Also never concede until you are dead. I mulled to 5 against cheerios, stuck on 2 blood crypts. I inquisition and take his storm card. Turns out that was his only win con and he milled himself.
Lol, what Cheeri0s player is only playing 1 Grapeshot and 0 Noxious Revivals? That's just outright incorrect.
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I kept this hand on the play, which is undoubtedly wrong. I was then severely punished when i failed to draw a land for three turns and then drew a blood crypt. However on the draw I feel like the hand is much more interesting as you effectively have three looks at making your turn one land drop and 16 of the 1 lands are live. Do you mulligan to 5 against a control deck thats packed with removal?
I don't think I would keep that, it's super greedy. If you don't find your first land drop in the first couple turns you probably just lose the game.
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What is the more optimal manabase for the deck, 2 Stram Vents or 2 Blood Crypt? Also, how necessary is it to have a 3rd KCommand in the 75?
I really believe 2 Blood Crypts is correct, and that seems to be the direction most people are going in, according to the aggregates of the mtgo 5-0s and paper tournaments. Maybe if you're not playing any Angers and have K Return instead you could get away with 2 Vents.
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Hey guys, I have a couple of issues that I debate myself on when it comes to SBing and I was wondering if anyone had some insight.
Mostly, I'm concerned when it comes to Eldrazi Tron and Abzan Coco. The matchups are fine, but I'm wondering if I'm doing the right things.
My list is the standard with 3 Push/2 LB/2 Terminate
Eldrazi Tron:
+3 Ceremonious
+2 Stubborn Denial
-3 Fatal Push
-2 LB
I bring in the Ceremonious for obvious reasons, but the Stubborn Denials I bring since I think stopping All is Dust or Chalice is better than removing their small guys with Push. I'm not sure if I should bring in another Kolaghan's, or what I would cut for that
Coco:
-4 Street Wraith
-2 Stubborn Denial
-1 TS
-2 IOK
+1 Liliana, the Last Hope
+1 Izzet Staticaster
+2 Nihil Spellbomb
+2 Surgical Extraction
+2 Collective Brutality
+1 Kolaghan's Command
I feel like since this match goes long and I don't really care to race, I take out Street Wraiths. Stubborn Denial is mostly what I'm concerned with, I am taking it out since I know they only run 8 non-creatures, but those non-creatures are very powerful. Plus they bring in removal, so maybe I should keep in Denials? I also cut some discard for removal since I figured why not, it pretty much equates to the same against their deck and Collective is basically removal or discard charm.
Thanks, idk if I'm completely wrong
I don't think you should take out your Denials. I just played a match against them and what I did was:
-4 Street wraith
-2 Inquisition
-2 Thoughtseize
-2 Kolaghan's Command
+2 Collective Brutality
+2 Stubborn Denial
+2 Liliana, tLH
+2 Anger of the Gods
+2 Surgical Extraction
I bring in Surgicals against the Abzan versions that also play the Finks + Viscera Seer combo. But yeah, it's as you said. Their deck is mostly creatures, but their noncreature spells are really important, so I actually boarded up to 4 Denials. Plus, they usually board in Path as well.
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4 Thoughtseize because it's great disruption that also powers up our Shadows. 2 IoK because that's what Michael Majors had in his first draft of the deck, and not many people have deviated from that draft outside of tweaking removal spells and the sideboard.
Fair. I've been trying out 4 of each. Been great so far.
I think it's mainly because we have to make room for the extra cantrips we play. We play 4 more than Jund Shadow does.
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Affinity has not been a favorable matchup in my experience with how my deck is built. Sample size might be small (I'm ways away from 500 matches played against every deck) but it is still better than 'what I remember', or 'what I think happened'. I have a pet peeve with people who make claims like "This is / is not a bad matchup" with no back up whatsoever other than it being their own personal opinion. If you know of anyone tracking thousands of matches with the deck I'ld love to see the data.
That being said, I do agree that Burn is probably not as favorable as it looks in my numbers. I think its a deck that is played by a lot of new players, some even budget conscious, that play poorly in this matchup especially. With 2 good pilots, the matchup is probably 45-55 for them or 50-50.
On the control matchup front, yeah, its rough. Discard is complicated because discarding a removal and leaving a snap feels awful, and the other way around means we get delayed.
How are the games going against Affinity for you? In my experience, if they have a god hand there's just nothing we can do, but if they have a more normal hand we often have enough removal to control their board and then start attacking them. The exception to this is when they resolve a Champion, which I prioritize picking with Thoughtseize. You can also change one of your Angers to a Kozilek's Return if you want a little more play in the Affinity matchup. I don't think it's a great matchup, it's probably somewhere around 50/50, so I think your 25% is mostly small sample size.
