Mind Gunk :symwr::symwr::sym2b::sym2b::sympg::sympg:
Sorcery
Target player shuffles seventeen basic land cards of the type of your choice into his or her library.
Entropic Wellspring :4mana::symu::symu::symu::symr::symr::symr:
Artifact - Fortification
Each land on the battlefield is a copy of the fortified land.
Fortify: 0
Essence Stealer :3mana::symw::symu::symu::symu::symu:
Creature - Wizard Cleric
When ~ enters the battlefield, exile each other creature.
At the beginning of your upkeep, you may return a creature card exiled with ~ to the battlefield under your control.
3/7
Hidden Colossus :7mana::symrg::symrg:
Enchantment
Whenever you cast a spell that is both red and green, Hidden Colossus becomes a 15/15 red and green Giant creature with trample and haste.
Hate Vault :xmana::symb::symb::symr::symr:
Enchantment
When ~ enters the battlefield, it deals X damage to target creature.
Whenever a creature is dealt damage, its controller loses that much life.
Prismatic Dominance :symw::symu::symr::symb::symg:
Instant
Multicolored creatures you control get +5/+5 until end of turn.
Multicolored permanents you control are indestructible until end of turn.
Rush of Negligence :1mana::symw::symu::symu::symb:
Instant
Return target spell to its owner's hand. Then that spell's controller sacrifices a creature, an artifact, and an enchantment.
Courage Crusher :1mana::symu::symb::symb::symr:
Creature - Demon
Plague 5 (This creature enters the battlefield with 5 -1/-1 counters. Whenever a creature enters the battlefield, you may move a -1/-1 from this creature onto it.)
9/9
Battle Willow :3mana::symg::symg::symg:
Creature - Treefolk WR: ~ deals damage equal to its power to target attacking or blocking creature. UB: ~ gets +4/-4 until end of turn.
2/9
Garden of Oddities :4mana::symg::symg:
Sorcery
Search target opponent's library for three land cards and put them onto the battlefield. Then that player shuffles his or her library.
Mass Corrosion :4mana::symb::symg:
Sorcery
Destroy up to one permanent of each permanent type. If five or more permanents are destroy this way, repeat this process.
Next choose one:
BBGG
BBRR
GGWW
UUBB
Private Mod Note
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Sorcery
Target player shuffles seventeen basic land cards of the type of your choice into his or her library.
Next: 1BRG or 4BRG or 14BRG
Artifact - Fortification
Each land on the battlefield is a copy of the fortified land.
Fortify: 0
Next: 12UU same as Blinkmoth Infusion
Instant
You get an Emblem with "Blue spells you cast cost 3 less."
Next: GGG or GGGGGG
Creature - Wizard Cleric
When ~ enters the battlefield, exile each other creature.
At the beginning of your upkeep, you may return a creature card exiled with ~ to the battlefield under your control.
3/7
Next: xG
Enchantment
Whenever you cast a spell that is both red and green, Hidden Colossus becomes a 15/15 red and green Giant creature with trample and haste.
Next: R or RGG or RGGBBB
Enchantment
When ~ enters the battlefield, it deals X damage to target creature.
Whenever a creature is dealt damage, its controller loses that much life.
Next: W or WUBRG or 13
Creature - wierd
Vigilance, haste, lifelink, double strike
Whenever you gain life, draw that many cards.
1/9
Next: :symw::sym2w::sympw::symu::sym2u::sympu::symb::sym2b::sympb:
Instant
Multicolored creatures you control get +5/+5 until end of turn.
Multicolored permanents you control are indestructible until end of turn.
Next: UBR
Instant
Regenerate target creature. When that creature regenerates this turn, destroy target creature.
Next: U
Creature - Illusion
When ~ dies, you may pay :sym2w:. If you do, return it to the battlefield under your control.
1/1
Next: WBR
Instant
Return target spell to its owner's hand. Then that spell's controller sacrifices a creature, an artifact, and an enchantment.
Next: GGRR
Creature - Demon
Plague 5 (This creature enters the battlefield with 5 -1/-1 counters. Whenever a creature enters the battlefield, you may move a -1/-1 from this creature onto it.)
9/9
Next: 1GWWU
Creature - Treefolk
WR: ~ deals damage equal to its power to target attacking or blocking creature.
UB: ~ gets +4/-4 until end of turn.
2/9
Next: 3UUU
Sorcery
Search target opponent's library for three land cards and put them onto the battlefield. Then that player shuffles his or her library.
Next: 1GG or 7GG
Sorcery
Destroy up to one permanent of each permanent type. If five or more permanents are destroy this way, repeat this process.
Next choose one:
BBGG
BBRR
GGWW
UUBB