Zeteb was a failed experiment: the first Phyrexian attempt at an artificial plane that later resulted in the creation of Rath, terraformed not from flowstone but from darkly empowered ice, frost, and snow from across the multiverse. The weaponized pseudo-tundra proved to be all too effective, and even the Phyrexian masters of the place had to abandon it. Now the tech-cults, righteous warbands, mystical venturers, and heartless profiteers among the sentient races of Zeteb all have designs on the key to the machinery that powers the very plane.
Vehicles
Cleric
• Token Creature - Cleric (S)
Each Vehicle you control gets +1/+0 as long as it’s a creature.
1/1
Toxic Hail5B
Instant (C)
Destroy target creature that isn't a Vehicle and that hasn't crewed a Vehicle this turn. Its controller discards a card at random. "The hull of one's tundra-pod is the only place one can hide when you see the death fog." - Higsul, veteran heatseeker
Liquimetal Sliver4
Artifact Creature - Sliver (C)
Sliver creatures you control are artifacts in addition to their other types. Slivers created in a Forge of Zeteb proved to be able to compete with purebreed ones.
2/2
Common 3 of 10:
Shukti Bombardier2R
Creature- Goblin Warrior (C)
haste
When Shukti Bombardier enters the battlefield, you may sacrifice an artifact. If you do, destroy target artifact. You'd be amazed what they can turn into a bomb.
2/2
Salvaged Windscooner3
Artifact- Vehicle (C)
Flawed 1(You pay play this card for its flawed cost. If you do, it enters the battlefield with a flaw counter.)
Salvaged Windscooner has flying as long as it doesn't have a flaw counter.
Crew 1
3/3
Stubborn Grumba3G
Creature- Beast (C)
Trample
When Stubborn Grumba becomes the target of a spell or ability controlled by an opponent, it gets +2/+2 until end of turn. Evolving alongside masticores has given them little patience, and some unusual adaptations.
3/3
Wizards has decided to do a new take on the Future Sight concept: Future Masters. It's a set designed to be drafted, and to utilize concepts, keywords, and locations from the past, present, and future of Magic. The lore largely has to do with the futures of known characters and places.
Forecast - [Cost], Reveal ~ from your hand: [Effect] (Activate this ability only during your upkeep and only once each turn.)
Ninjutsu [Cost] ([Cost], Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Dramatics [COST] (You may cast this spell for its Dramatics cost if you have five or more cards in hand.)
Buyback COST (You may pay an additional COST as you cast this spell. If you do, put this card into your hand as it resolves.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Kicker [cost] (You may pay an additional (cost) as you cast this spell.)
Splinter
• Token Creature - Splinter (S)
6/1
Act of Law2W
Sorcery (C)
Destroy target tapped creature. Forecast - W, Reveal Act of Law from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.) The Azorius have adopted a new definition to "life sentence".
Saboteur Shinobi3R
Creature- Human Ninja (C)
Ninjutsu 1R(1R, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Saboteur Shinobi deals combat damage to a player, destroy target artifact that player controls. "Yes, the wise use tools, but a fool uses nothing else" -Teachings Sensei Two-Tails
3/2
Stunning Rebut2UU
Instant (C)
Dramatics UU(You may cast this spell for its Dramatics cost if you have five or more cards in hand.)
Counter target spell. "If you think I wasn't aware of your silly plan, Marulo, then clearly I overestimated you."
Licia's Diadoch1W
Creature - Vampire Knight (C) 2BR: Put a +1/+1 counter on target Vampire. It gains your choice first strike or lifelink until end of turn. "Her orders are lines in my codex."
2/1
Visceral CycleBB
Sorcery (C) Buyback - Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand. When her favourite twin died, the Necro-Witch Gulia sacrificed her other son to revive him. Only then did she realize she got them wrong again.
Auriok Purifiers3WW
Creature - Human Cleric (C)
When Auriok Purifiers enters the battlefield, you may destroy target creature with infect. If a creature is destroyed this way, you gain life equal to its power.
4/4
Elish's Purifier1RR
Creature - Elemental Shaman (C)
When Elish's Purifier enters the battlefield, you may have it deal damage to target creature equal to the number of cards in its controller's hand. R: Elish's Purifier gets +1/+0 until end of turn. "Knowledge isn't power. Knowledge is pain, and it can be alleviated."
2/3
Vraan's BerserkerBB
Creature - Vampire Berserker (C)
Infect Imitate - When Vraan's Berserker enters the battlefield, it gets +1/+1 and gains haste until end of turn if you control another creature with haste.
2/1
Melira's Expunging2G
Sorcery (C)
Kicker - Remove a counter from yourself or from a permanent you control.
Destroy target artifact, enchantment, or creature with Infect. If this spell was kicked, you gain 3 life. "Harmony is anathema to the Phyrexians."
Hidden Shamans2G
Creature - Human Shaman (C)
Morph 2U(You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Hidden Shamans is turned face up, you may return target nonland permanent you control to its owner's hand.
3/2
Uncommon 1 of 3
Mask of Ages3G
Enchantment- Aura (U)
Enchant Creature
Enchanted creatrure gets +2/+2 for each enchantment you control.
Auracycling 4W(4W, Discard this card: Search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.)
Predatog2B
Creature- Atog (U)
Sacrifice a creature: Predatog gets +2/+2 until end of turn.
At the beginning of each end step, if you've sacrificed three or more creatures this turn, you may put a +1/+1 counter on Predatog.
2/1
Memorial to Karn4
Artifact (U) T: Add C, gain 1 life, and look at the top card of your library. 5: Shuffle your library. Memorials to his sacrifice were built on a dozen planes.
Wizards has decided to do a new take on the Future Sight concept: Future Masters. It's a set designed to be drafted, and to utilize concepts, keywords, and locations from the past, present, and future of Magic. The lore largely has to do with the futures of known characters and places.
Splinter
• Token Creature - Splinter (S)
6/1
Act of Law2W
Sorcery (C)
Destroy target tapped creature. Forecast - W, Reveal Act of Law from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.) The Azorius have adopted a new definition to "life sentence".
Common 2 of 10
Wandering Mummy3WW
Creature- Minotaur Zombie (C)
Cycling 2(2, Discard this card: Draw a card.)
When you discard Wandering Mummy, gain 2 life.
Vigilance
4/4
Lost Remnant8
Creature- Eldrazi (C)
When you cast Lost Remnant, draw a card. Sure, we could kill it, but it could take the whole town all week. Better to leave it be.
4/9
Saboteur Shinobi3R
Creature- Human Ninja (C)
Ninjutsu 1R(1R, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Saboteur Shinobi deals combat damage to a player, destroy target artifact that player controls. "Yes, the wise use tools, but a fool uses nothing else" -Teachings Sensei Two-Tails
3/2
I think that expend and spellpocket are both pretty great mechanics that I could see coming to print in some form.
Delextari is a world where a miniscule amount of magic remains in everyday life. This magic is more prevalent than magic on Kaladesh but way more subtle than, for example, Zendikar or Nalta magic, and can be used mostly by descendants of old witch bloodlines to perform small, almost inconspicuous daily miracles.
Spellpocket (2: Exile this spell from the stack with a storage counter on it. You may cast this spell card from exile without paying its mana cost as long as it has a storage counter on it.)
Expend (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter.)
Homunculus Wizard
• Token Creature - Homunculus Wizard (S) T, Sacrifice this creature: Scry 1.
0/1
Hinterland Basilisk4G
Creature- Basilisk (C)
Deathtouch 9G,T: Hinterland Basilisk fights target creature. "No, there haven't been basilisks in these parts for years. These petrified people could be centuries old." -Gilbod, Hinterland Guide
2/5
Mage-ConstableW
Creature - Human Wizard (C) W, Sacrifice Mage-Constable: Tap target artifact or creature. "A good steady job, yes. Assuming you know what to do in case of a suspect's own mageblast igniting."
1/2
Vedalken Timekeeper2U
Creature - Vedalken Advisor (C)
When Vedalken Timekeeper enters the battlefield or dies, Scry 2. Either you have magical talent of you don't. I can't waste time on a 'maybe'. "
1 /3
Satyr Powderwielder1R
Creature - Satyr Wizard (C)
Haste 1R: Satyr Powderwielder gets +2/-1 until end of turn. His mageblast tends to be more obvious than most.
1/2
Hovel Wretch1BB
Creature - Hag (C)
Lifelink "Some say that Old Ivona has lived for a hundred years and will live a hundred more still."
