On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Poison Counter
Counter (S)
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards, then draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn. They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life. "How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B(B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of target permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library. "Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Durrik Foundry Slaver5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.) B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Common 9 of 10:
Smog Reading1U
Instant
Pollute 2, then scry X, where X is the number of poison counters you have. (To pollute 2, put two poison counters on each player.)
Draw a card.
Wandering Greathorn5GG
Creature - Beast
Vigilance, trample
Basic landcycling 1G The greathorns deplete entire forests within months. They must migrate from place to place constantly, and no smoking chimney or bustling town will stop them.
6/7
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison counters
Remedy X (To remedy X, remove X poison counters from an opponent.)
Poison Counter
Counter (S)
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards and draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn. They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life. "How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Common 5 of 10:
Farjungle Surveyor2G
Creature - Human Warrior
When Farjungle Surveyor enters the battlefield, you may sacrifice a land. If you do, search your library for a Basic Land card and put it into the battlefield. Then shuffle your library. "The Urban is our grand destiny. We shall stop at nothing to tame the wilds' ravaging horrors."
3/2
Foul Haze1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B(B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Nearly everyone has a favorite, lucky object on the [b]Trinketworld of Ipodri[/mana], rather by necessity - the magic inherent in the plane binds its inhabitants for life each to a single cherished item. Some simply use the mystical connection to bring themselves good fortune, some to harm their enemies, some only wishing on a plow for a good harvest or a romantic letter for love... and some on a blade, for war and domination.
Artifact Trinket tokens
Metalcraft
[b]Artificer[/b] ((U/R))
Token Creature - Artificier (S)
1/1
[b]Cloudfeather Tinkerer[/b] 1U
Creature - Human Artificer (C)
When Cloudfeather Tinkerer enters the battlefield, put a colorless trinket artifact token onto the battlefield.
Metalcraft - Cloudfeather Tinkreer has flying as long as you control three or more artifacts. "Only from the sky can we see the world as it truly is."
2/1
[b]Precious Heirloom[/b] 3
Artifact (C)
When precious Heirloom enters the battlefield, you gain 2 life and draw a card.
3, T, Sacrifice precious Heirloom: You gain 2 life and draw a card. "Don't sell it unless you have to."
[b]Artificer's Shock[/b] 1RR
Sorcery (C)
Target player sacrifices an artifact. If a player does, ~ deals 2 damage to target creature that player controls. On Ipodri, the loss of a lucky object is just as bad as the death of a loved one.
[b]Smith's Vigor[/b] [mana]3GG]/mana]
Enchantment - Aura (C)
Enchant creature
When Smith's Vigor enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3 and has protection from artifacts.
Common 5/10:
[b]Empathic Jewel[/b] 1W
Artifact
Heartlink (Whenever a creature enters the battlefield under your control, if this isn't paired with a creature, you may pair it with that creature. They stay paired for s long as you control both of them.) t: You gain 2 life. Put a +1/+1 counter on the creature paired with Empathic Jewel.
[b]Trophyblade Mercenary[/b] B
Creature - Human Warrior
Lifelink
Trophyblade Mercenary gets +1/+1 for each artifact card in your opponents' graveyards.
1/1
Nearly everyone has a favorite, lucky object on the Trinketworld of Ipodri, rather by necessity - the magic inherent in the plane binds its inhabitants for life each to a single cherished item. Some simply use the mystical connection to bring themselves good fortune, some to harm their enemies, some only wishing on a plow for a good harvest or a romantic letter for love... and some on a blade, for war and domination.
Artificer ((U/R))
Token Creature - Artificier (S)
1/1
Common 1/10:
Cloudfeather Tinkerer1U
Creature - Human Artificer
When Cloudfeather Tinkerer enters the battlefield, put a colorless trinket artifact token onto the battlefield. Metalcraft - Cloudfeather Tinkreer has flying as long as you control three or more artifacts. "Only from the sky can we see the world as it truly is."
2/1
Sever the Soullink2B
Sorcery
As an additional cost to cast Sever the connection, sacrifice an artifact.
Destroy target creature. Its controller loses 2 life. On Ipodri, the loss of a lucky object is just as bad as the death of a loved one.