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Hey guys, i'm rather new to grixis shadow... switched from the 4c color recently and would like some feedback on my list and SB plan! Any help is appreciated!
ps: Those are the matches I usually face on my LGS!
ps2: Sorry for any grammar mistake, english is not my native language (:
You definitely want the 4th Stubborn Denial in the sideboard, the card is pretty nuts. I would probably cut one of the Echoing Truths for it. Other than that, your list looks good!
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What are your thoughts on the Control matchup? In my experience, Affinity, Merfolk and Ux Control are the three worst matchups (Check my results over 120 tracked matches); and Control is the only archetype where I am not sure how to win.
If we wanted to beat Merfolk or Affinity more consistently, the hate cards are pretty self explanatory: we would run more artifact removal, more wraths (I'm not playing Kozilek's Return, which sounds like a huge upgrade to Anger of the Gods in the Affinity matchup), etc. But what is the answer to a pile of removals and better late game bombs? Trying to go under is the only guess I have come up with, but a ~20% win rate means its probably not the right answer.
I think your sample sizes are still too small to say anything. Affinity is not a bad matchup. Outside of a resolved Champion you should be able to just kill all their stuff and beat them. On the other hand, you have a really good winrate against Burn, which is not a favorable matchup for us. You're definitely right about control being bad, though. That might be our worse.
In the matches I've won against control, it's been when I had a lot of discard to pick off all their removal and an early threat to kill them before they found more. That's how you beat them, you have to tempo them out. Trying to play for a long grindy game is a losing proposition, because they will out-card advantage you in the long run. You want all your discard, so board in your Brutalities. You also want all your Denials. In your list, I would board in the Fulminators just cause they are additional threats that net you a 2-for-1 when they eventually have to try to kill it, but I really don't like Fulminator in the deck, Liliana is just better and is a good way to beat control. They only have Detention Sphere and Cryptics to stop her once she resolves. I would board out your battle rage, terminates, pushes, and bolt. Also, you should play 4 Thoughtseize and 2 Inquisition, Thoughtseize is the best card in the deck.
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The maindeck shouldn't surprise anyone, that's the stock list for people not running TBR. The sideboard listed here is 16 cards because I had 5 cards tied for the last 4 slots. Those cards were both Fulminators, the 2nd Spellbomb, the 2nd Lili, and the Staticaster. So if you want to play Fulminators you cut one of those last 3 cards, and if you don't want to play Fulminators you get to add either the 3rd Ceremonious Rejection or the 2nd Anger of the Gods, as those were the next two in line.
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Great work! But the 1.4 Surgical Extractions and 1.3 Nihil Spellbombs got rounded up to a 2-2 split that does not look right. Currently, most lists dedicate two or three slots to graveyard hate. So I think there is at least one more flex slot in the sideboard.
It's also noteworthy that Surgical Extraction interacts favorably with Fulminator Mage, which got rounded down to 0. There is some competition between Ceremonious Rejection and Fulminator Mage for the sideboard slots, because you can pack only so much hate against (Eldrazi) Tron without weakening the primary game plan of the deck.
Actually, most lists were running 3 or 4 pieces of graveyard hate. Of the 9 lists we got over the weekend, one guy had 0 slots (which I think is obviously wrong), one guy had 2, three players had 3, and four had 4. With the amount of top tier decks there are that are vulnerable to graveyard hate, I'm leaning towards 4 myself. I was actually considering running a Grafdigger's Cage as one of my slots, which is what the GP Copenhagen winner went with. It shuts down Dredge and Storm, and badly hurts Company, at the expense of slightly hurting us by shutting off our Snapcasters.
About Fulminator, it seems people are still split on the card. Four of the lists were playing them, and five weren't. If you are playing them, the correct number is 2 or 3, but I still think they are a mistake in this deck, which is why I rounded it down to 0. If you want to play them you'll have to find a couple things to cut to fit them in.
Splashing white for Disenchant is actually not terrible. I don't like the white splash for something like Ranger of Eos because we can't tutor him like the Jund version can, and I don't think we need the Lingering Souls. Unfortunately, we still have the problem with the 4th color splash that we might mill our white source with a Thought Scour, which would be awkward. I think if Leylines start picking up a lot more, I'll just play an Echoing Truth in the board.