-Ospra the Traveled
3/2
Vexing Voice2U
Instant (C)
Counter target enchantment or sorcery spell.
Spellpocket (2: Exile this spell from the stack with a storage counter on it. You may cast this spell card from exile without paying its mana cost as long as it has a storage counter on it.) "Watch that rune, I think it's a bit out of place..." - Elivac the Effervescent, Tanean illusionist
Gelluvont Breeder3G
Creature- Human (C)
Trample
When Gelluvont Breeder attacks or blocks, it gets +3/+3 until end of turn. T, Expend Gelluvont Breeder: Create a 3/3 green Beast creature token. (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter.)
1/1
Sway of the Wise1WU
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -3/-0 and can't attack.
At the beginning of your end step, if enchanted creature has power 1 or greater, you may draw a card.
Communion of Blossoms2G
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. If a permanent you control is enchanted, you gain 3 life. Nature speaks. We listen.
Dwindu CharmW
Instant (C)
Choose one:
Exile target creature with power 8 or greater.
Create a 0/8 white Spirit Wall creature token with flying and defender. Exile it at the beginning of your next end step.
Each player draws a card, then if an opponent has eight or more cards in hand, draw another card.
Gruesome Hexer2BB
Creature - Hag (U) 2, Pay 2 life: Attach target Aura to another target permanent it could attach.
When Gruesome Hexer dies, return target creature or Aura card from your graveyard to your hand. Some grudges last for generations. Others simply hop on to another bloodline.
2/2
Ancient Statuette2
Artifact (U) T: Add C. 3,T: Remove a counter from target permanent or exiled card.
Roiling Rainfront
Land (U)
Roiling Rainfront enters the battlefield tapped. t: add U. 2U, t, Sacrifice Roiling Rainfront: Return target enchantment or enchanted permanent to its owner's hand. "Rain, wash away my sorrows." - Soiya of Dreamcastle
Rage Rouser4R
Creature - Giant Warrior (R)
Trample
You may expend Rage Rouser as it attacks. If you do, untap all creatures you control and after this phase there is an additional combat phase. (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter on it.)
5/4
Next:
The Losuyid is an ancient magical tome protected by fugitive wizards on the populace plane of Doyen. Inside the book is a world in and of itself full of living peoples, places, magics, and monsters. Anyone in the wizard caste of Doyen would kill to get their hands on the book, and entities within long to get out.
Wizards has decided to do a new take on the Future Sight concept: Future Masters. It's a set designed to be drafted, and to utilize concepts, keywords, and locations from the past, present, and future of Magic. The lore largely has to do with the futures of known characters and places.
The wind-whipped world of Hannanbab is peopled by spirits and elementals of all shapes, sizes, and temperaments. Humanoids are only able to exist if they have the protection of one of the hundreds of gods, whose will they have no choice but to obey. Some gods have a dozen followers, some thousands, but not even the gods are truly safe.
The world of Niaru is an enormous whale swimming through an endless ocean plane, ever pursued by a trio of sea demons of likewise continental size. The people of Niaru are as diverse and warlike as anywhere else, but all have a common connection to the world-whale, and all have a stake in her survival.
Delextari is a world where a miniscule amount of magic remains in everyday life. This magic is more prevalent than magic on Kaladesh but way more subtle than, for example, Zendikar or Nalta magic, and can be used mostly by descendants of old witch bloodlines to perform small, almost inconspicuous daily miracles.
Spellpocket (2: Exile this spell from the stack with a storage counter on it. You may cast this spell card from exile without paying its mana cost as long as it has a storage counter on it.)
Expend (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter.)
Homunculus Wizard
• Token Creature - Homunculus Wizard (S) T, Sacrifice this creature: Scry 1.
0/1
Hinterland Basilisk4G
Creature- Basilisk (C)
Deathtouch 9G,T: Hinterland Basilisk fights target creature. "No, there haven't been basilisks in these parts for years. These petrified people could be centuries old." -Gilbod, Hinterland Guide
2/5
Mage-ConstableW
Creature - Human Wizard (C) W, Sacrifice Mage-Constable: Tap target artifact or creature. "A good steady job, yes. Assuming you know what to do in case of a suspect's own mageblast igniting."
1/2
Vedalken Timekeeper2U
Creature - Vedalken Advisor (C)
When Vedalken Timekeeper enters the battlefield or dies, Scry 2. Either you have magical talent of you don't. I can't waste time on a 'maybe'. "
1 /3
Satyr Powderwielder1R
Creature - Satyr Wizard (C)
Haste 1R: Satyr Powderwielder gets +2/-1 until end of turn. His mageblast tends to be more obvious than most.
1/2
Hovel Wretch1BB
Creature - Hag (C)
Lifelink "Some say that Old Ivona has lived for a hundred years and will live a hundred more still."
-Ospra the Traveled
3/2
Vexing Voice2U
Instant (C)
Counter target enchantment or sorcery spell.
Spellpocket (2: Exile this spell from the stack with a storage counter on it. You may cast this spell card from exile without paying its mana cost as long as it has a storage counter on it.) "Watch that rune, I think it's a bit out of place..." - Elivac the Effervescent, Tanean illusionist
Gelluvont Breeder3G
Creature- Human (C)
Trample
When Gelluvont Breeder attacks or blocks, it gets +3/+3 until end of turn. T, Expend Gelluvont Breeder: Create a 3/3 green Beast creature token. (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter.)
1/1
Sway of the Wise1WU
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -3/-0 and can't attack.
At the beginning of your end step, if enchanted creature has power 1 or greater, you may draw a card.
Communion of Blossoms2G
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. If a permanent you control is enchanted, you gain 3 life. Nature speaks. We listen.
Dwindu CharmW
Instant (C)
Choose one:
Exile target creature with power 8 or greater.
Create a 0/8 white Spirit Wall creature token with flying and defender. Exile it at the beginning of your next end step.
Each player draws a card, then if an opponent has eight or more cards in hand, draw another card.
Gruesome Hexer2BB
Creature - Hag (U) 2, Pay 2 life: Attach target Aura to another target permanent it could attach.
When Gruesome Hexer dies, return target creature or Aura card from your graveyard to your hand. Some grudges last for generations. Others simply hop on to another bloodline.
2/2
Uncommon 2 of 3
Psionic Adept2U
Creature- Human Wizard (U) U, T: Expend Psionic Adept and target creature. "I'll drag you into oblivion with me!"
2/2
Ancient Statuette2
Artifact (U) T: Add C. 3,T: Remove a counter from target permanent or exiled card.
Remote Borderland
Land (U) T: Add C. T, pay 1 life, Expend Remote Borderland: Search your library for a basic land card, and put it onto the battlefield tapped, then shuffle your library.
Delextari is a world where a miniscule amount of magic remains in everyday life. This magic is more prevalent than magic on Kaladesh but way more subtle than, for example, Zendikar or Nalta magic, and can be used mostly by descendants of old witch bloodlines to perform small, almost inconspicuous daily miracles.
Spellpocket (2: Exile this spell from the stack with a storage counter on it. You may cast this spell card from exile without paying its mana cost as long as it has a storage counter on it.)
Expend (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter.)
Homunculus Wizard
• Token Creature - Homunculus Wizard (S) T, Sacrifice this creature: Scry 1.
0/1
Hinterland Basilisk4G
Creature- Basilisk (C)
Deathtouch 9G,T: Hinterland Basilisk fights target creature. "No, there haven't been basilisks in these parts for years. These petrified people could be centuries old." -Gilbod, Hinterland Guide
2/5
Mage-ConstableW
Creature - Human Wizard (C) W, Sacrifice Mage-Constable: Tap target artifact or creature. "A good steady job, yes. Assuming you know what to do in case of a suspect's own mageblast igniting."
1/2
Vedalken Timekeeper2U
Creature - Vedalken Advisor (C)
When Vedalken Timekeeper enters the battlefield or dies, Scry 2. Either you have magical talent of you don't. I can't waste time on a 'maybe'. "
1 /3
Satyr Powderwielder1R
Creature - Satyr Wizard (C)
Haste 1R: Satyr Powderwielder gets +2/-1 until end of turn. His mageblast tends to be more obvious than most.
1/2
Hovel Wretch1BB
Creature - Hag (C)
Lifelink "Some say that Old Ivona has lived for a hundred years and will live a hundred more still."
-Ospra the Traveled
3/2
Vexing Voice2U
Instant (C)
Counter target enchantment or sorcery spell.
