Auriok Champion dodges pretty much all their removal except Verdict and Path.
Immortal Servitude to recur all your threats.
Engineered explosives is really dangerous as most of your deck are 1 and 2 drops.
Hero of Bladehold if she sticks is great against them, constantly pumps out dudes and is out of bolt range
Elspeth, Knight-Errant increases your board presence each turn, turns anything into a threat, and if her ult goes off you've pretty much have just won the match.
Emeria, the Sky Ruin lets you recur all your creatures and while I am personally running one mainboard i have never gotten to the 7 plains to trigger it.
Personally Im running 3 Auriok Champs main board, and ive got 2 Immortal Servitudes and 1 Hero of Bladehold in my side. My GQ playset deals with any Celestial Colonnades but ive also got a Tron deck and a few Robots decks in my meta. Inkmoth Nexus is my nemesis...
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Yeah, it triggers just once, similar to how he only triggers once off of Martyr. You gain X life in one step where X is the number of cards in hand, not you gain 1 life X times.
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its a hard match up because even without the combo they just become 4 color beatdown. A person I know who runs the deck has even said his sideboard is transformational into the beatdown deck.
Pod Tops out on Sigarda who is really hard to get rid of if she sticks.
There isnt really a good sideboard option against them.
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Dismember wouldnt kill any of the things I went up against. I faced down Titans, Desecration Demons, and a Rakdos 2.0. Without a 6/6 Ascendant or Paths I was unable to deal with them. While I like Unmake, the mana cost is much higher than what Id want as a removal spell.
I died twice to lethal poison from Inkmoth Nexus. My Ghost Quarters help, but I didnt draw any of them. Im thinking of dropping Windbrisk Heights 3 and 4 for 2 more GQs.
Im hoping that Celestial Flare becomes a viable choice once printed in M14. Its more restrictive than something like Diabolic Edict as the creature sacrificed must be attacking or blocking but that can be used advantageously being a great combat trick.
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After losing a bunch of matches due to not drawing any of my Paths, I have to ask. Is their any other spot removal thats really good for this deck in Modern without splashing?
Reciprocate and Dispatch are instants costing W however Reciprocate, the creature has to have damaged you and Dispatch needs metalcraft to exile, else it just taps.
Celestial Flare which is supposed to be in M14 looks promising especially for getting rid of Hexproof creatures WW
Instant
"Target player sacrifices an attacking or blocking creature."
Swords are both good. I dont use them so I cant really say how good they are. I would not rush Flagstones as with the new legend rule they kind of get worse.
For the Modern FNM at my local game store:
Round 1: vs. Melira Pod
I knew Melira was a bad match for this deck so I didn't really expect to win against it. Game 1 they didnt get a pod out but were able to Orzhov Pontiff away most of my board and then Abrupt Decayed my other Ascendants and Ajani's before Sigarda hit the field and without an answer in my deck I scooped. I did not know that Pod ran so much removal as they used at least 3 Decays.
Game 2 they had the nuts opening hand with all 3 combo pieces and gained infinite life on turn 4. My turn 1 Serras + 2 Turn Martyr did pretty much nothing.
0-1
Round 2: Bye
I really don't like byes as it means less play for me and if theres a tiebreaker for top 8 with me and someone else I automatically lose.
1-1
Round 3: Red Green Titans
Game 1 they got an early Inferno Titan and burned away all my creatures before I died to poison. I had to Path an Inkmoth to avoid lethal Wolf-run and didn't draw another to deal with Titan which eventually shut down my Ascendants so I couldnt even trade. My Auroik Champion did manage to block the Inferno for a while but I couldnt do anything against the Inkmoths. Whenever I tried to get out a flier they were burned down by the Titan.
Game 2 I Pathed 2 Prime Times but still died to the onslaught of 2 Inkmoths and an Inferno Titan despite sitting at 40 health.
I was honestly surprised that I never saw any Sad Robots as I knew they were running a few.
