I'm really liking the idea of Ramos, Dragon Engine. It's easy to cast than Sliver Queen, it's much cheaper as well (Sliver Queen costs more than 7× as much as Ramos), and can continue to help cast walkers. It's also a flyer so it's a better blocker. And not having to use it's counters all at once means that it's a hefty blocker at that, too. You can also include cards like Atraxa, Praetors' Voice to the deck which goes great with planeswalkers and also gives Ramos 4 +1/+1 counters upon casting. Add Odric, Lunarch Marshal to the mix and all the tokens walkers produce get all of Atraxa's keywords which make them more deadly to attackers than sliver tokens would be on their own. Hell, you may not even need to get Sliver Queen entirely rid of. Casting her gives Ramos 5 +1/+1 counters and the slivers she creates become brutal with Atraxa + Odric in play.
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Hello, I'm a long time follower of this thread but a first time poster. I made a Superfriends deck with Ramos at the helm and love it! The counters one him add up fast, I use a lot of card draw spells and effects to essentially have "Superfriends Storm". Utilizing Sunbird's Invocation and Ramos's ability, you can chain together many Planeswalkers and other spells too.
For example, Ramos and Sunbird's are on the field. You cast Ajani Unyeilding, giving Ramos 2 counters and Sunbird trigger for 6, hitting Sarkhan Unbroken and giving Ramos 3 counters. Draw with Sarkhan and get some cards with Ajani and then remove the 5 counters off of Ramos. 10 mana should be enough to get 5 more counters on him to repeat the process. Not even to mention all the proliferate and Doubling Season, it gets out of hand quick.
The Planeswalkers were chosen at random from my deck and honestly as I type this, I'm realizing how good it would be to hit those two walkers in this order
But you can only use Ramos's mana ability once each turn...
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I feel this walker is incredibly broken for any SuperFriends deck (especially Atraxa, Praetors' Voice). He provides a chump blocker that flies, can draw a card, and his emblem is beyond broken.
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Hold onto your hats ladies and gentlemen, Arena Rector has just been spoiled.
Arena Rector
3W
Creature - Human Cleric
When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.
1/2
Damn what a card for our deck!
Flashing that into play to die would definitely be an epic play.
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Yeah, interesting spoilers. I have an issue with the confusion that the Partner with reminder text will cause (it's not readily apparent that they actually partner in the command zone due to the new non-commander functionality that they added), but I like the actual cards.
And yes, Pir, imaginative Rascal is good. It increases how many loyalty counters they enter with, how many they add when using plus effects, and how many you get when you proliferate. Plus, it's only three mana, which curves nicely. I think I'll have to try it out.
Activating abilities of a planeswalker adds or reduces loyalty counters as a part of paying an activation cost. Pir, Imaginative Rascal can't add an additional loyalty counter to a planeswalker when you use their adding ability.
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She gives you, your walkers, and creatures/tokens hexproof and has the ability to buff all our tokens. Not sure I’ll play her yet, but I’d say she’s worth considering.
She's also a cheap creature to cast at 3W, and tutorable with Captain Sisay if you run her.
In a creature friendly build, she is nice protection. I will certainly run her in my Captain Sisay deck (replacing Sigarda, Heron's Grace), but I don't think she'll make it into my superfriends.
I would consider her for my Atraxa deck since the mass +1/+1 counter ability is relevant at least with Atraxa at the helm. With so few creature cards in my deck, I like her ability to give hexproof to the few key creatures I have. It sucks to have Fog Bank or Guard Gomazoa spot removaled when they're key to protecting walkers. Apart from the creatures, giving hexproof to all my walkers is pretty powerful since I make it difficult for my walkers to be killed by creatures. So she protects them from targeted burn and destruction (or exile, shuffling, etc.) which is something I'm considering. But yeah, she would definitely be beast with Captain Sisay.
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She gives you, your walkers, and creatures/tokens hexproof and has the ability to buff all our tokens. Not sure I’ll play her yet, but I’d say she’s worth considering.
She's also a cheap creature to cast at 3W, and tutorable with Captain Sisay if you run her.
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In order to justify playing him, his other abilities are somewhat relevant. Being able to untap an artifact or creature means being able to untap any of my artifact lands or mana rocks. Should I keep The Chain Veil in the deck, he could untap that as well. Oh, and with his minus ability he draws two cards.
