Those were my inclinations too regarding Leyline, but it's notable that we have three decks in the top tier who'd be crippled by Leyline (Grixis shadows, jund shadows, dredge) plus some random splash damage onto rising archetypes like Living End. I feel like it's a good idea to have something high impact for those matchups, which I don't think Extraction and spellbombs are.
I really think the MTGO trends which are generally leading indicators, and moreover the prominence of grixis shadow/dredge in the last few events warrant moving our SB resources onto these matchups while also having general application If we want to pack more for the shadows mirror for example, what other good options are there? Only things I've thought of thus far are more copies of Kommands, Last Hopes, and maybe 1 painful truths.
I've been testing 3-4 leyline of the voids while switching anger to kozileks return with breaking the shadow mirrors and dredge in mind, decks that you can expect in numbers at the top tables. so far has been very good, but obviously you cant evaluate the cards based on the games you start with them. what do you guys think of leylines?
I guess I'm not explaining my line well enough. Please note that this is a specific fringe case where you are holding both a counter and a Surgical, since the spell needs to not resolve for this to work. I'll try to explain it better step by step.
1. They cast Past in Flames
2. You crack a fetch land, hold priority and cast Stubborn Denial on PiF.
3. PiF is countered and goes to the graveyard.
4. With the fetch ability still on the stack, you cast Surgical Extraction on Past in Flames.
Since everything from step 2 onwards happens in response to the fetch, they can't flashback PiF.
I guess it works this way if I am not mistaken:
Scenario 1: He has Past in Flame, I have Stubborn Denial and Surgical.
1. He cast Past In Flame, and goes to stack, priority pass to me.
2. I respond with Stubborn denial on PiF. PiF goes to graveyard. I hold priority. I cast Surgical on Past In Flames.
(Result: He doesn't cast upper part and lower part of Past In Flame, and exile by Surgical.)
Scenario 2: He have Past in Flame, I have Surgical only.
1. He cast Past in Flame, and goes to stack, priority pass to me.
2. I pass priority.
3. Past in Flame resolves. He hold priority. He flashback Past in Flame. Past in Flame goes to stack and no more in graveyard. He pass priority.
4. I can't cast Surgical on Past in Flame due to no target in graveyard.
(Result: He cast upper and lower part of Past In Flame.)
I guess doesn't matter in respond to fetches. Its more on passing priority and timing. An active player whose current taking his/her turn have priority first before another player.
Scenario 1 cannot happen. in Scenario 1 step 2. When PiF is countered, the Storm player retains priority until he moves phases or he casts another spell/activates an ability. Therefore, if, after he gets his first PiF countered, and he then immediately flashes back PiF, we do not have a window to cast Surgical Extraction
Scenario 2 shouldn't happen since casting two PiFs in one turn seems unlikely, but in this case we never get priority back if he casts PiF back to back, as described in Scenario 1
What gizlow says is correct and the procedure is a bit nuanced.
1. They cast PiF
2. I crack a fetch and announce that you are holding priority (realistically, this could be any activated ability like maybe a Tasigur activation, doesn't matter. You need the fetch activation to make sure an ability is on the stack until this procedure is complete).
3. cast Stubborn Denial on PiF, countering that spell. there is no point holding priority here. if you do, it will just leave stubborn denial targeting pif on the stacm
3. PiF is countered by Stubborn Denial and is now in the graveyard. Having retained priority, the only ability on the stack is once again the fetchland activation
4. you can now surgical his PiF. he has no window to flashback his PiF, because PiF can only be flashed back any time a sorcery can be cast, but because the fetchland is still on the stack, sorceries cannot be cast. You've now successfully Extracted all PiFs, and the fetchland activation finally resolves
what is our general game plan vs dredge? stinkweed imp is super tough to break through and there is a delicate dance between activating your shadows and conflagrate.
