Griselbrand is on the cusp of being a core card. It is quite commonly "just" a 7/7 lifelink flier if he only makes it into play when your opponent has got you low on life, but even then he allows you to stabilise and is somewhat resistant to removal on account of his toughness and blackness. He is by no means an autowin but if you have enough life to use his ability safely he is a pretty big beating.
Inkwell Leviathan and Bogardan Hellkite are only necessary in larger cubes or if, like me, you want to have a superfatty in each colour. Sphinx of the Steel Wind is probably a better tinker target than Leviathan, but it depends on how you feel about shard cards.
As well as the two Green fatties listed above, you'd probably want a third green target in a medium sized cube, and I think it could be either Pelakka Wurm or Terastodon. Out of curiosity, how do people tend to play Terastodon? Round here it most commonly seems to be that it destroys two of the opponent's permanent's and one of the controller's, resulting in a 2:1 power ratio in favour of the controller.
If you want to support the super-fatty archetypes, I think it helps to be generous with fatties. The support cards (reanimation spells, looting effects, mana accelerators, etc.) can fit into a number of archetypes and as such need to be picked highly. It helps that drafters can be confident that they will see the fatties they need relatively late. You probably don't want to overdo it, or the decks would draft themselves.
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
I tend to think of 6-drops and some 5-drops (especially Thornling or Morphling) as fatties and the 7+ CMC creatures as super-fatties. The former I consider to be castable in the course of a normal game, whereas I wouldn't run a 7+ creature without having some sort of ramp or way of cheating it into play (or possibly a very strong controlling deck where I was certain of surviving long enough, but even then I'd be happy with a 6-drop).
Because of this, the number you run I think depends on how much you support ramp/reanimator/cheat. If you want to push these archetypes, I think the 7+ cards are necessary, as they tend not to be picked up by the more traditional midrange/control decks and help support the more combo-like themes.
Edit: I don't count Tombstalker as a super-fatty. He is usually played for about 5 mana runs contrary to reanimator by removing cards from the yard. I also don't count Krosan Tusker as he is more often a 3-mana card draw/mana fixer, although can be a nice bonus in a reanimator deck, especially with Living Death.
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
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Elesh Norn, Grand Cenobite
Hornet Queen
Woodfall Primus
Simic Sky Swallower
Myr Battlesphere
Sundering Titan
Griselbrand is on the cusp of being a core card. It is quite commonly "just" a 7/7 lifelink flier if he only makes it into play when your opponent has got you low on life, but even then he allows you to stabilise and is somewhat resistant to removal on account of his toughness and blackness. He is by no means an autowin but if you have enough life to use his ability safely he is a pretty big beating.
Inkwell Leviathan and Bogardan Hellkite are only necessary in larger cubes or if, like me, you want to have a superfatty in each colour. Sphinx of the Steel Wind is probably a better tinker target than Leviathan, but it depends on how you feel about shard cards.
As well as the two Green fatties listed above, you'd probably want a third green target in a medium sized cube, and I think it could be either Pelakka Wurm or Terastodon. Out of curiosity, how do people tend to play Terastodon? Round here it most commonly seems to be that it destroys two of the opponent's permanent's and one of the controller's, resulting in a 2:1 power ratio in favour of the controller.
If you want to support the super-fatty archetypes, I think it helps to be generous with fatties. The support cards (reanimation spells, looting effects, mana accelerators, etc.) can fit into a number of archetypes and as such need to be picked highly. It helps that drafters can be confident that they will see the fatties they need relatively late. You probably don't want to overdo it, or the decks would draft themselves.
My 380 Beginners’ Cube on Cube Tutor
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass
Because of this, the number you run I think depends on how much you support ramp/reanimator/cheat. If you want to push these archetypes, I think the 7+ cards are necessary, as they tend not to be picked up by the more traditional midrange/control decks and help support the more combo-like themes.
In my 450 cube I support reanimation and ramp with a few other cheating strategies, as well as having power and other fast mana. I have a super-fatty in each colour, with two extra in green, two in artifacts and one in multicolour. Ideally this would be Elesh Norn, Grand Cenobite, Inkwell Leviathan, Griselbrand, Bogardan Hellkite, Woodfall Primus, Hornet Queen, Pelakka Wurm, Myr Battlesphere, Sundering Titan, and Simic Sky Swallower (there are still a couple of placeholders). Having extra artifact and green fatties helps Tinker and Natural Order/Green Sun's Zenith respectively. Having an average of one super-fatty in every three boosters helps ensure these archetypes are viable even when we have fewer than eight drafters.
Edit: I don't count Tombstalker as a super-fatty. He is usually played for about 5 mana runs contrary to reanimator by removing cards from the yard. I also don't count Krosan Tusker as he is more often a 3-mana card draw/mana fixer, although can be a nice bonus in a reanimator deck, especially with Living Death.
My 380 Beginners’ Cube on Cube Tutor
"When I use a word," Humpty Dumpty said, in rather a scornful tone, "it means just what I choose it to mean - neither more nor less." -Lewis Carroll, Through the Looking Glass