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As for lands to cut, I'm considering swapping out Dromar's Cavern and Treva's Ruins for Alchemist's Refuge and Gavony Township. I don't run a lot of creatures but I have plenty of walkers that create a creature with their positive loyalty ability. That would give me bodies for the +1/+1 counters (although, now that I think about it, Vault of the Archangel would be better since it could downright rattlesnake any creatures attacking me or my walkers). Alchemist's Refuge giving flash to my spells is nothing to scoff at. I use that card in other decks and it is definitely amazing. However, they tap for. .which is troublesome in a 4-colored deck, especially when I'm swapping them in for two lairs which can give three different colors of mana.
What do you suggest for the lands? Also, are those cuts I'm planning better or worse? Here's a summary of my potential cuts:
I agree that Vault of the Archangel is probably better than Gavony Township. Also, the Lairs are great color-wise but do set you back a land, and you don't even have things like Bojuka Bog that you would want to reset.
What about Cavern of Souls? I assume that's just for Atraxa - do you usually need the counter-proof ability? Because for the rest of your deck, it's just colorless mana. If your meta is counterspell-heavy, I understand, but if not, you might consider cutting it.
That is true; Cavern of Souls helps cast Atraxa, which is already difficult enough as it is to cast. However, afterwards it does only give . I'm not in a heavy control meta but I assume everyone running U has to have some form of counter magic (although I don't). However, I don't know what land to swap it for.
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I love you already have Oath of Teferi in your list - it's a card I'm excited to try (though I wish it costed 1 less).
With a count of 28 planeswalkers, do you ever find yourself flooded with walkers but lacking in support cards? I think I run 21, and I always want to squeeze in a couple more, but I worry about what to cut and how to support them.
I would say that you might want to consider Aura Shards. You've got lots of token makers, and being able to turn them into artifact and enchantment removal is really strong. Maybe Eternal Witness, too, as you have Venser, Brago, and Oath of Teferi to reset it.
And I absolutely implore you to run Alchemist's Refuge - it may be the best card in my deck. I have won so many games off of Refuge by dropping end of turn boardwipes and doubling seasons. Just last week, I was sitting against a player with multiple tokens of Glen Elendra Archmage, wondering how I was going to play a nearly all noncreature deck against him, when I drew False Prophet. I waited until someone attacked me, and then I flashed in Prophet and blocked to wipe the board. If you haven't tried it, please do; I can't say enough about it.
I really want to test out Oath of Teferi. However, in my deck in particular I'm a bit wary about it. For example, it can't combo with Rings of Brighthearth but The Chain Veil can. That being said, that combo would require 6 in order for me to be able to activate my planeswalkers thrice during my turn. Oath of Teferi costs 1 more than The Chain Veil and is harder to cast because it requires color but it's main ability is free of cost. However, if I wanted to, Tezzeret the Seeker can tutor for The Chain Veil the turn it enters play. That's a huge bonus that Oath of Teferi doesn't have. Even running Reki, the History of Kamigawa, wouldn't make a difference since Oath of Teferi and The Chain Veil are both legendary spells.
As for lands to cut, I'm considering swapping out Dromar's Cavern and Treva's Ruins for Alchemist's Refuge and Gavony Township. I don't run a lot of creatures but I have plenty of walkers that create a creature with their positive loyalty ability. That would give me bodies for the +1/+1 counters (although, now that I think about it, Vault of the Archangel would be better since it could downright rattlesnake any creatures attacking me or my walkers). Alchemist's Refuge giving flash to my spells is nothing to scoff at. I use that card in other decks and it is definitely amazing. However, they tap for. .which is troublesome in a 4-colored deck, especially when I'm swapping them in for two lairs which can give three different colors of mana.
What do you suggest for the lands? Also, are those cuts I'm planning better or worse? Here's a summary of my potential cuts:
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Been following this thread for a while and I really like the analysis on planeswalkers and proliferating. Although I'm not running a 5-colored build, I was wondering if I can throw my hat in with my Atraxa, Praetors' Voice build and see if you guys can help me out.
