Adventuring Party 3WW Creature – Ally Whenever Adventuring Party or another Ally enters the battlefield under your control, choose one – Put a +1/+1 counter on Adventuring Party; or search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library. 2/2 -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Existence Denied UB Instant Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Ink-Treader Rephaim 4B Creature – Nephilim Zombie Whenever an opponent casts a spell, that player loses 1 life. If it targeted Ink-Treader Nephilim, put three +1/+1 counters on each creature you control. 3/3 -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Karrthus’s Roar 3R Sorcery Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. For as long as that creature has a +1/+1 counter on it, it’s a Dragon in addition to its other creature types. -minrar: common
Kavu Warlord 3R Creature – Kavu At the beginning of your upkeep, if a Dominaria plane is in the command zone, put a 3/3 red Kavu creature token onto the battlefield. 3/3 -minrar: uncommon
~Rockslide Mimic--~ ~3R--~ ~Creature – Shapeshifter--~ ~Changeling--~ ~Haste--~ ~Rockslide Mimic has trample as long as it’s being blocked by a nonred creature.--~ ~4/1--~ -minrar: common
The Glorious Word 3R Sorcery Gain control of target artifact, creature or land and all permanents attached to it until end of turn. Untap that permanent. It gains haste until end of turn. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Burning Conviction
Instant
Reveal a red instant or sorcery card from your hand. You may cast it without paying it's mana cost. If you do, copy it and you may choose new targets for the copy.
Miracle 2R
next:2WW
ITS! ITS!!!
Stormball (R/G)(R/G)(R/G) Creature – Elemental Flying, trample, haste All creatures able to block Stormball do so. If Stormball would deal 6 or more damage to a player, prevent that damage. At the beginning of the end step, sacrifice Stormball. 6/1 -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Leviathan's Disdain 0 (:symu:) Instant Cast Leviathan's Disdain only if you control a blue creature with converted mana cost 6 or more. Counter target spell. Draw a card. -minrar: uncommon
Protean Brew 0 (B) Sorcery Cast Protean Brew only if you controlled a Swamp this turn. Sacrifice any number of creatures. Put an X/1 black Thrull creature token onto the battlefield, where X is the number of sacrificed creatures. Sacrifice a Swamp: Return Protean Brew from your graveyard to your hand. -minrar: uncommon
Surprise Explosion 0 (:symr:) Instant – Explosion Clash with an opponent. If you win the clash by 3 or more, Surprise Explosion deals 4 damage to target creature or player. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Planar Bleed RRWWUU
Enchantment
When Planar Bleed enters the battlefield, exile the top six cards of your library.
Whenever an opponent casts a spell or Planar Bleed leaves the battlefield, you may put a card exiled with Planar Bleed into your hand. If it's your turn, you may copy a card exiled with Planar Bleed and play the copy without paying its mana cost instead.
-minrar: mythic
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
5(P/B)(P/B)
Sorcery
Choose one - Each player sacrifices four permanents; or each player taps each permanent he or she controls with the highest converted mana cost among permanents he or she controls, then that permanent deals damage to him or her equal to its converted mana cost.
Next: roll a d6, use that many unique hybrid symbols
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Blightsteel Ingot( 3( Artifact – Ingot( Infect, indestructible( t: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with infect.( -minrar: common
Scroll of Heritage 3 Artifact – Folio As Scroll of Heritage enters the battlefield, choose a card type. t: Add one mana of any color to your mana pool. Spend that mana only to cast a spell of the chosen type. t: Until end of turn, you may cast spells of the chosen type as though you haven’t cast a spell with epic this game. -minrar: uncommon
Vault of Yesterdays 3 Artifact – Vault If a card would be put into your graveyard from anywhere, exile it instead. When Vault of Yesterdays leaves the battlefield, you may discard your hand. If you do, put up to seven cards exiled with Vault of Yesterdays into their owners’ hand. -minrar: rare
Wrench Monkey 3 Artifact Creature – Tool Ape t: Choose one – Destroy target permanent attached to an artifact you own or control; or remove all damage from target artifact creature you control. 2/2 -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Primeval Vengeance :sym2w::sym2b::sym2r: Sorcery Choose up to three target creatures. For each creature, destroy that creature unless its controller sacrifices a land or has Primeval Vengeance deal 2 damage to him or her. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Egostorm 5UBR
Sorcery
Egostorm deals 7 damage to target player. That player loses the game unless he or she has you gain control of a creature he or she controls of your choice.
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
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3WW
Creature – Ally
Whenever Adventuring Party or another Ally enters the battlefield under your control, choose one – Put a +1/+1 counter on Adventuring Party; or search your library for an Ally creature card, reveal it, put it into your hand, then shuffle your library.
2/2
-minrar: rare
Next: 1WWWWW
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
UB
Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.
-minrar: rare
Next: (U/B)(U/B)
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
4B
Creature – Nephilim Zombie
Whenever an opponent casts a spell, that player loses 1 life. If it targeted Ink-Treader Nephilim, put three +1/+1 counters on each creature you control.
3/3
-minrar: rare
Next: 12 + 2 of nonblue
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
GU
Creature – Cat
Flash
Shroud
2/2
-minrar: common
Next: []
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
3R
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. For as long as that creature has a +1/+1 counter on it, it’s a Dragon in addition to its other creature types.