Spellpocket (2: Exile this spell from the stack with a storage counter on it. You may cast this spell card from exile without paying its mana cost as long as it has a storage counter on it.) "Watch that rune, I think it's a bit out of place..." - Elivac the Effervescent, Tanean illusionist
Gelluvont Breeder3G
Creature- Human (C)
Trample
When Gelluvont Breeder attacks or blocks, it gets +3/+3 until end of turn. T, Expend Gelluvont Breeder: Create a 3/3 green Beast creature token. (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter.)
1/1
Sway of the Wise1WU
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -3/-0 and can't attack.
At the beginning of your end step, if enchanted creature has power 1 or greater, you may draw a card.
Communion of Blossoms2G
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. If a permanent you control is enchanted, you gain 3 life. Nature speaks. We listen.
Common 10 of 10:
Dwindu CharmW
Instant (C)
Choose one:
Exile target creature with power 8 or greater.
Create a 0/8 white Spirit Wall creature token with flying and defender. Exile it at the beginning of your next end step.
Each player draws a card, then if an opponent has eight or more cards in hand, draw another card.
Thrinsilver Merchant2R
Creature- Goblin(C) T: Add CC. Use this mana only to exile a spell with Spellpocket. "You'd be surprised what the stuff can do."
2/3
Treetop HarvestG
Instant (C)
Look at the top card of your library. If it's a land, you may reveal it and gain 2 life.
Draw a card. Tanean Chogi-Nectar is beloved by aristocrats, and supports a large industry of intrepid tree-climbers.
Delextari is a world where a miniscule amount of magic remains in everyday life. This magic is more prevalent than magic on Kaladesh but way more subtle than, for example, Zendikar or Nalta magic, and can be used mostly by descendants of old witch bloodlines to perform small, almost inconspicuous daily miracles.
Spellpocket (2: Exile this spell from the stack with a storage counter on it. You may cast this spell card from exile without paying its mana cost as long as it has a storage counter on it.)
Homunculus Wizard
• Token Creature - Homunculus Wizard (S) T, Sacrifice this creature: Scry 1.
0/1
Hinterland Basilisk4G
Creature- Basilisk (C)
Deathtouch 9G,T: Hinterland Basilisk fights target creature. "No, there haven't been basilisks in these parts for years. These petrified people could be centuries old." -Gilbod, Hinterland Guide
2/5
Mage-ConstableW
Creature - Human Wizard (C) W, Sacrifice Mage-Constable: Tap target artifact or creature. "A good steady job, yes. Assuming you know what to do in case of a suspect's own mageblast igniting."
1/2
Vedalken Timekeeper2U
Creature - Vedalken Advisor (C)
When Vedalken Timekeeper enters the battlefield or dies, Scry 2. Either you have magical talent of you don't. I can't waste time on a 'maybe'. "
1 /3
Satyr Powderwielder1R
Creature - Satyr Wizard (C)
Haste 1R: Satyr Powderwielder gets +2/-1 until end of turn. His mageblast tends to be more obvious than most.
1/2
Hovel Wretch1BB
Creature - Hag (C)
Lifelink "Some say that Old Ivona has lived for a hundred years and will live a hundred more still."
-Ospra the Traveled
3/2
Vexing Voice2U
Instant (C)
Counter target enchantment or sorcery spell.
Spellpocket (2: Exile this spell from the stack with a storage counter on it. You may cast this spell card from exile without paying its mana cost as long as it has a storage counter on it.) "Watch that rune, I think it's a bit out of place..." - Elivac the Effervescent, Tanean illusionist
Common 7 of 10:
Pocket of Fog1G
Instant (C)
Prevent all combat damage that would be dealt this turn.
Spellpocket (2: Exile this spell from the stack with a storage counter on it. You may cast this spell card from exile without paying its mana cost as long as it has a storage counter on it.)
Gelluvont Breeder3G
Creature- Human (C)
Trample
When Gelluvont Breeder attacks or blocks, it gets +3/+3 until end of turn. T, Expend Gelluvont Breeder: Create a 3/3 green Beast creature token. (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter.)
1/1
Delextari is a world where a miniscule amount of magic remains in everyday life. This magic is more prevalent than magic on Kaladesh but way more subtle than, for example, Zendikar or Nalta magic, and can be used mostly by descendants of old witch bloodlines to perform small, almost inconspicuous daily miracles.
Homunculus Wizard
• Token Creature - Homunculus Wizard (S) T, Sacrifice this creature: Scry 1.
0/1
Common 1 of 10:
Thrinsilver Pendant1
Artifact (C) T: Put a charge counter on Thrinsilver Pendant. T, Remove a charge counter from Thrinsilver Pendant: Add C. Thrinsilver was relatively commonplace before its ability to store magic was discovered.
Hinterland Basilisk4G
Creature- Basilisk (C)
Deathtouch 9G,T: Hinterland Basilisk fights target creature. "No, there haven't been basilisks in these parts for years. These petrified people could be centuries old." -Gilbod, Hinterland Guide
2/5
Ritual of Delirium2B
Sorcery (C)
Look at target player's hand. You may choose a nonland card from it. That player discards the chosen card.
Ceremony B(You may cast this card for its ceremony cost if you tap an untapped creature you control, discard a card, and pay 1 life as an additional cost.) Only when many of witch-blood come together can great magics be born.
Kolzag is not as desolate as it once appeared - its council of Archons has met with each of the five factions that were taken there under mysterious circumstances not long ago, and shown them the true purpose for their summoning. Kolzag, they say, is the keystone of a new and enlightened age for each of their planes - but only if they can Endure Together.
Devastate COST (COST, Sacrifice a land: Put a +1/+1 counter on each creature with devastate you control. Activate this ability only if a creature you control attacked or blocked this turn and only once each turn.) {Theros Monsters}
Supply - If you would draw a card, you may [SOMETHING] instead. {Bant}
Gruntwork (If you would tap this creature to pay a cost, you may sacrifice it instead or vice-versa.){Phyrexia}
Meditate COST (COST: Move any number of counters from another creature you control onto this creature. Meditate only as a sorcery.) {Jeskai}
Vote {Orzhov}
Radiance — Do something to target permanent and each permanent that shares a type and color with it.
Zombie (B)
Token Creature - Zombie (S)
2/2
{Watermark: Phyrexia}
Archon Journey-Singer5W
Creature - Archon (C)
Flying T: Tap target creature. You gain 1 life. "I wish to join their hymns. I know not their language." - Simoul, Bant hierarch
3/3
Archon's CallU
Instant (C) Radiance — Choose a color. Untap target creature and each other creature that shares a color with it. Words were unknown, but the meaning was perfectly understandable.
Fire-Stained Weaponmaster1R
Creature — Efreet Monk (C)
Prowess 1W: ~ gains first strike until end of turn.
2/1 "Reach heaven through violence."
{Watermark: Jeskai}
Chimeric Rider1GG
Creature - Human Knight (C)
Whenever Chimeric Rider deals combat damage to a player, choose one:
• Put a +1/+1 counter on Chimeric Rider.
• Remove all +1/+1 counters from Chimeric Rider. If one or more +1/+1 counters were removed this way, draw a card.
3/2
{Watermark: Bant}
Macabre EmbraceBB
Sorcery (C) Radiance - Target creature and each creature that shares a color with it gets +2/+2 and gains "When this creature dies, you lose 2 life" until end of turn. "We're not leaving here. So let's leave our mark on history while we can."
Lone Campfire1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Whenever a creature enters the battlefield under your control, you gain 1 life. "You're not alone here."
Common 7 of 10
Cyclopean Clodlobber4R
Creature- Cyclops (C)
When Cyclopean Clodlobber enters the battlefield, you may exile a land card from a graveyard. If you do, it deals 3 damage to target player. "I bring him a goat every month or two, and so far he hasn't crushed me. Such friends we're making."
4/4
{Watermark: Theros Monsters}
Courier ThrullB
Creature- Thrull (C)
When Courier Thrull dies, each player votes for Help or Harm. You gain 1 life for each vote for Help, and each opponent loses 1 life for each vote for Harm. "The messenger we sent to the Phyrexians hasn't returned. I suppose it's good that they liked him."
1/1
{Watermark: Orzhov}
Vimmerstone3
Artifact (C) T: Add C to your mana pool. T, Exile a land card from your graveyard: Add one mana of any color to your mana pool and gain 1 life. "The archons seem to have used them for centuries, though I can't really say what for." - Olfer Niliforv's diary, Year 3
The Exurbitan city builders of Bhoraya have finally realized their folly. The semi-real entity Urban has at last fully arisen into the world and, far from being grateful to the Exurbitans, is indiscriminately slaughtering them as well as the shamans of the Scattered Tribes in its relentless and crazed drive for "improvement," leading the monstrous living city and its many extensions to quash all things natural and any nostalgia for the past. Unthinkable measures must be taken by those who wish to survive the Urban Inferno.
