Quote from deaddrift »Quote from herfs »Yeah, I really want a new lili but I am waiting until it rotates. Endless one seems okay but with all of the fatal pushes running around I would look for a creature that provides value when it dies. Such as hangarback walker, which somebody brought up a few pages ago. Lingering souls is one of the best cards for us, why no try a card that produces 1/1 fliers when it dies? Because we have Lingering Souls, is why.
Endless One can do something our deck can't do (make a 6/6 or bigger), while Walker does something our deck already does (make 1/1 fliers, replace itself when it dies). Endless One has half the casting cost, and benefits from Temple--so it will always be much bigger, at really any stage of the game. And it benefits from from Cavern, so it will land on occasions when Walker would not. Walker can't pump itself until you can untap with it, nor if you attack with it, and even then it can do so only if you have the untapped mana.It seems clear to me that Endless One will be much faster pressure overall, while Walker will be much grinder. I want a card that shores up our weak spots, not one that reinforces our strengths. Which one would you rather have in a Gx Tron match (AKA one of our toughest), where you're siding in Stony Silence? Walker might be better, but I am not convinced.
Either way I'd run only one, in a Reshaper slot. And I have no idea where I might squeeze in a Liliana, the Last Hope. Sorin is necessary for lifegain, as far as I'm concerned. (I tried Whip of Erebos for a while, but Sorin is so much stronger.) Soren's a lot easier to cast on-curve than Lili is, and he conflicts with fewer cards for his slot on the curve. And, I'm already at 61 cards (for now) as I debate the role of Relic, Mind Stone, Fatal Push, and Surgical Extraction in the main. Making room for one more seems pretty tough.
Quote from herfs »Yeah, I really want a new lili but I am waiting until it rotates. Endless one seems okay but with all of the fatal pushes running around I would look for a creature that provides value when it dies. Such as hangarback walker, which somebody brought up a few pages ago. Lingering souls is one of the best cards for us, why no try a card that produces 1/1 fliers when it dies?
Quote from D90Dennis14 »Cutting Reshaper and Smasher doesn't make any sense imho.
The Mimic is actively bad outside of a dedicated tribal-aggro deck (where it is just ok) and this deck is more of a midrange-control one.
Quote from schuppius »Have a look at this little fella:
https://www.mtggoldfish.com/price/Aether Revolt/Metallic Mimic#paper
It is a really interesting 2-drop for this deck. It starts an aggressive curve from the 2nd turn (which Abzan and Jund are just better at than us), and pushes the fact that ours is a tribal deck. Also: first this and then Lingering Souls? Absurd
There are 19 out of 60 cards in our deck that synergize with this thing ...
What are your thoughts?
Quote from deaddrift »Thinking about it, I wonder if the real question is: Does this card make BG Midrange a real thing again? Like maybe even BG Eldrazi Midrange? All of a sudden Blooming Marsh looks amazing if we want to run Stirrings, and maybe W is no longer necessary for Path now that Push is a thing. However Marsh nonbos with Push late game.
zirzhas's DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Land (23)3x Blooming Marsh4x Eldrazi Temple3x Verdant Catacombs4x Llanowar Wastes1x Hissing Quagmire2x Ghost Quarter3x Overgrown Tomb1x Swamp1x Forest1x WastesCreature (23)4x Birds of Paradise4x Reality Smasher4x Thought-Knot Seer2x Spellskite4x Matter Reshaper2x Endbringer1x World Breaker2x Distended MindbenderInstant (6)4x Fatal Push2x DismemberSorcery (8)4x Ancient Stirrings2x Inquisition of Kozilek2x Thoughtseize
We'd be shooting for a 3 CMC play on T2 here, or 4 CMC if we get a Bird and a Temple. We have 14 ETB-untapped sources for either T1 B or G, giving us a solid 90% hit rate, and Stirrings would establish consistency. However this build is more all-in ramp/hand disruption and way less board control, ceding the graveyard and exile zone attacking lines, and the Stranglers, we enjoy in Processors. A T3 Mindbender is within reach here by saccing a T2 Reshaper with a Temple in play. With a Bird in play we could even go
T1: Marsh for BirdsT2: Temple for Reshaper + (Stirrings/IoK/Thoughtseize/Push)T3: B/G dual for Mindbender, sac Reshaper, flipping (Marsh/Catacombs/Tomb/Basic) for another 1 CMC spellT4 profit!!!Also seems like Push makes Displacer better, too.