Patience - You may not draft this card unless this is the second time you've seen this pack.
I don't think that is enforceable. How can you prove you didn't just take the card out of the first pack you opened? Unless every other player remembers passing it, but by then its too late
How do you feel about this land cycle:
Big Blue
Land
Enters tapped T: Add U T, return Big Blue to your hand: add UU
I'm confident enough to know that wizard would print something like this. They drop ridiculous mythic cards quite often, and that new white oreo king freak is more busted than over half the stuff I've ever posted here.
The only thing about you card that wizards would not print is the "X+1" clause. I don't think that is something you will ever see on a card now that NWO is in effect
Trained Magpie1UU
Creature - Bird M
Flying
Whenever Trained Magpie deals damage to a player, the next spell you cast has Scry 1 + x, where X is equal to the converted mana cost of that spell. Intelligence without ambition is a bird without wings.
- Salvador Dali
1/3
So if you dealt damage to the player, and the next spell you cast is Armageddon, you get scry 5.
Definitely not something wizards would print.
Why not just make it scry 2 + draw whenever it connects? Or is there a reason why you want it to combo with your spells?
That feels more like a gold card than a hybrid one as mono-red very rarely gets pure card draw like that. If you wanted to stick to hybrid mana, I'd go with some other bonus effect.
Eco Terrorism1:symrg::symrg:
Sorcery
Destroy target land. If that land was nonbasic, creatures you control get +1/+0 and gain trample until end of turn.
I'm just going to make one of these, but you can decide what the cycle might look like.
Spitting Pools
Land T: Add G or B to your mana pool. GB: Spitting Pools becomes a 2/2 Leech with "Whenever Spitting Pools dies, search your library for a Forest or Swamp card and put it onto the battlefield. Shuffle your library afterwards."
Again, this is fine power level for cube, but it would not be printed by wizards. Part of the fun in designing dual lands is thinking how to give it a drawback - this has none. It's better than bayou (aside from corner cases$
Why not just have them as regular lands that become creatures when you use the animate ability? That would combo well with bounce effects
I also think straight up creature lands are too risky and cause much confusion.
These would be similar to manlands except you must choose to animate them when you play it rather than decide later when they are already on the battlefield
It could probably be simplified to resemble what you have there to look like this.
Colossal Head Land - Plains
Vigilance
Animate 3 1WW(Put an animation counter on this permanent. It becomes a 3/3 Golem creature. It's still a land.)
Carved Font Land - Island
Flying, shroud
Animate 4 3UU(Put an animation counter on this permanent. It becomes a 4/4 Golem creature. It's still a land.)
I kinda like the first way though. It feels more flavorful to me.
I was just looking for a way to not make them better than basic lands without giving them the classic "etb tapped" clause.
As this is the "Print this wizards" thread, it should be something that wizards would actually print.
Scavenging Leech 1G
Creature - Leech
G: Remove a counter from target permanent. If that permanent was a planeswalker gain one life and put a +1/+1 counter on Scavenging Leech.
2/2
Too narrow. I would just make the life gain and +1/+1 counters work for any counter removed, and specify "another target permanent" to avoid targeting itself for life.
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Giving your opponent a choice to sacrifice is typically a black ability
I prefer this one too. I would feel really bad to sacrifice this card for nothing, even if it is cheap.
Creature - Devil
When Beast of Discord enters the battlefield, discard a card.
3/3
Mini avatar of discord, but I didn't think the avatar was very good
I don't think that is enforceable. How can you prove you didn't just take the card out of the first pack you opened? Unless every other player remembers passing it, but by then its too late
How do you feel about this land cycle:
Big Blue
Land
Enters tapped
T: Add U
T, return Big Blue to your hand: add UU
Creature - Devil
T, discard a card: Add BR to your mana pool
1/1
The only thing about you card that wizards would not print is the "X+1" clause. I don't think that is something you will ever see on a card now that NWO is in effect
Nothing about its power level
The new version they could easily print
Definitely not something wizards would print.
Why not just make it scry 2 + draw whenever it connects? Or is there a reason why you want it to combo with your spells?
Every color gets card draw. See the wisp cycle
Sorcery
Destroy target land. If that land was nonbasic, draw a card.
Again, this is fine power level for cube, but it would not be printed by wizards. Part of the fun in designing dual lands is thinking how to give it a drawback - this has none. It's better than bayou (aside from corner cases$
I also think straight up creature lands are too risky and cause much confusion.
These would be similar to manlands except you must choose to animate them when you play it rather than decide later when they are already on the battlefield
I was just looking for a way to not make them better than basic lands without giving them the classic "etb tapped" clause.
As this is the "Print this wizards" thread, it should be something that wizards would actually print.
Something like:
That way they are always creatures and thus have summoning sickness, preventing you from tapping them for mana the turn you play them.
Too narrow. I would just make the life gain and +1/+1 counters work for any counter removed, and specify "another target permanent" to avoid targeting itself for life.