Gudul Summonings GGUU
Instant
Search your library for a creature card and put it onto the battlefield face down with two +1/+1 counters on it. Then shuffle your library.
Overflow of Excellence U
Instant R
The next time you cast an instant or sorcery spell with converted mana cost 5 or greater this turn, copy that spell. You may choose new targets for the copy.
Rise from the Earth 3BG
Enchantment U
When ~ enters the battlefield, return target creature card and target land card from your graveyard to the battlefield.
At the beginning of your first main phase, add G to your mana pool and target creature you control gets +1/+1 until end of turn.
Master of Masters 3BB
Creature - Vampire Assassin
When ~ enters the battlefield, create a 1/1 black Minion creature token.
1B, Sacrifice a Minion: Destroy target creature.
5/5
Rise of Wolf and Owl 4(g/u)(g/u)
Sorcery
Create a 1/1 blue Bird creature token with flying for each Island you control, then create a 2/2 green Wolf creature token for each Forest you control.
Living Essence W
Enchantment
G: ~ becomes a 3/3 green Bear enchantment creature with trample until end of turn.
U: ~ becomes a 2/2 blue Bird enchantment creature with flying until end of turn.
Rouser of the Rotten 1B
Creature - Zombie
When ~ enters the battlefield, target creature gets +1/+0 and gains deathtouch until end of turn.
You may cast ~ from your graveyard.
1/1
Instant
Search your library for a creature card and put it onto the battlefield face down with two +1/+1 counters on it. Then shuffle your library.
Enchantment U
Creatures you control with flying get +1/+0.
Creatures you don't control without flying get -1/-0.
EDIT: Lmao, I basically copied an earlier card on this same bloody page.
Instant R
The next time you cast an instant or sorcery spell with converted mana cost 5 or greater this turn, copy that spell. You may choose new targets for the copy.
Sorcery C
Target player exiles the top four cards of their library.
No mind means they won't mind.
Enchantment U
When ~ enters the battlefield, return target creature card and target land card from your graveyard to the battlefield.
At the beginning of your first main phase, add G to your mana pool and target creature you control gets +1/+1 until end of turn.
Creature - Vampire Assassin
When ~ enters the battlefield, create a 1/1 black Minion creature token.
1B, Sacrifice a Minion: Destroy target creature.
5/5
Sorcery
Create a 1/1 blue Bird creature token with flying for each Island you control, then create a 2/2 green Wolf creature token for each Forest you control.
Enchantment
G: ~ becomes a 3/3 green Bear enchantment creature with trample until end of turn.
U: ~ becomes a 2/2 blue Bird enchantment creature with flying until end of turn.
Of course, that's not what we're critiquing here. Just saying.
Survey the World 1U
Enchantment
Whenever a creature with flying you control attacks alone, draw a card.
Creature - Elemental
Sacrifice ~: Add 1RG to your mana pool.
3/3
Artifact
When ~ enters the battlefield, create two 0/1 Construct creature tokens.
1, Sacrifice an artifact: Draw a card.
Creature - Zombie
When ~ enters the battlefield, target creature gets +1/+0 and gains deathtouch until end of turn.
You may cast ~ from your graveyard.
1/1
Creature - Goblin
Whenever an opponent puts a land onto his or her battlefield, ~ deals 1 damage to that player.
1/1
Creature - Merfolk Rogue
Invisible (This creature can't be blocked except by walls.)
Whenever ~ deals combat damage to a player, draw a card.
2/2
Instant
Target creature gets +4/+2 until end of turn.
Sacrifice it at end of turn.