About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Accorder's Shield says unlikely.
Spellweave Sinkhole 2B Enchantment Creature – Horror Whenever Spellweave Sinkhole attacks, each player loses 1 life for each enchantment he or she controls. 3/3 -minrar: uncommon
Next: 2R; Kicker - Sacrifice a land with a blaze counter on it.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
3(P/G)
Sorcery
Choose one - Search your library for a land card, reveal it, put it into your hand, then shuffle your library; or return target land to its owner's hand, and its controller can't play lands of that name during his or her next turn.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
(P/R)(P/R)(P/R)
Sorcery
Gain control of target permanent until end of turn.
(P/R)(P/R)(P/R)
Sorcery
Up to three target creatures can't block this turn.
(P/R)(P/R)(P/R)
Creature
Haste
At the beginning of the end step, sacrifice ~.
4/1
(P/R)(P/R)(P/R)
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell with in its mana cost, ~ deals 1 damage to that player.
(P/R)(P/R)(P/R)
Artifact - Equipment (P/R): Equipped creature gets +1/+0 until end of turn.
Equip (P/R)
Next: your favorite cost (provide an example) and/or [], splice onto creature [your favorite cost]
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant Return target green creature card in your graveyard to your hand. -minrar: common
Yore-Tiller Emim WUBR Creature – Nephilim Horror Whenever Yore-Tiller Emim attacks, creatures you control get +3/+3 until end of turn unless any player sacrifices three lands. As long as you control a creature with flying, green creatures your opponents control get -3/-1. 3/3 -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Blood Frenzy 2B Enchantment Morbid – Whenever a creature you control attacks, if a creature died this turn, it gets +2/+0 until end of turn. -minrar: uncommon
Bog Lurker 2B Creature – Shapeshifter Changeling As long as you control another Rogue, Bog Lurker has deathtouch. 2/2 -minrar: common
Nether Animus 2B Creature – Spirit Haste Nether Animus can't block. At the beginning of your upkeep, if there are three or more artifact cards in your graveyard, you may return Nether Animus from your graveyard to the battlefield. 1/1 -minrar: uncommon
Veil of Night's Reach 2B
Enchantment
Indestructible
At the beginning of your upkeep, you may put target creature card in a graveyard into its owner's hand. If you do, sacrifice Veil of Night's Reach if you don't control a legendary permanent.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Cilium Spy BG Creature – Elf Rogue Shaman Cilium Spy can’t be blocked as long as defending player has a creature card in his or her graveyard. 2/2 -minrar: uncommon
Entropic Rush BG Instant Target creature gets -3/-3 until end of turn. If that creature is an artifact or enchantment, it gets -6/-6 until end of turn instead. -minrar: uncommon
Soul-Rotter Zubera BG Creature – Zubera Spirit When Soul-Rotter Zubera dies, target opponent discards a card for each Zubera that died this turn. If he or she discards a land card this way, you may return a land card discarded this way onto the battlefield tapped under your control. 1/2 -minrar: uncommon
Visdrain Coatl BG Creature – Zombie Snake Whenever Visdrain Coatl blocks or becomes blocked by a creature, that creature gets -1/-1 until end of turn and Visdrain Coatl gets +1/+1 until end of turn. 2/2 -minrar: uncommon
Xylem Rot BG Enchantment Sacrifice a land: Put a +1/+1 counter on target creature. That creature gains trample until end of turn. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
2G
Tribal Enchantment - Dryad Aura
Kicker GG
Enchant land
Enchanted land is a Forest.
When ~ enters the battlefield, if ~ was kicked, search your library for a Dryad card, reveal it, and put it into your hand. Then shuffle your hand.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Ghostly Patron 1W
Creature – Spirit Advisor
Flying
Haunt a creature
As long as Ghostly Patron is haunting a creature, it gets +2/+2.
1/1
-minrar: common
Gustcloak Friend 1W Creature – Elemental Flying Soulbond Whenever Gustcloak Friend or the creature it’s paired with becomes blocked, you may untap the blocked creature and remove it from combat. 1/1 -minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Immortal Coven 4BB Creature – Human Wizard Immortal Coven gets +1/+1 for each different name among Curses you control and Curse cards in your graveyard. Retrace through Curse 3/3 -minrar: rare
Mephidross Delver 4BB Creature – Zombie When Mephidross Delver enters the battlefield, return target artifact or creature card from your graveyard to the battlefield. You get poison counters equal to that card's converted mana cost. 4/2 -minrar: rare
Skirsdag Blasphemy 4BB
Sorcery
Destroy target creature. If that creature is a Human, put three 1/1 black Minion creature tokens onto the battlefield. If that creature is an Angel, put a 5/5 black Demon creature token with flying onto the battlefield.
-minrar: uncommon
Without Peer 4BB Enchantment When Without Peer enters the battlefield, sacrifice all creatures you control except one. Whenever a creature enters the battlefield under your control, sacrifice all creatures you control except one. Creatures you control get +10/+10. -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
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4RG
Sorcery - Temblor
Seismic Impact deals 10 damage to target creature. Its controller sacrifices two lands.
-minrar: uncommon
Next: UUURRR
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Basic Instant
Tap target creature.
-minrar: common
Next: 20WUBRG
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Spellweave Sinkhole
2B
Enchantment Creature – Horror
Whenever Spellweave Sinkhole attacks, each player loses 1 life for each enchantment he or she controls.
3/3
-minrar: uncommon
Next: 2R; Kicker - Sacrifice a land with a blaze counter on it.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
RRWU
Sorcery
Choose one or two - Destroy target artifact; destroy target enchantment; or destroy target land.
Draw a card.