-minrar: common
Kavu Warlord
3R
Creature – Kavu
At the beginning of your upkeep, if a Dominaria plane is in the command zone, put a 3/3 red Kavu creature token onto the battlefield.
3/3
-minrar: uncommon
~Rockslide Mimic--~
~3R--~
~Creature – Shapeshifter--~
~Changeling--~
~Haste--~
~Rockslide Mimic has trample as long as it’s being blocked by a nonred creature.--~
~4/1--~
-minrar: common
The Glorious Word
3R
Sorcery
Gain control of target artifact, creature or land and all permanents attached to it until end of turn. Untap that permanent. It gains haste until end of turn.
-minrar: uncommon
Next: (3/S)(3/S)(3/S)
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
ITS! ITS!!!
Stormball
(R/G)(R/G)(R/G)
Creature – Elemental
Flying, trample, haste
All creatures able to block Stormball do so.
If Stormball would deal 6 or more damage to a player, prevent that damage.
At the beginning of the end step, sacrifice Stormball.
6/1
-minrar: uncommon
Next: double or nothing
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
0
(:symu:) Instant
Cast Leviathan's Disdain only if you control a blue creature with converted mana cost 6 or more.
Counter target spell.
Draw a card.
-minrar: uncommon
Protean Brew
0
(B) Sorcery
Cast Protean Brew only if you controlled a Swamp this turn.
Sacrifice any number of creatures. Put an X/1 black Thrull creature token onto the battlefield, where X is the number of sacrificed creatures.
Sacrifice a Swamp: Return Protean Brew from your graveyard to your hand.
-minrar: uncommon
Surprise Explosion
0
(:symr:) Instant – Explosion
Clash with an opponent. If you win the clash by 3 or more, Surprise Explosion deals 4 damage to target creature or player.
-minrar: uncommon
Next: [], miracle 2R
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
RRWWUU
Enchantment
When Planar Bleed enters the battlefield, exile the top six cards of your library.
Whenever an opponent casts a spell or Planar Bleed leaves the battlefield, you may put a card exiled with Planar Bleed into your hand. If it's your turn, you may copy a card exiled with Planar Bleed and play the copy without paying its mana cost instead.
-minrar: mythic
Next: (R/W)(R/W)(W/B)(W/B)
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sorcery
Choose one - Each player sacrifices four permanents; or each player taps each permanent he or she controls with the highest converted mana cost among permanents he or she controls, then that permanent deals damage to him or her equal to its converted mana cost.
Next: roll a d6, use that many unique hybrid symbols
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
3(
Artifact – Ingot(
Infect, indestructible(
t: Add one mana of any color to your mana pool. Spend this mana only to cast a spell with infect.(
-minrar: common
Scroll of Heritage
3
Artifact – Folio
As Scroll of Heritage enters the battlefield, choose a card type.
t: Add one mana of any color to your mana pool. Spend that mana only to cast a spell of the chosen type.
t: Until end of turn, you may cast spells of the chosen type as though you haven’t cast a spell with epic this game.
-minrar: uncommon
Vault of Yesterdays
3
Artifact – Vault
If a card would be put into your graveyard from anywhere, exile it instead.
When Vault of Yesterdays leaves the battlefield, you may discard your hand. If you do, put up to seven cards exiled with Vault of Yesterdays into their owners’ hand.
-minrar: rare
Wrench Monkey
3
Artifact Creature – Tool Ape
t: Choose one – Destroy target permanent attached to an artifact you own or control; or remove all damage from target artifact creature you control.
2/2
-minrar: uncommon
Next: 3WWWW
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
:sym2w::sym2b::sym2r:
Sorcery
Choose up to three target creatures. For each creature, destroy that creature unless its controller sacrifices a land or has Primeval Vengeance deal 2 damage to him or her.
-minrar: uncommon
Next: (4/G)(4/G) or (2/S)(2/S)(2/S)
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
7(R/G)(R/G)(R/G)
Sorcery
~ costs x less to cast, where X is the devotion to blue of its target's controller.
Destroy target permanent.
Next: me spelling it out, as people don't enjoy putting any thought into their work -
:sym2w::sym2w::sym2w::sym2w::sym2u::sym2b::sym2r::sym2g:
:sym2w::sym2u::sym2u::sym2u::sym2u::sym2b::sym2r::sym2g:
:sym2w::sym2u::sym2b::sym2b::sym2b::sym2b::sym2r::sym2g:
:sym2w::sym2u::sym2b::sym2r::sym2r::sym2r::sym2r::sym2g:
or
:sym2w::sym2u::sym2b::sym2r::sym2g::sym2g::sym2g::sym2g:
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
:sym2r::sym2w:
Instant
Return all blocking and all blocked creatures to their owners' hands.
-minrar: rare
Next: Reaper King + another twobrid card
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
5UBR
Sorcery
Egostorm deals 7 damage to target player. That player loses the game unless he or she has you gain control of a creature he or she controls of your choice.
-minrar: rare
Next: two charms together (redundancy is fine)
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment
Whenever a creature enters the battlefield under your control, it gets +2/+2 and gains haste and vigilance until end of turn.
Next: a parun still in Ravnica2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.