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
Improve (To improve a creature, destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.) Equilibrium - Whenever a player gets or loses a counter, (effect)
Spider
Token Artifact Creature - Spider (S)
Reach
1/4
Mangled Glasscrab5
Artifact Creature - Crab (C)
When Mangled Glasscrab enters the battlefield, exile target enchantment or creature with converted mana cost 1 or less until Mangled Glasscrab leaves the battlefield. "Keep your last drops of idruta for your own throat, lest the clinking-things carry you off to the worst of fates." - Atch-nagnu of the Lash-Tribe
4/1
Fangarm Summoner2U
Creature - Human Shaman (C)
When ~ enters the battlefield, create a 2/2 blue Horror creature token with flying. Thanks to Urban, imagination of Scattered Tribes' shamans became truly overactive.
0/1
Smokering Spurrer3R
Creature - Minotaur Construct (C)
Menace
Artifact creatures you control get +1/+0. The Exurbitans dub them the Half-Formed and the Scattered Tribes call them the Bloodless, but whatever they are, Urban's evangelists who retain their free will are ruthless tacticians.
2/2
Iron Recruitment3R
Sorcery (C)
Create a 2/2 colorless Knight artifact creature token, then improve target creature (Destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
Arc-Tribe Outriders4G
Creature - Elf Scout (C)
Trample Equilibrium - Whenever a player gets or loses a counter, untap Arc-Tribe Outriders. "There must be a place to hide yet left."
4/3
Cant-Tribe RepentantG
Creature - Goat Shaman (C) 2, Sacrifice ~: Destroy target enchantment. 3, Sacrifice ~: Destroy target artifact. "It's not a war. It's a mistake. Our biggest mistake."
1/1
Stealth Wagon3
Artifact - Vehicle (C)
Haste T: Target creature with power 2 or less can't be blocked this turn.
Crew 2 Urban's machines eventually united subtlety and blatancy in potent fashion.
4/2
Lischenwul Bull1GG
Creature - Ox (C)
Each creature you control with a +1/+1 counter on it can't be blocked by creatures with power 2 or less. 2GG: Improve Lischenwul Bull. (Destroy it, then create a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.) Lischenwul livestocks were improved first. The township surrendered after a month of famine.
3/2
Bathe in Idruta3B
Instant (C)
Target gets a poison counter and loses 1 life. Put a +1/+1 counter on target creature and you gain 1 life.
Forestcycling 2 "It CAN kill the machines! It's just a matter of the concentration!" - Selthirm, apothecary of Final Expedition
Common 10 of 10:
Healer's Tent
Land (C)
When Healer's Tent enters the battlefield, you may remove a counter from target permanent or player. T: Add C to your mana pool. "Screams are good. It must be working."
Progressing Devastation3R
Sorcery (C)
Destroy target land. Improve target creature. (Destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.) There's no order like absolute order.
Writhing Sewers3B
Artifact Creature- Construct (C)
Defender
When Writhing Sewers blocks a creature, that creature's controller gets a poison counter. "Run!! The city is trying to kill us again!!"
3/5
The Five Great Evils of Eterna, a pentad of despicable villains, throttle the world with a combination of mindless destructiveness and totalitarian repression. Against them stands one mystery figure - the Lone Hero - and her growing following, who ignore the signs that villainy itself is part of what keeps Eterna together, and tilting the balance too far in the favor of good can itself have evil results...
Servitude (As this permanent enters the battlefield you may have another creature you control become Overlord. Only one creature you control can be Overlord.)
Ruinous - When ~ is put into a graveyard from anywhere, (do something).
Entourage N (When this permanent enters the battlefield, you may cast a creature card with converted mana cost N or less from your hand without paying its mana cost.)
Compel (The next time that player would sacrifice a permanent this turn, you choose which permanent that player sacrifices.)
Illustrious InquisitorWW
Creature - Human Cleric (C)
Entourage 1 (When ~ enters the battlefield, you may cast a creature card with converted mana cost 1 of less from your hand without paying its mana cost). "For the glory of Cannumi, we will find that violator."
1/3
Hilosim's Voice1R
Sorcery (C)
Target player sacrifices an artifact, then compel that player. (The next time that player would sacrifice a permanent this turn, you choose which permanent that player sacrifices.)
Execution by Contest3R
Sorcery (C)
Put a -1/-1 counter on target creature, then target creature you control fights that creature. "No one can say it was unfair. I left him the chance to die on feet and with a sword in hand." - Hilosim, overlord of Yajra
Conniving Coinmasters1W
Creature- Human Advisor Minion (C)
Servitude (As this permanent enters the battlefield you may have another creature you control become Overlord. Only one creature you control can be Overlord.)
When your Overlord dies, gain 5 life. "His lordship need not worry over such trifles as a will."
1/3
Yajra Tariff1U
Instant (C)
Counter target spell unless its controller pays 1 and sacrifices a nonland permanent. For all his rhetoric, Hilosim is after riches alone.
Summoner's Bane1U
Creature- Horror T: Counter target creature spell unless its controller pays 1. "It's mocking me." - Truka, Summoner of Jinjin
1/1
Dramatic Confrontation1G
Sorcery
Target creature you control, and target creature you don't control both get +2/+2 until end of turn. Those creatures fight each other. "So you're the one I've heard so much about. I'm not impressed." - Cannumi.<Story Spotlight>
The Five Great Evils of Eterna, a pentad of despicable villains, throttle the world with a combination of mindless destructiveness and totalitarian repression. Against them stands one mystery figure - the Lone Hero - and her growing following, who ignore the signs that villainy itself is part of what keeps Eterna together, and tilting the balance too far in the favor of good can itself have evil results...
Servitude (As this permanent enters the battlefield you may have another creature you control become Overlord. Only one creature you control can be Overlord.)
Ruinous - When ~ is put into a graveyard from anywhere, (do something).
Entourage N (When this permanent enters the battlefield, you may cast a creature card with converted mana cost N or less from your hand without paying its mana cost.)
Compel (The next time that player would sacrifice a permanent this turn, you choose which permanent that player sacrifices.)
Illustrious InquisitorWW
Creature - Human Cleric (C)
Entourage 1 (When ~ enters the battlefield, you may cast a creature card with converted mana cost 1 of less from your hand without paying its mana cost). "For the glory of Cannumi, we will find that violator."
1/3
Hilosim's Voice1R
Sorcery (C)
Target player sacrifices an artifact, then compel that player. (The next time that player would sacrifice a permanent this turn, you choose which permanent that player sacrifices.)
Execution by Contest3R
Sorcery (C)
Put a -1/-1 counter on target creature, then target creature you control fights that creature. "No one can say it was unfair. I left him the chance to die on feet and with a sword in hand." - Hilosim, overlord of Yajra
Common 4 of 10
Conniving Coinmasters1W
Creature- Human Advisor Minion (C)
Servitude (As this permanent enters the battlefield you may have another creature you control become Overlord. Only one creature you control can be Overlord.)
When your Overlord dies, gain 5 life. "His lordship need not worry over such trifles as a will."
1/3
Violent SpasmR
Instant (C)
Tap target creature. That creature deals 1 damage to itself. In retrospect, beating his head bloody on the floor hadn't seemed to have helped Gindu.
Cannumi's ScribeU
Creature- Mutant Wizard Minion (C)
When Cannumi's Scribe enters the battlefield, put the top card of your library into your graveyard. 3U, Sacrifice Cannumi's Scribe: Return target instant or sorcery card from your graveyard to your hand.
1/1
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Well-traveled - do something if you control two different basic lands that can produce enemy-colored mana for the color identity of this spell. Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon3
Artifact (C) T: Add C to your mana pool. 3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely JesterU
Creature - Human Rogue (C) "Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever3B
Sorcery (C)
Target player loses 4 life. Well-traveled - You gain 4 life if you control a Forest and a Plains. "Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter1R
Creature - Vampire (C) Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste. Driven by their thrist, vampires tend to know no patience.
2/1
Common 5 of 10
Crystal Creeper3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card. Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Spasmodic Eruption1R
Instant (C)
Choose a creature at random, then, as many times as you choose, you may pay 1 to repeat the process. Spasmodic Eruption deals 4 damage to the last creature chosen in this way. "It helps to tread light. You never know what'll blow up." Fozu, Goblin Guide.