I know I'm missing Jace, the Mind Sculptor and fetchlands but I can't afford them. Since Atraxa is at the helm, I'm taking advantage of the proliferate to produce mana with Astral Cornucopia and Everflowing Chalice. In case Atraxa is stolen or incapacitated, I can continue proliferating with Viral Drake and Contagion Engine. The planeswalkers included are to either draw cards, make tokens, or for their ultimate. With walkers performing the duties or acceleration and body production I'm able to keep them alive long enough for the ultimates. The best emblems being Teferi's, Venser's, Tamiyo's, and Elspeth's. Tezzeret the Seeker is here to ramp (get the artifact lands) and tutor for Rings of Brighthearth. He also tutored for The Chain Veil but that has been swapped out for Oath of Teferi. I run a couple of ramp spells in the form of Farseek, Yavimaya Dryad, and Wood Elves. Brago, King Eternal is there to abuse etb effects and blink planeswalkers low on loyalty. Also, if I get Doubling Season afterwards, the present walkers would then blink in with double their loyalty. In order to deal with pesky commanders I've included Darksteel Mutation, Imprisoned in the Moon, and Song of the Dryads (when it was legal to include I also ran Fowl Play for good measure). Silent Arbiter and Dueling Grounds are to limit the amount of creatures that can attack me to just one. Kor Haven helps with stopping at least one opponent's attack with either one of those out (I'm also considering adding Maze of Ith since it has become economically accessible thanks to Eternal Masters but haven't since it doesn't tap for mana). I'm also running sweep removal that could potentially handle most situations (Damnation is currently outside of my budget, as well; my only copy is in my Zurgo Helmsmasher deck).
The deck has been good to me and it has performed quite well in real life and in Cockatrice. However, I would like the community's opinions on my build. I obviously don't have the cards from Dominaria but in their place is The Chain Veil and Oath of Jace. Of Dominaria I'm also considering adding Primevals' Glorious Rebirth but I wouldn't know what to swap for it. On that note, are there any key cards I'm missing that I should definitely consider including?
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I’m already adding Rules Lawyer and Fowl Play to my Atraxa superfriends deck. I may also add By Gnome Means as a way to produce cheap chump blockers which can also be used to give any walker that extra counter to go ultimate.
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I'm definitely using Reki, the History of Kamigawa in my superfriends build. Granted, I'm using Atraxa, Praetors' Voice, but it's already proven itself worthy. He's lower on the curve than Atraxa. So even if the deck is running slow and I cast him turn 3 and then Atraxa turn 4, I still have advantage because Atraxa is a legend. So I basically draw a card after drawing my commander. And then I get a draw for each planeswalker I cast afterwards. Not only that, but The Chain Veil is a legend so I draw a card off of it, too. In total (between legendary permanents and planeswalkers), my deck has 33 cards that would trigger off of Reki. So it's definitely going in.
Yeah, the Oaths are also legendary, which means I have 25 legendaries - that means one in four cards triggers Reki. I think I'm sold. And I may reconsider Oath of Nissa.
Yeah, the oaths are clutch. I run almost all of them!
EDIT:
I run Brago, King Eternal in my list, giving even more value to the oaths. It's also a good way to get double the triggers off of them with the planeswalkers because there are two delayed triggers since it's two different instances of the oath.
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BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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But you can only use Ramos's mana ability once each turn...
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BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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I feel this walker is incredibly broken for any SuperFriends deck (especially Atraxa, Praetors' Voice). He provides a chump blocker that flies, can draw a card, and his emblem is beyond broken.
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Flashing that into play to die would definitely be an epic play.
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Activating abilities of a planeswalker adds or reduces loyalty counters as a part of paying an activation cost. Pir, Imaginative Rascal can't add an additional loyalty counter to a planeswalker when you use their adding ability.
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I would consider her for my Atraxa deck since the mass +1/+1 counter ability is relevant at least with Atraxa at the helm. With so few creature cards in my deck, I like her ability to give hexproof to the few key creatures I have. It sucks to have Fog Bank or Guard Gomazoa spot removaled when they're key to protecting walkers. Apart from the creatures, giving hexproof to all my walkers is pretty powerful since I make it difficult for my walkers to be killed by creatures. So she protects them from targeted burn and destruction (or exile, shuffling, etc.) which is something I'm considering. But yeah, she would definitely be beast with Captain Sisay.
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She's also a cheap creature to cast at 3W, and tutorable with Captain Sisay if you run her.
