Im gonna use this new 5cm guy at my Krenko's commander, because direct damage spells, but i dont think that is the solution for us to work with a RB vial build. Maybe have another goblins at next exp
Congrats dude. The main thing about this game is have fun playing, so theres no problem coming with a budget list, instead sorry about that, Tell us your ideas, your strategies. Dont worry about Guides or Atarkas.
Yet, u had a great result against elves. A complicated match, in my opinion.
I just got back from our Modern Monday tournament, and out of 18 participants, I ended up being 1st with a 4-1 score. Here is the deck I used:...
Congrats dude... this exactly what our threads need. Not a stupid discussion about merging goblin-burn because 'grenade is a terrible top deck'.
'You know nothing Jon Sn... @Nevelo'!
goblin grenade is a great finisher. Of course doesnt work if u gonna build a deck with 12-15 creature/tokens. Often you gonna have granedes at had and no creature. My deck uses 31 creature, 2 grenades MD and 1 SB for fastest matchs. And i really happy about them
So, i anyone have an usefull idea, or a good build.. perhaps even a goblin-burn build, show us and argue about your points. Dont just say 'this is lame', 'this sucks'... why sucks? Why not? Show me results.
I don't think that making a primer on vial goblins in this thread is a good idea. FIrst of all they are really different decks (one main deifference, a different mana curve that can go over 3), with a very different strategy and that makes consequently very different choices on the cards to play. Secondly, vial goblin has not a real shape right now and there's a thread that's working specifically on it. So these are two different discussions. When they were melted toghether there was a lot of confusion and clash of interests. I would keep the attention of this thread on our "all in goblins" and the primer should be the first thing to do it. You can mention the vial version and put the link of the vial goblins primer if someone wants to see it...
I really agree about explosive/vial essential differences. Better stay separated. And.. same guys working there stay watching development here :D.@treachtv can confirm hehe
So, I attended my local Modern Monday tournament again, and this time, I tried something different. It's not really a goblin deck as those we're used to, but you might be able to extract some info regarding Mardu Scout at least, and I must say that my opponents were more scared of him than Spike Jester. Why, I don't really know, and maybe it was a mistake from their side, but the little surfing goblin did well in a "RB Burning Goblin" deck. For those that are interested in what I played, and whom I beat and lost to, feel free to check out my blog post.
Its a relevant idea. A few times in the past i tried play with a goblin-burn version. Hadnt the best polished list, but its a surprising deck. Just a few changes to make a almost ortodhox burn in a game 2, but have huge help of goblin grenade, yet i used mogg fanatic too
About Mogg Fanatic being the worst in the deck; he is pretty efficient except 1 damage is not that good in magic. Although he is a good card, he is probably the worst creature in alot of goblin builds
I really disagree about fanatic. A lot games he's 'MVP'. Kill just necessary creatures (Pyromancer, Delver, Confidant, Skirge) and dont eats removal.
Up to this point, I have mixed results with RB Vial, but have yet to play with Lead the Stampede, so that might change the match-up versus Pod or other creature-heavy decks at least.
Im really interested about Lead to Stampede using just 4 G sources. Hows working ? Reply at Vial thread
I've been testing this week at Cockatrice against a lot of decks. Here are some of them:
Worship Troll > 0x2 Worship entering t2. I dont have enchant removal and cant kill Thrun the last troll. Nothing i can do about it.
Delver Spirits > 1x2
I dont knew the deck, then was surprised by huge hexproof flying tokens.
Through the Breach 2x0
Emrakul connected game 1 and destroy all my permanents, but i could rebuild my field and finish him. Game 2 Earwig squad + spiked jester won the game
Aura Hexproof > 2x1 Daybreak Coronet stopped my stompy, game 1. Side In: Inquisition + Warren Weirding. I stayed removing creatures from hand or by sacrifice then he cant recover.
MonoBlack Control > 0x2 Raven's Crime was the big star! Liliana of The veil and smallpox helped
Twin > 2x0
I have a lot of removals. Side In: 3 Inquisition Kozilek + 1 Terminate + 3 Rakdos Charm
Pod > 2x1
Noble Hierarch + Birds started too fast for his side, but lords stompy!
U Tron > 0x2
Wurmcoil + Destiny Stone done the job. Earwig Squad helped a lot game 2: removed 2 wurmcoil + 1 mindslaver. I felt safe, only need destroy Platinum Angel with Tin Street Hooligan at hand. He had a 2nd Mindslaver at started hand! And locked me.
Battle of Wits > 2x1
First game i dont realized how many cards he had, then when Battle of the Wits entered its too late. After i assumed a explosive strategy. t4 and t5 win.
Venser control > 2x0
Almost I've been locked game 1, but Murderous Redcap + lords finished the game. Game 2 stompy!
Considerations
- Mogg Fanatic shining every game he been entered.
- Spike Jester still one of the best goblins i have.
- Mirror Entity turns the battlefield. Enters by Vial then untapped mana makes huge Goblins. Won 3 or 4 games this way.
