Yes, Commandeer wins the game straight out against a turn three Karn.
It's also nice endgame, if you can hardcast it on a Cryptic Command or combo pieces. Just need to be real sure it can't be countered.
Even using the alternate cost to get something simple like a Liliana can be really good, I take it in against the land destruction spells, too.
Finally got a good use out of [CARD]Commandeer
[/CARD], against Karn-Tron. Stole the Karn and totally wrecked his board.
This spell is soooo bad, but when it works it's fun.
I would like to use some more permanent counters than Remand, too. Broken Ambitions seems good, but I don't like the way it may work for your opponent randomly.
I would like to try Pact of Negation or Mindbreak Trap as a singleton, just to try to catch your opponent off his guard.
Mindbreak Trap got the benefit of randomly winning against a few decks. Syncopate or Dissipate may be useful, but I can't see it taking my slot. Glen Elendra Archmage, actually may not be terrible.
Although, Remand is never useless. I find myself siding it out against fast decks, too often if I'm on draw.
Yes, what JonasDash is saying, is not "Christmas-land" either. It happens more often than you may think.
Also a thing with Sundering Titan is that a lot of the hate-cards I play against does nothing against titan. Gaddock TeegSpell PierceNegate and more, the Titan just slips right past that.
So, it's like Wurmcoil Engine that its hard to "hate". Even better, it's lovely when people cast Path to Exile on it.
Played against Splinter Twin, which got out a bloodmoon. Made the Titan eat their two islands. Twin does not work well with only red mana, heh.
I always found Solemn really strong, he serves so many purposed when you are having a though time. Although he does little to help you win when you already got the upper hand.
Blocks Geist, accelerates your mana, punches for two. That said, I usually board him out if there is no creatures to block. Storm, eggs and scapeshift comes to mind.
A thing that irks me; is tapping out tron mana for Wurmcoil Engine and letting the seventh mana waste away. When I cast wurmcoil like that it's usually just to drop a big bad threat, that keeps me alive and is hard to remove. Heh, Wurmcoil is the greatest.
Anyway, there is a shame not to have a 7/8 mana drop when tron is assembled. Like a wurmcoil XL. Guess that would be a "win-more" card, unnecessary. Still.
Trickbind just won me a match against Splinter Twin, due to a desperate mindslaver I knew the guy had two dispel in hand.
Guess the split second can be really useful. It can counter all kinds of weird triggers and best of all, it is absolute, it never fails.
Splinter Twin on treasure mage has never been sweeter.
I initially wanted to run Platinum Emperion over angel, but now I'm convinced the angel is superior. It saved me against infect and mill, also it got flying.
With Emperion, Wurmcoil can't heal you, that's something to consider, although Emperion is HUGE.
Switched back to Talisman of Dominance, as "the cat" is really out of "the bag" now. I'm not fooling anyone.
Remand/Repeal may be the weakest cards in the deck, but the amount of time they buy is immense. Can't really see any other options here.
Contemplating switching Oblivion Stone, maybe with Karn, just for fun, a little while.
Liking this deck a great deal, so I ordered it in paper as well.
Always been a fan of Tron, so I just missed a few cards, I would recommend this deck to all other Tron players, not being so bummed out by narrow hate is great.
Having a though time against agro, so I may have to buy those Spellskites online after all, actually having the blue mana makes it insane.
Figure they will help a great deal but I'm, really missing my pyroclasm as a total hoser here.
Seems like a though deck to master, but I'm starting to understand it.
Anyway, a primer would always be interesting.
How does Oboro dodge land destruction? Who is going to target their tec edge/ghost quarter on oboro when you have open mana? How does this stop tec edge if you already have 4 lands in play and you pass priority?
It dodges the occasional Boom // Bust. You can also withdraw it to your hand, if you fear it would enable a Tectonic Edge on your opponents next turn, in order to save tron.
Also, it may produce double blue in a pinch.
These are all good reasons to play it, however it does get hit by bloodmoon, I'm not sure if it is worth it.
Probably mostly good.
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It's also nice endgame, if you can hardcast it on a Cryptic Command or combo pieces. Just need to be real sure it can't be countered.
Even using the alternate cost to get something simple like a Liliana can be really good, I take it in against the land destruction spells, too.
[/CARD], against Karn-Tron. Stole the Karn and totally wrecked his board.
This spell is soooo bad, but when it works it's fun.
The Trading Post actually won the game, nice.
Broken Ambitions seems good, but I don't like the way it may work for your opponent randomly.
I would like to try Pact of Negation or Mindbreak Trap as a singleton, just to try to catch your opponent off his guard.
Mindbreak Trap got the benefit of randomly winning against a few decks.
Syncopate or Dissipate may be useful, but I can't see it taking my slot.
Glen Elendra Archmage, actually may not be terrible.
Although, Remand is never useless. I find myself siding it out against fast decks, too often if I'm on draw.
Also a thing with Sundering Titan is that a lot of the hate-cards I play against does nothing against titan. Gaddock Teeg Spell Pierce Negate and more, the Titan just slips right past that.
So, it's like Wurmcoil Engine that its hard to "hate". Even better, it's lovely when people cast Path to Exile on it.
Played against Splinter Twin, which got out a bloodmoon. Made the Titan eat their two islands. Twin does not work well with only red mana, heh.
Blocks Geist, accelerates your mana, punches for two. That said, I usually board him out if there is no creatures to block. Storm, eggs and scapeshift comes to mind.
Engineered Explosives only explodes non-land permanents, while animated it's still a land.
Anyway, there is a shame not to have a 7/8 mana drop when tron is assembled. Like a wurmcoil XL. Guess that would be a "win-more" card, unnecessary. Still.
Guess the split second can be really useful. It can counter all kinds of weird triggers and best of all, it is absolute, it never fails.
Splinter Twin on treasure mage has never been sweeter.
I initially wanted to run Platinum Emperion over angel, but now I'm convinced the angel is superior. It saved me against infect and mill, also it got flying.
With Emperion, Wurmcoil can't heal you, that's something to consider, although Emperion is HUGE.
Switched back to Talisman of Dominance, as "the cat" is really out of "the bag" now. I'm not fooling anyone.
Remand/Repeal may be the weakest cards in the deck, but the amount of time they buy is immense. Can't really see any other options here.
Contemplating switching Oblivion Stone, maybe with Karn, just for fun, a little while.
Always been a fan of Tron, so I just missed a few cards, I would recommend this deck to all other Tron players, not being so bummed out by narrow hate is great.
Having a though time against agro, so I may have to buy those Spellskites online after all, actually having the blue mana makes it insane.
Figure they will help a great deal but I'm, really missing my pyroclasm as a total hoser here.
Seems like a though deck to master, but I'm starting to understand it.
Anyway, a primer would always be interesting.
It dodges the occasional Boom // Bust. You can also withdraw it to your hand, if you fear it would enable a Tectonic Edge on your opponents next turn, in order to save tron.
Also, it may produce double blue in a pinch.
These are all good reasons to play it, however it does get hit by bloodmoon, I'm not sure if it is worth it.
Probably mostly good.