Unfortunately it doesn't do anything against Chromatic Sphere or Star as theirs are mana abilities. Stony Silence for those as well as most of the aforementioned cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
At worst suppression field taxes fetch lands. It stops ability based combo like pod and twin as well as lightning storm. It also slows down Tron and makes planeswalkers worse.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
My opinion of that card is no. Its a win more card. It only triggers on etb not cast and I'm most likely going to not have the extra mana up to use it until later in the game.
The spoiled card the interest me the most is Return to the Ranks XWW
Sorcery
Convoke
Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.
Seems good against control decks. Decent replacement for Proclamation as it also grabs Pridemates and Squadron Hawks. Most likely the convoke part wouldn't get used too much.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
1: MarytrProc is a life gain central combo deck that utilizes Proclamation of Rebirth to gain massive amounts of life with Martyr of Sands. This is to ensure that its Serra Ascendants are always 6/6s. Most MartyrProc lists splash black for Vizkopa Guildmage and Orzhov Charm. At its heart, MartyrProc is a combo deck using lifegain to stay alive long enough to kill with Ascendants or Vizkopa Guildmages.
Soul Sisters is a synergy based white weenies aggro deck with a lifegain subtheme. It prefers incremental lifegain multiple times a turn as opposed to simply massive amounts of lifegain. Soul Sister's plan is to play a bunch of threats that either grow because of lifegain or are mana efficient while using its large amount of life as a buffer rather than blocking. Soul Sisters is an aggro-midrange deck.
2: Soul Sisters is far more consistent and faster than MartyrProc. It uses the card advantage generated from Ranger of Eos and Squadron Hawk more efficiently. Its much easier to disrupt MartyrProc's game plan than it is Soul Sisters as it has a lot more redundancy.
3: If you search through the thread there are people testing out Orzhov Sisters. Splashing black takes away from the consistency of the deck which is one of its main draws but it does allow for more removal and the use of discard.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
I ran 2 Aven Mindcensor in the mainboard for a while, whenever I played it in response to a fetch or search effect it was good, in all other situations it was mediocre. It almost always just ate removal. I switched over to Suppression Fields with Mindcensor in the sideboard. They also hinder fetches and stop or slow most combos. I felt it had a wider reach than Mindcensor. Though it won't trigger the Sisters and doesn't have flash, it costs 1 mana less than Mindcensor and as an enchantment is much harder to remove.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
@Alaskan Gantzer - Cutting the Spear for a third Suppression Field is certainly something I would consider testing at my next Modern event. The Luminarch Ascension piques my curiosity quite a bit. This is the first time I have heard anyone mention the Ascension in the Soul Sisters thread, 5 turns is very long in 1v1 Magic and RWU packs tons of Bolts, especially post-board. Have you tested Ascension yourself? If so how has it worked out for you in the past?
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
@BoBoCTiberius - The Suppression Fields were drawn in 3 games. 2 againsts Control where they slowed down his mana development and prevented Colonnade activations and 1 against Death & Taxes where it was pretty useless as they don't have too many activated abilities. Had I drawn it game 1 against Pod it may have significantly shifted the game in my favor, but thats entirely speculation. The Spear of Heliod I use almost entirely as a 5th Honor effect. More pumps = faster clocks which in a meta heavy on combo and control is always nice. While Path of Bravery also works as a 5th Honor, Spear is more reliable and helps stabilize faster. I use the spear's activated ability incredibly rarely. Its uncommon for me to hold up the 3 mana necessary for it to be used. I've used its destroy ability maybe 5 times since I started including it in my list back in January.
