Wuu Zhen, most known dark mage of Bazhoan, lord of demons and undead hordes, tries to capture the villages when night falls. Fortunately, his minions can be stopped by well-trained battle monks until the day breaks. But if rumors are true, cultists of Wuu Zhen are seeking for Shadow Lantern right now - magic of this artifact can literally overshadow the sun, and if night never ends, nothing will stop Wuu Zhen.
Day/ Night
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Flock of Imps5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life. "Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn. "Come on, it's not midnight yet. I'm just warming up."
3/2
Glimmer Wanderer4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night. Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged DevilR
Creature- Devil (C)
One-Legged Devil can't block. Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive AberrationU
Creature - Horror (C)
~ can't be blocked. "Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature." "Pleease. I'm so huunnngry."
2/3
Brightfire1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day. "We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Frenzied Conquest2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn. Wuu Zhenn is methodical and precise. His servants, however are often less so.
Common 10 of 10
Emblazoned Marblework2
Artifact Creature - Cat (C)
Defender
As long as its night ~, gets +3/+0 and has first strike. The fiends broke the night's stillness with fervor, for there were no monks to be found. Suddenly the grating of stone, and silence returned.
0/3
Graces of Sun and Moon1WW
Instant (C)
Creatures you control get +1/+1 until end of turn. If it's day creatures you control get first strike until end of turn. If it's night, creatures you control gain lifelink until end of turn. Many curse the sun for leaving us to the whims of Wuu Zhen, but without night there is no rest from its imperious gaze.
Prowling Tigress2G
Creature - Cat (C)
~ has hexproof as long as its night. "The shroud of nocturne is a boon to more than just Wuu Zhen's underlings.
4/2
You missed a closing italisizing thing under mechanics mergatroid.
Plysut was once ruled by three great empires, their idiosyncratic relationship maintaining peace between them in a perfect equity of power. But now, for their own reasons, each of these nations has been cloven in two: the theocratic Lezilin over a succession dispute between the twin daughters of the recently deceased Heirophant Lord, the warlike Ebumear due to the machinations of a renegade naval fleet, and the technologically-advanced Teul thanks to conflict between its rational-minded leaders and a previously-unknown doomsday cult...
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Viashino Warrior(R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Intimidating Roar1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature. Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.
Miasma Minefield3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B(You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Renegade Raiders2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card. "We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader
2/2
Common 5 of 10
Beckoner of the End2B
Creature - Human Cleric (C)
Whenever ~ enters the battlefield or dies, target creature an opponent controls gets -1/-1 until end of turn.
2/3
Twinfang DuelistsRR
Creature - Viashino Warrior (C)
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
When ~ enters the battlefield, create a 1/1 red viashino warrior creature token with tactics 1. "Of course they're not going to fight you one at a time. Where's the fun in that?"
1/1
Daybreak Spear1W
Instant (C)
~ deals 3 damage to target attacking or blocking creature.
Scry 1. "In the name of Eria of the Sun, I smite thou."
Plysut was once ruled by three great empires, their idiosyncratic relationship maintaining peace between them in a perfect equity of power. But now, for their own reasons, each of these nations has been cloven in two: the theocratic Lezilin over a succession dispute between the twin daughters of the recently deceased Heirophant Lord, the warlike Ebumear due to the machinations of a renegade naval fleet, and the technologically-advanced Teul thanks to conflict between its rational-minded leaders and a previously-unknown doomsday cult...
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Viashino Warrior(R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Common 1/10
Urkon Halbredier2R
Creature - Orc Warrior (C)
First strike
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.) The Urkon clan proclaimed their loyalty to the Warlord almost immediately after the news of the Regenade Fleet, but some still question their Chieften's motives.
2/2
Intimidating Roar1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Raptor Crossbow3
Artifact - Equipment (C)
Equipped creature gets +2/+1 and has first strike.
Equip 2 Originally Of Teulian design, the raptor crossbow's reliability and simple construction meant imitations quickly sprung up in the opposing nations.
Typically, one suggests two planes to choose from, but I like the idea of a math plane.
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Common 1/10 Calculated Error2U
Instant (C)
Counter target noncreature spell, unless its controller pays 3.
Draw a card.
Fractal Recluse2G
Creature - Spider (C)
Reach Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn. Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Dimensional Crush4B
Sorcery
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Feel free to think of a better name than "reactive"
The rocky plane of Chignia is like one vast quarry, whose inhabitants make use of exotic minerals found nowhere else in the multiverse as well as more familiar stones. But is Chignia too vulnerable to greed, and what mysteries will its people's mining uncover next?
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Skeleton (B)
Token Creature - Skeleton (S) B: regenerate this creature.
1/1
Glaring Blaze2R
Instant (C)
Glaring Blaze deals 3 damage to target creature. Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Common 2/10
Deepvault Banker2B
Creature - Goblin Advisor
When ~ enters the battlefield, put a colorless artifact token called "Gold" onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool." "Oh, others might sing the praises of volcanite, or gush about the qualities of astronium crystals, but to me, the most valuable thing you can mine is gold." - Windget Mintson, rank 4 Banker
2/2
Glowcap Cultivator3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield. The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Facets of Knowledge2UU
Instant (C) Glimmer -- if mana produced by an artifact was spent to cast this spell, scry 2.
Draw two cards.
Disaster comes when no one expects it. Most of Armies of Umanxi were just washed away when Meltdown happened. With few floating towns, Umanxi isn't so populated and not a world at war anymore. Survivors need to learn a lessons of the past and try to build a new life in a new world, a pale shadow of glorious and beautiful Umanxi plane.
