Fredo, you forgot my beloved Do-a Lot-Win very slowly archetype ( Key cards: Time Spiral, Timetwister, Upheaval, Scroll Rack)
I love this kind of deck, Fredo hates to play against it:)
Cube Size: 487 at the moment, though the cube has been shrinking steadily since its creation. No, we don't like random limitations when it comes to cube design (such as using round numbers). Powered?: yes Average number of drafters: usually 8 virtual drafters (each of us controlling 4 seats in a Rochester draft), sometimes 4 or 6 if I organize a cube draft with other people (in which case we booster draft). Most frequent draft format: see above - usually Rochester (which is the best format ever), sometimes booster draft. Popular archetypes: Hicham: classic control, monoblack suicide, land destruction aggro, 3+ color good stuff, counterburn; Fredo: aggro in general, ramp disruption or fatty ramp, toolbox, artifact, planeswalker control, blue tempo, rock Strongest archetype(s): among the supported archetypes I can't say any can really be called strongest. All kinds of archetypes come out on top. Weakest archetype(s): classic control and Xg aggro (though they still win drafts occasionally, and control decks are never weak - they just seem to have trouble winning drafts). Other (fun, wacky, unique, etc) archetype(s) supported: we don't really support archetypes I'd call whacky or unique. All of our archetypes are fun though (at the very least for their pilots ) Archetypes your cube goes out of the way to support: green ramp, which is played regularly and is usually powerful; red control; artifacts; blue tempo (to a lesser degree) EDIT: also, aggro in white, red and black for a healthy aggro/midrange/control equilibrium. Common archetypes your cube chooses to not support (and why): reanimator, because it needs narrow/sub-par cards to be supported and was mostly not competitive even when it came together. Green aggro can be drafted but we slanted the green section more towards ramp. What are some current issues you have with your cube that you'd like help changing? white aggro seems somewhat dominant, it feels like white players are often pushed into aggro by the card flow during draft. Control in general has trouble winning drafts, though control decks seldom end last. These are pretty minor quibbles though, our cube rules Explain what makes your cube different: more support for green ramp, blue tempo and land destruction. Very small multi-color section. EDIT: also, a very low curve: the average cost is about 2.8 mana, we run less high-cost finishers than other cubes of the same size and more 2-drops.
*shudders*
Powered?: yes
Average number of drafters: usually 8 virtual drafters (each of us controlling 4 seats in a Rochester draft), sometimes 4 or 6 if I organize a cube draft with other people (in which case we booster draft).
Most frequent draft format: see above - usually Rochester (which is the best format ever), sometimes booster draft.
Popular archetypes: Hicham: classic control, monoblack suicide, land destruction aggro, 3+ color good stuff, counterburn; Fredo: aggro in general, ramp disruption or fatty ramp, toolbox, artifact, planeswalker control, blue tempo, rock
Strongest archetype(s): among the supported archetypes I can't say any can really be called strongest. All kinds of archetypes come out on top.
Weakest archetype(s): classic control and Xg aggro (though they still win drafts occasionally, and control decks are never weak - they just seem to have trouble winning drafts).
Other (fun, wacky, unique, etc) archetype(s) supported: we don't really support archetypes I'd call whacky or unique. All of our archetypes are fun though (at the very least for their pilots )
Archetypes your cube goes out of the way to support: green ramp, which is played regularly and is usually powerful; red control; artifacts; blue tempo (to a lesser degree) EDIT: also, aggro in white, red and black for a healthy aggro/midrange/control equilibrium.
Common archetypes your cube chooses to not support (and why): reanimator, because it needs narrow/sub-par cards to be supported and was mostly not competitive even when it came together. Green aggro can be drafted but we slanted the green section more towards ramp.
What are some current issues you have with your cube that you'd like help changing? white aggro seems somewhat dominant, it feels like white players are often pushed into aggro by the card flow during draft. Control in general has trouble winning drafts, though control decks seldom end last. These are pretty minor quibbles though, our cube rules
Explain what makes your cube different: more support for green ramp, blue tempo and land destruction. Very small multi-color section. EDIT: also, a very low curve: the average cost is about 2.8 mana, we run less high-cost finishers than other cubes of the same size and more 2-drops.