Steven, I took a look at your mtggoldfish list and it looks pretty viable. I wouldn't run the martyrs or the rams personally, but that doesn't mean they're not worth running. However, I would add some fetches to get those godless shrines. 4 black sources means you'll get B by turn 4 a little over 50% of the time. I run 4 shrines, 4 fetches, and one shambling vent, and I still occasionally stumble on black.
Generally splashing works a hell lot better with the Flagstones + GQ strategy. More consistent, and also just generally good.
That does work, but then I have less GQs to use offensively. But then I'm also MDing two Leonin Arbiters so my plan is a little more Death and Taxish than most.
Steven, I took a look at your mtggoldfish list and it looks pretty viable. I wouldn't run the martyrs or the rams personally, but that doesn't mean they're not worth running. However, I would add some fetches to get those godless shrines. 4 black sources means you'll get B by turn 4 a little over 50% of the time. I run 4 shrines, 4 fetches, and one shambling vent, and I still occasionally stumble on black.
Side question: what's particularly good about Mirran Crusader? The card seems great in a vacuum, but the decks I imagine bringing it in against (BGx, Grixis) all run Bolt or Path. What am I not noticing?
Here's Reid Duke wrecking some creature decks with a mono-white build on MTGO. Mono-W is totally viable. The first version I built was the aggro build with Squawks and Martyrs, which was explosive when it worked, but lacked consistency and late-game power. The T1 Ascendant into T2 Martyr for 10+ life feels pretty great when it happens, but getting that nut draw while avoiding T1 removal like Bolt happened maybe 10% of the time in my experience. I'm not writing it off, but I prefer the midrange option that Duke plays. If I were in your shoes, I'd cash in that Marsh Flats for playsets of Auriok Champions and Archangels of Thune.
Phyrexian Arena certainly has potential, especially considering the lack of enchantment removal I've been noticing lately. We can afford the life loss in a way no other deck can. However, I think the strength of the splash for black is that we only need one black, turn 4 at the earliest. This allows us to run 4 Ghost Quarter in the main, and run enough plains to be pretty unaffected by Blood Moon. If we need T1 W, T2 WW, T3 1BB or WWW, we'd probably need to trim most to all of our utility lands. Less Ghost, probably no interesting 1-ofs like Vault or Pendelhaven. We already have pretty good game against the matchups where Arena would help us, so I'd rather keep 4 Ghosts to help the matchups that are more of a problem.
Thanks! I've tested Arbiter in about 17 matches and I'm starting to believe. He does hit my 4 fetchlands, and Rangers, but knowing about it makes it relatively simple to play around, so it hits my opponents a lot worse than it hits me (when they're not playing Stompy or Fish). Disrupting myself a little and my opponent a lot means I get to spend a couple extra turns to develop my board. The midrange version I run loves this, as the synergies get me to a winning board state, and I get more time to draw into OP white sideboard hate in G2/3.
Skite is probably the correct choice, maybe replacing Surgical Extraction, which seems like an ambitious card. It does hit Infect, another tough matchup. I'll probably bring it next weekend. I don't really like Wrath against Hexproof, since it doesn't get around umbras, but it's better than our mostly dead Paths.
The Modern Nexus article was what inspired me to run Worship. I was aware of the card before, but it made me really consider why I wasn't running it, and I didn't have a good reason. We basically always have creatures, and it locks out nearly everything. I put it in my list's fun-of slot that I rotate pretty frequently, with Return to the Ranks and Mana Tithe being recent examples. BTW Tithe is so much fun to cast. Absolutely no one is ever ready for the white Force Spike. Cast it once and watch them writhe and play around it for the rest of the round. It's the Splinter Twin effect! They'll never tap out again. However, it's pretty bad against big mana decks, which seem pretty common in my local meta. But as for Worship, it seems like a really big gamble. If they have enchantment removal, it's easy to get into a situation where you punt the game. If I ever cast it G1 against a deck with access to Wear/Tear or Seal of Primordium, I'd probably board it out, unless I was bringing my SB enchantments and could likely overwork their removal.
Hey guys. Took my Wb Sisters to another five round Modern tourney today. Finished top four, with a four round win streak after losing in round 1. It was the most dramatic day of MtG in my life. TL;DR: Worship rules.
