why oh why do people say that the colorless pinger is bad? It costs what it should, and if you aren't red then this is a nice card.
Because it doesn't hit creatures. Making someone lose life doesn't do a thing until they are down to 0- hitting a creature can create card advantage, combat tricks, control, etc. Only hitting someone in the dome has the same effect as an unblocked eager cadet, and at least he comes down 2 turns earlier.
Myr turbine was bad because you can't make a whole deck with myrs without having to clump them with mana dudes at the end, and a whole deck filled with small, non threatening creatures. This throne makes the same creatures, albeit with a worst cost, but doesn't need to synergies with a whole lot of other stuff. Sure, the scepter isn't stealler, but at least having a artifact blinding mage is nice, and together makes them mildly useful to outrageous.
Yeah see the thing is, this is just as efficient as myr turbine at pumping out weenies, maybe a little less, and doesn't have the advantage of those tokens being synergistic with anything. Theres no upside besides the tron. You didn't have to use it in a myr deck- you could draft it exactly as you draft this throne. And they'd both be jank
Scepter of Empires is so bad in Limited that I wouldn't want to ever play it, unless I had at least 3 Throne of Empires and a couple Crown of Empires. Even the Crown is only OK for Limited as far as uncommons go. It's a bit of an investment to start tapping down creatures. The Throne is solid for Limited, but almost every rare is.
These are terrible in Construted and not even worth playing in casual games. They really could have used these three slots to do something that adds a little more to the game.
The thing is, in a draft, if you get the throne, nobody will ever pick up the scepter until last pick or so, so it should be very easy to nab one. The crown could be tougher to get a hold of but its not unheard of.
You really think the Crown has the worst base effect in limited? Have you ever played limited?
Keep in mind that you'll be drafting this next to blinding mage. Crown isn't awful, not next to the scepter, but its not going to be picked early either. Which is a reason why someone who cracks this as a rare might assemble the tron without toooo much hassle, unless someone else at the table caught on somehow
If the cards are drawn, he'll probably get it. But thats still a stretch, and yes its not easy to assemble either
I don't understand the rarity break. I guess maybe limited was too easy to assemble this combo (which is basically "i win lolololo" once you do). I think its odd, because a unending mind control every turn is already utterly broken in limited. But the trick here is that having the one dependent element at rare makes it that much harder to assemble, so it didn't really matter which of the three they put at rare- it would make assembling the tron just as hard any way. So I guess throne wins by mana cost, if not activation cost/effect/etc
I still don't really like this design. I understand they aren't trying to build more blasting stations, but couldn't they have chosen abilities that interacted with each other and didn't completely overlap in terms of utility? If you can pound 3 to someone's head per turn, you don't need creatures to win. If you have a mass of tokens, you don't need to shave someone's scalp. You can chump block endlessly with the stream of tokens, but tapping down or stealing them does you one better anyway. If you could steal a creature, you could probably overpower it with 5x 1/1 every turn anyway, and vice versa.
I like the tron effect, but I'm not a fan of this design. Not awful, but could have been done better
"Tap up to three" has targeting issues, doesn't it? Targets are declared as the ability is activated, but whether you control all three artifacts or not can change between then and resolution.
I'd predict the Crown changes to destroying or exiling the target. The Throne could go the way of more tokens, or a larger token (or both).
I'm curious, that might be a good way to predict, or at least shave off possibilities, of what it really does. Could use a rules guru for that. I'd be very glad it if was an exile or destroy effect instead, since just tripling effects would be a pretty lame cycle
maybe crown destroys the creature if you control all 3? although exile would be much more flavorful, but prob too powerful. could just keep it locked down for a turn.
guessing the throne gives your creatures a buff until eot, likely +1/+1 but maybe even +2/+2.
(somewhat nath'd)
I think that would be much cooler, but flavorwise I think these cards are already obvious.
