Quote from quitequieterYes, he is able to block once and then die. Which is not a good use of six mana and leaves you in the same place you were before.
Are you making a point here besides gotcha-ing me on semantics? I know you know what I meant, so I'm confused about why you're hanging onto this with such a right grip. Is it furthering the discussion in some way I'm not seeing?
Quote from LucidVisionI just had an epiphany how insane this card is in a dedicated control deck.
If you get a lot of mana and can effectivly control the board with your other cards, you basically can't lose.
Only takes a few turns to win the game.
This should be an auto include IMO
Quote from HichamI think I still value Sphinx of Jar-Jar higher. He is so thrustworhty. A lot of decks just cannot handle a big flying shroud creature.
To be as thrustworhty I would need to have 7 mana to play this guy.
Sure this guy can bash for 8, but he dodges removal by not dealing combat damage, which kind of sucks. I understand that he has the big upside of surviving Wraths but generally you are the one playing those anyway.
Quote from eidolon232Assuming that you mean the same round, that is also true for Aetherling, since you are able to exile it and bring it back untapped at the end of your turn.