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There were 9 Grixis Shadow lists in the posted top 32s (or 36 for one of the GPs) this weekend, good for 9% of the top meta. That's a healthy percentage, but not anywhere near danger territory unless WotC is dumb and combines all the DS variants together like they did with Twin. Anyway, here is the average numbers of each card played between the 9 lists:
Creatures
4 Snapcaster Mage
4 Death's Shadow
3.8 Street Wraith
2 Gurmag Angler
1.9 Tasigur, the Golden Fang
1 Fulminator Mage
.4 Izzet Staticaster
.2 Stillmoon Cavalier
.1 Tombstalker
.1 Pia and Kiran Nalaar
.1 Ranger of Eos
Sorceries
4 Thoughtseize
4 Serum Visions
2.2 Collective Brutality
1.8 Inquisition of Kozilek
1.2 Anger of the Gods
.3 Lingering Souls
.1 Dreadbore
.1 Damnation
This is actually 77 cards because there were a few cards tied for the last couple slots, so you need to cut two. There was only 1 player playing the white splash, which I think isn't the best thing to do, so the Strand should just be a 4th Tarn, and we can cut the Souls. For the last cut, only 4/9 players were playing Fulminator, so I think that's the last cut. So I think the average list looks something like this:
So if you count, you'll notice this is 61 cards in the main and 14 in the sideboard. Only 2 lists were running Temur Battle Rage, and both cut Bolts for them in the main, so you either cut a Bolt or a TBR (or cut 2 Bolts and play 2 TBR). This means there's one extra slot open in the sideboard. In my opinion, the best options are a 3rd Brutality, 3rd Rejection, or 2nd sweeper. Of course, this isn't gospel, so everyone's free to tinker as they wish, but I think this is the starting point for us going forward.
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A friend and I are playing the modern GP next week, and have settled on Grixis Shadow. We've worked on a sideboard plan today, which I thought I would share, in case anyone else who plays the deck could use it, or have some input.
Affinity
Out 4 Street Wraith, 2 Serum Visions
In 1 Fatal Push, 1 Terminate, 1 Ceremonious Rejection, 1 Anger of the Goods, 1 Kolaghan's Command, 1 Temur Battle Rage
Burn
Out 4 Street Wraith, 2 Thoughtseize
In 1 Fatal Push, 2 Collective Brutality, 2 Stubborn Denial, 1 Temur Battle Rage
Titanshift
Out 3 Fatal Push, 2 Kolaghan's Command
In 2 Stubborn Denial, 2 Surgical Extraction, 1 Temur Battle Rage
Dredge
Out 2 Kolaghan's Command, 3 Thoughtseize, 2 Inquisition of Kozilek
In 2 Surgical Extraction, 1 Nihil Spellbomb, 1 Anger of the Gods, 1 Temur Battle Rage, 2 Stubborn Denial
U/W Control
Out 4 Street Wraith, 2 Fatal Push, 1 Terminate
In 2 Stubborn Denial, 2 Liliana, the Last Hope, 1 Kolaghan's Command, 2 Collective Brutality
Storm
Out 2 Terminate, 2 Kolaghan's Command, 3 Serum Visions
In 2 Stubborn Denial, 2 Surgical Extraction 1 Temur Battle Rage, 1 Nihil Spellbomb, 1 Anger of the Gods
Shadow Jund
Out 4 Street Wraith, 2 Lightning Bolt, 2 Inquisition of Kozilek, 1 Thoughtseize
In 2 Stubborn Denial, 1 Fatal Push, 2 Surgical Extraction, 1 Nihil Spellbomb, 2 Liliana, the Last Hope, 1 Kolaghan's Command
Grixis Shadow
Out 4 Street Wraith, 1 Lightning Bolt
In 1 Terminate, 1 Nihil Spellbomb, 2 Liliana, the Last Hope, 1 Kolaghan's Command
BGx (Jund, Junk)
Out 4 Street Wraith, 2 Inquisition of Kozilek
In 1 Fatal Push, 1 Terminate, 2 Liliana, the Last Hope, 2 Stubbborn Denial, 1 Kolaghan's Command
Elves
Out 4 Street Wraith, 4 Thoughtseize, 2 Inquisition of Kozilek
In 1 Fatal Push, 1 Anger of the Gods, 2 Liliana, the Last Hope, 1 Temur Battle Rage, 2 Stubborn Denial, 1 Terminate, 2 Collective Brutality
Merfolk
Out 4 Street Wraith, 2 Thought Scour
In 1 Fatal Push, 1 Terminate, 1 Temur Battle Rage, 1 Kolaghan's Command, 2 Collected Brutality
Ad Nauseam
