more but manascrew is an issue. Higher risk, higher reward.
Isn't it scary to cut down to 1 terminate?
I think a lot of mirrors and grindy decks preying on shadow may justify a 1x LOTV in the SB
I have 1x Anger, 1x Flaying, 1x Last Hope, and 1x Izzet Staticaster. Battle-Rage seems like overkill at that point. Discard, counters and Shadows seem enough that I don't want to sideboard for temur for decks that don't interact.
I feel as though Battle-rage in the MD is a mistake
I don't particularly love having EE or Flaying Tendrils in the SB, but metas adapt and I don't think I can be greedy
I think he overprepared for the mirror, I feel like players are better off trusting their skill and luck in the mirror, you need to be prepared for too many decks to focus on the mirror.
Finally gave in and bought the pieces I was missing on TCG, but in the meantime I played it for the first time on mtgo
Man, the deck feels so damn powerful, it feels like it has the answer to almost everything.
Grixis definitely feels better than DSJ, it doesn't feel so "all in", where the blow-outs can be real. The deck isn't playing with 6x bad cards (4x Baubles, 2x Tarfires). The fact Angler and Tasigur dodge push just make them better than a 7/8 Goyf. Can't believe DSJ even lasted as long as it did.
I don't know too much about sideboarding for this deck, I know the wraiths come out against super aggro, and it seems like 2x Anglers and 1x Thought Scour come out when you expect some heavy GY hate. Is there any philosophy you guys could share with me on this?
So, I'm seeing a lot of Crusaders now in my meta and on MTGO, and Affinity is now ticking up (Which is funny, because it's better when it hasn't performed well).
My meta is very competitive and the average attendance is 40 plus, so I decided to just gear towards what seems meta in general right now.
I'm seeing people trying to shove Crusaders and other anti-grixis cards in their 75, which is why I put in Flaying Tendrils and EE, along with my 1 of bolt in the main. I really dislike only having 2x Rejections, but I'm not sure what I'd cut...
Chalice is getting huge, and often set on 1, so K-Command seems necessary--What do you guys think, should that be a 3rd rejection?
Flaying is another card geared towards Affinity, and hits most of dredge minus those Amalagms, but it does hit Etched Champions. If not for Affinity or Crusaders, 2x Anger would be the way to go for sure
Do you guys feel Last Hope is any good?
My SB, along with my 60 is pretty cookie-cutter, but the deck runs so smooth why fix whats not broken? I'm mainly just looking to hear from the more experienced players with the deck now
I literally just had a game 3 where someone exiled two of my creatures with dispatch while they path's 2 of my other threats, the salt on my end was real. It was such overkill to the point of frustration. I hope that guy loses a ton doing that
Isn't it scary to cut down to 1 terminate?
I think a lot of mirrors and grindy decks preying on shadow may justify a 1x LOTV in the SB
I feel as though Battle-rage in the MD is a mistake
I don't particularly love having EE or Flaying Tendrils in the SB, but metas adapt and I don't think I can be greedy
I think perhaps cutting the 3rd K-Command for a 3rd Rejection may be correct, those 3 drops really start to become clunky
Nelson is running 2x bolt/3x push, and while I don't love losing a push, I have a feeling it could be the right choice
Man, the deck feels so damn powerful, it feels like it has the answer to almost everything.
Grixis definitely feels better than DSJ, it doesn't feel so "all in", where the blow-outs can be real. The deck isn't playing with 6x bad cards (4x Baubles, 2x Tarfires). The fact Angler and Tasigur dodge push just make them better than a 7/8 Goyf. Can't believe DSJ even lasted as long as it did.
I don't know too much about sideboarding for this deck, I know the wraiths come out against super aggro, and it seems like 2x Anglers and 1x Thought Scour come out when you expect some heavy GY hate. Is there any philosophy you guys could share with me on this?
So, I'm seeing a lot of Crusaders now in my meta and on MTGO, and Affinity is now ticking up (Which is funny, because it's better when it hasn't performed well).
My main list is super stock
4x Death's Shadow
4x Snapcaster Mage
4x Street Wraith
2x Tasigur, the Golden Fang
2x Gurmag Angler
Spells
4x Thoughtseize
2x Inquisition of Kozilek
4x Fatal Push
4x Thought Scour
4x Serum Visions
2x Stubborn Denial
1x Lightning Bolt
2x Terminate
2x Kolaghan's Command
4x Scalding Tarn
4x Bloodstained Mire
4x Polluted Delta
2x Watery Grave
2x Blood Crypt
1x Steam Vents
1x Swamp
1x Island
1x Anger of the Gods
1x Engineered Explosives
1x Flaying Tendrils
1x Izzet Staticaster
1x Liliana, the Last Hope
2x Ceremonious Rejection
2x Nihil Spellbomb
1x Grafdigger's Cage
2x Stubborn Denial
1x Kolaghan's Command
2x Collective Brutality
My meta is very competitive and the average attendance is 40 plus, so I decided to just gear towards what seems meta in general right now.
I'm seeing people trying to shove Crusaders and other anti-grixis cards in their 75, which is why I put in Flaying Tendrils and EE, along with my 1 of bolt in the main. I really dislike only having 2x Rejections, but I'm not sure what I'd cut...
Chalice is getting huge, and often set on 1, so K-Command seems necessary--What do you guys think, should that be a 3rd rejection?
Flaying is another card geared towards Affinity, and hits most of dredge minus those Amalagms, but it does hit Etched Champions. If not for Affinity or Crusaders, 2x Anger would be the way to go for sure
Do you guys feel Last Hope is any good?
My SB, along with my 60 is pretty cookie-cutter, but the deck runs so smooth why fix whats not broken? I'm mainly just looking to hear from the more experienced players with the deck now