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In order to justify playing him, his other abilities are somewhat relevant. Being able to untap an artifact or creature means being able to untap any of my artifact lands or mana rocks. Should I keep The Chain Veil in the deck, he could untap that as well. Oh, and with his minus ability he draws two cards.
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That is true; Cavern of Souls helps cast Atraxa, which is already difficult enough as it is to cast. However, afterwards it does only give . I'm not in a heavy control meta but I assume everyone running U has to have some form of counter magic (although I don't). However, I don't know what land to swap it for.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
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Thanks for the tips! Aura Shards could definitely come in handy especially since I have ways of dealing with creatures but not so much with enchantments and artifacts. You've got me thinking on how the spot removal I have in the form of Song of the Dryads, Darksteel Mutation, and Imprisoned on the Moon could best be used with board wipes. I could potentially swap them out in favor of Aura Shards, Maze of Ith, and Primevals' Glorious Rebirth. I would have to see which land to swap for Alchemist's Refuge.
I really want to test out Oath of Teferi. However, in my deck in particular I'm a bit wary about it. For example, it can't combo with Rings of Brighthearth but The Chain Veil can. That being said, that combo would require 6 in order for me to be able to activate my planeswalkers thrice during my turn. Oath of Teferi costs 1 more than The Chain Veil and is harder to cast because it requires color but it's main ability is free of cost. However, if I wanted to, Tezzeret the Seeker can tutor for The Chain Veil the turn it enters play. That's a huge bonus that Oath of Teferi doesn't have. Even running Reki, the History of Kamigawa, wouldn't make a difference since Oath of Teferi and The Chain Veil are both legendary spells.
As for lands to cut, I'm considering swapping out Dromar's Cavern and Treva's Ruins for Alchemist's Refuge and Gavony Township. I don't run a lot of creatures but I have plenty of walkers that create a creature with their positive loyalty ability. That would give me bodies for the +1/+1 counters (although, now that I think about it, Vault of the Archangel would be better since it could downright rattlesnake any creatures attacking me or my walkers). Alchemist's Refuge giving flash to my spells is nothing to scoff at. I use that card in other decks and it is definitely amazing. However, they tap for. .which is troublesome in a 4-colored deck, especially when I'm swapping them in for two lairs which can give three different colors of mana.
What do you suggest for the lands? Also, are those cuts I'm planning better or worse? Here's a summary of my potential cuts:
0 Dromar's Cavern
0 Treva's Ruins
2 Darksteel Mutation
3 Imprisoned in the Moon
3 Song of the Dryads
0 Alchemist's Refuge
0 Vault of the Archangel
0 Maze of Ith
3 Aura Shards
7 Primevals' Glorious Rebirth
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
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4 Atraxa, Praetors' Voice
Artifacts: 5
0 Astral Cornucopia
6 Contagion Engine
0 Everflowing Chalice
0 Orochi Hatchery
3 Rings of Brighthearth
Creatures: 8
4 Brago, King Eternal
5 Deepglow Skate
2 Fog Bank
3 Guard Gomazoa
4 Silent Arbiter
4 Viral Drake
3 Wood Elves
3 Yavimaya Dryad
Enchantments: 11
2 Darksteel Mutation
5 Doubling Season
3 Dueling Grounds
3 Imprisoned in the Moon
2 Oath of Ajani
3 Oath of Gideon
3 Oath of Liliana
1 Oath of Nissa
5 Oath of Teferi
3 Song of the Dryads
2 Sylvan Library
Planeswalkers: 28
4 Ajani Steadfast
4 Dovin Baan
4 Elspeth, Knight-Errant
6 Elspeth, Sun's Champion
5 Freyalise, Llanowar's Fury
4 Garruk Relentless
5 Garruk, Primal Hunter
4 Gideon, Ally of Zendikar
5 Jace, Memory Adept
5 Jace, Unraveler of Secrets
7 Karn Liberated
4 Kaya, Ghost Assassin
5 Liliana Vess
5 Nahiri, the Lithomancer
4 Narset Transcendent
3 Nissa, Voice of Zendikar
5 Ob Nixilis Reignited
6 Sorin, Grim Nemesis
4 Sorin, Lord of Innistrad
4 Tamiyo, Field Researcher