Promote N (When this creature dies, put N +1/+1 counter on target creature you control.)
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent SicknessB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island. "How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card. Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand). "River floor become a treasure trove. A grim one".
1/1
Smelter Force5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Common 7/10
Bloodletter BuccaneerR
Creature - Goblin Pirate (C)
When ~ enters the battlefield, it deals 1 damage to target opponent. 1R, exile ~ from your graveyard: ~ deals 1 damage to target opponent.
1/1
Snarling Plesiosuar5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it. Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
^Correct creature type?
Solar VolleyW
Instant (C)
~ deals 2 damage to target attacking or blocking creature snd you gain 2 life.
Rochos is one of many artificial planes of the multiverse, yet one of the most mysterious of all - it is, by all appearances, a vast observatory, a model of space and time itself spinning on clockwork tracks towards an unknowable destiny. But when a restless Merfolk scholar and his new, planeswalking friend make a startling discovery about Rochos's past - and future - a battle begins over whether the information should be spread or suppressed.
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card. Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Drevey Homunculus2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random. "Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries2B
Sorcery (C) Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn. Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card. "The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break1W
Sorcery (C)
Target player gains 2 life. Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies. "Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer1B
Creature - Human Assassin (C)
Deathtouch Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Common 7/10
Tedious LecturingUU
Instant (C)
Draw a card. Studying - Then tap up to X target creatures. Where X is the number of cards you've drawn this turn. Many attend Professor Salchin's classes less to learn, and more to get a good nap.
Eccentric Aeronuat2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying. She's not crazy, she just thinks on a different axis than you.
3/2
Archivist's Assistant3
Artifact Creature - Construct (C)
When ~ enters the battlefield, draw a card.
2/2
[quote from="void_nothing »" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=2293"]Order is paramount in Maltheon, a peaceful world subject to the absolute rule of law as sole sovereign - in theory. In practice, the magical enforcement of Maltheon's law consists largely of reality obeying whomever can litigate the hardest - and so life favors the strong in arm, spell, and belief. In the midst of fierce battles between theocratic Angels, sylvan entities who will defend natural law to the death, and other strange advocates, a weary Jace is dropped... and thinks "not again..."
None
Smash Down4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller. Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of SluggishnessU
Instant (C)
Choose one -
Tap target creature.
Target creature doesn't untap during its controller's next untap step.
"They won't go far."
Common 3/10
Valadir Regulator1W
Creature - Human Wizard (C)
When ~ enters the battlefield, detain target creature an opponent controls.
1/3
Darkroads SmugglerBB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~. Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Nature's StatuteG
Sorcery (C)
Search your library for a basic land card, reveal it, and put it into your hand. Them shuffle your library. If you control three or more green permanents, you may put that land onto the battlefield tapped. "In the name of the Evergreen Counsel, I proclaim this park open!"
Vydris is a world of perpetual autumnal fogs and rock-strewn cliffs, coasts, and meadows. Its many nomadic peoples and pilots of ships traversing air, sea, and land leave beacons to follow and guide their way - but none is sought so fervently as the Pharodext, an ancient lighthouse said to be capable of signaling and summoning across time, causality, and existence.
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass2
Artifact (C) T: Add 1 to your mana pool. You lose 1 life. T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch3R
Creature - Goblin Shaman (C) Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)[/quote]
Common 4/10
Gallantstone Lithomancers4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library. Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Roiling Seaclouds1UU
Creature - Elemental (C)
Flying
Prevent all combat damage that would be dealt to and by ~ to and by creatures without flying.
2/2
Gain Vantage1G
Instant
Target creature gets +2/+2 and gains reach until emd of turn. "Blast these trees, I can't see the next beacon, get the elf, laddy.." - Captain Bronzeblood to Brutters the cabinboy
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
- Aberrant - If/as long as you control one or fewer [basic land]...
Using color indicators to change colors
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead. No one dares to oppose the Council of Ezprica during daylight.
Eel Caller3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Heat-Wreathed TomteU
Creature - Dwarf Wizard (C)
Hexproof Too hot for spells to touch.
1/1
War Spirit1R
Creature - Spirit Soldier (C) 1W: War Spirit gets +1/+2 until end of turn. "I am battle's light!"
1/1
Sentinels of the Prism6
Artifact Creature - Construct (R foil)
Vigilance
Whenever you cast a spell that does not share a color with Sentinels of the Prism, put a +1/+1 counter on Sentinels of the Prism and it becomes all colors of that spell.
When you cast a spell that shares a color with Sentinels of the Prism, sacrifice it and it deals damage to each creature target player controls equal to the number of +1/+1 counters on it.
4/4
Toxic Gulper3G
Creature - Fish Beast (U)
Deathtouch, vigilance Aberrant - 3, T: Put a +1/+1 counter on Toxic Gulper. Activate this ability only if you control one or fewer Forests.
2/2
Uncommon 2/3
Sunspiker2W
Creature - Elemental (U) 1R: ~ deals 1 damage to target creature blocking or blocked by ~.
2/3
Desperate TacticsWW
Instant (U)
Creatures you control get +2/-1 until end of turn.
Æther Shift3U
Instant (U)
Counter creature spell. Draw a card.
Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
- Aberrant - If/as long as you control one or fewer [basic land]...
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead. No one dares to oppose the Council of Ezprica during daylight.
Eel Caller3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Thanm you for editing eel caller, I failed to increase the mana cost after tinkering with it.
Common 8/9 (There's a foil in this pack.)
