It may be coming back in as a green removal spell (functioning in the early game as a green Dismember of sorts against Dark Confidants and Soltaris and the like). In addition to randomly making mid-sized creatures bash for 10+ out of nowhere. Somberwald Sage hasn't been pulling its weight since the group stopped letting it do it's thing uncontested, and we'd be happy to try this fun and iconic spell out for a while to see if it can do some cool stuff for us.
Even supporting green aggro I can easily live without it. It's a fun card, but it's hardly necessary. In fact, aggro won't have too many creatures in the deck that would get more from this than Giant Growth, so... aggro isn't where I think this card is good. It's a mid-range card that you use to get in for surprising damage out of nowhere with your curve-topper.
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!
My 630 Card Powered Cube
My Article - "Cube Design Philosophy"
My Article - "Mana Short: A study in limited resource management."
My 50th Set (P)review - Discusses my top 20 Cube cards from OTJ!