With Gush being restricted in vintage, a few of my players have asked me about my opinions about Gush. Playing Gush and replaying lands when you would otherwise miss a land drop is pretty sweet, but generally, I've always thought that setting yourself two islands would hurt your development too much. It's sick with Fastbond, but almost no one here runs the enchantment. That said, Gush feels like it has more of a home in powered cubes with fast mana that might be able to power through bouncing 2 islands. Have any of you guys reconsidered or really tested this card?
450 Unpowered Cube Cobra