Tokens isn't a terrible match, but you definitely need a loyalist to have a good time.
As normally a BW Tokens player, you have to either blow the Token deck out before they can stabilize, ride a Loyalist to victory while praying that they don't have one of their eight removal spells for it, or be able to back early aggression with two Grenades.
@Tromni: what was your list looking like? I haven't seen your most recent I don't think. Are you on Piledriver or no? Are there still Stokes in your list?
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Rakdos Charm in the main seems strictly worse than Terminate. I also think winning a lot of those matchups is about going wide and would run token generators over King and Squad.
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So is there a reason nobody seems to be playing Æther Vial? I've re-evaluated my list (pulled coco) and the 2 copies I managed to get a hold of seem to work quite well with our low cost creatures. Is it Kolaghan's Command or the cost or is it just bad?
It's just bad. We have no way of refilling our hand, it doesn't kill your opponent, we aren't using our mana for other purposes than to just jam creatures, and the deck just hopes to be faster than counterspells for the most part.
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I got 2nd at a 54 man PPTQ with Rg goblins today. I'll work on a tourney report but basically 4-0 in swiss, then 2 intentional draws into top 8. Put me in 4th place with 4-0-2.
2-1 vs UWR control
2-0 vs merfolk
2-0 vs merfolk
2-0 vs scapeshift
Top 8:
2-0 vs lantern control
2-0 vs GR tron
Concede vs scapeshift.
I conceded in the finals because I didn't want the RPTQ invite and would rather have the $100 store credit for second place. The other finalist was on scapeshift and I had beat him earlier, so it would have been a favourable matchup too!
List pretty similar to what others have been running?
I've been jamming games in between other events. I was feeling rather good about the deck and then ended up playing RUG Twin in between rounds and got crushed. Tore up Bant Company, Amulet, and Jund, and then in just three games I really felt like a dog against Twin. That being said, on the play, Foundry into one drops followed by a Piledriver just blew the guy away so maybe the deck can really pull through, but Electrolyze, Bolt, Snare, and Goyf was an uphill battle.
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Last few lists I tried were closer to Naya aggro than burn. Figured you guys would have noticed. I'm amused that people say it's good to have discussion about the lists here and yet there seems to be a major push to conform to the consensus on what is "good." I'm just some dude on the Internet, so I'm not sure why everyone has their nose out of joint so badly that I don't like grenade. At anyrate, my point about results is that there are no results. So no one is right or wrong as of yet. So keep doing the same old thing if I care, but to reiterate, I'm going to try something different.
Having extra threats was ok, but most of them felt really anemic. All they needed to do was kill my Piledriver or Rabblemaster and it I'm sitting there just beating in for 1 or 2. Marshal was good, but mostly as a blocker, which isn't where I think we want to be. Starting to think that Deltora including 4 Chieftain was the correct way to build it. Haste really makes Piledriver much more scary. The pump on his toughness is quite relevant too. Ghor-Clan was nice, but Atarka's Command never really did anything. At any rate, it's still a struggle to win most games. Essentially you want to be able to Goldfish, but a Lightning Bolt here or there just screws up the math really hard.
Diluting the list by running stuff like Searing Blaze and Boros Charm over something like Goblin Grenade is only going to make your list feel like a worse version of Naya Burn. The 21st land seems excessive, because sometimes you just have to snap keep one landers, but ultimately your deck lacks Goblin Bushwhacker, or actually any way of pumping your 1/1s. Outside of Command and Rampager, your Legion Loyalist will never be anything, but a 1/1. And you basically always want to bloodrush a huge threat like Rabble or Piledriver. My first suggestion would be to cut a Ghor-Clan, a War Marshal and two Rabbles for the full set of Bushwhackers. Then swap Searing Blaze for Goblin Grenade. And because you never really want to draw more than three lands ever, the third and fourth Copperline Gorge are better than the third or fourth Stomping Ground, especially with that many fetches. This will enable you to better race other aggro decks. As for your sideboard, I don't think you'll ever have enough spells in your graveyard to really capitalize on Grim Lavamancer. Dismember seems better to get rid of Tasigur and Anglers. Tin Street Hooligan over the second Smash to Smithereens to so you're not diluting your deck of too many dorks post-board.
And yeah, Foundry Street Denizen turn 1 over Guide is usually for the best.
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The problem with Animosity is the classic problem with any card that requires another card to do anything. The upside has to be fairly big for it to be worthwhile (i.e. generally we are talking combo here).
Animosity doesn't effect the board on its own. In fact, it in particular will often require at least two other cards to do anything, since a single goblin will not provide a pump. As a result, it's a liability in matchups that want to interact, as your board will have a hard time snowballing. Not to mention how bad a top-deck it can be. It's essentially a card that only works when you are ahead as its best when you have a wide board and are attacking. Seems fairly win-more.