Heat-Wreathed TomteU
Creature - Dwarf Wizard (C)
Hexproof Too hot for spells to touch.
1/1
Flarelance2W
Sorcery (C)
~ deals 4 damage to target nonwhite creature. "In fire there is purity, all things abhorrent are cleared away in its grasp. Embrace it and know peace." - Knor, Order of the Searing Sun
Spore-Fiend2G
Creature - Fungus Zombie (C)
When ~ dies, put a 1/1 black fungus creature token with deathtouch onto the battlefield.
2/2
[quote from="Ritokure »" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=2265"]Seen through the Prism of Kuapai, the conventional understanding of magic looks very different. Blue mages work with fire, divining a logical course of the future through the flicker of a flame. Wielders of green mana dwell on the ocean's floor, conjuring monsters from the kelp forests. To them, it is the rest of the multiverse's use of magic that is unnatural and strange...
- Aberrant - If/as long as you control one or fewer [basic land]...
Carnivorous Creeper3BB
Creature - Plant Elemental (C) "Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped. T: Add G or U to your mana pool.
Heliomancer Vagabond2R
Creature - Human Wizard (C) Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature. Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn. The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead. No one dares to oppose the Council of Ezprica during daylight.
Common 6/9 (Foil present!)
Eel Caller2GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Blaze of Insight2U
Instant
Draw two cards, then discard a card unless you control a mountain.
Abbot of Dusk2W
Creature - Vampire Cleric
Lifelink t: Target creature gains lifelink until end of turn.
2/2
In the plane of Nerenia, magic is unnaturally weak, and mana itself is scarce. Nerenia's inhabitants have mastered techniques and created devices that control the flux of mana itself and encase magic in the so-called Catalysts. Only those with the Catalysts are able to be mages, and as such, only a select few nobles of the major empires wield the power of magic. In Nerenia, money is power, and magic is for the rich. However, the flow of mana is slowly growing, and a few talented mages are starting to wield magic without the aid of Catalysts. Conflicts arise, and revolutionaries seek to free the plane from the clutches of the mage nobles.
Surge <cost> - you may cast this spell for its Surge cost. If you do, increase all numbers in the text of this card by one.
Entropic Siphon
Sorcery (C)
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
Bolster Agility1U
Enchantment - Aura (C)
Enchant creature
Emchanted creature gets +1/+1 and has prowess. (Whenever you cast a noncreature spell, the enchanted creature gets +1/+1 until end of turn.)
Kaleidon Crafter1G
Creature - Elf Artificer (C)
When Kaleidon Crafter enters the battlefield, put a Catalyst artifact token onto the battlefield. It has "Sacrifice this permanent: Add one mana of any color to your mana pool." "Have you already commissioned your accessories for the governor's ball next week? I had mine shaped like a butterfly, with filigree trimmings." —Minjanna Varin, to her clique
1/1
Common 4/10
Sunspike1W
Instant (C)
Lifelink
~ deals 4 damage to target attacking creature. "Magic is much like the sun; it can heal as much as harm. The line lies in the amount." - Zesthura, Duchess of Sanctum City
Bolter Apprentice2R
Creature - Goblin Shaman
When ~ enters the battlefield, it deals 2 damage to target creature and 2 damage to you. "You see, this is why magic should only be given to those that deserve it." - Kilm Stoneblood, Mage Baron
1/3
Heirloom Catalyst3
Artifact
When ~ enters the battlefield scry 1. t: Add one mana of any color to your mana pool. While the top echelons of the mage nobles can afford new catalysts for each generations, lesser families pass the treasures trinkets from parent to child.
In the plane of Nerenia, magic is unnaturally weak, and mana itself is scarce. Nerenia's inhabitants have mastered techniques and created devices that control the flux of mana itself and encase magic in the so-called Catalysts. Only those with the Catalysts are able to be mages, and as such, only a select few nobles of the major empires wield the power of magic. In Nerenia, money is power, and magic is for the rich. However, the flow of mana is slowly growing, and a few talented mages are starting to wield magic without the aid of Catalysts. Conflicts arise, and revolutionaries seek to free the plane from the clutches of the mage nobles.
Surge <cost> - you may cast this spell for its sure cost. If you do, increase all numbers in the text of this card by one.
Entropic Siphon
Sorcery (C)
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
Common 2/10
Swath of Cinders1R
Sorcery (C)
~ deals 1 damage to each creature you don't control.
Surge 1RR(You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
Jungle Rootwalla1G
Creature - Lizard (C) 2G: ~ gets +2/+2 until emd of turn. If GGG was spent to activate this ability, ~ gets +3/+3 until end of turn instead. Activate this ability only once per turn The sudden influx of mana bolstered more than just human mages.
2/2
Bolster Agility1U
Enchantment - Aura (C)
Enchant creature
Emchanted creature gets +1/+1 and has prowess. (Whenever you cast a noncreature spell, the enchanted creature gets +1/+1 until end of turn.)
Jagged Lightning is now Jagged Bolt. It was my card.
Zumm: Living fast and dying young is more than a state of mind on this plane. An high influx of red mana has caused the plane to be in constant motion. Nomadic human tribes wage fast and bloody wars for constantly shifting territory. Primitive leonin tribes hunt and are hunted by the hypersonic predators of the Moving Jungle. Meanwhile goblins roam around capturing other species to ritually sacrifice to the elementals that dwell in constantly volcanic mountain ranges. However the plane and its people are beginning to rapidly break down.
- -1/-1 counters
- Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
- Battlegrace (Spells you cast while this creature is attacking or blocking cost 1 less.)