Round 1: 1-2 vs Mono-Green Devotion
Game 1 was a huge punt. If I had looked one turn ahead, I could have seen that the Honor in my hand plus a Path for her one remaining blocker would have been lethal. If it had been later in the day, I would have been tilted, but it was the very first game, so I forgave myself and moved on. I board in Wraths and Return. G2 I took easily with a faster development. I believe I went T1 Sister, T2 Sister + Windbrisk, T3 Spec, T4 Honor and Windbrisk out a Ranger. Her Arbor Elves and Burning-Tree Emissaries couldn't keep up. G3 she won after recurring a Sarkhan Vol with Eternal Witness. After a decisive round 1 punt, I knew I had to win every remaining round to finish in the money (free tournament, but top 4 split a $75 store credit prize. Pretty great). No pressure! 0-1
Round 2: 2-1 vs Grixis Twin
Game 1 I resolve an Auriok Champion and my opponent stops smiling for the remainder of the round. I had never seen someone take a matchup with such dejection, but the kid couldn't have been older than 14, and I know I took an L pretty hard at that age. Took G1 handily. Boarded in Pithing Needle, Leylines, Marks, and Return (I assumed he was boarding out the combo, since he seemed so convinced that my deck bricked it). He actually tried to scoop G2 after resolving Twin on Pestermite when I only had one Auriok out, but someone watching explained that he actually won. So no freebie. Still, I took game 3 after a resolved Worship to lock out the combo, and a humongous Return that left me with 3 15/15 Pridemates. My inner Timmy pooped himself. 1-1
Round 3: 2-1 vs Stompy
Another matchup where Sisters has pretty good play. My anti-fetch flavor meant nothing to him, so the Arbiters and Ghost Quarters I drew G1 were blank, but I still managed to take the game. Stompy packs no removal outside of Beast Within, so we get to really do our thing, and I was quickly gaining 6-8 life per turn, ignoring most of his attacks, and swinging over his board. Another very salty opponent who was cursing by the end of the round. Board just like Mono-G, Wraths and Return. G2 I keep a durdly mull to 6 and he gets there. I had Wrath in hand and 3 lands for about 4 turns while I cast and recurred two Lingering Souls, but gaining 6 life and chumping for 4 turns couldn't draw me my 4th land. G3 I am get beat down to 6 life by turn 4, then cast Worship. He didn't visibly react after reading the card, which made me put him on Beast Within, but he didn't have it and by turn 7 I was back up to 45 with a Serra Ascendant in play and two more in hand, thanks to a second Ranger. TYBWorship! Sweet sweet card. I began to feel a rising optimism in my chest, the kind that usually gets crushed under the feet of RG Tron or Hexproof. I might pull this off. 2-1
Round 4: 2-0 vs Affinity
I used to be afraid of Affinity, with their Inkmoths and instant-speed combaty things. But Ghost Quarter beats Inkmoths like scissors beats paper, and after the first Quarter, they become Strip Mines against Affinity, which only ever runs 1 basic. And wow do they fold to Souls/Procession. Their only out after a spirit token spell is Steel Overseer, and he didn't draw one until G2, and I had the Stony Silence. Board was Wraths, Stonies, Pithing, Return. After Stony, he played the equally hatey Torpor Orb, so it became a grindfest in which most of our cards had no text. Guess who wins that matchup? The person playing token spells and banners. I am one round away from the biggest comeback in my humble MtG career. 3-1
Round 5: 2-0 vs Hexproof
2-0 vs Hexproof. 2-0'd Hexproof. 2-0 against mamalickin' Hexproof. I was literally dancing in my chair. Beaming ear to ear. Of course, that's not how I sat down. Let's Tarantino it to the beginning of the round.
As soon as I see the pairing, I melt. I already knew what deck he was on. The hope shot out of me like an untied balloon. Had the Gods of MtG truly raised me so high, only to dash my hopes when it would be most painful? ...yep, that sounds like Magic alright. Deflated, I take my seat and start G1.
We both build up respectable boards. He has a Bogle and a Kor Spritdancer suited up with everything except lifelink. I'm gaining boatloads of life and beating down with bannered sprits. Somehow, after a Kor Spiritdancer and eventual TWO Keen Senses drawing him so many cards he needs to discard EoT, he fails to find a Coronet or Unflinching Courage. SUPER lucky for me, I take G1.