Furthermore, even if it had potential, in a deck with very few land we can only fit so many 3-drops. I would be inclined to add Rabblemaster first. It actually outputs somewhat similar damage with lower goblin counts, while being a game ending threat in its own right. Similarly with Chieftain, it's a 2/2 that can attack with the upside of giving our creatures haste. Damage output is a bit lower, but we only need to count to 20, not 100.
Goblin Piledriver also requires other cards to do something. Are you not testing him? It's actually an amazing topdeck, given the board state in which you have a lot of 1/1s and you're opponents have started to stabilize. The times in which you have a Legion Loyalist, a used up Bushwhacker, and three tokens versus two Kitchen Finks and rip that Shared Animosity... It'll be the only card that can win you the game from those kind of positions. Often times your opponent will be stabilizing albeit your wide board and Shared Animosity seals the deal. Rabblemaster dies to Abrupt Decay, Path, Bolt, Terminate, while SA only dies to Abrupt Decay when it comes to mainboard removal. The same goes for Chieftain, which is the entire theory behind the no lords list.
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Am diging that GR list but man, if there was ever a deck for shared animosity isn't that it?
T1 goblin
T2 2 goblins
T3 animosity swing 9
And once animosity is down every krenko's command is putting 4 power on the board, and say they solve your turn 3 above - if your turn 4 is a token maker and a bushwhacker you swing for 9 again.
I know that sounds a little christmas landy but the card can be really explosive here I think and worth its small risks.
I also think 18 land might be correct - im getting to 5th and 6th lands more tahn is fun :S
That isn't Magic xmasland from my experience. That being said when you need to hit three lands you'll want to have nineteen or twenty lands.
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Via Twitter, I learned that somebody ran goblins to a 3-0 start beating Amulet, Twin, and Zoo before losing to elves and not winning another game currently inquiring about the guy's list over dm.
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@TrappedUnderIce: Whenever I see these quote by quote posts it becomes a hassle to read. Ill just assume your continuing the same points from the original post, and say, if we're faster and better than the decks you claim, then it's amazing to me that those decks have results and we do not.
The deck can have good matchups even though it isn't tier 1. If you're not going to read what people post to try and give advice to you, why should others read what you post, especially when you don't seem to test anything you post.
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@Tromni: what was your list looking like? I haven't seen your most recent I don't think. Are you on Piledriver or no? Are there still Stokes in your list?
List pretty similar to what others have been running?
I've been jamming games in between other events. I was feeling rather good about the deck and then ended up playing RUG Twin in between rounds and got crushed. Tore up Bant Company, Amulet, and Jund, and then in just three games I really felt like a dog against Twin. That being said, on the play, Foundry into one drops followed by a Piledriver just blew the guy away so maybe the deck can really pull through, but Electrolyze, Bolt, Snare, and Goyf was an uphill battle.
There are some results, though. It's not like the deck has never placed at all. Search for Goblin Chieftain here: http://sales.starcitygames.com//deckdatabase/index.php?format_ID=28 Adjust the date accordingly to catch Justin Perkins' list from last year if you want.
Point still stands that the deck won't be better than naya burn when built as a worse version of naya burn.
Diluting the list by running stuff like Searing Blaze and Boros Charm over something like Goblin Grenade is only going to make your list feel like a worse version of Naya Burn. The 21st land seems excessive, because sometimes you just have to snap keep one landers, but ultimately your deck lacks Goblin Bushwhacker, or actually any way of pumping your 1/1s. Outside of Command and Rampager, your Legion Loyalist will never be anything, but a 1/1. And you basically always want to bloodrush a huge threat like Rabble or Piledriver. My first suggestion would be to cut a Ghor-Clan, a War Marshal and two Rabbles for the full set of Bushwhackers. Then swap Searing Blaze for Goblin Grenade. And because you never really want to draw more than three lands ever, the third and fourth Copperline Gorge are better than the third or fourth Stomping Ground, especially with that many fetches. This will enable you to better race other aggro decks. As for your sideboard, I don't think you'll ever have enough spells in your graveyard to really capitalize on Grim Lavamancer. Dismember seems better to get rid of Tasigur and Anglers. Tin Street Hooligan over the second Smash to Smithereens to so you're not diluting your deck of too many dorks post-board.
And yeah, Foundry Street Denizen turn 1 over Guide is usually for the best.
Seems interesting. I'm almost curious what a list that attempted to go all in, replacing her Bolts with Foundry Street Denizen.
The deck can have good matchups even though it isn't tier 1. If you're not going to read what people post to try and give advice to you, why should others read what you post, especially when you don't seem to test anything you post.