Ghost Quarter can also put low-landcount decks off a color, like Burn, which doesn't play any basic plains or forest, or Grixis Delver. It can also kill Inkmoth Nexus, which might be enough reason on its own to run a few.
So yesterday I got some RK Post tokens in the mail, and they look amazing. My camera is potato but you can see them at his website: http://www.rkpost.net/#!new-tokens/c1w88
After I ordered, I realized I had the wrong address associated with my Paypal. I let him know about my address mistake, and when I opened the package yesterday there was a note saying: "It was too late, so I just resent :)"
What a guy! And the tokens are sweet. And they cost 50 cents apiece. I'm a happy customer, I love this dude's art, and I really felt compelled to share this story with you guys.
The deck I would like to hate out the most would be Infect, Abzan Coco and Scapeshift.
So far I have at most 9 useful cards against Abzan Company: Suppression Field, RIP, O-Ring, Wrath, Ghostly Prison, Samurai of the Pale Curtain (testing).
9 cards is obviously a lot. What cards do you guys think that I should side-in against Abzan Coco?
Else, should Pay No Heed come in instead of Celestial Flare for Infect/Scapeshift?
Need some feedback guys
A good way to think about sideboarding that I've started to do is to write decklists for your deck optimized vs a particular matchup. What is the ideal 60 against Infect, Abzan Coco, Scapeshift? Then you start to see the most important slots, how many there are, and the commonalities between each list (including the cards that DON'T show up, and therefore shouldn't be in the main 60). You'll end up making painful cuts, like me cutting all my Aurioks from the main in BW Tokens, but your 75 will be a lot better off for it. And you'll find the cards that help across lots of matchups.
Ehh, you just get a lot of the same people with the same bad ideas, chiming in with information that's based on shaky concepts. Also the thread is stricter, so people get shut down more. It just feels like a perpetual cycle of "Help me with my budget deck!" "This isn't the place for budget discussions." "Has anyone tried [bad card]? I think it would be a good card! Based on no testing whatsoever!" And I'm peeved that I posted a detailed tournament report and it basically got ignored. I'm not interested in flaming anyone, though. I'm sure productive discussions have taken place over there, just not that I've seen.
Well, I cashed my last two tournaments at 4th place (local size, ~25), so I got that goin' for me. But before that, I did 3-3 or worse at a bunch of tournaments, including states. I chalk it up to me just not knowing the deck and its matchups well enough yet. Thoughtseize is a hard card to play.
Tokens has basically the same good and bad matchups that Sisters does. BGx/Burn good, Tron/Scapeshift bad. It definitely has more play versus the combo decks, because Thoughtseize. I have to think a lot more than I used to, and plan my turns further in advance, because Tokens is mostly a control deck. Sisters I would classify as linear aggro. I have been tempted lately to switch back, in part because I'm winning a lot less, but I'd like to stick with the deck for at least a few months and give it a real shot. Bitterblossom is pretty broken.
Thoughtseize is hard to play against, and it, Lili, and burn spells all get walled by hexproof. However, all these things come down before turns 4-5, which means the orbs are too slow to combat them. You need turn zero protection in the form of Leyline, if hexproof is something you decide is important. The cards are still around $10 now, and they've previously been as high as 30, so it seems like a safe buy.
It's an eternal struggle that the sideboard is only 15 slots. You really have to focus only on the highest impact cards, the "I win" cards like Stony Silence or RiP. I think you could definitely cut those Orbs; they're a great deal less useful than Leylines and not as synergistic as Mindcensors and Abolishers (ie: orbs are not white creatures). But if it were 20 slots, midrange would absolutely stomp everything.
As for tuning those last mainboard slots, there are some solid lists on this primer. If you haven't built and practiced the deck to a significant degree yet, you may find it most useful to just netdeck a "vanilla" list and jam some games. That way, you can figure out which direction you want take the deck from there.
Rune-tail seems a bit shaky, but obviously powerful. I hesitate to play a 3 drop that dies to every 1-2 mana removal spell in modern, but I wouldn't tell you not to test it. Relying on a heuristic like "does it pass the bolt test" is how you miss possible new innovations.
@MatsuriFramboise yep you have a ton going on in your maindeck. You didn't mention your plains count, but the spells you listed add up to 46, which leaves room for only 14 land, less than what Affinity plays (and they don't have any 5-drops). Unless your deck is >60 cards?
