@Chaughey Thanks! That helps a lot. Boarding out some Bolt effects makes sense since the artifact hate kills Trawler just as well in a pinch (although, for more mana usually). I've looked at a few more matchups for sideboarding, and I'm starting to really like how the 75 looks. It's weird not having Blood Moon (and I might be changing the third Sphere to a Moon or Spreading Seas because I want another card to board in against Jeskai without losing Tron hate), but sideboarding feels good.
How do you approach sideboarding for the interactive matchups? I get counters coming in against Control, but I'm not sure how many cards you like taking out. I want the four Snags gone (in my case, 3 + 1 dismember). Anything else you specifically don't like here? I usually end up trimming Bolts against interactive decks with few creatures, but I don't see that much to bring in, and Looting means too many Bolts isn't a huge problem.
Even more importantly, how much do you sideboard for Midrange (BGx and Shadow)? I've been in the "cut counters against discard" camp for a little while, so those are usually my first cuts, but this build doesn't up threat density that much postboard, so I don't love that. I'm looking to board in ~4 cards (Collar, EE, Huntmaster, and CLique- which I think is going to become a postboard Snapcaster Mage soon), but I'm close to lost at boarding against Midrange with this build. I usually trim Thought Scour as well, but that seems bad with keeping a more Tempo-centric configuration postboard. And would you ever cut Looting?
For reference, my first stab at it was
Jund: 1 Scour, 1 Snag, 2 Pierce. Trying to trim cards that are more likely to end up dead at some point (and Scour because I couldn't pick a fourth).
GDS: 1 Forked Bolt, 2 Spell Pierce, 1 Mana Leak. Basically the same rationale, but with Leak being worse here because their curve is lower.
Thanks for all your help with understanding your build!
Humans is probably my worst matchup. Hollow One is also really bad. I'm hoping Looting helps a lot with that by letting us dump the cards we can't use effectively.
I don't know about giving up Pyroclasm. I love the cost. I'll try to keep an eye on how often I'd prefer a bigger sweeper.
Clique probably goes in this version of the board. I like that Clique is good against combo and Midrange, but that board has so many cards for combo that it won't come in. That slot probably goes to something that is just really powerful but narrow in that case.
On Collar, thank Lemonbuster! I'm 90% sure they were the first person I saw with it, and it is a hell of a card!
You mentioned that Damping Sphere is also good against KCI.
I tried making a sideboard more similar to yours (focussing on the popular online decks and boarding in just a few cards against Midrange/Control), and I have way too many cards to board in against KCI.
I'm trying out 3 artifact hate, 3 combo hate, 3 sweepers, 3 "counters", 3 lifegain. Huntmaster, EE, Collar, and Clique still do work in other matchups, but I'm holding on to their versatility.
I want all of the artifact hate and counters in for the matchup, as well as Sphere. I can live with not boarding in Clique because it's probably the worst of my ways of interacting with them.
I have 8 cards to board in (I think your board actually has even more with extra counters and grudge), but I'm not boarding out that many. The only cards I'm close to excited to board out are Traverse, Dismember, and the Snags. That's 5. I don't want to cut threats for interaction and overboard, and the burn spells are reach and kill Scrap Trawler.
So, my question: When you board against KCI, what actually comes in? Is Sphere better than the counters? Better than artifact hate? Do you board in just about all of it and cut the worst mainboard counters?
And I imagine there is a similar dynamic against Storm. You need the threats, but counters and sphere are also very good.
I've gotten some matches in with my version of the Looting/Peezy list and Faithless Looting feels really good. I don't know how often the card disadvantage is going to bite us, but getting to filter to whatever cards you need at a given point is very real. The amount of control you have feels really powerful. Of course, it leads to even more decisions and potential lines. I expect to make a ton of mistakes with Looting, but at least it gives us the chance to make the right choice.
I don't think I have ever actually cast a Thing in the Ice, but I've heard from the UR pilots in the Delver discord that it is really good ( at solving those problems that you cite. Hearing about you using it in RUG makes me want to try it out. I think I would just use it to replace my Pyromancers and keep my list mostly the same to see how I like it, but I do want to try it.
On that topic, Pyromancer and Thing are actually really similar creatures as far as their roles go. Both are additional clocks. Both are slow without support (Thing infinitely more so), but very fast once you've cast some spells. Both can slow down the opponent's board. Both are bad topdecks (which is another great reason to have some Lootings handy).
I do really want to try out Thing, but I'm definitely going to run Peezy for at least a little while. I also see why you run Dryad, and it definitely has a lot of synergy with Thing by slowing the opponent early and not being bounced, but I don't know if the extra aggressiveness of the one-drop is needed if you pack so many two-drops, so I'm definitely less excited to try it.
Thanks for the write up! It was pretty thorough. I'm sure we'd all love to see your data on matchups with your build!
Personally, I'd like to hear a bit more about your changes from the previous list to your current one. Things like supporting all 4 Mandrills, dropping Traverse, and really focussing the sideboard on the archetypes you mentioned.
On Midrange matchups, I think your mainboard is actually better positioned than most. Midrange still probably isn't good, but Vapor Snag can go a long way to getting under them, and Looting away dead cards for more threats (of which you run plenty) is huge. I think your sideboard could be tuned to help a bit, but that depends on how heavily you focus on others.
I'm loving the idea of Looting in Delver (although, I only got through a few matches so far), and I feel like the card selection it offers might go a long way to getting us to draw the "right half of the deck."
Requesting any and all details about your decisions and how matchups go with your build!
That 5-0 Faithless Looting and Pyromancer list is too cool not to try! Too bad it's so different from what I'm used to playing. I'm gonna make so many misplays trying to get a handle on that kind of build. I like having more clocks though, and using Looting to filter out dead cards is going to be a riot. Anyone have advice on playing that kind of build? It looks really tempo-oriented with all the Pierces and Snags. Chaughey, if you're out there, please, tell us about your list!
I don't think I could reasonably play that exact build (that is more Spell Pierce than I know what to do with), so I'm probably going to just take inspiration from it. I think this list would be my starting point.
I don't know exactly what I'd want the sideboard to look like, but I think I'd start there for the main. The sideboard in their list looks fairly similar to most sideboards I've seen here in that it has some extra counters and removal, some artifact hate, sweepers, and Tron hate. The Feed the Clans make me think that I should be worried about the Burn matchup, but I'll find out.
The thing I'm least sure on is the counter suite. Spell Pierce is definitely better for Peezy than Denial is, but I'm really used to Denial at this point. A split is probably best, but I don't think I could handle their 4/1 Pierce/Denial split. I also don't know if I can live with dropping Snare without jamming some games first. I also really want my 7th burn spell back in the list, but I think I'll at least try it like this first. I don't think I ever ran RUG with all 4 Denials, so I'm worried about my aggro matchups with the 4 Denial/Pierce.
Censor sounds almost like the perfect card against GBx to deal with Lili. That seems like a great idea! That is the kind of counter I wouldn't hate having postboard against them.
Direfleet Daredevil sounds hilarious against Midrange (I would love to Push someone else's threats), but I'm worried about giving it a whole sideboard slot. It might come in against Control as well, and some combo decks (we can use Storm's spells, so that is neat), but it seems not great against most aggro decks. I like it against Burn, but it does nothing against Humans. Maybe I am underestimating how many aggro decks pack spells we want to cast.
In addition to the archetypes Mikefon mentioned, how do you board against Humans? I think we need all the points we can get against them postboard. Preboard can be rough with a lot of cards that end up dead.
How has everyone found mulliganing lately? Histoically, I've found one landers to be perfectly fine if they have a Visions and some cheap interaction in case I'm up against Aggro, but I feel like that isn't the case anymore. There are too many decks that can punish such hands. Spending the first one or two turns looking for lands is usually awful against Tron and BR Hollow One, which are pretty popular right now. And, of course, there is always the chance that you just don't hit and the hand is a dud. That part is comparable to the risk of having a bad six.
I still like these kinds of hands in certain matchups. Keeping that against Jund isn't the worst (probably not so great on the draw since they can take the Visions, but mulliganing isn't the best either there). I think those hands just aren't as good as they used to be.
I think Pia and Kiran is easily defensible against Jund. The fliers give them much more trouble than the Wolf token does. Huntmaster does much more work when left unchecked, but Jund has plenty of removal. I generally hope they are low on gas by the time Huntmaster comes down, but I think P&K is a good option. Also nice against Affinity due to flying. I think Huntmaster has a higher ceiling and is better against most Aggro decks, but P&K seems great if you want that kind of effect more.
Blood Moon is certainly better for us, but coming down on turn 2 makes Sphere more akin to Spreading Seas. Of course, it doesn't draw a card, but they also can't get around it by searching out another copy of a land.
On Precognition Field, I'm really not sure. Casting the top card of the deck is serious card advantage, but it'll cost a lot of tempo to exile cards. I'd be concerned about using it against decks like Jund that can put on a real clock.
@Mikefon: I'm pretty sure you are right about the rules change. Because Chandra says "each opponent" instead of "target opponent" I'd assume it can no longer go to planeswalkers. Unless, Wizards makes her templating mean "each opponent or opposing planeswalkers" but that seems way too good to happen.
Wizards posted an official translation for some leaked DOM release notes. It goes over some specific cards at the bottom of the document. One such card seems like a really strong sideboard hate option.
The following (after which are some thoughts I have on it) is copy/pasted from the release notes. It seems great against Tron, and Storm (not sure we need help there though). Spoiler for anyone who doesn't want to see leaks.
Damping Sphere
2
Artifact
If a land is tapped for two or more mana, it produces C instead of any other type and amount.
Each spell a player casts costs 1 more to cast for each other spell that player has cast this turn.
Some thoughts: This card turns off Tron, but leaves colours intact. We can cast it far sooner and easier than Moon, but they probably won't need an Egg to blow it up (I'd expect a lot of Nature's Claim after this releases). It also hoses Storm hard and needs to be bounced for them to go off. Notably, it makes Snapcaster and cantrips worse, but that is probably more than acceptable.
In contrast to Moon, this doesn't answer manlands or hit people's colours, and thus is much worse against Midrange (useless against non-Eldrazi Midrange decks). I imagine I'd want to keep 1-2 Blood Moon, but this looks like it deserves a spot or two.
Thoughts? This is either going to really shake up the meta, or force Tron and Eldrazi to really adapt.
I didn't realize you had already updated the sideboard sheet. I'll take a look at the matchups and let you know what I think or if I have any ideas to improve the sideboard.
I don't know how much I'll be testing the list, but I am totally in to work on tuning it. Working out sideboard plans with Shoal is always interesting because you have to keep enough blue cards when Shoal is good, but have plenty of room for a transformative plan when it is bad.
I love that it looks like an aggressive tempo deck that transitions to midrange to beat midrange and aggro decks that will give it trouble game 1. The fact that the sideboard focuses so heavily on those matchups is great. It'll definitely need tuning, but it should be fun.
First impressions:
I like starting with something similar to Jordan's Shoal list's maindeck. It supports Shoal really well and should do a good job of landing an early threat.
I think we want 4 Mandrills since we want to be as aggressive as possible in game 1, but that could just be personal preference. I'm not sure what you could even cut besides Knucks or the second Snap (maybe the second Sleight or Tarfire?) and I'm not excited to worsen Shoal by cutting a Blue 1 or 2 CMC, so this is probably a fine place to start.
I want to make changes to the board immediately. Spite of Mogis should probably just be Roast or Dismember. It's coming in alongside Traverse and Reveler (midrange matchups), and we will be way too vulnerable to grave hate.
On a similar note, I could see going to 2 or even just 1 Traverse in the board as just a touch of extra threat density, specifically if Reveler gets dropped for another haymaker and you don't specifically want them as extra copies of Reveler. That kind of change makes you about the same to grave hate as current lists (you could even keep Reveler and just have 2-3 "copies") and the extra slots could be used for other threats.
I haven't run Blood Moon with Shoal for a while, but I'll throw together a board plan for common matchups and see how it looks postboard, specifically against Tron because I really want both there. The third Moon might have to become something like a Seas (although, 1 CMC is the sweet spot for Tron, so maybe it won't help and we'll just have to board carefully).
The board will probably need some more cards for aggro since a lot of what we board in will make Shoal bad, thus making a lot of cards to board out. But we'll have to see.
Do you board Chandra in against bigger aggro decks? It could be good there, but I want to know more before I start making plans.
I'm excited to work on this in between Leagues. Let's do it!
I think all of that is fair. It's probably worth trying out trimming counters against Control anyways because having an endless stream of bombs sounds great!
Hopefully you get a chance to try BBE soon. I can't wait to hear about it.
Open question: how does everyone feel about counterspells right now?
I love them in theory, but whenever they're stuck in my hand, I hate them with a passion. Threats like Hollow One come down before you can hold up Leak, and have fun spending your mana holding it up while facing down Hollow One. More and more often, I find myself not having a chance to keep counters up before something big resolves, and then having to spend my mana on figuring out how to deal with it.
Conversely, shortly after I lost some games with dead counters and decided they might not be good, I played against Storm and reveled in every counter I drew. Sometimes they are magnificent! Especially on the play.
I kind of want to steal more ideas from Mikefon and trim another counter or two for more impactful cards, boarding in more counters for the matchups where they are good. And on the other hand, I kind of want to run a bunch of Shoals and an extra cheap threat or two (maybe even going as far as Counter Cat) so I can bully some linear decks, even at the cost of some points against Midrange, which I would probably sideboard heavily against.
All in all, I'm probably just annoyed from a few games that went South recently, but I also think discussing counters could be interesting. I've long believed that 8-9 was the sweetspot, but am currently at 7 main, and am now tempted to go even lower.
How do you approach sideboarding for the interactive matchups? I get counters coming in against Control, but I'm not sure how many cards you like taking out. I want the four Snags gone (in my case, 3 + 1 dismember). Anything else you specifically don't like here? I usually end up trimming Bolts against interactive decks with few creatures, but I don't see that much to bring in, and Looting means too many Bolts isn't a huge problem.
Even more importantly, how much do you sideboard for Midrange (BGx and Shadow)? I've been in the "cut counters against discard" camp for a little while, so those are usually my first cuts, but this build doesn't up threat density that much postboard, so I don't love that. I'm looking to board in ~4 cards (Collar, EE, Huntmaster, and CLique- which I think is going to become a postboard Snapcaster Mage soon), but I'm close to lost at boarding against Midrange with this build. I usually trim Thought Scour as well, but that seems bad with keeping a more Tempo-centric configuration postboard. And would you ever cut Looting?
For reference, my first stab at it was
Jund: 1 Scour, 1 Snag, 2 Pierce. Trying to trim cards that are more likely to end up dead at some point (and Scour because I couldn't pick a fourth).
GDS: 1 Forked Bolt, 2 Spell Pierce, 1 Mana Leak. Basically the same rationale, but with Leak being worse here because their curve is lower.
Thanks for all your help with understanding your build!
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4x Tarmogoyf
3x Hooting Mandrills
3x Young Pyromancer
1x Snapcaster Mage
1x Spell Snare
2x Spell Pierce
2x Stubborn Denial
1x Mana Leak
1x Tarfire
1x Forked Bolt
3x Vapor Snag
1x Dismember
4x Faithless Looting
4x Serum Visions
2x Thought Scour
1x Traverse the Ulvenwald
4x Scalding Tarn
2x Wooded Foothills
2x Steam Vents
1x Breeding Pool
1x Stomping Ground
2x Island
1x Forest
1x Mountain
Humans is probably my worst matchup. Hollow One is also really bad. I'm hoping Looting helps a lot with that by letting us dump the cards we can't use effectively.
I don't know about giving up Pyroclasm. I love the cost. I'll try to keep an eye on how often I'd prefer a bigger sweeper.
Clique probably goes in this version of the board. I like that Clique is good against combo and Midrange, but that board has so many cards for combo that it won't come in. That slot probably goes to something that is just really powerful but narrow in that case.
On Collar, thank Lemonbuster! I'm 90% sure they were the first person I saw with it, and it is a hell of a card!
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I tried making a sideboard more similar to yours (focussing on the popular online decks and boarding in just a few cards against Midrange/Control), and I have way too many cards to board in against KCI.
I'm trying out 3 artifact hate, 3 combo hate, 3 sweepers, 3 "counters", 3 lifegain. Huntmaster, EE, Collar, and Clique still do work in other matchups, but I'm holding on to their versatility.
2x Grudge
1x Revelry
3x Sphere
1x Pyroclasm
1x Anger
1x EE
1x Deprive
1x Ceremonious Rejection
1x Clique
1x Collar
1x FtC
1x Huntmaster
I want all of the artifact hate and counters in for the matchup, as well as Sphere. I can live with not boarding in Clique because it's probably the worst of my ways of interacting with them.
I have 8 cards to board in (I think your board actually has even more with extra counters and grudge), but I'm not boarding out that many. The only cards I'm close to excited to board out are Traverse, Dismember, and the Snags. That's 5. I don't want to cut threats for interaction and overboard, and the burn spells are reach and kill Scrap Trawler.
