Nope. I'd ditch 4 lightning bolt for shrapnel blast to tell the truth. With all of your artifacts you shouldn't have any trouble finding one to sacrifice.
I think bomat courier giving card advantage to goblins means it's a must try. The flame of keld simply gives a bit of card advantage with much higher payoff at the very end.
I retired for a while, but now I'm back with mtg and Gobbos. What do you guys think about Prospector and Chainwhirler in Modern Goblins? Are they good enough? This is the list I'm playing now.
Chainwhirler is a unit. There aren't many 3 cmc 3/3 creatures with NO DOWNSIDE AND HUGE UPSIDE. Just ordered my playset along with all of the charms that have red in them.
Seems like there's a ton of different ways to go once you've got fetches and shocklands to get with em.
Has anyone else been brewing combo goblins (comblins)? I've been working on BR, RG, and BRG. It's starting to come together but it's just not there yet. I'm pulling out my hair!!! I'd be interested to know if anyone else is working on something similar and if so, if they've had any luck or not.
My brew isn't combo, just multi color 8 whack. I've found that there are around 6 utility spots for cards not red or directly goblin oriented.
I have the plan on going black red right away for spike jester (3/1 haste for BR) and Warren wierding. Great edict effect that can benefit us as well. Then sideboarding in either green for ATARKAS COMMAND and ghor clan rampager's bloodrush (GR for +4/+4 and trample on an attacking creature) maybe even heroic intervention to stop boardwipes.
White for boros charm maybe even blue for counters or the uncommon that gives one power or one toughness creatures unblockable COULD be good, but probly not.
Am I missing any EASILY SPLASHABLE cards that could help out or guys?
The blue human gives foundry St drnizen unblockable. It has 1 toughness. BUSHWHACKER also have 1 toughness.
With duress, I'm really just trying to take away pyroclasms/sweepers and stuff like Cryptic Command. I'm less worried about creatures than sorceries and instants that take out more than one of my cards for one of theirs.
I'm going to try my fetchland idea tomorrow. I'll do without the green as I have none of the sideboard elements I'd be using.... When did k command get so EXPENSIVE btw?
Anyhow. I'll mostly have just some mb Warren wierdings and an earwig squad, maybe two right away. I'll sideboard boros charms and see how just one color at a time splashing works out.
What if all of the lands I'm fetching tap for red in addition to a color I'll need?
So to begin with, 4 auntie's hovel as I'm maindecking a couple duress, a couple claim//fame and a couple spike jester.
Now, if LL of my fetches grab mountains, and I run say, 8 of those, and one each of the shocklands that produce red and g/w/u, that technically gives me 9 lands that can be whatever splashed color I want right?
I guess playing and testing will do this question wonders.
On another note: who else is excited about THIS making all our little guys unblockable?
I need a hand. I'm planning on splashing white green and/or black in my 8 whack deck. This will be done one color at a time with cards only located in my sideboard. Boros charm, earwig squad, k command, are all possibilities.
I'm going with 19 land. My question is, what and how many of each shocklamd and fetchland should I run to be able to consistently cast a two color spell on turn two?
I'm guessing one r/w shock, one r/b shock one r/g shock along with 7-8 fetchland? Considering all of the fetchable lands will be mountains in addition to whatever other color I'm looking for, I could maybe run less basic mountains in favor of more fetches if need be?
I dunno. If anyone could give me an idea of what they do or would use, I'd be grateful.
And. You don't have to worry about removal. So. There's that.
Ditch the spirit guides for em.
4 shrapnel blast
All is good in the world.
+2 per red source is HUGE.
Daddy likey, just needs more piledrivers
Seems like there's a ton of different ways to go once you've got fetches and shocklands to get with em.
My brew isn't combo, just multi color 8 whack. I've found that there are around 6 utility spots for cards not red or directly goblin oriented.
I have the plan on going black red right away for spike jester (3/1 haste for BR) and Warren wierding. Great edict effect that can benefit us as well. Then sideboarding in either green for ATARKAS COMMAND and ghor clan rampager's bloodrush (GR for +4/+4 and trample on an attacking creature) maybe even heroic intervention to stop boardwipes.
White for boros charm maybe even blue for counters or the uncommon that gives one power or one toughness creatures unblockable COULD be good, but probly not.
Am I missing any EASILY SPLASHABLE cards that could help out or guys?
With duress, I'm really just trying to take away pyroclasms/sweepers and stuff like Cryptic Command. I'm less worried about creatures than sorceries and instants that take out more than one of my cards for one of theirs.
I'm going to try my fetchland idea tomorrow. I'll do without the green as I have none of the sideboard elements I'd be using.... When did k command get so EXPENSIVE btw?
Anyhow. I'll mostly have just some mb Warren wierdings and an earwig squad, maybe two right away. I'll sideboard boros charms and see how just one color at a time splashing works out.
So to begin with, 4 auntie's hovel as I'm maindecking a couple duress, a couple claim//fame and a couple spike jester.
Now, if LL of my fetches grab mountains, and I run say, 8 of those, and one each of the shocklands that produce red and g/w/u, that technically gives me 9 lands that can be whatever splashed color I want right?
I guess playing and testing will do this question wonders.
On another note: who else is excited about THIS making all our little guys unblockable?
Tetsuko Umezawa, Fugitive
I'm going with 19 land. My question is, what and how many of each shocklamd and fetchland should I run to be able to consistently cast a two color spell on turn two?
I'm guessing one r/w shock, one r/b shock one r/g shock along with 7-8 fetchland? Considering all of the fetchable lands will be mountains in addition to whatever other color I'm looking for, I could maybe run less basic mountains in favor of more fetches if need be?
I dunno. If anyone could give me an idea of what they do or would use, I'd be grateful.
Seems good!