G2 I board in Wraths and Flares. Okay Flares, this is why you're here. Make daddy proud. I mull a no-land and come up Wrath, Flare, Sister, and 3 other spells. No lands. Screw it. I'm playing. Scry a sister away. He plays a Bogle. I Draw a Heath. Sister go. He tosses out an umbra and and ethereal armor and swings for 5. Topdeck my second land. Shuffle it into my hand, do my best disappointed face, play the spell and pass. He attaches another Umbra, Coronet, and swings. Windmill Flare. Best Gotcha! ever. He almost claws his way back over the next few turns, with Gladecover, another Coronet and the aura that gives pro-creatures. Wrath of God. From there, it's a quick beatdown and I take the round.
Best I've ever felt after a game of Magic. I got SO lucky both matches, and just like any successful player, my combination of luck, skill, and preparation took me to a career personal best in a Modern tournament AND biggest comeback. What a day. I hope you enjoyed the report, and please let me know if I'm omitting any information you might find useful.
Adding onto conversation about playing vs control, I think Return is great if they tap out and you have a board presence, but that's asking a lot in the matchup. Maybe a 1-of Boseiju in the SB? We can certainly spare the life. If not, I'd rather run RiP against any control that abuses the graveyard (UW, UWR, Grixis). Cavern seems great, especially if you're running Souls over Procession and don't need to worry about WWW.
Agreed about Coco, it's not a good fit in the deck due to lack of 3CMC creatures. Given the presence of 1 and 2 mana creatures, though, what do you guys think about Aether Vial? It would make Windbrisk activations easier, and the uncounterable factor seems good.
I agree that Arbiter is a major nonbo with the fetches, and the self-Path, but it hasn't stayed on the table for more than two turns since I added him to the deck (including the four rounds I played tonight). He's a serious removal magnet, and while his drawbacks are significant, I feel he usually hurts the opponent more, or at least keeps the heat off our backs long enough to set up a winning board state. I may end up siding with you, but I'd like to keep testing him and see what happens.
Tonight I went 3-1 against a few actual decks. The only change I made from the last list was to the sideboard, replacing both Stony Silence with Sundering Growth.
Round 1 was a spicy Delver brew that played Terminate and Hooting Mandrills. But Delver < Lingering Souls and Mandrills < Pridemate, so I won 2-0, even after he played out all four Delvers and flipped them.
Round 2 was Mono-U Tron, and I got slaughtered. Locked out by Ugin both games. Game 2 he beat me through a Sundering Growth'd Expedition Map and THREE Ghost Quarters. I couldn't draw my Surgical Extraction, which I have in the board for the same purpose you're running Extirpate, Bobo. Really don't know what to do with this matchup.
Round 3 was a virtual bye, inexperienced player with a non-deck, just looking to play some games.
Round 4 was Jund, and wow does that deck fold to multiple Lingering Souls. Sisters has so much game against Jundy decks looking to grind, with token spells and Heights and Rangers giving us so much anti-grind tech. Our redundancy laughs at their discard, our tokens and Aurioks laugh at their removal, and our life total laughs at their expensive manland attacks. 2-0.
Not sure what I'd like to change for next time. The sideboard feels imperfect, like they always do. Maybe more maindeck/sb hate against big mana decks? What seems feasible?
Hey guys, new to the forum but I've been playing Sisters for a couple years. Here's the WB list I took to 3-0 a local FNM-level tournament earlier tonight (played vs Hulk Footsteps, Amulet Bloom, Janky Mill). Hulk just folded to Auriok Champion, and then Sisters+Mark of Asylum. Bloom was tough, but my opponent was relatively noobish, so I got to steal the win. Jank mill was jank. Let me know what you think!
To explain a few of my choices:
The manabase is still coming together, hence the four shrines and no flagstones. Splashing for souls and vault has helped me a long way against anyone playing Liliana + creatures. I beat someone playing Bloom 2-1 on the back of my Ghost Quarter and Path playsets, although he was relatively inexperienced with the deck, which gives his opponent major points. Leonin Arbiter is maindeck hate against our worst matchups, Tron and Bloom, plus synergy with path and quarter. 3 Celestial Flare for our other worst matchups, Infect and Bogles. Wraths and Return come in vs Elves, Merfolk or any deck that swarms better than us. Everything else is pretty self explanatory.
