Aura Barbs 2R
Instant - Arcane
Each enchantment deals 2 damage to its controller, then each enchantment enchanting a permanent becomes a 3/1 Barb token creature with Haste and sacrifice ~ at end of turn.
Private Mod Note
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Rollback Post to RevisionRollBack
We are the space robots. We are here to protect you. We are here to protect you from the terrible secret of space.
:badger::badger::badger:
Oh, and nice of them to kill the nonexistent Honden deck right outta the gates.
http://www.jonathonrobinson.com/3.0/web/webtsos.html
Aura Barbs 2R
Instant - Arcane
Each enchantment deals 2 damage to its controller, then each enchantment enchanting a permanent becomes a 3/1 Barb token creature with Haste and sacrifice ~ at end of turn.
http://www.jonathonrobinson.com/3.0/web/webtsos.html
Great in Block, crap in Standard except sideboard, absolutely great removal in Limited but wish it was an Uncommon.
Red Enchantment 2R
Whenever an activated ability of an artifact or enchantment is played, its controller takes 1 damage.
Red Instant 1R
Destroy target artifact or enchantment, take damage equal to CMC.
Green Instant G
Destroy target artifact or enchantment, take damage equal to CMC.
Green Enchantment 2G
Whenever you play a creature spell, destroy target artifact or enchantment.
All of these sort of play off of either Mana Barbs or Aura Shards.
http://www.jonathonrobinson.com/3.0/web/webtsos.html