1-2
Round 4: Red Black Bombs
Their deck was pretty much build around gaining mana from Crypt Ghast to cast things like Desecration Demon and Mikaeus.
Game 1 got a turn 2 Auroik Champ into turn 3 Ajani's which 3 Sisters were able to turn into a 17/17
Game 2 My got a bunch of tokens, Hawks and an Honor of the Pure out. They hit me with an early Rakdos 2.0 (no Path T_T) and a Return for 8 and got hit by 3 Essence Harvests before I died when I still didnt draw into a Path
Game 3 Early pumped Ascendant brought them down low, a few Harvests prolonged the game but I spent most of the game around 38 life and won through double Ascendant and a Squadron Hawk.
2-2
Considering I never used my Aven Mindcensors Im probably going to move them back into the sideboard and return my Champions 2 and 3 to the main. I'm also planning on dropping 1 or 2 of the Hideaways for either another Ghost Quarter or a Basic. I need to adjust my sideboard a bit more though.
I did learn that against Pod, if they dont combo off its a fairly even match for this deck.
I regret not being able to play against Splintertwin, Robots, or Scapeshift as all of them were present at the FNM. Except for the Pod, all the decks I played against were rogue so it doesn't really help with match ups.
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Modern FNM at my local game store tonight. Going to be bringing this list with me. First time running it in a tournament. Any advice would be greatly, appreciated, especially on sideboarding. I'll post results later.
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Against Tron really my only answers are Stony Silence, Suppression Field, and Aven Mindcensor and even then its still a ridiculously hard match up. The second an Emrakul hits the field I have to scoop. I can Path the other big Eldrazi and Wurmcoil but the flying spaghetti monster just kills me. Karn is also a major problem and usually they have the mana to ignore my Field.
If I cant kill Karn fast enough or they drop Emrakul its pretty much game.
I know I have to deal with a Melira Pod deck this FNM which worries me enough, I hope I dont also have to face Tron.
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currently vs control ive got 2 immortal servitude and 1 hero of bladehold in the side + Emeria, the Sky Ruin in the main board. Hardest matchup i'm expecting is Melira Pod and possible a R/G tron
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I'm considering adding Chalice of Life /Chalice of Death into my sideboard to help against the control match up. Has anyone tested it in this deck before? I think its probably better in Martyr.
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going to be bringing this to a local FNM next week. Still unsure if I should move the Mindcensors to the main board or not.
As for splashing black for Guildmage and Charm. Those are more for the Martyr.Proc deck. Soul Sisters is more reliant on Sister+Ajani's Pridemate. Martyr.Proc is more around Martyr+Serra's Ascendant. Thus Sisters is more Life Gain Aggro while Martyr is more Life Gain Combo
Soul Sisters is one of the most consistently 4-0 decks on MTGO yet still hasn't received as much popularity as it should.
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Immortal Servitude to recur all your threats.
Engineered explosives is really dangerous as most of your deck are 1 and 2 drops.
Hero of Bladehold if she sticks is great against them, constantly pumps out dudes and is out of bolt range
Elspeth, Knight-Errant increases your board presence each turn, turns anything into a threat, and if her ult goes off you've pretty much have just won the match.
Emeria, the Sky Ruin lets you recur all your creatures and while I am personally running one mainboard i have never gotten to the 7 plains to trigger it.
Personally Im running 3 Auriok Champs main board, and ive got 2 Immortal Servitudes and 1 Hero of Bladehold in my side. My GQ playset deals with any Celestial Colonnades but ive also got a Tron deck and a few Robots decks in my meta. Inkmoth Nexus is my nemesis...
-Anonymous
-Anonymous
Pod Tops out on Sigarda who is really hard to get rid of if she sticks.
There isnt really a good sideboard option against them.
-Anonymous
I died twice to lethal poison from Inkmoth Nexus. My Ghost Quarters help, but I didnt draw any of them. Im thinking of dropping Windbrisk Heights 3 and 4 for 2 more GQs.