Uhkhaven Imp1B
Creature- Imp (C)
Flying, Menace "The stink alone is enough to frighten most." -Faerus Dol
1/1
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Common 2 of 10:
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Bone Collector1B
Creature- Skeleton Warrior (C)
Wither
Bone collector's toughness is equal to the number of creature cards in your graveyard. If there are no creature cards in your graveyard, Bone Collector's toughness is 1. "How could something without a mind be so artistic?" -Da'uu, Sister of Vessal
1/*
Battle WearinessU
Enchantment- Aura (C)
Enchant creature
When Battle Weariness enters the battlefield, draw a card.
When enchanted creature attacks or blocks, put a Weariness counter on it.
Enchanted creature can't attack or block unless its controller pays 2 for each Weariness counter on it.
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Horror (B)
Token Creature - Horror (S)
*/*
Common 1 of 10:
Merged Huntsman1G
Creature- Human Hound Mutant (C) 3G, T: Merged Huntsman fights target creature. He did everything with that dog, and now he always will.
2/1
Protective WardW
Enchantment- Aura (C)
Enchant creature
When Protective Ward enters the battlefield, choose a color. W: Enchanted creature gains protection from the chosen color until end of turn. "Your ancestors bring this gift to you."
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
• Token Creature - Cleric (S)
Each Vehicle you control gets +1/+0 as long as it’s a creature.
1/1
Toxic Hail 5B
Instant (C)
Destroy target creature that isn't a Vehicle and that hasn't crewed a Vehicle this turn. Its controller discards a card at random.
"The hull of one's tundra-pod is the only place one can hide when you see the death fog." - Higsul, veteran heatseeker
Liquimetal Sliver 4
Artifact Creature - Sliver (C)
Sliver creatures you control are artifacts in addition to their other types.
Slivers created in a Forge of Zeteb proved to be able to compete with purebreed ones.
2/2
Common 3 of 10:
Shukti Bombardier 2R
Creature- Goblin Warrior (C)
haste
When Shukti Bombardier enters the battlefield, you may sacrifice an artifact. If you do, destroy target artifact.
You'd be amazed what they can turn into a bomb.
2/2
Salvaged Windscooner 3
Artifact- Vehicle (C)
Flawed 1 (You pay play this card for its flawed cost. If you do, it enters the battlefield with a flaw counter.)
Salvaged Windscooner has flying as long as it doesn't have a flaw counter.
Crew 1
3/3
Stubborn Grumba 3G
Creature- Beast (C)
Trample
When Stubborn Grumba becomes the target of a spell or ability controlled by an opponent, it gets +2/+2 until end of turn.
Evolving alongside masticores has given them little patience, and some unusual adaptations.
3/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Ninjutsu [Cost] ([Cost], Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Dramatics [COST] (You may cast this spell for its Dramatics cost if you have five or more cards in hand.)
Buyback COST (You may pay an additional COST as you cast this spell. If you do, put this card into your hand as it resolves.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Kicker [cost] (You may pay an additional (cost) as you cast this spell.)
• Token Creature - Splinter (S)
6/1
Act of Law 2W
Sorcery (C)
Destroy target tapped creature.
Forecast - W, Reveal Act of Law from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)
The Azorius have adopted a new definition to "life sentence".
Saboteur Shinobi 3R
Creature- Human Ninja (C)
Ninjutsu 1R(1R, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Saboteur Shinobi deals combat damage to a player, destroy target artifact that player controls.
"Yes, the wise use tools, but a fool uses nothing else" -Teachings Sensei Two-Tails
3/2
Stunning Rebut 2UU
Instant (C)
Dramatics UU (You may cast this spell for its Dramatics cost if you have five or more cards in hand.)
Counter target spell.
"If you think I wasn't aware of your silly plan, Marulo, then clearly I overestimated you."
Licia's Diadoch 1W
Creature - Vampire Knight (C)
2BR: Put a +1/+1 counter on target Vampire. It gains your choice first strike or lifelink until end of turn.
"Her orders are lines in my codex."
2/1
Visceral Cycle BB
Sorcery (C)
Buyback - Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target creature card from your graveyard to your hand.
When her favourite twin died, the Necro-Witch Gulia sacrificed her other son to revive him. Only then did she realize she got them wrong again.
Auriok Purifiers 3WW
Creature - Human Cleric (C)
When Auriok Purifiers enters the battlefield, you may destroy target creature with infect. If a creature is destroyed this way, you gain life equal to its power.
4/4
Elish's Purifier 1RR
Creature - Elemental Shaman (C)
When Elish's Purifier enters the battlefield, you may have it deal damage to target creature equal to the number of cards in its controller's hand.
R: Elish's Purifier gets +1/+0 until end of turn.
"Knowledge isn't power. Knowledge is pain, and it can be alleviated."
2/3
Vraan's Berserker BB
Creature - Vampire Berserker (C)
Infect
Imitate - When Vraan's Berserker enters the battlefield, it gets +1/+1 and gains haste until end of turn if you control another creature with haste.
2/1
Melira's Expunging 2G
Sorcery (C)
Kicker - Remove a counter from yourself or from a permanent you control.
Destroy target artifact, enchantment, or creature with Infect. If this spell was kicked, you gain 3 life.
"Harmony is anathema to the Phyrexians."
Hidden Shamans 2G
Creature - Human Shaman (C)
Morph 2U (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Hidden Shamans is turned face up, you may return target nonland permanent you control to its owner's hand.
3/2
Mask of Ages 3G
Enchantment- Aura (U)
Enchant Creature
Enchanted creatrure gets +2/+2 for each enchantment you control.
Auracycling 4W (4W, Discard this card: Search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.)
Predatog 2B
Creature- Atog (U)
Sacrifice a creature: Predatog gets +2/+2 until end of turn.
At the beginning of each end step, if you've sacrificed three or more creatures this turn, you may put a +1/+1 counter on Predatog.
2/1
Memorial to Karn 4
Artifact (U)
T: Add C, gain 1 life, and look at the top card of your library.
5: Shuffle your library.
Memorials to his sacrifice were built on a dozen planes.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
• Token Creature - Splinter (S)
6/1
Act of Law 2W
Sorcery (C)
Destroy target tapped creature.
Forecast - W, Reveal Act of Law from your hand: Tap target creature. (Activate this ability only during your upkeep and only once each turn.)
The Azorius have adopted a new definition to "life sentence".
Wandering Mummy 3WW
Creature- Minotaur Zombie (C)
Cycling 2(2, Discard this card: Draw a card.)
When you discard Wandering Mummy, gain 2 life.
Vigilance
4/4
Lost Remnant 8
Creature- Eldrazi (C)
When you cast Lost Remnant, draw a card.
Sure, we could kill it, but it could take the whole town all week. Better to leave it be.
4/9
Saboteur Shinobi 3R
Creature- Human Ninja (C)
Ninjutsu 1R(1R, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Saboteur Shinobi deals combat damage to a player, destroy target artifact that player controls.
"Yes, the wise use tools, but a fool uses nothing else" -Teachings Sensei Two-Tails
3/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Delextari is a world where a miniscule amount of magic remains in everyday life. This magic is more prevalent than magic on Kaladesh but way more subtle than, for example, Zendikar or Nalta magic, and can be used mostly by descendants of old witch bloodlines to perform small, almost inconspicuous daily miracles.
Expend (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter.)
• Token Creature - Homunculus Wizard (S)
T, Sacrifice this creature: Scry 1.
0/1
Hinterland Basilisk 4G
Creature- Basilisk (C)
Deathtouch
9G,T: Hinterland Basilisk fights target creature.
"No, there haven't been basilisks in these parts for years. These petrified people could be centuries old." -Gilbod, Hinterland Guide
2/5
Mage-Constable W
Creature - Human Wizard (C)
W, Sacrifice Mage-Constable: Tap target artifact or creature.
"A good steady job, yes. Assuming you know what to do in case of a suspect's own mageblast igniting."
1/2
Vedalken Timekeeper 2U
Creature - Vedalken Advisor (C)
When Vedalken Timekeeper enters the battlefield or dies, Scry 2.
Either you have magical talent of you don't. I can't waste time on a 'maybe'. "
1 /3
Satyr Powderwielder 1R
Creature - Satyr Wizard (C)
Haste
1R: Satyr Powderwielder gets +2/-1 until end of turn.
His mageblast tends to be more obvious than most.
