Quote from deaddrift »RiP isn't some kind of amazing game-winning enchantment to the point you're building it up to. Unlike Relic, it doesn't become better grave hate in multiples--instead, multiples are dead cards, which is presumably why you're only planning for three right now.
Overall, I think your deck idea is too defensive and not proactive enough. Twelve threats is nowhere near enough--the standard BW Eldrazi builds run a minimum of 18 threats (14-15 Eldrazi plus 4 Lingering Souls). If you're gonna plan for landing RiP in most games then I don't know why you wouldn't run Eternal Scoourge, either. I really think your Explores and enchantment tutors are gonna be a big pile of do-nothing in most games and you should be beefing up your threat roster. I suggest going to 4 RiPs and losing the Prison, Leyline, and all the tutors. This frees up slots to add Scourge and either Matter Reshaper or Reality Smasher, and you may be able to find room in the side for the other enchantment options.
Lastly, I strongly encourage you to playtest the green splash--adding green to the CBW land package has proven very troublesome in earlier attempts. It's extremely tough to get reliable T1 B for hand disruption plus reliable T2 G for Explore or Decay, plus all the mana you want for the Eldrazi and the white spells. With only six sources for C, you're gonna have a ton of games where your Thought-Knot Seers are uncastable because you just never saw a colorless land. In general I'd venture to say that if you're building an Eldrazi deck with fewer than four Eldrazi Temples, then you might be overthinking things.
Quote from deaddrift »If you're looking for a one-of maindeck generic hoser I'd consider 1x Ratchet Bomb, I side that card in all the time. It is good against Moon and Bridge, and also all kinds of other stuff like Merfolk/Elves, Death's Shadow Jund (not that we need help there), Gesit of St. Traft, etc. Wouldn't help against Tron or Valakut though.
Quote from coinmagic45 »I'm testing many different versions of Eldrazi, including Tron and BW. BW seems very interesting with the ability to interact early then follow up with undercoated midrange beaters. However, the "processor" version only runs 3 Strangler. To accommodate this you have to run 3-4 Relic and Anguished (which you probably wouldn't run if not needing to exile).
My question is whether Strangler is good enough to run so many cards to support it. Or would you be better off with more removal and another Eldrazi like Endbringer?
I haven't played BW much yet. Just trying to theorycraft.