also, what is generally the priority order for extraction? other than the rare cases when it's obvious you need to take their dredger I've been doing ghasts then naecomeabas then amalgam, but I'm not sure that is right
i just mentuoned the ability to cast as having nonzero utility- obviously we want to start with it and not have to draw it later. I've found spellbomb to be pretty iffy- its not great against dredge for one and costing mana can be a real thing
How outlandish would it be to cut an Extraction for a single Leyline of the Void? From reading it seems like the best # of leylines is 4, then 1, which kind of makes sense intuitively given diminishing returns. Pretty high impact in a lot of matchups, and being able to cast it later is a nonzero benefit
With the deck's rising prominence I wonder what we could use to break the mirrors potentially. Pia/Kiran, Tombstalkers and Stillmoon Cavelier (!) I think were all attempts to break the mirror matches, but I think they are sort of low impact/highly costed/low-ish impact and dies to bolt. Tombstalker actually does sound viable, but 2 mana is a hell of a lot more than 1 in this deck, and it probably prevents you from playing the mana leaks and the disdainful strokes of the world
I really think the MTGO trends which are generally leading indicators, and moreover the prominence of grixis shadow/dredge in the last few events warrant moving our SB resources onto these matchups while also having general application If we want to pack more for the shadows mirror for example, what other good options are there? Only things I've thought of thus far are more copies of Kommands, Last Hopes, and maybe 1 painful truths.
Scenario 1 cannot happen. in Scenario 1 step 2. When PiF is countered, the Storm player retains priority until he moves phases or he casts another spell/activates an ability. Therefore, if, after he gets his first PiF countered, and he then immediately flashes back PiF, we do not have a window to cast Surgical Extraction
Scenario 2 shouldn't happen since casting two PiFs in one turn seems unlikely, but in this case we never get priority back if he casts PiF back to back, as described in Scenario 1
What gizlow says is correct and the procedure is a bit nuanced.
1. They cast PiF
2. I crack a fetch and announce that you are holding priority (realistically, this could be any activated ability like maybe a Tasigur activation, doesn't matter. You need the fetch activation to make sure an ability is on the stack until this procedure is complete).
3. cast Stubborn Denial on PiF, countering that spell. there is no point holding priority here. if you do, it will just leave stubborn denial targeting pif on the stacm
3. PiF is countered by Stubborn Denial and is now in the graveyard. Having retained priority, the only ability on the stack is once again the fetchland activation
4. you can now surgical his PiF. he has no window to flashback his PiF, because PiF can only be flashed back any time a sorcery can be cast, but because the fetchland is still on the stack, sorceries cannot be cast. You've now successfully Extracted all PiFs, and the fetchland activation finally resolves
also, what is generally the priority order for extraction? other than the rare cases when it's obvious you need to take their dredger I've been doing ghasts then naecomeabas then amalgam, but I'm not sure that is right
poker slang
http://www.flopturnriver.com/poker-dictionary/ship-it.php
SHINTARO KURATA'S GRIXIS SHADOW
GRAND PRIX KOBE 2017, 11TH PLACE
DECKLIST STATS SAMPLE HAND
SORT BY:
Creature (15)
3 Gurmag Angler
1 Tasigur, the Golden Fang
4 Death's Shadow
4 Snapcaster Mage
3 Street Wraith
Sorcery (10)
4 Serum Visions
4 Thoughtseize
2 Inquisition of Kozilek
Instant (16)
1 Terminate
4 Thought Scour
3 Fatal Push
2 Temur Battle Rage
1 Kolaghan's Command
2 Deprive
2 Stubborn Denial
1 Dismember
Land (19)
4 Polluted Delta
4 Bloodstained Mire
4 Scalding Tarn
2 Watery Grave
2 Steam Vents
1 Blood Crypt
1 Swamp
1 Island
60 Cards
Sideboard (15)
1 Terminate 1 Kolaghan's Command 2 Stubborn Denial 2 Liliana, the Last Hope 2 Anger of the Gods 2 Ceremonious Rejection 2 Collective Brutality 1 Damnation 2 Stillmoon Cavalier