@mulkers - Soul Sisters is a very underrated deck and severely underestimated. Its good against every single aggro deck barring Affinity and has decent matchups against B/G/x midrange lists. It however struggles to beat Combo, Control, and Ramp strategies. Soul Sisters is like Affinity in that it is a synergistic aggro deck, remove the important pieces and it stumbles. However, Soul Sisters has a lot of consistency and a wide range of threats which helps to balance out its reliance on synergy. While it is an aggro deck it is not as blisteringly fast as Zoo or Affinity, however it has a greater amount of card advantage, better mana, and a better mid-late game than any other aggro deck. The fact that Combo is so dominant in Modern is one of the main reasons that Soul Sisters is considered "bad" as gaining 20+ life means nothing against infinite damage.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Round 1 vs Melira Pod
Game 1: I was unsure what he was on a first and initially put him on Junk as his initial plays were Voice of Resurgence and Kitchen Finks but the Viscera Seer a few turns later informed me he was on Pod. The match played out like you would expect, somewhat grindy midrange combat until he went off for infinite damage. The main deck Suppression Fields would have helped immensely had I drawn them.
Game 2: An early Rest in Peace followed by a second copy prevented any combo shenanigans, however even without the combo, Melira Pod is still a great midrange deck and he had brought in a bunch of additional removal which meant my board was almost always empty
0-1
Round 2 vs GR Aggro (A casual Standard legal deck)
Game 1: Turn 3 6/6 flier with lifelink easily lead to me being well over 30 life and after 3 hits my opponent conceded.
Game 2: Pretty much a replay of game 1. 3 hits until opponent conceded after I had a 30 life point lead.
1-1
Round 3 vs RWU Control
Game 1: Laid out a turn 2 Suppression Field and had more threat than they had answers. Was grindy but eventually took them down.
Game 2: Incredibly grindy match where both my opponent and I flooded out. All my threats get bolted or pathed as does his. Eventually he topdecks into a Sphinx's Revelation which gives him enough snapcasters to flash back a bolt and helix to kill me leaving us with 5 minutes for the final game.
Game 3: Had this game gone long enough I feel I would have won. When we ran out of extra turns I was at 27 life with a Chalice of Life out (would have flipped it but he helixed me), a Squadron Hawk + Honor, and a Suppression Field. He would have been forced to waste bolts trying to stop both of my clocks and I had plenty of threats in my hand.
1-1-1
Round 4 vs Death and Taxes
Game 1: The turn 2 Thalia prevented my turn 3 Spectral Procession which I was unable to play until much later when I finally drew my 4th land. The match wound up being incredibly drawn out and grindy with me being largely defensive before he was finally able to kill me with beats.
Game 2: I blame this loss on not bringing in my Sundering Growths. He played a turn 4 Sword of War and Peace which he followed up with a series of Blade Splicers, Flickerwisp, and Mirran Crusader. I drew both of the sideboard cards I had brought in Runed Halo and Stony Silence and had either of those been Sundering Growth, we would have definitely gone to a game 3.
1-2-1
Pod is always going to be one of the hardest matchups for Soul Sisters. Combo is our greatest weakness and even stopping the combo against Pod leaves you with a very formidable Midrange deck that can silver bullet easily. Control worked more or less as I expected. Game 1 they kept an answer light hand and were severely punished for it. Game 2 both of us flooded out and in a topdeck war you expect the control deck to win. Game 3 I managed to stick both a grindy win condition and a taxing effect, had it gone longer I would have expected to win. The Death and Taxes match up was my first time playing against that deck as such I was unfamiliar with it and for some reason I forgot to consider Swords of X&Y while sideboarding, focusing mainly on disabling Aether Vial and using Runed Halo as a piece of pseudo-removal. Without the Sword, the game would have been largely in my favor.
If you noticed, I ran two Suppression Fields in the mainboard of my deck. My local meta is largely combo decks, Jund, and RWU, against all of which S-Field is a good card. S-Field hurts most combo decks by either delaying them or preventing them from going infinite and makes fetchlands and manlands worse. I used to run mainboard Aven Mindcensor to stop searching and delay mana development but I found I bring in Suppression Field in many match ups so why shouldn't I run it in the main? It performs the same function as Mindcensor in delaying mana development, just in a different way.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Newb question, but is there really anything that is well used in Modern that would make the no-regen clause on Wrath matter at all? Not saying it's not strictly better, but for a budget deck it makes more sense to initially play the $.25 card than the $2-$3, and I don't think I've seen a single regen creature in my (admittedly limited) testing.