- Scry
Flagellant Priest2W
Creature - Human Cleric (C)
Put a -1/-1 counter on Flagellant Priest: Tap target creature. Use this ability only once each turn. "Life is cheap, you can probably pick up a few gold for it if your try hard enough."
2/3
Shifting LandsG
Sorcery (C)
As an additional cost to cast Shifting Lands, return a land you control to your hand.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Mural tried to escape from the jungle - but the jungle followed him.
Moilcrest Serpent4U
Creature - Serpent (C)
Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
Moilcrest Serpent can't attack unless it has a -1/-1 counter. "Double the watch. The monsters along the coast would beach themselves at the mere prospect of a good meal." —Vajsa, maritime raider
4/5
Jagged Bolt2R
Sorcery (C)
You may cast ~ as though it had flash if you pay R more to cast it.
~ deals 5 damage to target creature.
Survive Death1B
Instant (C)
Regenerate target creature and you lose 2 life.
Draw a card. "Minor things such as death won't stop us from fighting!" - Daru, Iarathian warlord
Uncasting1U
Instant (C)
As an additional cost to cast Uncasting, exile target spell you control.
Counter target spell.
Grelferi Trumpetguard2W
Creature - Human Scout (C)
Battlegrace (Spells you cast while this creature is attacking or blocking cost 1 less.) 1W, Sacrifice Grelferi Trumpetguard: Until end of turn, whenever you cast a spell, creatures you control get +1/+1 until end of turn. "I extend a firm hand to Grelferi's friends - and its enemies get an even firmer warning!"
0/4
Molten Lasher2RR
Creature - Elemental (C)
When Molten Lasher enters or leaves the battlefield, it deals 1 damage to target player. "Touching one will kill you. Fighting one will probably cause you to lose an arm. Even staying downwind of one will probably leave scars." —Kirul, patrol veteran
5/1
Ashenclad Seer1UU
Creature - Human Shaman (C)
Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
When Ashenclad Seer dies, if it had a -1/-1 counter on it, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) "The Ashenclad seeks a world of ice and stillness by purging the Worldpyre. Such heretics do not deserve to live." - Altheon, Voice of Iarathi
2/3
Common 10/10
Rampaging Grudok2R
Creature - Beast (C)
Haste, Trample
At the beginning of your end step, put a -1/-1 counter on ~.
4/2 Rutting Grudoks are murderously aggressive, and will sometimes starve to death in seeking another fight.
Risky Ambush1G
Instant
Target creature you control fights target creature you don't control. At the beginning of the end step put a -1/-1 counter on your creature.
Damned MightB
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
At the beginning of your upkeep, put a -1/-1 counter on the enchanted creature. On a plane where results now are favored over results later, demons sign countless pacts.
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
. Token Creature - Turtle Beast (S)
Trample
4/4
Flock of Imps 5B
Creature- Imp (C)
Flying
When flock of Imps enters the battlefield, each player loses 4 life.
"Never look at the clouds at night-time. They may not be clouds at all."
4/4
Hopping Jiangshi 2B
Creature - Vampire (C)
Sacrifice a creature: ~ gains flying until end of turn.
"Come on, it's not midnight yet. I'm just warming up."
3/2
Focus of Mind 2UU
Instant (C)
Draw 2 cards.
Untap target creature.
"Breathe, think, act."
Glimmer Wanderer 4W
Creature - Kirin (C)
Flying, lifelink
When Glimmer Wanderer dies, it becomes Night.
Its disappearance leaves a vacuum in the fleeting lights of Bazhoan.
3/3
One-Legged Devil R
Creature- Devil (C)
One-Legged Devil can't block.
Wuu Zhen has no power over them, yet they still reave and pillage for the sheer joy of it.
2/1
Hidden Mauling 2G
Instant (C)
Target creature you control deals damage equal to its power to target creature you don't control. The creature you don't control deals damage equal to its power to the creature you control unless it's Night.
Elusive Aberration U
Creature - Horror (C)
~ can't be blocked.
"Dragon guards the East. Phoenix guards the South. Tiger guards the West. Turtle guards the North. To avoid all of them, Wuu Zhen came from fifth direction, unknown before."
- Scrolls of Brass Temple
1/1
Hungry Wretch 1U
Creature- Spirit (C)
Haunt (When this card is put into a graveyard from the battlefield, exile it haunting target creature.)
Hungry Wretch and haunted creature have "At the beginning of your upkeep, pay 1, or sacrifice this creature."
"Pleease. I'm so huunnngry."
2/3
Brightfire 1RR
Instant (C)
~ deals 3 damage to target creature or player. If it's Night, it becomes Day.
"We have a many ways to bring the light in the middle of the night of demons."
- Lee Sowong, Brass Temple avenger
Frenzied Conquest 2RR
Instant (C)
Create a 1/1 red devil creature token. Creatures you control get +2/+0 and haste until end of turn.
Wuu Zhenn is methodical and precise. His servants, however are often less so.
Common 10 of 10
Emblazoned Marblework 2
Artifact Creature - Cat (C)
Defender
As long as its night ~, gets +3/+0 and has first strike.
The fiends broke the night's stillness with fervor, for there were no monks to be found. Suddenly the grating of stone, and silence returned.
0/3
Graces of Sun and Moon 1WW
Instant (C)
Creatures you control get +1/+1 until end of turn. If it's day creatures you control get first strike until end of turn. If it's night, creatures you control gain lifelink until end of turn.
Many curse the sun for leaving us to the whims of Wuu Zhen, but without night there is no rest from its imperious gaze.