Next: random card (first with activated abilities), add its activated abilities' mana costs to its own
EDIT: ...or an ultimatum, what-evs...
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sorcery
Choose one - Search your library for a land card, reveal it, put it into your hand, then shuffle your library; or return target land to its owner's hand, and its controller can't play lands of that name during his or her next turn.
Next: [] (indicator UBR)
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sorcery
Gain control of target permanent until end of turn.
(P/R)(P/R)(P/R)
Sorcery
Up to three target creatures can't block this turn.
(P/R)(P/R)(P/R)
Creature
Haste
At the beginning of the end step, sacrifice ~.
4/1
(P/R)(P/R)(P/R)
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell with in its mana cost, ~ deals 1 damage to that player.
(P/R)(P/R)(P/R)
Artifact - Equipment
(P/R): Equipped creature gets +1/+0 until end of turn.
Equip (P/R)
Next: your favorite cost (provide an example) and/or [], splice onto creature [your favorite cost]
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Return target green creature card in your graveyard to your hand.
-minrar: common
Yore-Tiller Emim
WUBR
Creature – Nephilim Horror
Whenever Yore-Tiller Emim attacks, creatures you control get +3/+3 until end of turn unless any player sacrifices three lands.
As long as you control a creature with flying, green creatures your opponents control get -3/-1.
3/3
-minrar: rare
Next: the above two, one of them doubled
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
//
>>>>>Soul
>>>>>1GGUU
>>>>>Instant
>>>>>Untap all permanents you control.
-minrar: rare
Next: WUBRG + Leyline effect
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sorcery
Affinity for artifacts
Return target artifact or creature card from your graveyard to the battlefield.
Next: 0; As an additional cost to cast ~, reveal a multicolored card from your hand.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
2B
Enchantment
Morbid – Whenever a creature you control attacks, if a creature died this turn, it gets +2/+0 until end of turn.
-minrar: uncommon
Bog Lurker
2B
Creature – Shapeshifter
Changeling
As long as you control another Rogue, Bog Lurker has deathtouch.
2/2
-minrar: common
Nether Animus
2B
Creature – Spirit
Haste
Nether Animus can't block.
At the beginning of your upkeep, if there are three or more artifact cards in your graveyard, you may return Nether Animus from your graveyard to the battlefield.
1/1
-minrar: uncommon
Veil of Night's Reach
2B
Enchantment
Indestructible
At the beginning of your upkeep, you may put target creature card in a graveyard into its owner's hand. If you do, sacrifice Veil of Night's Reach if you don't control a legendary permanent.
-minrar: uncommon
Next: cost on the page rendered phybrid
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
BG
Creature – Elf Rogue Shaman
Cilium Spy can’t be blocked as long as defending player has a creature card in his or her graveyard.
2/2
-minrar: uncommon
Entropic Rush
BG
Instant
Target creature gets -3/-3 until end of turn. If that creature is an artifact or enchantment, it gets -6/-6 until end of turn instead.
-minrar: uncommon
Soul-Rotter Zubera
BG
Creature – Zubera Spirit
When Soul-Rotter Zubera dies, target opponent discards a card for each Zubera that died this turn. If he or she discards a land card this way, you may return a land card discarded this way onto the battlefield tapped under your control.
1/2
-minrar: uncommon
Visdrain Coatl
BG
Creature – Zombie Snake
Whenever Visdrain Coatl blocks or becomes blocked by a creature, that creature gets -1/-1 until end of turn and Visdrain Coatl gets +1/+1 until end of turn.
2/2
-minrar: uncommon
Xylem Rot
BG
Enchantment
Sacrifice a land: Put a +1/+1 counter on target creature. That creature gains trample until end of turn.
-minrar: uncommon
Next: a fused card minus the colorless
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Tribal Enchantment - Dryad Aura
Kicker GG
Enchant land
Enchanted land is a Forest.
When ~ enters the battlefield, if ~ was kicked, search your library for a Dryad card, reveal it, and put it into your hand. Then shuffle your hand.
Next: "Cast ~ only if you cascaded into it."
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
6W
Sorcery
Destroy all creatures and tribals that don't share a creature type with a card in your graveyard.
-minrar: rare
Prime Directive
(G/U)(G/U)
Enchantment
Each creature you control has evolve and is a Mutant in addition to its other creature types.
-minrar: uncommon
Next: 1d20
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
1W
Creature – Spirit Advisor
Flying
Haunt a creature
As long as Ghostly Patron is haunting a creature, it gets +2/+2.
1/1
-minrar: common
Gustcloak Friend
1W
Creature – Elemental
Flying
Soulbond
Whenever Gustcloak Friend or the creature it’s paired with becomes blocked, you may untap the blocked creature and remove it from combat.
1/1
-minrar: common
Next: UUUBBB
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
4BB
Creature – Human Wizard
Immortal Coven gets +1/+1 for each different name among Curses you control and Curse cards in your graveyard.
Retrace through Curse
3/3
-minrar: rare
Mephidross Delver
4BB
Creature – Zombie
When Mephidross Delver enters the battlefield, return target artifact or creature card from your graveyard to the battlefield. You get poison counters equal to that card's converted mana cost.
4/2
-minrar: rare
Skirsdag Blasphemy
4BB
Sorcery
Destroy target creature. If that creature is a Human, put three 1/1 black Minion creature tokens onto the battlefield. If that creature is an Angel, put a 5/5 black Demon creature token with flying onto the battlefield.
-minrar: uncommon
Without Peer
4BB
Enchantment
When Without Peer enters the battlefield, sacrifice all creatures you control except one.
Whenever a creature enters the battlefield under your control, sacrifice all creatures you control except one.
Creatures you control get +10/+10.
-minrar: rare
Next: twice that
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.