Welding Jar from Affinity and Thrun from B/G. Paying $4 more so you don't lose to Etched Champion equipped with Cranial Plating and active Welding Jar seems like it's worth it.
Also Golgari Charm seen in many B/G/x decks. If they have it in the sideboard, they probably will be bringing it in against us. They just are more likely to be using its other modes.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
3 things I'm curious about:
1: How did the Mark of Asylum work out? I assume they were brought in against Burn and R/U/X decks?
2: How was the Boggles match?
3: What match ups do you bring in Wrath of God? It does not actually prevent Totem Armor and while it wipes out Affinity's board it leaves them with their manlands. It does seem good against aggro decks who try to overload the board with threats like Zoo.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Spot removal is better than mass removal against merfolk as individually their cards are weak, destroying the lords cripples the deck. Master of Waves is troublesome but if you can keep the field clear with spot removal, he shouldn't be too much of a problem.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
I have one remark: what are the flagstones accomplishing in this deck? They are so un synergetic with search hate aswell...
Some people like them as a way to thin out the deck slightly and reduce the effect of Tectonic Edge. It can also fetch out Mistveil Plains which is used for infinite squadron hawks. Its better if you are splashing a color as it can fetch out shocklands.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Nice to hear of your success. Goblins should be a pretty easy win for Sisters. Affinity is iffy as they can dump their hand out onto the battlefield really fast and have Inkmoth Nexus to poison you. Being on the play really matters against them. Melira Pod is one of the most difficult match ups for Soul Sisters so its great that you beat it. However, Burrenton Forge-Tender won't save you from Pod's infinite damage loop. Each time Redcap returns its considered a different object so Tender will only prevent the first instance of damage. Brave the Elements saves your guys from being killed that turn if they are gaining you enough life to negate Redcap, but they can just go off the next turn.
Arbiter is pretty great against Pod and Tron but isn't so good against Scapeshift as they usually have enough mana to ignore it. I personally use Aven Mindcensor to shut down search effects. It costs 1 more mana but has flash so it can be used in response to a fetch and is a flier which is always nice.
The lack of Stony Silence in your sideboard worries me a bit as it completely shuts down Affinity and slows down Tron but you managed to win without it so good job.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Rest In Peace: Tarmogoyf/Scavenging Ooze Decks; Living End; Goryo's Vengeance; Gifts Ungiven Decks; Storm; Melira Pod; Martyr-Proc. Some people also bring them in against Snapcaster decks.
Suppression Field: Tron (all variants); Melira and Kiki Pod; Splinter-Twin; Living End (Cycling is an activated ability); Ad Nauseum (Lightning Storm has an activated ability); it also can be used to limit fetches so any deck with particularly greedy manabases can be shut down by it. I'm actually tempted to try it against Control lists to slow their fetching and Celestial Colonnade activations.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
-3 Proc
+1 Honor of the Pure
+1 Spectral Procession
+1 Land
If you manage to find 2 more Rangers
-2 Brave
+2 Ranger
You need Stony Silence in your sideboard at least as a 2 of. Silence is for Affinity, Tron, and Pod. Its a really powerful sideboard card and is one of the three cards I personally feel should be in all white sideboard along with Rest in Peace and Suppression Field.
Private Mod Note
():
Rollback Post to RevisionRollBack
"If we don't know what we are doing, the enemy certainly can't anticipate our future actions!"
-Anonymous
Unfortunately it doesn't do anything against Chromatic Sphere or Star as theirs are mana abilities. Stony Silence for those as well as most of the aforementioned cards.
-Anonymous
-Anonymous
The spoiled card the interest me the most is Return to the Ranks
XWW
Sorcery
Convoke
Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.
Seems good against control decks. Decent replacement for Proclamation as it also grabs Pridemates and Squadron Hawks. Most likely the convoke part wouldn't get used too much.
-Anonymous
1: MarytrProc is a life gain central combo deck that utilizes Proclamation of Rebirth to gain massive amounts of life with Martyr of Sands. This is to ensure that its Serra Ascendants are always 6/6s. Most MartyrProc lists splash black for Vizkopa Guildmage and Orzhov Charm. At its heart, MartyrProc is a combo deck using lifegain to stay alive long enough to kill with Ascendants or Vizkopa Guildmages.
