Your list looks really vulnerable to Affinity. If you're not running Ceremonious Rejection you should probably run Kozilek's Return, or you're gonna have a bad time with Etched Champions.
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So I'm trying to think of good mirror breakers for us. My thought is that an enchantment would be best because it's very hard for us to deal with. Has anyone tried Bitterblossom out of the board? Other possible options I'm seeing browsing through Gatherer: Monastery Siege (either get to loot every turn, or make all your opponent's removal and discard super mana-inefficient), Phyrexian Arena (didn't even know this was Modern legal...), or Leyline of the Void. Other options could be LotV, Ashiok, or JVP. Thoughts?
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guys, what are your thoughts on cutting lightning bolts and increasing the number of terminates in the main deck? so like.. 4 push 3 terminate ?
A few of us are experimenting with cutting Bolts. I think most people agree the 4th Push should probably take the place of one, and I've seen people move a third Denial to the main, which opens you up an extra sideboard slot.
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Izzet Staticaster. I have never run it, but it has been very popular in recent lists. I never felt I had missed out on something, but perhaps that was because I was running Kozilek's Return instead of clunky Anger of the Gods most of the time.
Do you have some good Izzet Staticaster stories to share?
Staticaster is good because it's a repeatable effect. Against certain decks, you can lock them out of playing their cards until they find a removal spell for him.
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I'm creating a sideboard map, using gkourou's post as a starting point but with my own deviations, and had a quick sideboarding question: Against UWx control, do you keep in Kolaghan's Command? It seems like if our threats are removed, they are going to be exiled or put into the library (Condemn) rather than put into the graveyard (assuming they resolve, which obviously isn't guaranteed...), so it seems like Kolaghan's Command is going to be Shock + Discard most of the time. Is it worth keeping in a couple Fatal Push to deal with Colonnades, Spell Quellers, etc. instead of K. Command? Or do you still prefer K. Command in case the threats are countered and for general attrition purposes?
Definitely keep Kommands in. They also run Supreme Verdict, so you can buy back threats killed off that, and they sometimes run artifacts like Crucible of Worlds that you might want to shatter.
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What's everyone else's opinion of the Burn matchup? I keep hearing commentators and pros say it's a good matchup for us, but I've found the matchup to be really difficult. If the Burn player plays right, they don't give you the chance to swing with a big Shadow. Maybe I've just had some bad variance in my matches against them, I've haven't played Burn a lot recently.
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Has anyone read the article of GerryT on SCG about our deck? Did he suggest something cool?
It's basically a rehashing of everything we've discussed here. Some of his sideboarding choices don't agree with what people here have said, though, which is interesting. I might try his ideas and see how it works.
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Has anyone tried Painful Truths in the SB? How's it been. I've switched from a white splash to straight up grixis, but I need an extra grindy card in the sideboard to replace what used to be the Ranger of Eos. Seems great in the early to mid game, but can be a dead draw once we're at 3 life.
People tried it, but it's just not as good as Liliana. She can be card advantage by re-buying a threat from our graveyard, but she also helps shore up one of our bad matchups, which are decks that are able to spit out a lot of x/1 chump blockers. She's even a legit threat on her own, I've won many games by getting to her emblem.
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I'm testing out dropping the Bolts for the 4th Push and a Rise//Fall right now. I might test out a couple Deprive as well. I think Deprive is better in this deck than Mana Leak.
There's no way for me to like Deprive. It feels soooooooo wrong. It costs both Mana and Tempo. We can convert the tempo loss into bigger DS but it still costs UU. It's a really strange card. It plays nowhere like Daze, which I could think as a possibility, if only...
How are you enjoying the Rise//Fall?!
Deprive isn't always tempo loss for us, though. We're a land light deck, so we're not always hitting our drops on curve anyway. And later in the game, you can pick up dead fetchlands if you've already got all your mana producing lands. Plus, it turns on Revolt for your Pushes. On paper it seems like it could be good, but I haven't even gotten to cast one yet, so I'm not sure. Rise//Fall has seemed pretty sweet so far. It's really good in grindy matchups. Bouncing your own Snapcaster and returning a Shadow from your graveyard is just backbreaking value. The Hymn mode can be good if your opponent's hand isn't filled with lands, especially when backed up with your targeted discard. I dunno, I'll keep testing them both.
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@finalnub, I agree. We don't have problems with artifacts. 2 maindeck Kommands, Ceremonious Rejection, and if you really want more you can have a third Kommand in your sb or a Rakdos Charm. Enchantments are the problematic permanents for us.
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I'm testing out dropping the Bolts for the 4th Push and a Rise//Fall right now. I might test out a couple Deprive as well. I think Deprive is better in this deck than Mana Leak.
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UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW