Collective Brutality, Countersquall and even Kolaghan's Command may be a little on the pricey side so I think 1 copy of both Brutality and squall are enough to suffice (as long as you have 4 Stubborn Denial) and you can try Rise//Fall in place of a 3rd Kommand in the side. Honestly the sideboard is pretty flexible so you're free to do whatever with it but these are just some options for you to consider.
Hope it helps.
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Modern URBSome variant of Death's Shadow URB Grixis Control (Chapin Version) JFM Storm / Treasure Cruise Delver / Splinter Twin / Infect
I feel like the people who wish to cut copies of Street Wraith are criminally underrating the card. The card is actually pretty skill intensive to be honest. You don't always dish it ASAP to draw a card. There's correct times to hold onto it and pair it with Serum Visions, or trying to blow out a player who gets greedy with bolts/red removal. You can also hard cast it, which is something that I have done on multiple occasions.
Also has anyone here tried running a 1 of dismember? I've been running 1 in my main alongside 1 Terminate and is has felt really good. The card has been pretty nice for me. Just wondering why a lot of lists aren't really running it. I find myself having trouble getting to at least 10 life sometimes and wished for more cards that would allow me to get there. I also don't like having to bolt myself to get there, that just feels really bad.
Also thoughts on Spell Snare in this deck? I know the version of this deck with delvers instead of Wraiths run 3-4 of it and Overturf has mentioned it's been amazing. The card is fantastic when you're on the draw and modern has a ton of targets for it. The only awkward thing I can see about it is how the presence of Fatal Push has essentially pushed it out of favor.
Deck is fun, deck is great and I haven't had this much fun playing a modern deck since Treasure Cruise Delver. And yes, I did also play Splinter Twin.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern URBSome variant of Death's Shadow URB Grixis Control (Chapin Version) JFM Storm / Treasure Cruise Delver / Splinter Twin / Infect
Collective Brutality, Countersquall and even Kolaghan's Command may be a little on the pricey side so I think 1 copy of both Brutality and squall are enough to suffice (as long as you have 4 Stubborn Denial) and you can try Rise//Fall in place of a 3rd Kommand in the side. Honestly the sideboard is pretty flexible so you're free to do whatever with it but these are just some options for you to consider.
Hope it helps.
URB Some variant of Death's Shadow
URB Grixis Control (Chapin Version)
JFM Storm / Treasure Cruise Delver / Splinter Twin / InfectCommander/EDH
This pile of cards when I feel like it
Death's Shadow discord link
Also has anyone here tried running a 1 of dismember? I've been running 1 in my main alongside 1 Terminate and is has felt really good. The card has been pretty nice for me. Just wondering why a lot of lists aren't really running it. I find myself having trouble getting to at least 10 life sometimes and wished for more cards that would allow me to get there. I also don't like having to bolt myself to get there, that just feels really bad.
Also thoughts on Spell Snare in this deck? I know the version of this deck with delvers instead of Wraiths run 3-4 of it and Overturf has mentioned it's been amazing. The card is fantastic when you're on the draw and modern has a ton of targets for it. The only awkward thing I can see about it is how the presence of Fatal Push has essentially pushed it out of favor.
Deck is fun, deck is great and I haven't had this much fun playing a modern deck since Treasure Cruise Delver. And yes, I did also play Splinter Twin.
URB Some variant of Death's Shadow
URB Grixis Control (Chapin Version)
JFM Storm / Treasure Cruise Delver / Splinter Twin / InfectCommander/EDH
This pile of cards when I feel like it
Death's Shadow discord link