Soul Sisters is a synergy based white weenies aggro deck with a lifegain subtheme. It prefers incremental lifegain multiple times a turn as opposed to simply massive amounts of lifegain. Soul Sister's plan is to play a bunch of threats that either grow because of lifegain or are mana efficient while using its large amount of life as a buffer rather than blocking. Soul Sisters is an aggro-midrange deck.
2: Soul Sisters is far more consistent and faster than MartyrProc. It uses the card advantage generated from Ranger of Eos and Squadron Hawk more efficiently. Its much easier to disrupt MartyrProc's game plan than it is Soul Sisters as it has a lot more redundancy.
3: If you search through the thread there are people testing out Orzhov Sisters. Splashing black takes away from the consistency of the deck which is one of its main draws but it does allow for more removal and the use of discard.
-Anonymous
-Anonymous
-Anonymous
@mulkers - Soul Sisters is a very underrated deck and severely underestimated. Its good against every single aggro deck barring Affinity and has decent matchups against B/G/x midrange lists. It however struggles to beat Combo, Control, and Ramp strategies. Soul Sisters is like Affinity in that it is a synergistic aggro deck, remove the important pieces and it stumbles. However, Soul Sisters has a lot of consistency and a wide range of threats which helps to balance out its reliance on synergy. While it is an aggro deck it is not as blisteringly fast as Zoo or Affinity, however it has a greater amount of card advantage, better mana, and a better mid-late game than any other aggro deck. The fact that Combo is so dominant in Modern is one of the main reasons that Soul Sisters is considered "bad" as gaining 20+ life means nothing against infinite damage.
-Anonymous
So I played this list of Sisters on Friday
4x Ajani's Pridemate
3x Martyr of Sands
3x Ranger of Eos
4x Serra Ascendant
3x Soul Warden
3x Soul's Attendant
4x Squadron Hawk
Instants & Sorceries
4x Path to Exile
4x Spectral Procession
4x Honor of the Pure
1x Spear of Heliod
2x Suppression Field
Lands
1x Cavern of Souls
3x Ghost Quarter
15x Plains
2x Windbrisk Heights
2x Auriok Champion
2x Aven Mindcensor
2x Chalice of Life
1x Elspeth, Knight-Errant
2x Rest in Peace
2x Runed Halo
2x Stony Silence
2x Sundering Growth
Round 1 vs Melira Pod
Game 1: I was unsure what he was on a first and initially put him on Junk as his initial plays were Voice of Resurgence and Kitchen Finks but the Viscera Seer a few turns later informed me he was on Pod. The match played out like you would expect, somewhat grindy midrange combat until he went off for infinite damage. The main deck Suppression Fields would have helped immensely had I drawn them.
Game 2: An early Rest in Peace followed by a second copy prevented any combo shenanigans, however even without the combo, Melira Pod is still a great midrange deck and he had brought in a bunch of additional removal which meant my board was almost always empty
0-1
Round 2 vs GR Aggro (A casual Standard legal deck)
Game 1: Turn 3 6/6 flier with lifelink easily lead to me being well over 30 life and after 3 hits my opponent conceded.
Game 2: Pretty much a replay of game 1. 3 hits until opponent conceded after I had a 30 life point lead.
1-1
Round 3 vs RWU Control
Game 1: Laid out a turn 2 Suppression Field and had more threat than they had answers. Was grindy but eventually took them down.
Game 2: Incredibly grindy match where both my opponent and I flooded out. All my threats get bolted or pathed as does his. Eventually he topdecks into a Sphinx's Revelation which gives him enough snapcasters to flash back a bolt and helix to kill me leaving us with 5 minutes for the final game.
Game 3: Had this game gone long enough I feel I would have won. When we ran out of extra turns I was at 27 life with a Chalice of Life out (would have flipped it but he helixed me), a Squadron Hawk + Honor, and a Suppression Field. He would have been forced to waste bolts trying to stop both of my clocks and I had plenty of threats in my hand.