Out 3 Fatal Push, 1 Terminates, 2 Serum Visions, 1 Snapcaster Mage
In 2 Surgical Extraction, 2 Stubborn Denial, 2 Collective Brutality, 1 Temur Battle Rage
Gx Tron
Out 3 Fatal Push, 2 Lightning Bolt, 2 Inquisition of Kozilek
In 2 Stubborn Denial, 1 Ceremonious Rejection, 1 Temur Battle Rage, 1 Kolaghan's Command, 2 Surgical Extraction
Bant Eldrazi
Out 4 Street Wraith, 2 Thought Scour
In 1 Fatal Push, 1 Terminate, 1 Ceremonious Rejection, 1 Temur Battle Rage, 2 Stubborn Denial
Death and Eldrazi
Out 4 Street Wraith, 2 Gurmag Angler
In 1 Fatal Push, 1 Terminate, 2 Liliana, The Last Hope, 1 Anger of the Gods, 1 Kolaghan's Command
Eldrazi Tron
Out 4 Serum Visions, 2 Snapcaster Mage
In 1 Ceremonious Rejection, 1 Terminate, 1 Kolaghan's Command, 1 Temur Battle Rage, 2 Stubborn Denial
Counters Company
Out 4 Street Wraith, 2 Serum Visions, 2 Inqusition of Kozilek
In 1 Fatal Push, 1 Terminate, 2 Surgical Extraction, 1 Temur Battle Rage, 1 Anger of the Gods, 2 Stubborn Denial
Lantern
Out 2 Terminate, 3 Fatal Push, 2 Lightning Bolt, 1 Serum Visions
In 1 Ceremonious Rejection,1 Kolaghan's Command, 1 Temur Battle Rage, 2 Stubborn Denial, 2 Surgical Extraction, 1 Nihil Spellbomb
Living End
Out 3 Fatal Push, 2 Kolaghan's Command, 2 Serum Visions
In 2 Stubborn Denial, 2 Surgical Extraction, 1 Nihil Spellbomb, 2 Collective Brutality
Bogles
Out 2 Terminate, 3 Fatal Push, 3 Serum Visions
In 2 Stubborn Denial, Temur Battle Rage, 2 Surgical Extraction
I like your list, only thing I would change would be to add a second Rejection. The card has been so good for me, and it's live against 2 out of the top 3 decks right now.
As for your sideboard plan, I'm gonna agree with what everyone else here is saying. Street Wraith is a legitimate threat you can hard cast in grindy matchups. The only commonly played removal that kills him is Path and Terminate, and it's a win for you if they're using those cards on your Street Wraith and not your delve creatures. In the mirror, he's even unblockable.
In matchups where discard is bad, I always side out both IoK, and sometimes 1 Thoughtseize. We usually don't have enough cards to side in to replace all the discard, and Thoughtseize at least advances our life-loss game plan.
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UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
-4 Street wraith
-2 Inquisition
-2 Thoughtseize
-2 Kolaghan's Command
+2 Collective Brutality
+2 Stubborn Denial
+2 Liliana, tLH
+2 Anger of the Gods
+2 Surgical Extraction
I bring in Surgicals against the Abzan versions that also play the Finks + Viscera Seer combo. But yeah, it's as you said. Their deck is mostly creatures, but their noncreature spells are really important, so I actually boarded up to 4 Denials. Plus, they usually board in Path as well.
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
In the matches I've won against control, it's been when I had a lot of discard to pick off all their removal and an early threat to kill them before they found more. That's how you beat them, you have to tempo them out. Trying to play for a long grindy game is a losing proposition, because they will out-card advantage you in the long run. You want all your discard, so board in your Brutalities. You also want all your Denials. In your list, I would board in the Fulminators just cause they are additional threats that net you a 2-for-1 when they eventually have to try to kill it, but I really don't like Fulminator in the deck, Liliana is just better and is a good way to beat control. They only have Detention Sphere and Cryptics to stop her once she resolves. I would board out your battle rage, terminates, pushes, and bolt. Also, you should play 4 Thoughtseize and 2 Inquisition, Thoughtseize is the best card in the deck.