So, my question: When you board against KCI, what actually comes in? Is Sphere better than the counters? Better than artifact hate? Do you board in just about all of it and cut the worst mainboard counters?
And I imagine there is a similar dynamic against Storm. You need the threats, but counters and sphere are also very good.
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I don't think I have ever actually cast a Thing in the Ice, but I've heard from the UR pilots in the Delver discord that it is really good ( at solving those problems that you cite. Hearing about you using it in RUG makes me want to try it out. I think I would just use it to replace my Pyromancers and keep my list mostly the same to see how I like it, but I do want to try it.
On that topic, Pyromancer and Thing are actually really similar creatures as far as their roles go. Both are additional clocks. Both are slow without support (Thing infinitely more so), but very fast once you've cast some spells. Both can slow down the opponent's board. Both are bad topdecks (which is another great reason to have some Lootings handy).
I do really want to try out Thing, but I'm definitely going to run Peezy for at least a little while. I also see why you run Dryad, and it definitely has a lot of synergy with Thing by slowing the opponent early and not being bounced, but I don't know if the extra aggressiveness of the one-drop is needed if you pack so many two-drops, so I'm definitely less excited to try it.
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Personally, I'd like to hear a bit more about your changes from the previous list to your current one. Things like supporting all 4 Mandrills, dropping Traverse, and really focussing the sideboard on the archetypes you mentioned.
On Midrange matchups, I think your mainboard is actually better positioned than most. Midrange still probably isn't good, but Vapor Snag can go a long way to getting under them, and Looting away dead cards for more threats (of which you run plenty) is huge. I think your sideboard could be tuned to help a bit, but that depends on how heavily you focus on others.
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I'm loving the idea of Looting in Delver (although, I only got through a few matches so far), and I feel like the card selection it offers might go a long way to getting us to draw the "right half of the deck."
Requesting any and all details about your decisions and how matchups go with your build!
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I don't think I could reasonably play that exact build (that is more Spell Pierce than I know what to do with), so I'm probably going to just take inspiration from it. I think this list would be my starting point.
4x Tarmogoyf
3x Hooting Mandrills
3x Young Pyromancer
1x Snapcaster Mage
1x Spell Snare
2x Spell Pierce
2x Stubborn Denial
1x Mana Leak
1x Tarfire
1x Forked Bolt
3x Vapor Snag
1x Dismember
4x Faithless Looting
4x Serum Visions
2x Thought Scour
1x Traverse the Ulvenwald
4x Scalding Tarn
2x Wooded Foothills
2x Steam Vents
1x Breeding Pool
1x Stomping Ground
2x Island
1x Forest
1x Mountain
I don't know exactly what I'd want the sideboard to look like, but I think I'd start there for the main. The sideboard in their list looks fairly similar to most sideboards I've seen here in that it has some extra counters and removal, some artifact hate, sweepers, and Tron hate. The Feed the Clans make me think that I should be worried about the Burn matchup, but I'll find out.
The thing I'm least sure on is the counter suite. Spell Pierce is definitely better for Peezy than Denial is, but I'm really used to Denial at this point. A split is probably best, but I don't think I could handle their 4/1 Pierce/Denial split. I also don't know if I can live with dropping Snare without jamming some games first. I also really want my 7th burn spell back in the list, but I think I'll at least try it like this first. I don't think I ever ran RUG with all 4 Denials, so I'm worried about my aggro matchups with the 4 Denial/Pierce.
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Direfleet Daredevil sounds hilarious against Midrange (I would love to Push someone else's threats), but I'm worried about giving it a whole sideboard slot. It might come in against Control as well, and some combo decks (we can use Storm's spells, so that is neat), but it seems not great against most aggro decks. I like it against Burn, but it does nothing against Humans. Maybe I am underestimating how many aggro decks pack spells we want to cast.
In addition to the archetypes Mikefon mentioned, how do you board against Humans? I think we need all the points we can get against them postboard. Preboard can be rough with a lot of cards that end up dead.
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I still like these kinds of hands in certain matchups. Keeping that against Jund isn't the worst (probably not so great on the draw since they can take the Visions, but mulliganing isn't the best either there). I think those hands just aren't as good as they used to be.
Thoughts? How are you all mulliganing?
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On Precognition Field, I'm really not sure. Casting the top card of the deck is serious card advantage, but it'll cost a lot of tempo to exile cards. I'd be concerned about using it against decks like Jund that can put on a real clock.
