@DarkKnightCavalier Does that actually work with layering? Wouldn’t hard lock remove the exile ability before it triggers. I actially want to know.
Glamour Eater3(G/W)(G/W)
Creature - Beast
This creature costs 1 less to cast for each enchantment.
When ~ enters the battlefiekd, destroy target enchantment. If you do, draw a card.
2/4
Unifier of Anonymity2WW
Creature - Elemental Shapeshifter
Flash
Evoke WW
When ~ enters the battlefield, creatures you control get +1/+2 and lose all creature types until end of turn. It is only when we shed our ties to clan and kin that we can truly live as one.
2/2
Relatiation Eternal1RR
Creature - Jackal Zombie Wizard
Whenever an opponent casts a spell that targets a permanent or spell you control, ~ deals 2 damage to them.
2/3
Chant of the Glen2G
Instant
Choose two -
• Untap target creature.
• Target creature gets +1/+2 until emd of turn.
• Target creature gains hexproof until end of turn.
Icon of Resolve3
Artifact - Equipment
Equipped creature had “2(2/W): Choose another target creature. Prevent all damage that creature would deal to this creature this turn.”
Equip 2
Unfurling Riddles2U
Sorcery - Arcane
Scry 2, then draw a card.
Exile two arcane and/or spirit cards from your graveyard: Return ~ from your graveyard to your hand.
Sungrace Duelist2W
Creature - Human Warrior 1W: Choose one -
• Prevent all combat damage that would be dealt to ~ this turn.
• Prevent all noncombat damage that would be dealt to ~ this turn.
Activate this ability only up to once per turn.
2/3
Ward Off(W/U)
Instant
Counter target spell that targets you or a permanent you control, unless its controller pays 2.
I maintain that Mana Tithe and Dawn Charm are acceptable in white, and white should have more soft counters or defensive counters as a means to counteract blue's monopoly.
Rivetgunner Mechanist1UR
Creature - Human Artificer
When ~ enters the battlefield, it deals 2 damage to target creature. When that creature dies this turn, draw a card.
1/2
Lesser Drainwhelk1UU
Creature - Illusion
Flash
Flying
When ~ enters the battlefield, you may counter target instant or sorcery spell. If you do, put X +1/+1 counters on ~. Where X is the countered spell's converted mana cost.
1/1
Glamour Eater 3(G/W)(G/W)
Creature - Beast
This creature costs 1 less to cast for each enchantment.
When ~ enters the battlefiekd, destroy target enchantment. If you do, draw a card.
2/4
Creature - Elemental Shapeshifter
Flash
Evoke WW
When ~ enters the battlefield, creatures you control get +1/+2 and lose all creature types until end of turn.
It is only when we shed our ties to clan and kin that we can truly live as one.
2/2
Creature - Jackal Zombie Wizard
Whenever an opponent casts a spell that targets a permanent or spell you control, ~ deals 2 damage to them.
2/3
Instant
Choose one -
• Counter target multicolored spell.
• Return target multicolored permanent to its owner’s hand.
Instant
Each player choose one creature they control and sacrifices the rest.
Chant of the Glen 2G
Instant
Choose two -
• Untap target creature.
• Target creature gets +1/+2 until emd of turn.
• Target creature gains hexproof until end of turn.
Artifact - Equipment
Equipped creature had “2(2/W): Choose another target creature. Prevent all damage that creature would deal to this creature this turn.”
Equip 2
Instant
Shuffle target nonland permanent into its owner’s library.
Sorcery - Arcane
Scry 2, then draw a card.
Exile two arcane and/or spirit cards from your graveyard: Return ~ from your graveyard to your hand.
Creature - Human Warrior
1W: Choose one -
• Prevent all combat damage that would be dealt to ~ this turn.
• Prevent all noncombat damage that would be dealt to ~ this turn.
Activate this ability only up to once per turn.
2/3
Sorcery
Destroy target permanent. ~ deals damage equal to that permanent's converted mana cost to its controller.
Instant
Counter target spell that targets you or a permanent you control, unless its controller pays 2.
I maintain that Mana Tithe and Dawn Charm are acceptable in white, and white should have more soft counters or defensive counters as a means to counteract blue's monopoly.
Creature - Human Artificer
When ~ enters the battlefield, it deals 2 damage to target creature. When that creature dies this turn, draw a card.
1/2
Creature - Illusion
Flash
Flying
When ~ enters the battlefield, you may counter target instant or sorcery spell. If you do, put X +1/+1 counters on ~. Where X is the countered spell's converted mana cost.
1/1
Instant
Destroy all auras.
Draw a card.