- I cut off 2x Boggart Ram-Gang because helps, but often is not the best option in hand.
- I replaced 2x Smash to Smithereens for 2x Tin Street Hooligan. Almost 7 G lands, then no problem until now.
- Earwig Squad is strong helpful and easy played by prowl cost.
- Kozilek Inquisition works for me like an extra removals. Helped a lot against Twin and Pod.
Ideas
- I replaced Krenko, Mob Boss for Wort, Boggart Auntie. Almos ever side out Krenko, then i like try Wort again.
- Testing Murderous Redcap. Top of curve, but i have 9 lords MD, ever enters damaging 4+.
- I changed my manabase. Working good. Never had problems with Reflecting Pool until now, ever is a RB Dual, and sometimes a 5th 6th cavern. Thinking about test Gemstone Mine like @Joneleth Irenicus Mentioned before.
@BlipBlop
The RDW you still saying its a Goblins explosive version ?
I think browbeat could help if u have Vial, because remain lands untapped to cast and put acquired goblins in game vialing, if draw. But im not a fan too
I trying splash just 1 white 'goblin'. Have Caverns and Vial, but doesnt exist fastland RW yet. Which my better option avaiable? Ancient Zigurat ? (30 creatures)
Legion Loyalist: Helps a lot! I want have more space to try at least 3, but i dont.
This my ideia: Mirror Entity! A Goblin! White!? Even with just caverns, vial and instigator, this guy can do awesome thing mid-late game. 4/4 Instigator Double Strike + lords bonus, for example. Needs more test, but already showed good things
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Cockatrice username:Sarna
Modern RBW Goblins XU ArcMUD
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Modern
RBW Goblins
XU ArcMUD
@Poopingmypants you're welcome to vial goblins thread at http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/566863-rb-vial-goblins
I know we have just a few guys brewing this version, but good results too
Modern
RBW Goblins
XU ArcMUD
Yet, u had a great result against elves. A complicated match, in my opinion.
Modern
RBW Goblins
XU ArcMUD
And, of course, im happy too about all discussions happening
Modern
RBW Goblins
XU ArcMUD
Congrats dude... this exactly what our threads need. Not a stupid discussion about merging goblin-burn because 'grenade is a terrible top deck'.
'You know nothing Jon Sn... @Nevelo'!
goblin grenade is a great finisher. Of course doesnt work if u gonna build a deck with 12-15 creature/tokens. Often you gonna have granedes at had and no creature. My deck uses 31 creature, 2 grenades MD and 1 SB for fastest matchs. And i really happy about them
So, i anyone have an usefull idea, or a good build.. perhaps even a goblin-burn build, show us and argue about your points. Dont just say 'this is lame', 'this sucks'... why sucks? Why not? Show me results.
Cya
Modern
RBW Goblins
XU ArcMUD
I really agree about explosive/vial essential differences. Better stay separated. And.. same guys working there stay watching development here :D.@treachtv can confirm hehe
Theres a link for new primer yet ?
Modern
RBW Goblins
XU ArcMUD
Its a relevant idea. A few times in the past i tried play with a goblin-burn version. Hadnt the best polished list, but its a surprising deck. Just a few changes to make a almost ortodhox burn in a game 2, but have huge help of goblin grenade, yet i used mogg fanatic too
Modern
RBW Goblins
XU ArcMUD
I really disagree about fanatic. A lot games he's 'MVP'. Kill just necessary creatures (Pyromancer, Delver, Confidant, Skirge) and dont eats removal.
Im really interested about Lead to Stampede using just 4 G sources. Hows working ? Reply at Vial thread
Modern
RBW Goblins
XU ArcMUD
Modern
RBW Goblins
XU ArcMUD
Any news about other primer ?
-
I really think we need separate the deck types. We have to focus but go round in circles
Modern
RBW Goblins
XU ArcMUD
Modern
RBW Goblins
XU ArcMUD
Worship Troll > 0x2
Worship entering t2. I dont have enchant removal and cant kill Thrun the last troll. Nothing i can do about it.
Delver Spirits > 1x2
I dont knew the deck, then was surprised by huge hexproof flying tokens.
Through the Breach 2x0
Emrakul connected game 1 and destroy all my permanents, but i could rebuild my field and finish him. Game 2 Earwig squad + spiked jester won the game
Aura Hexproof > 2x1
Daybreak Coronet stopped my stompy, game 1. Side In: Inquisition + Warren Weirding. I stayed removing creatures from hand or by sacrifice then he cant recover.
MonoBlack Control > 0x2
Raven's Crime was the big star! Liliana of The veil and smallpox helped
Twin > 2x0
I have a lot of removals. Side In: 3 Inquisition Kozilek + 1 Terminate + 3 Rakdos Charm
Pod > 2x1
Noble Hierarch + Birds started too fast for his side, but lords stompy!
