Canopy Predator3GG
Creature - Dragon
Reach
~ can't be blocked except by creatures with reach or Flying GG: ~ gets +4/+4 until end of turn. Activate this ability only once per turn.
4/3
Shatterskull Ambusher3RR
Creature - Minotaur Warrior Ally
Ally Spells you control have Flash.
Rally - Whenever ~ or an ally creature you control enters the battlefield, you may have target creature gain haste and "This creature must attack this turn if able."
3/3
Shaman of the Hellish Wilds3GGG
Creature - Demon Druid
As long as you control a Swamp or a Mountain, ~ has Trample. 3GGT: Creatures you control get +3/+3 until end of turn. You may pay an additional 3 life as you play this ability. If you do, Creatures you control gain double strike until end of turn.
4/5
Vedalken Lunatic1RR
Artifact Creature - Vedalken Cleric
When ~ enters the battlefield, you may sacrifice an artifact. If you do, draw cards equal to it's CMC.
1/1
Call of the Crowd 1G
Tribal Sorcery - Elemental Kicker: Tap any number of Elemental Creatures you control.
Look at the top three cards of your library. Reveal all Elementals that are seen this way and put them into your hand and the rest into your graveyard.
If ~ was kicked, look at three plus X cards where X is the number of Elementals revealed this way.
Firemind Sphinx 3RRR
Creature - Sphinx Flying, Haste
Whenever ~ deals combat damage to a player, each player draws five cards and discards five cards at random.
6/4
Deathloom Sphinx 3RGB
Creature - Sphinx Devour 2
Flying
When ~ enters the battlefield, destroy each creature with power less than the number of +1/+1 counters on ~.
5/5
Archon of Fury 2RR
Creature - Archon Flying
At the beginning of your upkeep, discard a card. Otherwise sacrifice ~.
If the discardced card was an instant or sorcery, that card gains flashback until end of turn.
3/3
Creature - Dragon
Reach
~ can't be blocked except by creatures with reach or Flying
GG: ~ gets +4/+4 until end of turn. Activate this ability only once per turn.
4/3
Next:
W Skeleton
R Plant
WB Sphinx
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Wolf Demon
When ~ dies, ~ deals 2 damage to each player.
2/2
Next:
U Cat
WU Mercenary
G Sphinx
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Elemental
~'s power and toughness is equal to the number of creature cards in your grveyard.
Unearth 1URB
*/*
Next:
White Fish
Red Ooze
Blue Green Angel
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Minotaur Warrior Ally
Ally Spells you control have Flash.
Rally - Whenever ~ or an ally creature you control enters the battlefield, you may have target creature gain haste and "This creature must attack this turn if able."
3/3
Next:
WUG Merfolk
WR Sphinx
BU Monk
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Efreet Monk
Prowess
When ~ dies, it deals that much damage to you equal to its power.
3/2
Next:
RB Advisor
WU Rogue
WR Ooze
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Goblin Soldier
~ has First Strike as long as it's enchanted or equipped.
1/1
Next:
U Plant
R Mercenary
G Rebel
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Demon Advisor
Flying
At the beginning of your upkeep, draw thee cards and discard two at random.
5/4
Next:
BW Cat
GU Thrull
RG Merfolk
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Demon Druid
As long as you control a Swamp or a Mountain, ~ has Trample.
3GGT: Creatures you control get +3/+3 until end of turn. You may pay an additional 3 life as you play this ability. If you do, Creatures you control gain double strike until end of turn.
4/5
Next:
Black Scout
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact Creature - Vedalken Cleric
When ~ enters the battlefield, you may sacrifice an artifact. If you do, draw cards equal to it's CMC.
1/1
Next: RG Leviathan/Kraken
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Call of the Crowd 1G
Tribal Sorcery - Elemental
Kicker: Tap any number of Elemental Creatures you control.
Look at the top three cards of your library. Reveal all Elementals that are seen this way and put them into your hand and the rest into your graveyard.
If ~ was kicked, look at three plus X cards where X is the number of Elementals revealed this way.
Next:
Jund (BGR) for Zombie
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Merfolk Zombie Rogue
Haste
~ cannot block.
3/1
Next: A viashino in orzhova.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Sphinx
Flying, Haste
Whenever ~ deals combat damage to a player, each player draws five cards and discards five cards at random.
6/4
Next: URG Devil
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Drone
Defender
Flying
0/5
Next: (R/G) or RG Siren
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Sphinx
Devour 2
Flying
When ~ enters the battlefield, destroy each creature with power less than the number of +1/+1 counters on ~.
5/5
Next: WRB Cleric
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Archon
Flying
At the beginning of your upkeep, discard a card. Otherwise sacrifice ~.
If the discardced card was an instant or sorcery, that card gains flashback until end of turn.
3/3
Next: Blue Barbarian
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.