Soul Society rules the world of [b]Onnhara[b], utopian place of breathtaking architecture, where your life doesn't end with your death. All souls go to Aftervault, storage of pure information where you can sleep for eternity if you was poor, communicate with living and other dead if you paid for it... Or be reborn in artifical body if you are rich and powerful enough. Not all souls are okay with that policy, so... Escapes are inevitable.
Possession [i](When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token)[/i].
[i]Withstand[/i] - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
[i]Transit[/i] - If four or more cards left your hand this turn...
Hidden [i](You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)[/i]
Elemental
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
[b]Desire for Life[/b] 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
[b]Council Attendant[/b] W
Creature- Spirit (C)
When Council Attendant dies, you gain 3 life. If no players have any cards in hand, you gain 5 life instead.
[i]"They live to serve... well they don't live, but they do serve." - Vishra Verrindale[/i]
1/1
[b]Basement Torchbearer[/b] 1R
Creature - Goblin Rogue (C)
[i]Withstand[/i] - at the end of combat, if this creature was dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent.
[i]Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.[/i]
1/3
[b]Weighers of the Mind[/b] 5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card.
[i]"What compelling ideas you've left behind."[/i]
4/4
Decoy Camp
Land (C) T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.) 2, Reveal this card from hiding and return it to your hand: Prevent all damage target attacking creature eoul deal this turn.
[b]Last Failure[/b] B
Instant (C)
Destroy target creature that was dealt damage this turn.
[i]"Finally you see the pointlessness of valor." - Shejj[/i]
[b]Secrets of Aftervault[/b] 1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card.
[i]Transit[/i] - If four or more cards left your hand this turn, draw a card.
[b]Majestic Ectonyth[/b] 4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits.
[i]Its presence is forceful despite its ethereal nature - and the dead bow to it.[/i]
5/5
[b]Cutterfly[/b] 3
Artifact Creature - Insect (C)
Flying 1: ~ gains first strike until end of turn.
[1]Not all artifical bodies on Onnhara need souls to drive.[/i]
2/1
[b]Pinion Mender[/b] 2W
Creature - Bird Cleric (C)
Flying W, T: Prevent all but 1 damage that would be dealt to target creature this turn.
[i]"The wound won't last, but I make no guarantees about the pain."[/i]
1/1
Uncommon 1/3:
[b] Dispel the Mighty [/b] 1UU
Instant
Counter target creature spell if its power is greater than the power of target creature you control.
Possession
[i] "The dead have no fear of the dark. Why should we?" - Lemmara Tan, Aftervault guardian [/i]
Merfolk Looter (reprint) 1U
Creature - Merfolk Rogue t: Draw a card, then discard a card.
[i] The merfolk of Onnhara are notorious for dealing in contraband souls. [/i]
1/1
Looter shoul help with deposit, while Dispel the mighty is just a cool Possesion counterspell.
Among the Killers of Vahiel, coin, blade, and blood rule the day. Vahiel is watched over by its ancient Schools of Assassins - murder is just another part of trade, politics, and everyday life, and that life comes cheap when almost everyone is willing to slay in secret. But the order of things threatens to collapse in on its own hypocrisy as rumors abound of mysterious healers capable of performing perfect resurrections of the dead.
Blood-Crazed Killer2RR
Creature - Human Berserker
When Blood-Crazed killer enters the battlefield, mark an opponent.
Whenever Blood-Crazed Killer attacks marked player, it gets +2/+0 until end of turn. He sees no need to kill silently.
2/3
Shady Swindler2U
Creature - Human Rogue t: Flip a coin. If you win the flip, scry 2.
1/3
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Thrive - Rewards you if you control 3 or more creatures.
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking - Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
[]i"We must spread our blessing to every corner of the land".[/i]
2/2
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)[/mana]
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
[i]Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance. "Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead. The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead. The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Caustic Lesion2B
Enchantment - Aura (C)
Enchant creature
When Caustic Aura enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1. A bloodmage's gift is never seen for what it is.
Uncommon number 1:
Sunscorch Militia2RR
Creature - Elemental
Trample
As long as an opponent controls more creature than you, Sunscorch Militia gets -3/-3. They are both fearsome and fearful.
5/5
Traverse the Wild2G
Sorcery
Search Your library for a basic land card ant put it onto the battlefield tapped. then suffle your library.