Im hoping that Celestial Flare becomes a viable choice once printed in M14. Its more restrictive than something like Diabolic Edict as the creature sacrificed must be attacking or blocking but that can be used advantageously being a great combat trick.
-Anonymous
Reciprocate and Dispatch are instants costing W however Reciprocate, the creature has to have damaged you and Dispatch needs metalcraft to exile, else it just taps.
Celestial Flare which is supposed to be in M14 looks promising especially for getting rid of Hexproof creatures
WW
Instant
"Target player sacrifices an attacking or blocking creature."
-Anonymous
For the Modern FNM at my local game store:
Round 1: vs. Melira Pod
I knew Melira was a bad match for this deck so I didn't really expect to win against it. Game 1 they didnt get a pod out but were able to Orzhov Pontiff away most of my board and then Abrupt Decayed my other Ascendants and Ajani's before Sigarda hit the field and without an answer in my deck I scooped. I did not know that Pod ran so much removal as they used at least 3 Decays.
Game 2 they had the nuts opening hand with all 3 combo pieces and gained infinite life on turn 4. My turn 1 Serras + 2 Turn Martyr did pretty much nothing.
0-1
Round 2: Bye
I really don't like byes as it means less play for me and if theres a tiebreaker for top 8 with me and someone else I automatically lose.
1-1
Round 3: Red Green Titans
Game 1 they got an early Inferno Titan and burned away all my creatures before I died to poison. I had to Path an Inkmoth to avoid lethal Wolf-run and didn't draw another to deal with Titan which eventually shut down my Ascendants so I couldnt even trade. My Auroik Champion did manage to block the Inferno for a while but I couldnt do anything against the Inkmoths. Whenever I tried to get out a flier they were burned down by the Titan.
Game 2 I Pathed 2 Prime Times but still died to the onslaught of 2 Inkmoths and an Inferno Titan despite sitting at 40 health.
I was honestly surprised that I never saw any Sad Robots as I knew they were running a few.
1-2
Round 4: Red Black Bombs
Their deck was pretty much build around gaining mana from Crypt Ghast to cast things like Desecration Demon and Mikaeus.
Game 1 got a turn 2 Auroik Champ into turn 3 Ajani's which 3 Sisters were able to turn into a 17/17
Game 2 My got a bunch of tokens, Hawks and an Honor of the Pure out. They hit me with an early Rakdos 2.0 (no Path T_T) and a Return for 8 and got hit by 3 Essence Harvests before I died when I still didnt draw into a Path
Game 3 Early pumped Ascendant brought them down low, a few Harvests prolonged the game but I spent most of the game around 38 life and won through double Ascendant and a Squadron Hawk.
2-2
Considering I never used my Aven Mindcensors Im probably going to move them back into the sideboard and return my Champions 2 and 3 to the main. I'm also planning on dropping 1 or 2 of the Hideaways for either another Ghost Quarter or a Basic. I need to adjust my sideboard a bit more though.
I did learn that against Pod, if they dont combo off its a fairly even match for this deck.
I regret not being able to play against Splintertwin, Robots, or Scapeshift as all of them were present at the FNM. Except for the Pod, all the decks I played against were rogue so it doesn't really help with match ups.
-Anonymous
-Anonymous
-Anonymous
If I cant kill Karn fast enough or they drop Emrakul its pretty much game.
I know I have to deal with a Melira Pod deck this FNM which worries me enough, I hope I dont also have to face Tron.
-Anonymous
-Anonymous
-Anonymous
As for splashing black for Guildmage and Charm. Those are more for the Martyr.Proc deck. Soul Sisters is more reliant on Sister+Ajani's Pridemate. Martyr.Proc is more around Martyr+Serra's Ascendant. Thus Sisters is more Life Gain Aggro while Martyr is more Life Gain Combo
Soul Sisters is one of the most consistently 4-0 decks on MTGO yet still hasn't received as much popularity as it should.
-Anonymous