What is y'alls sideboard plan for the current meta? I'm running:
-2 Mark of Asylum (vs anything with bolt, or red sweepers)
-3 Suppression Field (Twin, Jund, Affinity)
-2 Oblivion Ring (catch-all answer, esp vs Amulet or Trons)
-1 Return to the Ranks (I run another MB, great vs any midrange or control deck)
-2 Stony Silence (Affinity, Tron)
-3 Celestial Flare (Great vs worst enemies: Infect and Bogles)
-2 Leonin Arbiters (Fetch hate, considering swapping out for Spellskites)
I should mention I'm running a mono-white build (non-Squadron Hawk plan), everything you'd expect along with one-of Return and Brave the Elements.
Maindeck 2x Return to the Ranks. The simultaneous triggers on, say, two sisters a pridemate and a sac'd martyr, make this card a serious bomb. Plus, it's very active against midrange grindy decks, and grindy against aggro decks like affinity. I only really side it out against scapeshift and the like.
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That does work, but then I have less GQs to use offensively. But then I'm also MDing two Leonin Arbiters so my plan is a little more Death and Taxish than most.
Here's Reid Duke wrecking some creature decks with a mono-white build on MTGO. Mono-W is totally viable. The first version I built was the aggro build with Squawks and Martyrs, which was explosive when it worked, but lacked consistency and late-game power. The T1 Ascendant into T2 Martyr for 10+ life feels pretty great when it happens, but getting that nut draw while avoiding T1 removal like Bolt happened maybe 10% of the time in my experience. I'm not writing it off, but I prefer the midrange option that Duke plays. If I were in your shoes, I'd cash in that Marsh Flats for playsets of Auriok Champions and Archangels of Thune.
Phyrexian Arena certainly has potential, especially considering the lack of enchantment removal I've been noticing lately. We can afford the life loss in a way no other deck can. However, I think the strength of the splash for black is that we only need one black, turn 4 at the earliest. This allows us to run 4 Ghost Quarter in the main, and run enough plains to be pretty unaffected by Blood Moon. If we need T1 W, T2 WW, T3 1BB or WWW, we'd probably need to trim most to all of our utility lands. Less Ghost, probably no interesting 1-ofs like Vault or Pendelhaven. We already have pretty good game against the matchups where Arena would help us, so I'd rather keep 4 Ghosts to help the matchups that are more of a problem.
Skite is probably the correct choice, maybe replacing Surgical Extraction, which seems like an ambitious card. It does hit Infect, another tough matchup. I'll probably bring it next weekend. I don't really like Wrath against Hexproof, since it doesn't get around umbras, but it's better than our mostly dead Paths.
The Modern Nexus article was what inspired me to run Worship. I was aware of the card before, but it made me really consider why I wasn't running it, and I didn't have a good reason. We basically always have creatures, and it locks out nearly everything. I put it in my list's fun-of slot that I rotate pretty frequently, with Return to the Ranks and Mana Tithe being recent examples. BTW Tithe is so much fun to cast. Absolutely no one is ever ready for the white Force Spike. Cast it once and watch them writhe and play around it for the rest of the round. It's the Splinter Twin effect! They'll never tap out again. However, it's pretty bad against big mana decks, which seem pretty common in my local meta. But as for Worship, it seems like a really big gamble. If they have enchantment removal, it's easy to get into a situation where you punt the game. If I ever cast it G1 against a deck with access to Wear/Tear or Seal of Primordium, I'd probably board it out, unless I was bringing my SB enchantments and could likely overwork their removal.