5 Tamiyo, the Moon Sage
5 Teferi, Hero of Dominaria
6 Teferi, Temporal Archmage
5 Tezzeret the Seeker
8 Ugin, the Spirit Dragon
5 Venser, the Sojourner
5 Vraska the Unseen
6 Vraska, Relic Seeker
2 Cyclonic Rift
5 Evacuation
6 Austere Command
2 Farseek
2 Martial Coup
8 Praetor's Counsel
4 Supreme Verdict
6 Terminus
3 Toxic Deluge
4 Wrath of God
Lands: 37
0 Adarkar Wastes
0 Ancient Den
0 Breeding Pool
0 Brushland
0 Cavern of Souls
0 Caves of Koilos
0 City of Brass
0 Command Tower
0 Darkwater Catacombs
0 Dromar's Cavern
0 Drowned Catacomb
0 Exotic Orchard
0 Forest
0 Gemstone Mine
0 Glacial Fortress
0 Godless Shrine
0 Hallowed Fountain
0 Hinterland Harbor
0 Isolated Chapel
0 Kor Haven
0 Llanowar Wastes
0 Mana Confluence
0 Murmuring Bosk
0 Overgrown Tomb
0 Reflecting Pool
0 Seat of the Synod
0 Skycloud Expanse
0 Sungrass Prairie
0 Sunpetal Grove
0 Temple Garden
0 Tree of Tales
0 Treva's Ruins
0 Underground River
0 Vault of Whispers
0 Watery Grave
0 Woodland Cemetery
0 Yavimaya Coast
I know I'm missing Jace, the Mind Sculptor and fetchlands but I can't afford them. Since Atraxa is at the helm, I'm taking advantage of the proliferate to produce mana with Astral Cornucopia and Everflowing Chalice. In case Atraxa is stolen or incapacitated, I can continue proliferating with Viral Drake and Contagion Engine. The planeswalkers included are to either draw cards, make tokens, or for their ultimate. With walkers performing the duties or acceleration and body production I'm able to keep them alive long enough for the ultimates. The best emblems being Teferi's, Venser's, Tamiyo's, and Elspeth's. Tezzeret the Seeker is here to ramp (get the artifact lands) and tutor for Rings of Brighthearth. He also tutored for The Chain Veil but that has been swapped out for Oath of Teferi. I run a couple of ramp spells in the form of Farseek, Yavimaya Dryad, and Wood Elves. Brago, King Eternal is there to abuse etb effects and blink planeswalkers low on loyalty. Also, if I get Doubling Season afterwards, the present walkers would then blink in with double their loyalty. In order to deal with pesky commanders I've included Darksteel Mutation, Imprisoned in the Moon, and Song of the Dryads (when it was legal to include I also ran Fowl Play for good measure). Silent Arbiter and Dueling Grounds are to limit the amount of creatures that can attack me to just one. Kor Haven helps with stopping at least one opponent's attack with either one of those out (I'm also considering adding Maze of Ith since it has become economically accessible thanks to Eternal Masters but haven't since it doesn't tap for mana). I'm also running sweep removal that could potentially handle most situations (Damnation is currently outside of my budget, as well; my only copy is in my Zurgo Helmsmasher deck).
The deck has been good to me and it has performed quite well in real life and in Cockatrice. However, I would like the community's opinions on my build. I obviously don't have the cards from Dominaria but in their place is The Chain Veil and Oath of Jace. Of Dominaria I'm also considering adding Primevals' Glorious Rebirth but I wouldn't know what to swap for it. On that note, are there any key cards I'm missing that I should definitely consider including?
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
I’m already adding Rules Lawyer and Fowl Play to my Atraxa superfriends deck. I may also add By Gnome Means as a way to produce cheap chump blockers which can also be used to give any walker that extra counter to go ultimate.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!
Yeah, the oaths are clutch. I run almost all of them!
EDIT:
I run Brago, King Eternal in my list, giving even more value to the oaths. It's also a good way to get double the triggers off of them with the planeswalkers because there are two delayed triggers since it's two different instances of the oath.
BGU [Primer] Sidisi, Brood Tyrant BGU | BG [Primer] Mazirek, Kraul Death Priest BG | G [Primer] Polukranos, World Eater G
My YouTube Channel:
The Commander Tavern - a channel I just started where I'll post deck techs and gameplays. Please support by checking it out. Maybe you'll like its content and subscribe! Thanks!