Prowling Tigress 2G
Creature - Cat (C)
~ has hexproof as long as its night.
"The shroud of nocturne is a boon to more than just Wuu Zhen's underlings.
4/2
Plysut was once ruled by three great empires, their idiosyncratic relationship maintaining peace between them in a perfect equity of power. But now, for their own reasons, each of these nations has been cloven in two: the theocratic Lezilin over a succession dispute between the twin daughters of the recently deceased Heirophant Lord, the warlike Ebumear due to the machinations of a renegade naval fleet, and the technologically-advanced Teul thanks to conflict between its rational-minded leaders and a previously-unknown doomsday cult...
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Embed COST (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Viashino Warrior (R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Intimidating Roar 1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Seal of Lezilin 1W
Enchantment - Aura (C)
Enchant creature
You and permanents you control have protection from enchanted creature.
Marked by Lezilin high priests, heretics aren't welcome in Lezilin realm.
Miasma Minefield 3B
Enchantment (C)
Whenever an opponent attacks with one or more creatures, that player loses 1 life.
Embed 1B (You may cast this spell as an Aura with "Enchant creature you control" for its embed cost.)
Renegade Raiders 2U
Creature- Human Pirate (C)
When Renegade Raiders deals combat damage to a player, look at that player's hand, and draw a card.
"We're taking what belongs to the people. We're people, after all." - Firir, Renegade Leader
2/2
Common 5 of 10
Beckoner of the End 2B
Creature - Human Cleric (C)
Whenever ~ enters the battlefield or dies, target creature an opponent controls gets -1/-1 until end of turn.
2/3
Twinfang Duelists RR
Creature - Viashino Warrior (C)
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
When ~ enters the battlefield, create a 1/1 red viashino warrior creature token with tactics 1.
"Of course they're not going to fight you one at a time. Where's the fun in that?"
1/1
Daybreak Spear 1W
Instant (C)
~ deals 3 damage to target attacking or blocking creature.
Scry 1.
"In the name of Eria of the Sun, I smite thou."
Tactics X (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +X/+X until end of turn.)
Viashino Warrior (R)
Token Creature - Viashino Warrior
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
1/1
Common 1/10
Urkon Halbredier 2R
Creature - Orc Warrior (C)
First strike
Tactics 1 (Whenever this creature blocks or becomes blocked by a creature without tactics, it gets +1/+1 until end of turn.)
The Urkon clan proclaimed their loyalty to the Warlord almost immediately after the news of the Regenade Fleet, but some still question their Chieften's motives.
2/2
Intimidating Roar 1G
Sorcery (C)
Target creature gets +2/+2 and cannot be blocked by creatures with power 2 or less until end of turn.
Raptor Crossbow 3
Artifact - Equipment (C)
Equipped creature gets +2/+1 and has first strike.
Equip 2
Originally Of Teulian design, the raptor crossbow's reliability and simple construction meant imitations quickly sprung up in the opposing nations.
The plane of Athryma numbers have incredible power. Three, Seven, Five and Thirteen all possess the power to bring ruin or rule.
Common 1/10
Calculated Error 2U
Instant (C)
Counter target noncreature spell, unless its controller pays 3.
Draw a card.
Fractal Recluse 2G
Creature - Spider (C)
Reach
Reactive 3 - Whenever you cast a spell with the same converted mana cost as ~, it gets +1/+1 and gains deathtouch until end of turn.
Normally predictable, fractal creatures can abruptly change in the presence of specific Prime magic.
2/3
Dimensional Crush 4B
Sorcery
Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead.
Feel free to think of a better name than "reactive"
Glimmer - If mana produced by an artifact was spent to cast this spell, do X.
Token Creature - Skeleton (S)
B: regenerate this creature.
1/1
Glaring Blaze 2R
Instant (C)
Glaring Blaze deals 3 damage to target creature.
Glimmer -- If mana produced by an artifact was spent to pay this card's mana cost, it deals 5 damage to target creature instead.
Deepvault Banker 2B
Creature - Goblin Advisor
When ~ enters the battlefield, put a colorless artifact token called "Gold" onto the battlefield. It has "Sacrifice this artifact: Add one mana of any color to your mana pool."
"Oh, others might sing the praises of volcanite, or gush about the qualities of astronium crystals, but to me, the most valuable thing you can mine is gold." - Windget Mintson, rank 4 Banker
2/2
Glowcap Cultivator 3G
Creature - Mole Druid (C)
Whenever ~ enters the battlefield or dies, put a 1/1 green saproling creature token onto the battlefield.
The molekin of Chignia are a quiet but talented race. They find work in all walks of life, from the classical miner, to farming the glowcap herds, to jewelcutters.
2/3
Facets of Knowledge 2UU
Instant (C)
Glimmer -- if mana produced by an artifact was spent to cast this spell, scry 2.
Draw two cards.
Assault (This spell costs 1 less to cast for each attacking creature you control. )
Collaboration - If there are five or more creature types among creatures you control, ...
Bloodthirst
Flashback
Drag (To drag a card, put the bottom card of your library into your hand.)
Shark
(U) Token Creature- Fish (S)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
1/1
Silent Sickness B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -1/-1 and can't be regenerated.
If enchanted creature would die, exile it instead.
Spreading Seas 1U
Enchantment — Aura (C)
Enchant land
When ~ enters the battlefield, draw a card.
Enchanted land is an Island.