The thing to remember about Sisters is that it's a linear deck, not a midrange one. Jund has a ton of flex slots, and Death & Taxes can customize their bears and add things like Grand Abolisher, but Soul Sisters is under the same umbrella as Burn or Affinity or Infect. It has a very specific gameplan that requires a critical mass of the right synergistic pieces. Therefore, there's very little wiggle room in the main, maybe 2 slots tops. It hurts, but if you want a functioning classic sisters deck, you need to cut all those spicy creatures, or move them to the SB, and play at least 21 land, more if you want to cast Ranger/Archangel reliably. If you really want to play Mindcensors and Abolishers and Mirran Crusaders maindeck, the only way is Hatebears/D&T.
Hey guys, checking in again from the BW Tokens side. It's really crazy how similar the decks feel: it's basically like I'm playing Sisters with Inquuisition of Kozilek instead of the actual sisters. Any way, Anguished Unmaking and Zealous Persecution have been absolutely killer for me, and I'll be packing them at States tomorrow. For the BW Sisters players, so should you!
Ignore the nonbo. Games where you see one, you won't always see the other, and of those, some you'll be able to sequence properly. Definitely don't side out of Souls, since they're great vs control without a RiP and no worse than medium after a RiP.
Only when something dies. She's a 4/4 flying vigilance Brave the Elements. If something dies, we now have a 6/5 which will end the game super quick. If they have removal, they probably use it on Avacyn, rather than on a dude.
So yesterday I got some RK Post tokens in the mail, and they look amazing. My camera is potato but you can see them at his website: http://www.rkpost.net/#!new-tokens/c1w88
After I ordered, I realized I had the wrong address associated with my Paypal. I let him know about my address mistake, and when I opened the package yesterday there was a note saying: "It was too late, so I just resent :)"
What a guy! And the tokens are sweet. And they cost 50 cents apiece. I'm a happy customer, I love this dude's art, and I really felt compelled to share this story with you guys.
A good way to think about sideboarding that I've started to do is to write decklists for your deck optimized vs a particular matchup. What is the ideal 60 against Infect, Abzan Coco, Scapeshift? Then you start to see the most important slots, how many there are, and the commonalities between each list (including the cards that DON'T show up, and therefore shouldn't be in the main 60). You'll end up making painful cuts, like me cutting all my Aurioks from the main in BW Tokens, but your 75 will be a lot better off for it. And you'll find the cards that help across lots of matchups.
Tokens has basically the same good and bad matchups that Sisters does. BGx/Burn good, Tron/Scapeshift bad. It definitely has more play versus the combo decks, because Thoughtseize. I have to think a lot more than I used to, and plan my turns further in advance, because Tokens is mostly a control deck. Sisters I would classify as linear aggro. I have been tempted lately to switch back, in part because I'm winning a lot less, but I'd like to stick with the deck for at least a few months and give it a real shot. Bitterblossom is pretty broken.
As for tuning those last mainboard slots, there are some solid lists on this primer. If you haven't built and practiced the deck to a significant degree yet, you may find it most useful to just netdeck a "vanilla" list and jam some games. That way, you can figure out which direction you want take the deck from there.
Rune-tail seems a bit shaky, but obviously powerful. I hesitate to play a 3 drop that dies to every 1-2 mana removal spell in modern, but I wouldn't tell you not to test it. Relying on a heuristic like "does it pass the bolt test" is how you miss possible new innovations.
The thing to remember about Sisters is that it's a linear deck, not a midrange one. Jund has a ton of flex slots, and Death & Taxes can customize their bears and add things like Grand Abolisher, but Soul Sisters is under the same umbrella as Burn or Affinity or Infect. It has a very specific gameplan that requires a critical mass of the right synergistic pieces. Therefore, there's very little wiggle room in the main, maybe 2 slots tops. It hurts, but if you want a functioning classic sisters deck, you need to cut all those spicy creatures, or move them to the SB, and play at least 21 land, more if you want to cast Ranger/Archangel reliably. If you really want to play Mindcensors and Abolishers and Mirran Crusaders maindeck, the only way is Hatebears/D&T.
Lol join the Dark Side! I cashed with tokens for the first time yesterday did miserably at States
http://www.mtggoldfish.com/articles/instant-deck-tech-naya-humans-modern
Good point
Doesn't she Firespout the board when she flips?