Dusk Emissary2WUB
Creature - Spirit Cleric 0: ~ gets -4/-4 until end of turn. You and permenents you control gain protection from the card type of your choice until end of turn. Activate this ability only once each turn. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
4/5
Ashen Grasp :sympb::sympb::sympr::sympr:
Sorcery
Destroy target creature or land. It can't be regenerated.
Stir into DuskW
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a -1/-1 counter on it. "Yes, my disappearing tricks are painful. But crowd applauses every time." - Agatha, Carnival Magician.
Matter Projection1UG
Sorcery
Put a token that's a copy of target noncreature permanent onto the battlefield. It has: "When this permanent becomes the target of a spell or ability, sacrifice it."
Celestial Behemoth8GGWW
Creature - Beast
Convoke
Trample, lifelink
Other creatures you control are 4/4 white Angels with flying. Huge size implies appropriate retinue.
11/8
Sorcery
Put X tokens with vanishing X onto the battlefield that are copies of target creature or land.
Next: 3WU
Sorcery
Exile target creature. Its controller loses 3 life and you draw a card.
Next: 8
Sorcery
(To pay , pay W and flip a coin.)
You gain 3 life and draw a card for each coin that came up heads as you cast ~.
Next: BBBRRR (something with Chroma would be nice)
Enchantment
Creatures you control get +1/+0 and have first strike, haste and lifelink.
Next: 4UBR
Instant
Convoke
Delve
Destroy target creature.
:sym2u::sym2b::sym2r:
Creature - Spirit Cleric
0: ~ gets -4/-4 until end of turn. You and permenents you control gain protection from the card type of your choice until end of turn. Activate this ability only once each turn. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
4/5
Next: 9WWRR
Instant
Choose one - Target player draws a card; or target player discards a card.
Entwine
2
Instant
~ deals X damage to target creature, where X is that creature's toughness.
Next: 2RRR
Instant
Target creature deals 3 damage to target creature or player.
Next: 3
Sorcery
Destroy target creature or land. It can't be regenerated.
Stir into Dusk W
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a -1/-1 counter on it.
"Yes, my disappearing tricks are painful. But crowd applauses every time." - Agatha, Carnival Magician.
Next: G
Sorcery
Put a token that's a copy of target noncreature permanent onto the battlefield. It has: "When this permanent becomes the target of a spell or ability, sacrifice it."
Next: 7
Sorcery
Destroy all planeswalkers and creatures. They can't be regenerated.
Next: UUUU
Sorcery
Each player sacrifices all creatures he or she controls.
Next: 5:symrw::symrw:
Creature - Beast
Convoke
Trample, lifelink
Other creatures you control are 4/4 white Angels with flying.
Huge size implies appropriate retinue.
11/8
BRRRG
Instant
Destroy target permanent. For the rest of the game, players can't cast spells with the same name as that permanent.
Next: x8W