1/2
Hovel Wretch 1BB
Creature - Hag (C)
Lifelink
"Some say that Old Ivona has lived for a hundred years and will live a hundred more still."
-Ospra the Traveled
3/2
Vexing Voice 2U
Instant (C)
Counter target enchantment or sorcery spell.
Spellpocket (2: Exile this spell from the stack with a storage counter on it. You may cast this spell card from exile without paying its mana cost as long as it has a storage counter on it.)
"Watch that rune, I think it's a bit out of place..." - Elivac the Effervescent, Tanean illusionist
Gelluvont Breeder 3G
Creature- Human (C)
Trample
When Gelluvont Breeder attacks or blocks, it gets +3/+3 until end of turn.
T, Expend Gelluvont Breeder: Create a 3/3 green Beast creature token. (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter.)
1/1
Sway of the Wise 1WU
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -3/-0 and can't attack.
At the beginning of your end step, if enchanted creature has power 1 or greater, you may draw a card.
Communion of Blossoms 2G
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. If a permanent you control is enchanted, you gain 3 life.
Nature speaks. We listen.
Dwindu Charm W
Instant (C)
Choose one:
Gruesome Hexer 2BB
Creature - Hag (U)
2, Pay 2 life: Attach target Aura to another target permanent it could attach.
When Gruesome Hexer dies, return target creature or Aura card from your graveyard to your hand.
Some grudges last for generations. Others simply hop on to another bloodline.
2/2
Ancient Statuette 2
Artifact (U)
T: Add C.
3,T: Remove a counter from target permanent or exiled card.
Roiling Rainfront
Land (U)
Roiling Rainfront enters the battlefield tapped.
t: add U.
2U, t, Sacrifice Roiling Rainfront: Return target enchantment or enchanted permanent to its owner's hand.
"Rain, wash away my sorrows." - Soiya of Dreamcastle
Rage Rouser 4R
Creature - Giant Warrior (R)
Trample
You may expend Rage Rouser as it attacks. If you do, untap all creatures you control and after this phase there is an additional combat phase. (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter on it.)
5/4
The Losuyid is an ancient magical tome protected by fugitive wizards on the populace plane of Doyen. Inside the book is a world in and of itself full of living peoples, places, magics, and monsters. Anyone in the wizard caste of Doyen would kill to get their hands on the book, and entities within long to get out.
Wizards has decided to do a new take on the Future Sight concept: Future Masters. It's a set designed to be drafted, and to utilize concepts, keywords, and locations from the past, present, and future of Magic. The lore largely has to do with the futures of known characters and places.
The wind-whipped world of Hannanbab is peopled by spirits and elementals of all shapes, sizes, and temperaments. Humanoids are only able to exist if they have the protection of one of the hundreds of gods, whose will they have no choice but to obey. Some gods have a dozen followers, some thousands, but not even the gods are truly safe.
The world of Niaru is an enormous whale swimming through an endless ocean plane, ever pursued by a trio of sea demons of likewise continental size. The people of Niaru are as diverse and warlike as anywhere else, but all have a common connection to the world-whale, and all have a stake in her survival.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Expend (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter.)
• Token Creature - Homunculus Wizard (S)
T, Sacrifice this creature: Scry 1.
0/1
Hinterland Basilisk 4G
Creature- Basilisk (C)
Deathtouch
9G,T: Hinterland Basilisk fights target creature.
"No, there haven't been basilisks in these parts for years. These petrified people could be centuries old." -Gilbod, Hinterland Guide
2/5
Mage-Constable W
Creature - Human Wizard (C)
W, Sacrifice Mage-Constable: Tap target artifact or creature.
"A good steady job, yes. Assuming you know what to do in case of a suspect's own mageblast igniting."
1/2
Vedalken Timekeeper 2U
Creature - Vedalken Advisor (C)
When Vedalken Timekeeper enters the battlefield or dies, Scry 2.
Either you have magical talent of you don't. I can't waste time on a 'maybe'. "
1 /3
Satyr Powderwielder 1R
Creature - Satyr Wizard (C)
Haste
1R: Satyr Powderwielder gets +2/-1 until end of turn.
His mageblast tends to be more obvious than most.
1/2
Hovel Wretch 1BB
Creature - Hag (C)
Lifelink
"Some say that Old Ivona has lived for a hundred years and will live a hundred more still."
-Ospra the Traveled
3/2
Vexing Voice 2U
Instant (C)
Counter target enchantment or sorcery spell.
Spellpocket (2: Exile this spell from the stack with a storage counter on it. You may cast this spell card from exile without paying its mana cost as long as it has a storage counter on it.)
"Watch that rune, I think it's a bit out of place..." - Elivac the Effervescent, Tanean illusionist
Gelluvont Breeder 3G
Creature- Human (C)
Trample
When Gelluvont Breeder attacks or blocks, it gets +3/+3 until end of turn.
T, Expend Gelluvont Breeder: Create a 3/3 green Beast creature token. (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter.)
1/1
Sway of the Wise 1WU
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -3/-0 and can't attack.
At the beginning of your end step, if enchanted creature has power 1 or greater, you may draw a card.
Communion of Blossoms 2G
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. If a permanent you control is enchanted, you gain 3 life.
Nature speaks. We listen.
Dwindu Charm W
Instant (C)
Choose one:
Gruesome Hexer 2BB
Creature - Hag (U)
2, Pay 2 life: Attach target Aura to another target permanent it could attach.
When Gruesome Hexer dies, return target creature or Aura card from your graveyard to your hand.
Some grudges last for generations. Others simply hop on to another bloodline.
2/2
Psionic Adept 2U
Creature- Human Wizard (U)
U, T: Expend Psionic Adept and target creature.
"I'll drag you into oblivion with me!"
2/2
Ancient Statuette 2
Artifact (U)
T: Add C.
3,T: Remove a counter from target permanent or exiled card.
Remote Borderland
Land (U)
T: Add C.
T, pay 1 life, Expend Remote Borderland: Search your library for a basic land card, and put it onto the battlefield tapped, then shuffle your library.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Delextari is a world where a miniscule amount of magic remains in everyday life. This magic is more prevalent than magic on Kaladesh but way more subtle than, for example, Zendikar or Nalta magic, and can be used mostly by descendants of old witch bloodlines to perform small, almost inconspicuous daily miracles.
Expend (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter.)
• Token Creature - Homunculus Wizard (S)
T, Sacrifice this creature: Scry 1.
0/1
Hinterland Basilisk 4G
Creature- Basilisk (C)
Deathtouch
9G,T: Hinterland Basilisk fights target creature.
"No, there haven't been basilisks in these parts for years. These petrified people could be centuries old." -Gilbod, Hinterland Guide
2/5
Mage-Constable W
Creature - Human Wizard (C)
W, Sacrifice Mage-Constable: Tap target artifact or creature.
"A good steady job, yes. Assuming you know what to do in case of a suspect's own mageblast igniting."
1/2
Vedalken Timekeeper 2U
Creature - Vedalken Advisor (C)
When Vedalken Timekeeper enters the battlefield or dies, Scry 2.
Either you have magical talent of you don't. I can't waste time on a 'maybe'. "
1 /3
Satyr Powderwielder 1R
Creature - Satyr Wizard (C)
Haste
1R: Satyr Powderwielder gets +2/-1 until end of turn.
His mageblast tends to be more obvious than most.
1/2
Hovel Wretch 1BB
Creature - Hag (C)
Lifelink
"Some say that Old Ivona has lived for a hundred years and will live a hundred more still."
-Ospra the Traveled
3/2
Vexing Voice 2U
Instant (C)
Counter target enchantment or sorcery spell.
Spellpocket (2: Exile this spell from the stack with a storage counter on it. You may cast this spell card from exile without paying its mana cost as long as it has a storage counter on it.)
"Watch that rune, I think it's a bit out of place..." - Elivac the Effervescent, Tanean illusionist
Gelluvont Breeder 3G
Creature- Human (C)
Trample
When Gelluvont Breeder attacks or blocks, it gets +3/+3 until end of turn.
T, Expend Gelluvont Breeder: Create a 3/3 green Beast creature token. (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter.)
1/1
Sway of the Wise 1WU
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets -3/-0 and can't attack.
At the beginning of your end step, if enchanted creature has power 1 or greater, you may draw a card.
Communion of Blossoms 2G
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. If a permanent you control is enchanted, you gain 3 life.
Nature speaks. We listen.
Dwindu Charm W
Instant (C)
Choose one:
Thrinsilver Merchant 2R
Creature- Goblin(C)
T: Add CC. Use this mana only to exile a spell with Spellpocket.
