Spontaneous Wormhole WUB
Instant
Choose a face-up card from outside the game. Until end of turn, the chosen card's owner may play it as though it were in his or her hand.
Private Mod Note
():
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[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Frazzled Father 1WW
Creature - Human
Whenever a creature comes into play, put a +1/+1 counter on that creature and a -1/-1 counter on Frazzled Father.
Whenever another creature gets flipped, remove all counters from Frazzled Father and flip it.
3/3
// Proud Father Creature - Human
Creatures with +1/+1 counters on them get +1/+1.
:symtap:: Creatures with +1/+1 counter on them gain first strike until end of turn.
5/5
Jinxed Helm 2UR
Enchantment - Aura
Enchant player
Whenever an instant, sorcery or activated ability targets enchanted player, copy it. You may not choose new targets for the copy.
Sacrifice all nonland permanents you control: Gain control of Jinxed Helm and attach it to you. Play this ability only any time you could play a sorcery. Any player may play this ability.
I missed that about the saccing them all... darn. No way around it, really. I guess there's no way to get an eating the candy ability.
It combos because putting creatures into play immediately combos with comes into play effects. But the idea is you can get some lasting creatures out of the card before it. It's also a great multiplayer card, as playing on teams lets you get the most out of those Candies.
Really, though, I was using a wacky comes into play effect so that the next person could be really creative...
Private Mod Note
():
Rollback Post to RevisionRollBack
[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Party Favor Elemental3GG
Creature - Elemental
When Party Favor Elemental comes into play, put 10 1/1 white, blue, black, red and green Candy creature tokens into play with "When this creature comes into play, the player who controls least number of Candies gains control of it. If two or more players are tied for the least, you choose one."
Sacrifice a Candy: Gain 1 life. Any player may play this ability.
5/6
Chaotic Insanity 1R
Enchantment
Whenever a card you own is removed from the game, put that card in your hand, then remove a card in your hand from the game at random.
Private Mod Note
():
Rollback Post to RevisionRollBack
[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Graveyard Shift 1BB
Enchantment 1B, put the top ten cards of your library into your graveyard: Choose a creature card in your graveyard and put it in play.
Private Mod Note
():
Rollback Post to RevisionRollBack
[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Save from the Rites WB
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard from play, if it was sacrificed, return it to play at end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
[The Crafters] | [Johnnies United]
My anecdotal evidence disagrees with yours! EXPLAIN THAT!
Instant
Choose a face-up card from outside the game. Until end of turn, the chosen card's owner may play it as though it were in his or her hand.
Creature - Human
Whenever a creature comes into play, put a +1/+1 counter on that creature and a -1/-1 counter on Frazzled Father.
Whenever another creature gets flipped, remove all counters from Frazzled Father and flip it.
3/3
//
Proud Father
Creature - Human
Creatures with +1/+1 counters on them get +1/+1.
:symtap:: Creatures with +1/+1 counter on them gain first strike until end of turn.
5/5
Creature - Cleric
:symtap:, Sacrifice Beacon of Hope: Double each player's life total.
2/2
Enchantment - Aura
Enchant player
Whenever an instant, sorcery or activated ability targets enchanted player, copy it. You may not choose new targets for the copy.
Sacrifice all nonland permanents you control: Gain control of Jinxed Helm and attach it to you. Play this ability only any time you could play a sorcery. Any player may play this ability.
It combos because putting creatures into play immediately combos with comes into play effects. But the idea is you can get some lasting creatures out of the card before it. It's also a great multiplayer card, as playing on teams lets you get the most out of those Candies.
Really, though, I was using a wacky comes into play effect so that the next person could be really creative...
Creature - Elemental
When Party Favor Elemental comes into play, put 10 1/1 white, blue, black, red and green Candy creature tokens into play with "When this creature comes into play, the player who controls least number of Candies gains control of it. If two or more players are tied for the least, you choose one."
Sacrifice a Candy: Gain 1 life. Any player may play this ability.
5/6
Enchantment
Whenever a card you own is removed from the game, put that card in your hand, then remove a card in your hand from the game at random.
Enchantment
1B, put the top ten cards of your library into your graveyard: Choose a creature card in your graveyard and put it in play.
Instant
The next spell you play gains Convoke.
Draw a card.
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard from play, if it was sacrificed, return it to play at end of turn.
Creature - Elf
Whenever a card leaves your library, you may pay 1. If you do, put a +1/+1 counter on Elf Librarian.
1/1