The tempo hit is pretty big, but in decks like UG that can easily negate the draw back and have plenty of low casting cost cards (bears etc) Gush is pretty good. Also decks that don't mind bouncing lands late for extra benefits, such as feeding them to Seismic Assault or Faithless Looting.
One time in my cube someone was playing UG Tempo Bounce with things like Mystic Snake and Crystal Shard, and one turn against me he used a combination of cards, including Gush to go from 2 cards in hand to 7, without really falling behind thanks to an early Coiling Oracle.
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One time in my cube someone was playing UG Tempo Bounce with things like Mystic Snake and Crystal Shard, and one turn against me he used a combination of cards, including Gush to go from 2 cards in hand to 7, without really falling behind thanks to an early Coiling Oracle.