It's not just Edicts. There are a lot of answers to it. And your opponent has to have the Tinker and an artifact, and needs both to resolve. They can luck into an early Tinker, and you can luck into an answer. It's not problematic enough to warrant bannings. If your playgroup hates it, cut it. But I think it's unnecessary.
If your opponent can have a mana rock and tinker, why can't you have a mana rock and a wrath? Or a Duress? Or an Edict? Or your own insane line? There are a lot of powerful cards in the cube. It's okay to have them be good.
I like to have at least 4 good targets (at 450 anyways, 360 would need less and 540 might want more) for each of Tinker/Natural Order, and a couple more fatties for reanimator/ramp/etc. Since ramp and reanimator can use the targets used for NO and Tinker, they don't need as many dedicated pieces.
There's also been a swell of removal that doesn't ignore regeneration, so his defensive abilities are more relevant than they used to be too. Too few of the superfatties have haste, and this guy has a big impact right away. If I find myself in need of other good reanimation/natural order targets in the future, I'll pay extra attention to him.
For white, it's Elesh Norn, Grand Cenobite. It's hands down the biggest impact 7+ mana creature in that color. I'd play her in anything 450 or bigger.
Blue doesn't have much in the way of superfatties, but if you're considering one, I'd go with Inkwell Leviathan. It's a good Tinker/Reanimation target, and I think it's a necessary part of the Tinker package for cubes 540+. If I played a lot of Winston and 4-man drafting, I'd include it at 500 to increase the number of Tinker targets available.
Black has a few decent fat creatures, but Griselbrand is my black fatty of choice. I think Griselbrand lies somewhere in the 500-630 range, and it's going to vary from group to group based on your reanimation support and how many Tinker/Natural Order targets your reanimation decks can steal.
Red's only real big fat option is Bogardan Hellkite. I don't think I'd play it until the 630+ range anymore, but it's a good creature if you're looking for a red one.
Green needs the most bomb fatties, but doesn't have a particularly deep suite of them. I think the best one is Woodfall Primus, followed by Hornet Queen. I'd play both of those even in the smallest of cubes, because ramping/cheating into those dudes is part of green's identity. Green also has Pelakka Wurm and Terastodon as other good creatures that are great for reanimating/Natural Ordering out.
Colorless has a couple of options I really like, namely Myr Battlesphere and Sundering Titan. I'd play both of those even in the tightest of cubes to help support both Tinker and Reanimation strategies, and they're both just incredible creatures.
Multicolor brings a few fat creatures to the table, namely Simic Sky Swallower and Sphinx of the Steel Wind. The first of the two is a solid ramp/control finisher in addition to being a great Natural Order target, and the latter is a great Tinker target and good artifact.dec/Esper ramp-control finisher. I'd play SSS at 360 (if you run Natural Order with it) and I'd get Sphinx in as my 4th good Tinker target at 450.
If your opponent can have a mana rock and tinker, why can't you have a mana rock and a wrath? Or a Duress? Or an Edict? Or your own insane line? There are a lot of powerful cards in the cube. It's okay to have them be good.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
Blue doesn't have much in the way of superfatties, but if you're considering one, I'd go with Inkwell Leviathan. It's a good Tinker/Reanimation target, and I think it's a necessary part of the Tinker package for cubes 540+. If I played a lot of Winston and 4-man drafting, I'd include it at 500 to increase the number of Tinker targets available.
Black has a few decent fat creatures, but Griselbrand is my black fatty of choice. I think Griselbrand lies somewhere in the 500-630 range, and it's going to vary from group to group based on your reanimation support and how many Tinker/Natural Order targets your reanimation decks can steal.
Red's only real big fat option is Bogardan Hellkite. I don't think I'd play it until the 630+ range anymore, but it's a good creature if you're looking for a red one.
Green needs the most bomb fatties, but doesn't have a particularly deep suite of them. I think the best one is Woodfall Primus, followed by Hornet Queen. I'd play both of those even in the smallest of cubes, because ramping/cheating into those dudes is part of green's identity. Green also has Pelakka Wurm and Terastodon as other good creatures that are great for reanimating/Natural Ordering out.
Colorless has a couple of options I really like, namely Myr Battlesphere and Sundering Titan. I'd play both of those even in the tightest of cubes to help support both Tinker and Reanimation strategies, and they're both just incredible creatures.
Multicolor brings a few fat creatures to the table, namely Simic Sky Swallower and Sphinx of the Steel Wind. The first of the two is a solid ramp/control finisher in addition to being a great Natural Order target, and the latter is a great Tinker target and good artifact.dec/Esper ramp-control finisher. I'd play SSS at 360 (if you run Natural Order with it) and I'd get Sphinx in as my 4th good Tinker target at 450.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!