If you have moree cards in hands than each opponent, instead search your library for up to three basic land cards and put them onto the battlefield. then shuffle you library. Only the experienced can survive in the wild for long. or the lucky.
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
[i]Thrive[/i] - Rewards you if you control 3 or more creatures.
Bounty x [i](When this card enters the battlefield, put X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)[/i]
bBlackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
[i]Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.[/i]
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight1WW
Creature - Human Knight (C)
Flying
[i]Thrive[/mana] - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
[i]"We must spread our blessing to every corner of the land".[/i]
2/2
Lifeberry Keeper4G
Creature - Treefolk (C)
Bounty 2 [i](When this card enters the battlefield, put two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)[/i]
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
[i]Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.[/i]
2/5
Twist FleshBB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
[i]"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar[/i]
Ashland Fire Sage1R
Creature - Human Wizard (C)
Bounty 1 [i](When this card enters the battlefield, put a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)[/i]
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
I feel that this set's theme is prosperity: the world is lush, thriving and bounteous. IMO, it should reward you for having as much permanents on board or cards in hand as possible.
Common number 7:
Trinket-Hoarder1B
Creature - Imp
flying
When Trinket-Hoarder enters the battlefield, if you control less atifacts than each opponent, discard two cards.
[i]"Dry-headed curselings! They steal my money, and then demand some more!" - Daner Ilso, wet market merchant[/i]
2/2
Enrich2UU
Sorcery
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead.
[i]The advise of the drift-stream fearies is highly sought after - and for good reason.[/i]
The plane of Belantara has seen centuries of rain, broken only by brief periods of sunlight, and as a result the jungles have grown lush, green, and sentient. Far in the north, an ancient emperor struggles to control the city-states under his dominion, and in the deepest of hollows, a young warlord begins to forge his own kingdom in the ashes of the old.
Blackbeak Albatross1U
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying. Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute3R
Creature - Elemental (C) U: ~ gets +1/-1 until end of turn.
1/4
Common number 3:
Sunlight Skyknight1WW
Creature - Human Knight
Flying Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life. "We must spread our blessing to every corner of the land.
2/2
Mystical Downpour1G
Sorcery
As an adittional cost to cast Wild Downpour, sacrifice a land.
look at the top three cards of your library and put one of them into your hand. put the rest back in any order. When the sunlight glimmers through the the clouds, the rain looks like little droplets of gold. Seers keep those waters carefully, and use their for great effect.
Life is booming in Pendleton. The wine is flowing, the stock market is soaring, and arts and culture are at an all-time high. Everyone's celebrating the benefits of the steady industrialization of the once-rural plane, soaking in the benefits of its modernization. However, not everybody is happy with the growing development, with racial tensions at an all-time high between humans and the other species, and an act of sabotage may take the entire world down at its source. (Roaring 20s and noir-inspired)
- Cards specific to human / nonhuman creatures
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
Country Priest2W
Creature - Human Cleric t: Prevent the next 2 damage that would be dealt to target non-Human creature. The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid T: Add 1 to your mana pool. The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey TonicG
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.) Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift3U
Sorcery (C)
Draw three cards, then discard a card. "Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Common number 6:
Exhausting Work3(2/R)
Sorcery
Up to two target creatures can't block this turn. Artificial - If no red mana was spent to cast Exhausting work, creatures can't block this turn instead. "No way i'm gonna work today. Tell 'em i'm sick."
Steam Blast2R
Instant
Steam blast deals 4 damage to target creature. The huge factories of mount Joff are powered by water ant lava. Any cracked pipe can cause the deaths of many people.
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
- Slivers
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Kalmarin Smokechoker1B
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
[i]The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.[/i]
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
[i]They are so fast that the only part you can ever see of them is the claw.[/i]
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card, then discard a card."
[i]Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.[/i]
1/2
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Mottled Gorugar3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
[i]After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.[/i]
3/3
Reckless Sliver1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card.
[i]Zalovian soldiers polish their silver shield well all the time. Things as simple as reflecting sunlight at the right time may decide who lives and who dies.[/i]
Cohesive Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G [i](Choose both if you pay the entwine cost.)[/i]
Aspect of Avalanche3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2.
[i]"I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen[/i]
Cunning Sidestep1U
Instant
Untap target creature.