"You'd be surprised what the stuff can do."
2/3
Treetop Harvest G
Instant (C)
Look at the top card of your library. If it's a land, you may reveal it and gain 2 life.
Draw a card.
Tanean Chogi-Nectar is beloved by aristocrats, and supports a large industry of intrepid tree-climbers.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Delextari is a world where a miniscule amount of magic remains in everyday life. This magic is more prevalent than magic on Kaladesh but way more subtle than, for example, Zendikar or Nalta magic, and can be used mostly by descendants of old witch bloodlines to perform small, almost inconspicuous daily miracles.
• Token Creature - Homunculus Wizard (S)
T, Sacrifice this creature: Scry 1.
0/1
Hinterland Basilisk 4G
Creature- Basilisk (C)
Deathtouch
9G,T: Hinterland Basilisk fights target creature.
"No, there haven't been basilisks in these parts for years. These petrified people could be centuries old." -Gilbod, Hinterland Guide
2/5
Mage-Constable W
Creature - Human Wizard (C)
W, Sacrifice Mage-Constable: Tap target artifact or creature.
"A good steady job, yes. Assuming you know what to do in case of a suspect's own mageblast igniting."
1/2
Vedalken Timekeeper 2U
Creature - Vedalken Advisor (C)
When Vedalken Timekeeper enters the battlefield or dies, Scry 2.
Either you have magical talent of you don't. I can't waste time on a 'maybe'. "
1 /3
Satyr Powderwielder 1R
Creature - Satyr Wizard (C)
Haste
1R: Satyr Powderwielder gets +2/-1 until end of turn.
His mageblast tends to be more obvious than most.
1/2
Hovel Wretch 1BB
Creature - Hag (C)
Lifelink
"Some say that Old Ivona has lived for a hundred years and will live a hundred more still."
-Ospra the Traveled
3/2
Vexing Voice 2U
Instant (C)
Counter target enchantment or sorcery spell.
Spellpocket (2: Exile this spell from the stack with a storage counter on it. You may cast this spell card from exile without paying its mana cost as long as it has a storage counter on it.)
"Watch that rune, I think it's a bit out of place..." - Elivac the Effervescent, Tanean illusionist
Common 7 of 10:
Pocket of Fog 1G
Instant (C)
Prevent all combat damage that would be dealt this turn.
Spellpocket (2: Exile this spell from the stack with a storage counter on it. You may cast this spell card from exile without paying its mana cost as long as it has a storage counter on it.)
Gelluvont Breeder 3G
Creature- Human (C)
Trample
When Gelluvont Breeder attacks or blocks, it gets +3/+3 until end of turn.
T, Expend Gelluvont Breeder: Create a 3/3 green Beast creature token. (To expend a creature, put a fatigue counter on it. It can't have or gain abilities for as long as it has a fatigue counter.)
1/1
Zhung Charm B
Instant (C)
Choose one-
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
• Token Creature - Homunculus Wizard (S)
T, Sacrifice this creature: Scry 1.
0/1
Thrinsilver Pendant 1
Artifact (C)
T: Put a charge counter on Thrinsilver Pendant.
T, Remove a charge counter from Thrinsilver Pendant: Add C.
Thrinsilver was relatively commonplace before its ability to store magic was discovered.
Hinterland Basilisk 4G
Creature- Basilisk (C)
Deathtouch
9G,T: Hinterland Basilisk fights target creature.
"No, there haven't been basilisks in these parts for years. These petrified people could be centuries old." -Gilbod, Hinterland Guide
2/5
Ritual of Delirium 2B
Sorcery (C)
Look at target player's hand. You may choose a nonland card from it. That player discards the chosen card.
Ceremony B (You may cast this card for its ceremony cost if you tap an untapped creature you control, discard a card, and pay 1 life as an additional cost.)
Only when many of witch-blood come together can great magics be born.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Supply - If you would draw a card, you may [SOMETHING] instead. {Bant}
Gruntwork (If you would tap this creature to pay a cost, you may sacrifice it instead or vice-versa.){Phyrexia}
Meditate COST (COST: Move any number of counters from another creature you control onto this creature. Meditate only as a sorcery.) {Jeskai}
Vote {Orzhov}
Radiance — Do something to target permanent and each permanent that shares a type and color with it.
Zombie (B)
Token Creature - Zombie (S)
2/2
{Watermark: Phyrexia}
Archon Journey-Singer 5W
Creature - Archon (C)
Flying
T: Tap target creature. You gain 1 life.
"I wish to join their hymns. I know not their language." - Simoul, Bant hierarch
3/3
Archon's Call U
Instant (C)
Radiance — Choose a color. Untap target creature and each other creature that shares a color with it.
Words were unknown, but the meaning was perfectly understandable.
Fire-Stained Weaponmaster 1R
Creature — Efreet Monk (C)
Prowess
1W: ~ gains first strike until end of turn.
2/1
"Reach heaven through violence."
{Watermark: Jeskai}
Chimeric Rider 1GG
Creature - Human Knight (C)
Whenever Chimeric Rider deals combat damage to a player, choose one:
• Put a +1/+1 counter on Chimeric Rider.
• Remove all +1/+1 counters from Chimeric Rider. If one or more +1/+1 counters were removed this way, draw a card.
3/2
{Watermark: Bant}
Macabre Embrace BB
Sorcery (C)
Radiance - Target creature and each creature that shares a color with it gets +2/+2 and gains "When this creature dies, you lose 2 life" until end of turn.
"We're not leaving here. So let's leave our mark on history while we can."
Lone Campfire 1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Whenever a creature enters the battlefield under your control, you gain 1 life.
"You're not alone here."
Cyclopean Clodlobber 4R
Creature- Cyclops (C)
When Cyclopean Clodlobber enters the battlefield, you may exile a land card from a graveyard. If you do, it deals 3 damage to target player.
"I bring him a goat every month or two, and so far he hasn't crushed me. Such friends we're making."
4/4
{Watermark: Theros Monsters}
Courier Thrull B
Creature- Thrull (C)
When Courier Thrull dies, each player votes for Help or Harm. You gain 1 life for each vote for Help, and each opponent loses 1 life for each vote for Harm.
"The messenger we sent to the Phyrexians hasn't returned. I suppose it's good that they liked him."
1/1
{Watermark: Orzhov}
Vimmerstone 3
Artifact (C)
T: Add C to your mana pool.
T, Exile a land card from your graveyard: Add one mana of any color to your mana pool and gain 1 life.
"The archons seem to have used them for centuries, though I can't really say what for." - Olfer Niliforv's diary, Year 3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison vengeance X (When this creature leaves the battlefield, target opponent gets X poison counters.)
Equilibrium - Whenever a player gets or loses a counter, (effect)
Spider
Token Artifact Creature - Spider (S)
Reach
1/4
Mangled Glasscrab 5
Artifact Creature - Crab (C)
When Mangled Glasscrab enters the battlefield, exile target enchantment or creature with converted mana cost 1 or less until Mangled Glasscrab leaves the battlefield.
"Keep your last drops of idruta for your own throat, lest the clinking-things carry you off to the worst of fates." - Atch-nagnu of the Lash-Tribe
4/1
Fangarm Summoner 2U
Creature - Human Shaman (C)
When ~ enters the battlefield, create a 2/2 blue Horror creature token with flying.
Thanks to Urban, imagination of Scattered Tribes' shamans became truly overactive.
0/1
Smokering Spurrer 3R
Creature - Minotaur Construct (C)
Menace
Artifact creatures you control get +1/+0.
The Exurbitans dub them the Half-Formed and the Scattered Tribes call them the Bloodless, but whatever they are, Urban's evangelists who retain their free will are ruthless tacticians.
2/2
Iron Recruitment 3R
Sorcery (C)
Create a 2/2 colorless Knight artifact creature token, then improve target creature (Destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
Arc-Tribe Outriders 4G
Creature - Elf Scout (C)
Trample
Equilibrium - Whenever a player gets or loses a counter, untap Arc-Tribe Outriders.
"There must be a place to hide yet left."
4/3
Cant-Tribe Repentant G
Creature - Goat Shaman (C)
2, Sacrifice ~: Destroy target enchantment.
3, Sacrifice ~: Destroy target artifact.
"It's not a war. It's a mistake. Our biggest mistake."
1/1
Stealth Wagon 3
Artifact - Vehicle (C)
Haste
T: Target creature with power 2 or less can't be blocked this turn.
Crew 2
Urban's machines eventually united subtlety and blatancy in potent fashion.
