This may be blasphemous, but I cut Sarkhan for Domri & love it. Part of that was because of the glut of 2RG spells though (BBE, Huntmaster & Sarkhan)
Huntmaster is a great card & opens up some very interesting lines of play that RG doesn't usually get; he's the only werewolf printed that actually rewards you for maximizing the mechanic & punishes your opponent for fighting against it. The biggest problem with him is he's very high-variance & none of his tricks matter if he's quickly removed, though if he isn't I've seen him put in more work than a single 4-drop creature has any place doing, without even needing to attack. I'd also say he's pretty pigeon-holed to midrange / control / ramp ish long-game focused decks, which isn't necessarily what your RG section might be looking for. I'd run Sarkhan or Domri before him, but not Stormbind and not necessarily Kird Ape (depends on your Green aggro really).
Huntmaster is a great card & opens up some very interesting lines of play that RG doesn't usually get; he's the only werewolf printed that actually rewards you for maximizing the mechanic & punishes your opponent for fighting against it. The biggest problem with him is he's very high-variance & none of his tricks matter if he's quickly removed, though if he isn't I've seen him put in more work than a single 4-drop creature has any place doing, without even needing to attack. I'd also say he's pretty pigeon-holed to midrange / control / ramp ish long-game focused decks, which isn't necessarily what your RG section might be looking for. I'd run Sarkhan or Domri before him, but not Stormbind and not necessarily Kird Ape (depends on your Green aggro really).