List:
3 Soul Warden
3 Soul's Attendant
4 Serra Ascendant
3 Auriok Champion
2 Leonin Arbiter
4 Ajani's Pridemate
3 Ranger of Eos
2 Archangel of Thune
Not Creatures:
4 Path to Exile
3 Honor of the Pure
4 Lingering Souls
2 Spectral Procession
1 Worship
6 Plains
4 Windbrisk Heights
4 Ghost Quarter
4 Godless Shrine
2 Flooded Strand
2 Windswept Heath
3 Celestial Flare
2 Stony Silence
2 Leyline of Sanctity
2 Mark of Asylum
2 Wrath of God
1 Return to the Ranks
1 Pithing Needle
1 Aven Mindcensor
1 Surgical Extraction
Round 1: 1-2 vs Mono-Green Devotion
Game 1 was a huge punt. If I had looked one turn ahead, I could have seen that the Honor in my hand plus a Path for her one remaining blocker would have been lethal. If it had been later in the day, I would have been tilted, but it was the very first game, so I forgave myself and moved on. I board in Wraths and Return. G2 I took easily with a faster development. I believe I went T1 Sister, T2 Sister + Windbrisk, T3 Spec, T4 Honor and Windbrisk out a Ranger. Her Arbor Elves and Burning-Tree Emissaries couldn't keep up. G3 she won after recurring a Sarkhan Vol with Eternal Witness. After a decisive round 1 punt, I knew I had to win every remaining round to finish in the money (free tournament, but top 4 split a $75 store credit prize. Pretty great). No pressure! 0-1
Round 2: 2-1 vs Grixis Twin
Game 1 I resolve an Auriok Champion and my opponent stops smiling for the remainder of the round. I had never seen someone take a matchup with such dejection, but the kid couldn't have been older than 14, and I know I took an L pretty hard at that age. Took G1 handily. Boarded in Pithing Needle, Leylines, Marks, and Return (I assumed he was boarding out the combo, since he seemed so convinced that my deck bricked it). He actually tried to scoop G2 after resolving Twin on Pestermite when I only had one Auriok out, but someone watching explained that he actually won. So no freebie. Still, I took game 3 after a resolved Worship to lock out the combo, and a humongous Return that left me with 3 15/15 Pridemates. My inner Timmy pooped himself. 1-1
Round 3: 2-1 vs Stompy
Another matchup where Sisters has pretty good play. My anti-fetch flavor meant nothing to him, so the Arbiters and Ghost Quarters I drew G1 were blank, but I still managed to take the game. Stompy packs no removal outside of Beast Within, so we get to really do our thing, and I was quickly gaining 6-8 life per turn, ignoring most of his attacks, and swinging over his board. Another very salty opponent who was cursing by the end of the round. Board just like Mono-G, Wraths and Return. G2 I keep a durdly mull to 6 and he gets there. I had Wrath in hand and 3 lands for about 4 turns while I cast and recurred two Lingering Souls, but gaining 6 life and chumping for 4 turns couldn't draw me my 4th land. G3 I am get beat down to 6 life by turn 4, then cast Worship. He didn't visibly react after reading the card, which made me put him on Beast Within, but he didn't have it and by turn 7 I was back up to 45 with a Serra Ascendant in play and two more in hand, thanks to a second Ranger. TYBWorship! Sweet sweet card. I began to feel a rising optimism in my chest, the kind that usually gets crushed under the feet of RG Tron or Hexproof. I might pull this off. 2-1
Round 4: 2-0 vs Affinity
I used to be afraid of Affinity, with their Inkmoths and instant-speed combaty things. But Ghost Quarter beats Inkmoths like scissors beats paper, and after the first Quarter, they become Strip Mines against Affinity, which only ever runs 1 basic. And wow do they fold to Souls/Procession. Their only out after a spirit token spell is Steel Overseer, and he didn't draw one until G2, and I had the Stony Silence. Board was Wraths, Stonies, Pithing, Return. After Stony, he played the equally hatey Torpor Orb, so it became a grindfest in which most of our cards had no text. Guess who wins that matchup? The person playing token spells and banners. I am one round away from the biggest comeback in my humble MtG career. 3-1
Round 5: 2-0 vs Hexproof
2-0 vs Hexproof. 2-0'd Hexproof. 2-0 against mamalickin' Hexproof. I was literally dancing in my chair. Beaming ear to ear. Of course, that's not how I sat down. Let's Tarantino it to the beginning of the round.
As soon as I see the pairing, I melt. I already knew what deck he was on. The hope shot out of me like an untied balloon. Had the Gods of MtG truly raised me so high, only to dash my hopes when it would be most painful? ...yep, that sounds like Magic alright. Deflated, I take my seat and start G1.
We both build up respectable boards. He has a Bogle and a Kor Spritdancer suited up with everything except lifelink. I'm gaining boatloads of life and beating down with bannered sprits. Somehow, after a Kor Spiritdancer and eventual TWO Keen Senses drawing him so many cards he needs to discard EoT, he fails to find a Coronet or Unflinching Courage. SUPER lucky for me, I take G1.