"How I can trust a map if our land betrayed us?... - Freela, Brass Knights captain
Amphibious Skrax 3G
Creature- Beast (C)
Islandwalk
When Amphibious Skrax deals combat damage to a player, you may pay 1G to draw a card.
Umanxi was always a world that favored the strong. Suddenly, it favored the adaptable instead.
2/3
Ocean Butchery 2GG
Sorcery (C)
If Ocean Butchery was cast from your graveyard, Ocean Butchery deals 2 damage to target player. Then put two 1/1 blue Fish creature tokens with bloodthirst 1 named Shark onto the battlefield.
Flashback 6RR
Mangrove Divers 1G
Creature - Merfolk Scout (C)
When ~ enters the battlefield, drag a card (put a card from the bottom of your library to your hand).
"River floor become a treasure trove. A grim one".
1/1
Smelter Force 5WW
Creature - Dwarf Kor Spirit (C)
When Smelter Force enters the battlefield, you may exile target artifact or creature.
When Smelter Force dies, you may put two +1/+1 counters on target creature.
3/4
Common 7/10
Bloodletter Buccaneer R
Creature - Goblin Pirate (C)
When ~ enters the battlefield, it deals 1 damage to target opponent.
1R, exile ~ from your graveyard: ~ deals 1 damage to target opponent.
1/1
Snarling Plesiosuar 5R
Creature - Lizard Beast (C)
Menace
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.
Those killed at sea were often cremated, or magically disposed of, lestt their corpse draw unwanted attention.
3/4
^Correct creature type?
Solar Volley W
Instant (C)
~ deals 2 damage to target attacking or blocking creature snd you gain 2 life.
Studying - ...equal to the number of cards you have drawn this turn.
Outthink X (This creature enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
Delibrerate - Whenever you cast an instant spell or a spell with flash during your main phase do a thing.
Drevey Homunculus 2G
Creatire - Homunculus (C)
When ~ enters the battlefield, scry 2, then put number of +1/+1 counters on ~ equal to the number of cards you put to the bottom of your library this way.
1/1
Disarray 2RR
Instant (C)
Destroy target artifact. Its controller discards a card at random.
"Care to explain why the priceless necklace you put out a reward for was found under a stack of parchment on your desk, Associate Aeedes?" - Overproctor Dhaboon
Little Auxillaries 2B
Sorcery (C)
Studying - put a number of 1/1 black Bat creature tokens with flying onto the batlefield equal to the number of cards you drawn this turn.
Jeatah wizards use bats when they need help reaching a book on a shelf.
Sensing Beast 5G
Creature - Beast (C)
Trample
Outthink 2 (This creature enters the battlefield with two +1/+1 counters on it. At the beginning of your upkeep, you may remove one from it. If you do, draw a card.
"The extra eyes I could handle. The extra nostrils are a little unsettling." - Lutr of Tempestra
2/2
Tea Break 1W
Sorcery (C)
Target player gains 2 life.
Studying - copy this spell for each card you have drawn this turn. You may choose new targets for the copies.
"Hmmm... Needs more sugar." - Proctor Collette
Methodical Murderer 1B
Creature - Human Assassin (C)
Deathtouch
Deliberate - Whenever you cast an instant spell or a spell with flash during your main phase, Methodical Murderer gets +2/+1 until end of turn.
1/1
Common 7/10
Tedious Lecturing UU
Instant (C)
Draw a card.
Studying - Then tap up to X target creatures. Where X is the number of cards you've drawn this turn.
Many attend Professor Salchin's classes less to learn, and more to get a good nap.
Eccentric Aeronuat 2U
Creature - Vedalken Wizard (C)
As long as you have an odd number of cards in hand, ~ has flying.
She's not crazy, she just thinks on a different axis than you.
3/2
Archivist's Assistant 3
Artifact Creature - Construct (C)
When ~ enters the battlefield, draw a card.
2/2
None
Smash Down 4R
Sorcery (C)
Choose one —
- Smash Down deals 4 damage to target creature.
- Destroy target artifact. Smash Down deals 2 damage to its controller.
Rakarans like to smash both valuable objects and laws. When they visit the Church of Iomai, they manage to do both.
Word of Sluggishness U
Instant (C)
Choose one -
Common 3/10
Valadir Regulator 1W
Creature - Human Wizard (C)
When ~ enters the battlefield, detain target creature an opponent controls.
1/3
Darkroads Smuggler BB
Creature - Rat Rogue (C)
~ cannot be blocked unless the defending player pays 1 for each creature blocking ~.
Laws may rule the overlands, but in the slinking, subterrean darkroads coin is king.
2/1
Nature's Statute G
Sorcery (C)
Search your library for a basic land card, reveal it, and put it into your hand. Them shuffle your library. If you control three or more green permanents, you may put that land onto the battlefield tapped.
"In the name of the Evergreen Counsel, I proclaim this park open!"
Message - If you control a permanent with the same converted mana cost, [...]
Fortifications
Cursed Compass 2
Artifact (C)
T: Add 1 to your mana pool. You lose 1 life.
T, Sacrifice Cursed Compass and a land: Search your library for a basic land card and put it onto the battlefield tapped.
Carrion Witch 3R
Creature - Goblin Shaman (C)
Message - When Carrion Witch enters the battlefield, if you control another permanent with the same converted mana cost, put a 1/1 black Bird creature token with flying onto the battlefield.
3/1
Lahengreme Outpost 3
Artifact - Fortification
Fortified land has "T: Add B to your mana pool" and "T: Each opponent loses 1 life and you gain 1 life".
During each end step, return the fortified land to your hand if you took 5 or more damage this turn.