U Tron > 0x2
Wurmcoil + Destiny Stone done the job. Earwig Squad helped a lot game 2: removed 2 wurmcoil + 1 mindslaver. I felt safe, only need destroy Platinum Angel with Tin Street Hooligan at hand. He had a 2nd Mindslaver at started hand! And locked me.
Battle of Wits > 2x1
First game i dont realized how many cards he had, then when Battle of the Wits entered its too late. After i assumed a explosive strategy. t4 and t5 win.
Venser control > 2x0
Almost I've been locked game 1, but Murderous Redcap + lords finished the game. Game 2 stompy!
Using This List
4 Mogg Fanatic
2 Legion Loyalist
4 Warren Instigator
4 Spike Jester
2 Boggart Ram-Gang
4 Goblin Chieftain
3 Mad Auntie
2 Goblin King
2 Hearthfire Hobgoblin
1 Mirror Entity
1 Murderous Redcap
1 Wort, Boggart Auntie
4 Lightning Bolt
2 Terminate
[artifact]
4 Aether Vial
[land]
4 Cavern of Souls
4 Auntie's Hovel
4 Blood Crypt
4 Blackcleave Cliffs
2 Reflecting Pool
1 Copperline Gorge
1 Mountain
2 Earwig Squad
1 Goblin King
3 Rakdos Charm
2 Tin Street Hooligan
1 Sword of Fire and Ice
2 Warren Weirding
1 Terminate
3 Inquisition of Kozilek
Considerations
- Mogg Fanatic shining every game he been entered.
- Spike Jester still one of the best goblins i have.
- Mirror Entity turns the battlefield. Enters by Vial then untapped mana makes huge Goblins. Won 3 or 4 games this way.
- I cut off 2x Boggart Ram-Gang because helps, but often is not the best option in hand.
- I replaced 2x Smash to Smithereens for 2x Tin Street Hooligan. Almost 7 G lands, then no problem until now.
- Earwig Squad is strong helpful and easy played by prowl cost.
- Kozilek Inquisition works for me like an extra removals. Helped a lot against Twin and Pod.
Ideas
- I replaced Krenko, Mob Boss for Wort, Boggart Auntie. Almos ever side out Krenko, then i like try Wort again.
- Testing Murderous Redcap. Top of curve, but i have 9 lords MD, ever enters damaging 4+.
- I changed my manabase. Working good. Never had problems with Reflecting Pool until now, ever is a RB Dual, and sometimes a 5th 6th cavern. Thinking about test Gemstone Mine like @Joneleth Irenicus Mentioned before.
Modern
RBW Goblins
XU ArcMUD
I like non-orthodox ideas uahuah
Already using 8 lords, this guy will work as a strategy condition. Buying 2+ Loyalist.
Fetchs are impossible here: R$ 150! Waiting reprint hehe
Modern
RBW Goblins
XU ArcMUD
The RDW you still saying its a Goblins explosive version ?
I think browbeat could help if u have Vial, because remain lands untapped to cast and put acquired goblins in game vialing, if draw. But im not a fan too
I trying splash just 1 white 'goblin'. Have Caverns and Vial, but doesnt exist fastland RW yet. Which my better option avaiable? Ancient Zigurat ? (30 creatures)
Modern
RBW Goblins
XU ArcMUD
vs Twin, UR Aggro, Scapeshift, Burn and Jund
4 Mogg Fanatic
2 Legion Loyalist
4 Warren Instigator
4 Spike Jester
4 Boggart Ram-Gang
4 Goblin Chieftain
3 Mad Auntie
1 Goblin King
2 Hearthfire Hobgoblin
1 Mirror Entity
1 Krenko, Mob Boss
4x Aether Vial
[spell]
4 Lightning Bolt
2 Terminate
[land]
4 Auntie's Hovel
4 Blood Crypt
4 Blackcleave Cliffs
4 Mountain
4 Cavern of Souls
2 Earwig Squad
1 Goblin King
3 Rakdos Charm
2 Smash to Smithereens
1 Sword of Fire and Ice
2 Warren Weirding
2 Vexing Shusher
2 Inquisition of Kozilek
These are my considerations:
Krenko, Mob Boss: Sided out a few games, but very decisive, mainly with Instigator + Chieftain.
Hearthfire Hobgoblin: I'v been mentioned before how promising this guy was. It still very strong every game. Tested just 2 today.
Boggart Ram-Gang: I like a lot this guy, big body and haste. Still 4md. Maybe cut 1off to replace for Hobgoblin.
Earwig Squad: Interesting piece. Needs more testing, but easily cast 'prow' cost with fanatic beating
Inquisition of Kozilek: Been showed a very usefull side. Needs more testing.
Legion Loyalist: Helps a lot! I want have more space to try at least 3, but i dont.
This my ideia:
Mirror Entity! A Goblin! White!? Even with just caverns, vial and instigator, this guy can do awesome thing mid-late game. 4/4 Instigator Double Strike + lords bonus, for example. Needs more test, but already showed good things
Modern
RBW Goblins
XU ArcMUD