The fact it triples is not just arbitrary. I think its supposed to represent that *each* of the three artifacts is now dealing 1 damage each. So its like a 90% chance that the other two will read the very predictable "tap up to 3", "put 3 1/1 tokens in", etc
I bet it'll be something like, "If you control "Throne" and "Crown", ~ deals three damage instead."
can't be, since the phrase ends right there. Probably has another triggered ability.
Hey, just to throw out an idea- what if its a cycle where each artifact turns on 1 other, not needing all 3 to activate like urzatron. IE, crown needs rod, rod needs chair, chair needs crown.
Imagine the second half of this card as:
Scepter of Empires3
Artifact T: Scepter of Empires deals 1 damage to target player.
If you control a Throne of Empires, whenever an opponent is dealt damage, you may draw a card.
Bear in mind these have to be artifacts, but probably can't be equipments like Kaldra. All three being pure artifacts is more likely. You can equip a rod or a crown, but you can't equip a chair So I'd expect it to be more like Rod of Ruin and Crown of Ages- not those cards, but artifacts, not equips. But the last throne we got was Throne of Geth
Although there one way for a throne to be an equipment:
Comfy Chair3
Artifact - Equipment
Equipped Creature has Defender and feels quite comfortable
Equip: 2
But I don't see anyone lugging a chair around to bash in someones face like its the WWFE
Because it doesn't hit creatures. Making someone lose life doesn't do a thing until they are down to 0- hitting a creature can create card advantage, combat tricks, control, etc. Only hitting someone in the dome has the same effect as an unblocked eager cadet, and at least he comes down 2 turns earlier.
Yeah see the thing is, this is just as efficient as myr turbine at pumping out weenies, maybe a little less, and doesn't have the advantage of those tokens being synergistic with anything. Theres no upside besides the tron. You didn't have to use it in a myr deck- you could draft it exactly as you draft this throne. And they'd both be jank
The thing is, in a draft, if you get the throne, nobody will ever pick up the scepter until last pick or so, so it should be very easy to nab one. The crown could be tougher to get a hold of but its not unheard of.
Keep in mind that you'll be drafting this next to blinding mage. Crown isn't awful, not next to the scepter, but its not going to be picked early either. Which is a reason why someone who cracks this as a rare might assemble the tron without toooo much hassle, unless someone else at the table caught on somehow
If the cards are drawn, he'll probably get it. But thats still a stretch, and yes its not easy to assemble either
I still don't really like this design. I understand they aren't trying to build more blasting stations, but couldn't they have chosen abilities that interacted with each other and didn't completely overlap in terms of utility? If you can pound 3 to someone's head per turn, you don't need creatures to win. If you have a mass of tokens, you don't need to shave someone's scalp. You can chump block endlessly with the stream of tokens, but tapping down or stealing them does you one better anyway. If you could steal a creature, you could probably overpower it with 5x 1/1 every turn anyway, and vice versa.
I like the tron effect, but I'm not a fan of this design. Not awful, but could have been done better
https://www.mtgvisualspoilers.com/images/cards/throne-p3-large.png
I'm curious, that might be a good way to predict, or at least shave off possibilities, of what it really does. Could use a rules guru for that. I'd be very glad it if was an exile or destroy effect instead, since just tripling effects would be a pretty lame cycle
I think that would be much cooler, but flavorwise I think these cards are already obvious.
The fact it triples is not just arbitrary. I think its supposed to represent that *each* of the three artifacts is now dealing 1 damage each. So its like a 90% chance that the other two will read the very predictable "tap up to 3", "put 3 1/1 tokens in", etc
can't be, since the phrase ends right there. Probably has another triggered ability.
Hey, just to throw out an idea- what if its a cycle where each artifact turns on 1 other, not needing all 3 to activate like urzatron. IE, crown needs rod, rod needs chair, chair needs crown.
Imagine the second half of this card as:
Urza's Couch, Urza's Beer Hat, Urza's TV Remote
Guess we've solved this riddle.
But according to the N&N crunch, these can't be named "Pharaoh's xxxxx", but they could still be related
Although there one way for a throne to be an equipment:
But I don't see anyone lugging a chair around to bash in someones face like its the WW
FE