Fortify 2 (2: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)[/quote]
Common 4/10
Gallantstone Lithomancers 4W
Creature - Kor Cleric (C)
When ~ enters the battlefield, you may search your library for a fortification card, reveal it, and put it into your hand. If you do, shuffle your library.
Lithomancers, with their mystic connections to stone, are amongst the best at constructing abodes capable of withstanding the harsh northern climate.
2/5
Roiling Seaclouds 1UU
Creature - Elemental (C)
Flying
Prevent all combat damage that would be dealt to and by ~ to and by creatures without flying.
2/2
Gain Vantage 1G
Instant
Target creature gets +2/+2 and gains reach until emd of turn.
"Blast these trees, I can't see the next beacon, get the elf, laddy.." - Captain Bronzeblood to Brutters the cabinboy
- Aberrant - If/as long as you control one or fewer [basic land]...
Using color indicators to change colors
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin 2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead.
No one dares to oppose the Council of Ezprica during daylight.
Eel Caller 3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor 4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Heat-Wreathed Tomte U
Creature - Dwarf Wizard (C)
Hexproof
Too hot for spells to touch.
1/1
War Spirit 1R
Creature - Spirit Soldier (C)
1W: War Spirit gets +1/+2 until end of turn.
"I am battle's light!"
1/1
Sentinels of the Prism 6
Artifact Creature - Construct (R foil)
Vigilance
Whenever you cast a spell that does not share a color with Sentinels of the Prism, put a +1/+1 counter on Sentinels of the Prism and it becomes all colors of that spell.
When you cast a spell that shares a color with Sentinels of the Prism, sacrifice it and it deals damage to each creature target player controls equal to the number of +1/+1 counters on it.
4/4
Toxic Gulper 3G
Creature - Fish Beast (U)
Deathtouch, vigilance
Aberrant - 3, T: Put a +1/+1 counter on Toxic Gulper. Activate this ability only if you control one or fewer Forests.
2/2
Uncommon 2/3
Sunspiker 2W
Creature - Elemental (U)
1R: ~ deals 1 damage to target creature blocking or blocked by ~.
2/3
Desperate Tactics WW
Instant (U)
Creatures you control get +2/-1 until end of turn.
Æther Shift 3U
Instant (U)
Counter creature spell. Draw a card.
- Aberrant - If/as long as you control one or fewer [basic land]...
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin 2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead.
No one dares to oppose the Council of Ezprica during daylight.
Eel Caller 3GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Nganuho Constrictor 4B
Creature - Snake (C)
Menace
When Nganuho Constrictor enters the battlefield, tap target creature and that creature gets -1/-1 until end of turn.
2/2
Thanm you for editing eel caller, I failed to increase the mana cost after tinkering with it.
Common 8/9 (There's a foil in this pack.)
Heat-Wreathed Tomte U
Creature - Dwarf Wizard (C)
Hexproof
Too hot for spells to touch.
1/1
Flarelance 2W
Sorcery (C)
~ deals 4 damage to target nonwhite creature.
"In fire there is purity, all things abhorrent are cleared away in its grasp. Embrace it and know peace." - Knor, Order of the Searing Sun
Spore-Fiend 2G
Creature - Fungus Zombie (C)
When ~ dies, put a 1/1 black fungus creature token with deathtouch onto the battlefield.
2/2
- Aberrant - If/as long as you control one or fewer [basic land]...
Carnivorous Creeper 3BB
Creature - Plant Elemental (C)
"Not all organisms seek to dominate their environment. Observe how this specimen instead carves its own place within the Endless Struggle." —Maewara Hesiod, Nganuho instructor
3/6
Saltgleam Borderpost 1GU
Artifact (C)
You may pay 1 and return a basic land you control to its owner's hand rather than pay Saltgleam Borderpost's mana cost.
Saltgleam Borderpost enters the battlefield tapped.
T: Add G or U to your mana pool.
Heliomancer Vagabond 2R
Creature - Human Wizard (C)
Aberrant — When Heliomancer Vagabond enters the battlefield, if you control one or fewer Mountains, Heliomancer Vagabond deals 2 damage to target creature.
Heliomancers who dare to sow dissent in their Council's halls are quickly branded as heretics and banished to the Wastes.
2/2
Immortal Veil 1W
Instant (C)
Target creature gets +2/+2 and gains indestructible until end of turn.
The Rangatira of Bakuwang confer their highest venerations on those who have contracted the worst diseases and lived to help search for a cure.
Solflame Javelin 2R
Instant (C) (W)
Solflame Javelin is white.
Solflame Javelin deals 3 damage to target creature or player. If that creature is tapped, it deals 4 damage to it instead.
No one dares to oppose the Council of Ezprica during daylight.
Common 6/9 (Foil present!)
Eel Caller 2GG
Creature - Merfolk Druid (C)
When ~ enters the battlefield, put two 2/2 blue fish creature tokens onto the battlefield.
1/1
Blaze of Insight 2U
Instant
Draw two cards, then discard a card unless you control a mountain.
Abbot of Dusk 2W
Creature - Vampire Cleric
Lifelink
t: Target creature gains lifelink until end of turn.
2/2
Surge <cost> - you may cast this spell for its Surge cost. If you do, increase all numbers in the text of this card by one.
Entropic Siphon
Sorcery (C)
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
Bolster Agility 1U
Enchantment - Aura (C)
Enchant creature
Emchanted creature gets +1/+1 and has prowess. (Whenever you cast a noncreature spell, the enchanted creature gets +1/+1 until end of turn.)