4/2
Lischenwul Bull 1GG
Creature - Ox (C)
Each creature you control with a +1/+1 counter on it can't be blocked by creatures with power 2 or less.
2GG: Improve Lischenwul Bull. (Destroy it, then create a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
Lischenwul livestocks were improved first. The township surrendered after a month of famine.
3/2
Bathe in Idruta 3B
Instant (C)
Target gets a poison counter and loses 1 life. Put a +1/+1 counter on target creature and you gain 1 life.
Forestcycling 2
"It CAN kill the machines! It's just a matter of the concentration!" - Selthirm, apothecary of Final Expedition
Healer's Tent
Land (C)
When Healer's Tent enters the battlefield, you may remove a counter from target permanent or player.
T: Add C to your mana pool.
"Screams are good. It must be working."
Progressing Devastation 3R
Sorcery (C)
Destroy target land. Improve target creature. (Destroy it, then its controller creates a token that's a copy of it except it's an artifact in addition to its other types, then put a +1/+1 counter on the token.)
There's no order like absolute order.
Writhing Sewers 3B
Artifact Creature- Construct (C)
Defender
When Writhing Sewers blocks a creature, that creature's controller gets a poison counter.
"Run!! The city is trying to kill us again!!"
3/5
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
The Five Great Evils of Eterna, a pentad of despicable villains, throttle the world with a combination of mindless destructiveness and totalitarian repression. Against them stands one mystery figure - the Lone Hero - and her growing following, who ignore the signs that villainy itself is part of what keeps Eterna together, and tilting the balance too far in the favor of good can itself have evil results...
Servitude (As this permanent enters the battlefield you may have another creature you control become Overlord. Only one creature you control can be Overlord.)
Ruinous - When ~ is put into a graveyard from anywhere, (do something).
Entourage N (When this permanent enters the battlefield, you may cast a creature card with converted mana cost N or less from your hand without paying its mana cost.)
Compel (The next time that player would sacrifice a permanent this turn, you choose which permanent that player sacrifices.)
Eternal Enforcer (Black)
Token Creature - Zombie Warrior (S)
Menace
3/3
Illustrious Inquisitor WW
Creature - Human Cleric (C)
Entourage 1 (When ~ enters the battlefield, you may cast a creature card with converted mana cost 1 of less from your hand without paying its mana cost).
"For the glory of Cannumi, we will find that violator."
1/3
Hilosim's Voice 1R
Sorcery (C)
Target player sacrifices an artifact, then compel that player. (The next time that player would sacrifice a permanent this turn, you choose which permanent that player sacrifices.)
Execution by Contest 3R
Sorcery (C)
Put a -1/-1 counter on target creature, then target creature you control fights that creature.
"No one can say it was unfair. I left him the chance to die on feet and with a sword in hand." - Hilosim, overlord of Yajra
Conniving Coinmasters 1W
Creature- Human Advisor Minion (C)
Servitude (As this permanent enters the battlefield you may have another creature you control become Overlord. Only one creature you control can be Overlord.)
When your Overlord dies, gain 5 life.
"His lordship need not worry over such trifles as a will."
1/3
Yajra Tariff 1U
Instant (C)
Counter target spell unless its controller pays 1 and sacrifices a nonland permanent.
For all his rhetoric, Hilosim is after riches alone.
Hero's Resolve 1W
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +1/+5.
"She survived??!!" -Garill
Summoner's Bane 1U
Creature- Horror
T: Counter target creature spell unless its controller pays 1.
"It's mocking me." - Truka, Summoner of Jinjin
1/1
Dramatic Confrontation 1G
Sorcery
Target creature you control, and target creature you don't control both get +2/+2 until end of turn. Those creatures fight each other.
"So you're the one I've heard so much about. I'm not impressed." - Cannumi.<Story Spotlight>
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Servitude (As this permanent enters the battlefield you may have another creature you control become Overlord. Only one creature you control can be Overlord.)
Ruinous - When ~ is put into a graveyard from anywhere, (do something).
Entourage N (When this permanent enters the battlefield, you may cast a creature card with converted mana cost N or less from your hand without paying its mana cost.)
Compel (The next time that player would sacrifice a permanent this turn, you choose which permanent that player sacrifices.)
Eternal Enforcer (Black)
Token Creature - Zombie Warrior (S)
Menace
3/3
Illustrious Inquisitor WW
Creature - Human Cleric (C)
Entourage 1 (When ~ enters the battlefield, you may cast a creature card with converted mana cost 1 of less from your hand without paying its mana cost).
"For the glory of Cannumi, we will find that violator."
1/3
Hilosim's Voice 1R
Sorcery (C)
Target player sacrifices an artifact, then compel that player. (The next time that player would sacrifice a permanent this turn, you choose which permanent that player sacrifices.)
Execution by Contest 3R
Sorcery (C)
Put a -1/-1 counter on target creature, then target creature you control fights that creature.
"No one can say it was unfair. I left him the chance to die on feet and with a sword in hand." - Hilosim, overlord of Yajra
Common 4 of 10
Conniving Coinmasters 1W
Creature- Human Advisor Minion (C)
Servitude (As this permanent enters the battlefield you may have another creature you control become Overlord. Only one creature you control can be Overlord.)
When your Overlord dies, gain 5 life.
"His lordship need not worry over such trifles as a will."
1/3
Violent Spasm R
Instant (C)
Tap target creature. That creature deals 1 damage to itself.
In retrospect, beating his head bloody on the floor hadn't seemed to have helped Gindu.
Cannumi's Scribe U
Creature- Mutant Wizard Minion (C)
When Cannumi's Scribe enters the battlefield, put the top card of your library into your graveyard.
3U, Sacrifice Cannumi's Scribe: Return target instant or sorcery card from your graveyard to your hand.
1/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, [EFFECT]
Crab (U)
Token Creature - Crab (S)
1/4
Karn's Beacon 3
Artifact (C)
T: Add C to your mana pool.
3, T, Sacrifice Karn's Beacon: Add three mana in any combination of colors to your mana pool.
Lonely Jester U
Creature - Human Rogue (C)
"Pedestrians in vain, trying to avoid the rain,
While the water runs down the street,
They have not the idea slightest,
Why in the weather so crappy
I am so very happy."
1/2
Hyacinth Fever 3B
Sorcery (C)
Target player loses 4 life.
Well-traveled - You gain 4 life if you control a Forest and a Plains.
"Plumbum's simplest dangers stem from the age-old principle: If you've never been exposed to a disease, you aren't immune." - Liliana Vess
Khoroleth Bloodletter 1R
Creature - Vampire (C)
Dwindle - when ~ enters the battlefield, you may pay life equal to its power. If you do, ~ gains haste.
Driven by their thrist, vampires tend to know no patience.
2/1
Crystal Creeper 3
Artifact Creature- Insect (C)
When Crystal Creeper enters the battlefield, you may put a Crystal counter on target land.
When Crystal Creeper Dies, target player draws a card.
Great gemstone fields cover huge swaths of Sornon: priceless on other worlds, but worthless there.
1/2
Spasmodic Eruption 1R
Instant (C)
Choose a creature at random, then, as many times as you choose, you may pay 1 to repeat the process. Spasmodic Eruption deals 4 damage to the last creature chosen in this way.
"It helps to tread light. You never know what'll blow up." Fozu, Goblin Guide.
Uhkhaven Imp 1B
Creature- Imp (C)
Flying, Menace
"The stink alone is enough to frighten most." -Faerus Dol
1/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Bone Collector 1B
Creature- Skeleton Warrior (C)
Wither
Bone collector's toughness is equal to the number of creature cards in your graveyard. If there are no creature cards in your graveyard, Bone Collector's toughness is 1.
"How could something without a mind be so artistic?" -Da'uu, Sister of Vessal
1/*
Battle Weariness U
Enchantment- Aura (C)
Enchant creature
When Battle Weariness enters the battlefield, draw a card.
When enchanted creature attacks or blocks, put a Weariness counter on it.
Enchanted creature can't attack or block unless its controller pays 2 for each Weariness counter on it.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Token Creature - Horror (S)
*/*
Merged Huntsman 1G
Creature- Human Hound Mutant (C)
3G, T: Merged Huntsman fights target creature.
He did everything with that dog, and now he always will.
2/1
Protective Ward W
Enchantment- Aura (C)
Enchant creature
When Protective Ward enters the battlefield, choose a color.
W: Enchanted creature gains protection from the chosen color until end of turn.
"Your ancestors bring this gift to you."
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.