G2 I board in Wraths and Flares. Okay Flares, this is why you're here. Make daddy proud. I mull a no-land and come up Wrath, Flare, Sister, and 3 other spells. No lands. Screw it. I'm playing. Scry a sister away. He plays a Bogle. I Draw a Heath. Sister go. He tosses out an umbra and and ethereal armor and swings for 5. Topdeck my second land. Shuffle it into my hand, do my best disappointed face, play the spell and pass. He attaches another Umbra, Coronet, and swings. Windmill Flare. Best Gotcha! ever. He almost claws his way back over the next few turns, with Gladecover, another Coronet and the aura that gives pro-creatures. Wrath of God. From there, it's a quick beatdown and I take the round.
Best I've ever felt after a game of Magic. I got SO lucky both matches, and just like any successful player, my combination of luck, skill, and preparation took me to a career personal best in a Modern tournament AND biggest comeback. What a day. I hope you enjoyed the report, and please let me know if I'm omitting any information you might find useful.
Tonight I went 3-1 against a few actual decks. The only change I made from the last list was to the sideboard, replacing both Stony Silence with Sundering Growth.
Round 1 was a spicy Delver brew that played Terminate and Hooting Mandrills. But Delver < Lingering Souls and Mandrills < Pridemate, so I won 2-0, even after he played out all four Delvers and flipped them.
Round 2 was Mono-U Tron, and I got slaughtered. Locked out by Ugin both games. Game 2 he beat me through a Sundering Growth'd Expedition Map and THREE Ghost Quarters. I couldn't draw my Surgical Extraction, which I have in the board for the same purpose you're running Extirpate, Bobo. Really don't know what to do with this matchup.
Round 3 was a virtual bye, inexperienced player with a non-deck, just looking to play some games.
Round 4 was Jund, and wow does that deck fold to multiple Lingering Souls. Sisters has so much game against Jundy decks looking to grind, with token spells and Heights and Rangers giving us so much anti-grind tech. Our redundancy laughs at their discard, our tokens and Aurioks laugh at their removal, and our life total laughs at their expensive manland attacks. 2-0.
Not sure what I'd like to change for next time. The sideboard feels imperfect, like they always do. Maybe more maindeck/sb hate against big mana decks? What seems feasible?
To explain a few of my choices:
The manabase is still coming together, hence the four shrines and no flagstones. Splashing for souls and vault has helped me a long way against anyone playing Liliana + creatures. I beat someone playing Bloom 2-1 on the back of my Ghost Quarter and Path playsets, although he was relatively inexperienced with the deck, which gives his opponent major points. Leonin Arbiter is maindeck hate against our worst matchups, Tron and Bloom, plus synergy with path and quarter. 3 Celestial Flare for our other worst matchups, Infect and Bogles. Wraths and Return come in vs Elves, Merfolk or any deck that swarms better than us. Everything else is pretty self explanatory.
Suggestions? Questions?
3 Soul Warden
3 Soul's Attendant
4 Serra Ascendant
4 Path to Exile
4 Ajani's Pridemate
2 Auriok Champion
2 Leonin Arbiter
4 Honor of the Pure
4 Lingering Souls
2 Spectral Procession
3 Ranger of Eos
2 Archangel of Thune
1 Return to the Ranks
4 Flooded Strand
4 Godless Shrine
4 Windbrisk Heights
2 Ghost Quarter
1 Vault of the Archangel
7 Plains
2 Ghost Quarter
2 Auriok Champion
3 Celestial Flare
2 Wrath of God
2 Stony Silence
1 Spellskite
1 Surgical Extraction
1 Mark of Asylum
1 Return to the Ranks
-2 Mark of Asylum (vs anything with bolt, or red sweepers)
-3 Suppression Field (Twin, Jund, Affinity)
-2 Oblivion Ring (catch-all answer, esp vs Amulet or Trons)
-1 Return to the Ranks (I run another MB, great vs any midrange or control deck)
-2 Stony Silence (Affinity, Tron)
-3 Celestial Flare (Great vs worst enemies: Infect and Bogles)
-2 Leonin Arbiters (Fetch hate, considering swapping out for Spellskites)
I should mention I'm running a mono-white build (non-Squadron Hawk plan), everything you'd expect along with one-of Return and Brave the Elements.