Kaleidon Crafter 1G
Creature - Elf Artificer (C)
When Kaleidon Crafter enters the battlefield, put a Catalyst artifact token onto the battlefield. It has "Sacrifice this permanent: Add one mana of any color to your mana pool."
"Have you already commissioned your accessories for the governor's ball next week? I had mine shaped like a butterfly, with filigree trimmings." —Minjanna Varin, to her clique
1/1
Common 4/10
Sunspike 1W
Instant (C)
Lifelink
~ deals 4 damage to target attacking creature.
"Magic is much like the sun; it can heal as much as harm. The line lies in the amount." - Zesthura, Duchess of Sanctum City
Bolter Apprentice 2R
Creature - Goblin Shaman
When ~ enters the battlefield, it deals 2 damage to target creature and 2 damage to you.
"You see, this is why magic should only be given to those that deserve it." - Kilm Stoneblood, Mage Baron
1/3
Heirloom Catalyst 3
Artifact
When ~ enters the battlefield scry 1.
t: Add one mana of any color to your mana pool.
While the top echelons of the mage nobles can afford new catalysts for each generations, lesser families pass the treasures trinkets from parent to child.
Surge <cost> - you may cast this spell for its sure cost. If you do, increase all numbers in the text of this card by one.
Entropic Siphon
Sorcery (C)
Each opponent loses 1 life. You gain life equal to the life lost this way.
Surge (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
Common 2/10
Swath of Cinders 1R
Sorcery (C)
~ deals 1 damage to each creature you don't control.
Surge 1RR (You may cast this spell for its surge cost. If you do, change its text by increasing all numbers by one.)
Jungle Rootwalla 1G
Creature - Lizard (C)
2G: ~ gets +2/+2 until emd of turn. If GGG was spent to activate this ability, ~ gets +3/+3 until end of turn instead. Activate this ability only once per turn
The sudden influx of mana bolstered more than just human mages.
2/2
Bolster Agility 1U
Enchantment - Aura (C)
Enchant creature
Emchanted creature gets +1/+1 and has prowess. (Whenever you cast a noncreature spell, the enchanted creature gets +1/+1 until end of turn.)
Zumm: Living fast and dying young is more than a state of mind on this plane. An high influx of red mana has caused the plane to be in constant motion. Nomadic human tribes wage fast and bloody wars for constantly shifting territory. Primitive leonin tribes hunt and are hunted by the hypersonic predators of the Moving Jungle. Meanwhile goblins roam around capturing other species to ritually sacrifice to the elementals that dwell in constantly volcanic mountain ranges. However the plane and its people are beginning to rapidly break down.
- -1/-1 counters
- Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
- Battlegrace (Spells you cast while this creature is attacking or blocking cost 1 less.)
- Scry
Flagellant Priest 2W
Creature - Human Cleric (C)
Put a -1/-1 counter on Flagellant Priest: Tap target creature. Use this ability only once each turn.
"Life is cheap, you can probably pick up a few gold for it if your try hard enough."
2/3
Shifting Lands G
Sorcery (C)
As an additional cost to cast Shifting Lands, return a land you control to your hand.
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Mural tried to escape from the jungle - but the jungle followed him.
Moilcrest Serpent 4U
Creature - Serpent (C)
Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
Moilcrest Serpent can't attack unless it has a -1/-1 counter.
"Double the watch. The monsters along the coast would beach themselves at the mere prospect of a good meal." —Vajsa, maritime raider
4/5
Jagged Bolt 2R
Sorcery (C)
You may cast ~ as though it had flash if you pay R more to cast it.
~ deals 5 damage to target creature.
Survive Death 1B
Instant (C)
Regenerate target creature and you lose 2 life.
Draw a card.
"Minor things such as death won't stop us from fighting!" - Daru, Iarathian warlord
Uncasting 1U
Instant (C)
As an additional cost to cast Uncasting, exile target spell you control.
Counter target spell.
Grelferi Trumpetguard 2W
Creature - Human Scout (C)
Battlegrace (Spells you cast while this creature is attacking or blocking cost 1 less.)
1W, Sacrifice Grelferi Trumpetguard: Until end of turn, whenever you cast a spell, creatures you control get +1/+1 until end of turn.
"I extend a firm hand to Grelferi's friends - and its enemies get an even firmer warning!"
0/4
Molten Lasher 2RR
Creature - Elemental (C)
When Molten Lasher enters or leaves the battlefield, it deals 1 damage to target player.
"Touching one will kill you. Fighting one will probably cause you to lose an arm. Even staying downwind of one will probably leave scars." —Kirul, patrol veteran
5/1
Ashenclad Seer 1UU
Creature - Human Shaman (C)
Brash (You may have this creature enter the battlefield with a -1/-1 counter on it.)
When Ashenclad Seer dies, if it had a -1/-1 counter on it, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
"The Ashenclad seeks a world of ice and stillness by purging the Worldpyre. Such heretics do not deserve to live." - Altheon, Voice of Iarathi
2/3
Common 10/10
Rampaging Grudok 2R
Creature - Beast (C)
Haste, Trample
At the beginning of your end step, put a -1/-1 counter on ~.
4/2
Rutting Grudoks are murderously aggressive, and will sometimes starve to death in seeking another fight.
Risky Ambush 1G
Instant
Target creature you control fights target creature you don't control. At the beginning of the end step put a -1/-1 counter on your creature.
Damned Might B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2.
At the beginning of your upkeep, put a -1/-1 counter on the enchanted creature.
On a plane where results now are favored over results later, demons sign countless pacts.