1-1-1
Round 4 vs Death and Taxes
Game 1: The turn 2 Thalia prevented my turn 3 Spectral Procession which I was unable to play until much later when I finally drew my 4th land. The match wound up being incredibly drawn out and grindy with me being largely defensive before he was finally able to kill me with beats.
Game 2: I blame this loss on not bringing in my Sundering Growths. He played a turn 4 Sword of War and Peace which he followed up with a series of Blade Splicers, Flickerwisp, and Mirran Crusader. I drew both of the sideboard cards I had brought in Runed Halo and Stony Silence and had either of those been Sundering Growth, we would have definitely gone to a game 3.
1-2-1
Pod is always going to be one of the hardest matchups for Soul Sisters. Combo is our greatest weakness and even stopping the combo against Pod leaves you with a very formidable Midrange deck that can silver bullet easily. Control worked more or less as I expected. Game 1 they kept an answer light hand and were severely punished for it. Game 2 both of us flooded out and in a topdeck war you expect the control deck to win. Game 3 I managed to stick both a grindy win condition and a taxing effect, had it gone longer I would have expected to win. The Death and Taxes match up was my first time playing against that deck as such I was unfamiliar with it and for some reason I forgot to consider Swords of X&Y while sideboarding, focusing mainly on disabling Aether Vial and using Runed Halo as a piece of pseudo-removal. Without the Sword, the game would have been largely in my favor.
If you noticed, I ran two Suppression Fields in the mainboard of my deck. My local meta is largely combo decks, Jund, and RWU, against all of which S-Field is a good card. S-Field hurts most combo decks by either delaying them or preventing them from going infinite and makes fetchlands and manlands worse. I used to run mainboard Aven Mindcensor to stop searching and delay mana development but I found I bring in Suppression Field in many match ups so why shouldn't I run it in the main? It performs the same function as Mindcensor in delaying mana development, just in a different way.
-Anonymous
Also Golgari Charm seen in many B/G/x decks. If they have it in the sideboard, they probably will be bringing it in against us. They just are more likely to be using its other modes.
-Anonymous
1: How did the Mark of Asylum work out? I assume they were brought in against Burn and R/U/X decks?
2: How was the Boggles match?
3: What match ups do you bring in Wrath of God? It does not actually prevent Totem Armor and while it wipes out Affinity's board it leaves them with their manlands. It does seem good against aggro decks who try to overload the board with threats like Zoo.
-Anonymous
Spot removal is better than mass removal against merfolk as individually their cards are weak, destroying the lords cripples the deck. Master of Waves is troublesome but if you can keep the field clear with spot removal, he shouldn't be too much of a problem.
-Anonymous
Some people like them as a way to thin out the deck slightly and reduce the effect of Tectonic Edge. It can also fetch out Mistveil Plains which is used for infinite squadron hawks. Its better if you are splashing a color as it can fetch out shocklands.
-Anonymous
Arbiter is pretty great against Pod and Tron but isn't so good against Scapeshift as they usually have enough mana to ignore it. I personally use Aven Mindcensor to shut down search effects. It costs 1 more mana but has flash so it can be used in response to a fetch and is a flier which is always nice.
The lack of Stony Silence in your sideboard worries me a bit as it completely shuts down Affinity and slows down Tron but you managed to win without it so good job.
-Anonymous
Suppression Field: Tron (all variants); Melira and Kiki Pod; Splinter-Twin; Living End (Cycling is an activated ability); Ad Nauseum (Lightning Storm has an activated ability); it also can be used to limit fetches so any deck with particularly greedy manabases can be shut down by it. I'm actually tempted to try it against Control lists to slow their fetching and Celestial Colonnade activations.
-Anonymous
+1 Honor of the Pure
+1 Spectral Procession
+1 Land
If you manage to find 2 more Rangers
-2 Brave
+2 Ranger
You need Stony Silence in your sideboard at least as a 2 of. Silence is for Affinity, Tron, and Pod. Its a really powerful sideboard card and is one of the three cards I personally feel should be in all white sideboard along with Rest in Peace and Suppression Field.
-Anonymous