@Mikefon: I'm pretty sure you are right about the rules change. Because Chandra says "each opponent" instead of "target opponent" I'd assume it can no longer go to planeswalkers. Unless, Wizards makes her templating mean "each opponent or opposing planeswalkers" but that seems way too good to happen.
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The following (after which are some thoughts I have on it) is copy/pasted from the release notes. It seems great against Tron, and Storm (not sure we need help there though). Spoiler for anyone who doesn't want to see leaks.
2
Artifact
If a land is tapped for two or more mana, it produces C instead of any other type and amount.
Each spell a player casts costs 1 more to cast for each other spell that player has cast this turn.
Some thoughts: This card turns off Tron, but leaves colours intact. We can cast it far sooner and easier than Moon, but they probably won't need an Egg to blow it up (I'd expect a lot of Nature's Claim after this releases). It also hoses Storm hard and needs to be bounced for them to go off. Notably, it makes Snapcaster and cantrips worse, but that is probably more than acceptable.
In contrast to Moon, this doesn't answer manlands or hit people's colours, and thus is much worse against Midrange (useless against non-Eldrazi Midrange decks). I imagine I'd want to keep 1-2 Blood Moon, but this looks like it deserves a spot or two.
Thoughts? This is either going to really shake up the meta, or force Tron and Eldrazi to really adapt.
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I love that it looks like an aggressive tempo deck that transitions to midrange to beat midrange and aggro decks that will give it trouble game 1. The fact that the sideboard focuses so heavily on those matchups is great. It'll definitely need tuning, but it should be fun.
First impressions:
I like starting with something similar to Jordan's Shoal list's maindeck. It supports Shoal really well and should do a good job of landing an early threat.
I think we want 4 Mandrills since we want to be as aggressive as possible in game 1, but that could just be personal preference. I'm not sure what you could even cut besides Knucks or the second Snap (maybe the second Sleight or Tarfire?) and I'm not excited to worsen Shoal by cutting a Blue 1 or 2 CMC, so this is probably a fine place to start.
I want to make changes to the board immediately. Spite of Mogis should probably just be Roast or Dismember. It's coming in alongside Traverse and Reveler (midrange matchups), and we will be way too vulnerable to grave hate.
On a similar note, I could see going to 2 or even just 1 Traverse in the board as just a touch of extra threat density, specifically if Reveler gets dropped for another haymaker and you don't specifically want them as extra copies of Reveler. That kind of change makes you about the same to grave hate as current lists (you could even keep Reveler and just have 2-3 "copies") and the extra slots could be used for other threats.
I haven't run Blood Moon with Shoal for a while, but I'll throw together a board plan for common matchups and see how it looks postboard, specifically against Tron because I really want both there. The third Moon might have to become something like a Seas (although, 1 CMC is the sweet spot for Tron, so maybe it won't help and we'll just have to board carefully).
The board will probably need some more cards for aggro since a lot of what we board in will make Shoal bad, thus making a lot of cards to board out. But we'll have to see.
Do you board Chandra in against bigger aggro decks? It could be good there, but I want to know more before I start making plans.
I'm excited to work on this in between Leagues. Let's do it!
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Hopefully you get a chance to try BBE soon. I can't wait to hear about it.
Open question: how does everyone feel about counterspells right now?
I love them in theory, but whenever they're stuck in my hand, I hate them with a passion. Threats like Hollow One come down before you can hold up Leak, and have fun spending your mana holding it up while facing down Hollow One. More and more often, I find myself not having a chance to keep counters up before something big resolves, and then having to spend my mana on figuring out how to deal with it.
Conversely, shortly after I lost some games with dead counters and decided they might not be good, I played against Storm and reveled in every counter I drew. Sometimes they are magnificent! Especially on the play.
I kind of want to steal more ideas from Mikefon and trim another counter or two for more impactful cards, boarding in more counters for the matchups where they are good. And on the other hand, I kind of want to run a bunch of Shoals and an extra cheap threat or two (maybe even going as far as Counter Cat) so I can bully some linear decks, even at the cost of some points against Midrange, which I would probably sideboard heavily against.
All in all, I'm probably just annoyed from a few games that went South recently, but I also think discussing counters could be interesting. I've long believed that 8-9 was the sweetspot, but am currently at 7 main, and am now tempted to go even lower.
What's everybody think?
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