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
4 Death's Shadow
4 Snapcaster Mage
4 Street Wraith
2 Gurmag Angler
2 Tasigur, the Golden Fang
Sorceries
4 Thoughtseize
4 Serum Visions
2 Inquisition of Kozilek
Instants
4 Thought Scour
2 Kolaghan's Command
2 Terminate
2 Stubborn Denial
3 Fatal Push
2 Lightning Bolt
4 Polluted Delta
4 Scalding Tarn
4 Bloodstained Mire
1 Steam Vents
2 Watery Grave
2 Blood Crypt
1 Swamp
1 Island
2 Ceremonious Rejection
2 Collective Brutality
2 Stubborn Denial
2 Nihil Spellbomb
1 Anger of the Gods
2 Liliana, the Last Hope
2 Surgical Extraction
2 Fulminator Mage
1 Izzet Staticaster
The maindeck shouldn't surprise anyone, that's the stock list for people not running TBR. The sideboard listed here is 16 cards because I had 5 cards tied for the last 4 slots. Those cards were both Fulminators, the 2nd Spellbomb, the 2nd Lili, and the Staticaster. So if you want to play Fulminators you cut one of those last 3 cards, and if you don't want to play Fulminators you get to add either the 3rd Ceremonious Rejection or the 2nd Anger of the Gods, as those were the next two in line.
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
About Fulminator, it seems people are still split on the card. Four of the lists were playing them, and five weren't. If you are playing them, the correct number is 2 or 3, but I still think they are a mistake in this deck, which is why I rounded it down to 0. If you want to play them you'll have to find a couple things to cut to fit them in.
I'll have to look that up, thanks!
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
If you round these numbers to get the consensus 75, it looks like this:
4 Snapcaster Mage
4 Death's Shadow
4 Street Wraith
2 Gurmag Angler
2 Tasigur, the Golden Fang
1 Fulminator Mage
1 Izzet Staticaster
Sorceries
4 Thoughtseize
4 Serum Visions
2 Collective Brutality
2 Inquisition of Kozilek
1 Anger of the Gods
1 Lingering Souls
4 Thought Scour
4 Stubborn Denial
3 Fatal Push
2 Kolaghan's Command
2 Ceremonious Rejection
2 Terminate
2 Lightning Bolt
2 Surgical Extraction
1 Temur Battle Rage
Planeswalkers
2 Liliana, the Last Hope
Artifacts
2 Nihil Spellbomb
4 Polluted Delta
4 Bloodstained Mire
3 Scalding Tarn
2 Watery Grave
2 Blood Crypt
1 Steam Vents
1 Swamp
1 Island
1 Flooded Strand
This is actually 77 cards because there were a few cards tied for the last couple slots, so you need to cut two. There was only 1 player playing the white splash, which I think isn't the best thing to do, so the Strand should just be a 4th Tarn, and we can cut the Souls. For the last cut, only 4/9 players were playing Fulminator, so I think that's the last cut. So I think the average list looks something like this:
4 Snapcaster Mage
4 Death's Shadow
4 Street Wraith
2 Gurmag Angler
2 Tasigur, the Golden Fang
Sorceries
4 Thoughtseize
4 Serum Visions
2 Inquisition of Kozilek
Instants
4 Thought Scour
2 Stubborn Denial
3 Fatal Push
2 Kolaghan's Command
2 Terminate
2 Lightning Bolt
1 Temur Battle Rage
4 Polluted Delta
4 Bloodstained Mire
4 Scalding Tarn
2 Watery Grave
2 Blood Crypt
1 Steam Vents
1 Swamp
1 Island
2 Nihil Spellbomb
2 Liliana, the Last Hope
2 Surgical Extraction
2 Ceremonious Rejection
2 Stubborn Denial
1 Anger of the Gods
2 Collective Brutality
1 Izzet Staticaster
So if you count, you'll notice this is 61 cards in the main and 14 in the sideboard. Only 2 lists were running Temur Battle Rage, and both cut Bolts for them in the main, so you either cut a Bolt or a TBR (or cut 2 Bolts and play 2 TBR). This means there's one extra slot open in the sideboard. In my opinion, the best options are a 3rd Brutality, 3rd Rejection, or 2nd sweeper. Of course, this isn't gospel, so everyone's free to tinker as they wish, but I think this is the starting point for us going forward.
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW
As for your sideboard plan, I'm gonna agree with what everyone else here is saying. Street Wraith is a legitimate threat you can hard cast in grindy matchups. The only commonly played removal that kills him is Path and Terminate, and it's a win for you if they're using those cards on your Street Wraith and not your delve creatures. In the mirror, he's even unblockable.
In matchups where discard is bad, I always side out both IoK, and sometimes 1 Thoughtseize. We usually don't have enough cards to side in to replace all the discard, and Thoughtseize at least advances our life-loss game plan.
UBR Grixis Shadow UBR
UR Izzet Phoenix UR
UW UW Control UW
GB GB Rock GB
Commander
BG Meren of Clan Nel Toth BG
BGUW Atraxa, Praetor's Voice BGUW