It doesn't combo well with blink or effects which grant haste, so it has less upside opportunity. And Marauders typically does 5 damage for 2 mana, while Thunder can't do more than 4 damage without costing 8 mana.
Yup, this is pretty much spot-on. Hell's Thunder is a good card, but Keldon Marauders is exceptional.
That's dirty.
Blimpy's Aggro-Focused Cube (powered 360)
I'm always open to suggestions on how to improve my cube. Take a look and ask a question, or give a constructive critique whenever you can.
Yup, this is pretty much spot-on. Hell's Thunder is a good card, but Keldon Marauders is exceptional.
Blimpy's Aggro-Focused Cube (powered 360)
I'm always open to suggestions on how to improve my cube. Take a look and ask a question, or give a constructive critique whenever you can.