Draw a card.
[i]The one advantage the humans have in Caderith is intellect - and they use it as effectively as possible.[/i]
Desolate Echoes4BB
Sorcery (U)
Return up to two target creature cards from your graveyard to the battlefield.
[i]"I like my corpses whole. That way, I don't have to bring out the needle and sinew." —Dimas Soulstitcher[/i]
Adamantine Sliver3W
Creature - Sliver (U)
Sliver creatures you control have "2: This creature gains indestructible until end of turn."
[i]"What a waste of a perfectly good sword." —Loquon, Paladin of Kalmar[/i]
3/3
Uncommon no. 3:
Garruk's Roar2BG
Sorcery
Destroy target creature. Put a +1/+1 counter on target creature.
[i]"They may me strong together, but when I tear them apart it dosen't matter at all!" - Garruk Wildspeaker
United Charge1GG
Instant
Creatures you control gain trample until end of turn.
[i]Desperation[/i]-If an opponent controls more than five creatures, creatures you control get +3/+3 until end of turn.
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.
- Slivers
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Kalmarin Smokechoker1B
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw2WW
Creature - Sliver (C)
Sliver creatures you control have first strike. They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card." Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
CloudcloakU
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying. 2U: Attach ~ to target creature you control.
Mottled Gorugar3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature. After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card. Zalovian soldiers polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G(Choose both if you pay the entwine cost.)
Aspect of Avalanche3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2. "I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Common no. 10:
Feed the Hive4BB
Sorcery
Destroy target creature. Assault - If a creature entered the battlefield under your control this turn, put a 1/1 colorless sliver creature token onto the battlefield. "The hive is ravenous, and it will devour all of us. What had roused her hunger?" - Thiel, hivespeaker
Cunning Sidestep1U
Instant
Untap target creature.
Draw a card. The one advantage the humans have in caderith is intellect - and they use it as effectively as possible.
Hive of Caderith is the home plane of the Slivers, they made their way out into the multiverse through freak accidents with planeshifting experiments. It is now time to deal with this menace at its core and thus has been dispatched a group of planeswalkers to take them down and find and take down the Sliver Overmother. No one knows what they will find on the other side of their journey but they haven't much time to determine that before the planar walls will come crashing closed.[/quote]
Kalmarin Smokechoker1B
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn. The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Common number 2:
Flashing-Claw2WW
Creature - Sliver
Sliver creatures you control have first strike. They are so fast that the only part you can ever see of them is the claw.
2/3
Traverse the Caves2G
Sorcery
Put a +1/+1 counter on up to two target creatures, then scout 3 (look at the top three cards of your library. you may put a land card from them into your hand). "Even elven eyes would be blinded in that darkness. Only by embracing the ways of those creatures we could navigate in it." - Nissa
The [b]Faceless[/b] march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Invigorating Cry 1G
Instant
Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror 1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil 3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch 3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer 1R
Creature - Human Warrior (C)
Oath with Warriors R (R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0.
"My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass 3GG
Faceless (This creature can't have creature types.)
G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn.
"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Alliance of the Skythrone 2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
Grave Awakening B
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand.
"Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse
Rujei Mindmage U
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard.
"Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."
1/2
Gluttonous Dark 4B
Sorcery (C - Foil)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way.
"Lady Amatienne has been taken, and the Skythrone no longer exists. I may not have seen you defeated, Gauxone... but I have seen your greatest ambitions wrenched from your grasp, and that is enough." —Zifael, High Scion of Evermoss
Mindsplinter 2RR
Creature - Elemental (U)
Parasitic
Creatures paired with Mindsplinter have "T ,Discard a card: draw a card."
It gives the coalition warriors ingenious new ways to fight the encroacing darkness.
2/3
Flaming Willpower 1R
Sorcery
Unity - Choose a creature type. Flaming Willpower deals damage to target creature or player equals to the number of each creature of the chosen type you control.
"The fire speak the language of our ancestor, it understand our intent and will bring oblivion to our foes!" - Junda, Zalorian Shaman
Rare:
[b]Kragian Heaven-Ruin[/b] 2BR
Creature
Faceless, Protection from white
[i]Channel[/i]-3BR, discard this card: destroy all creatures with creature type.
[i]A monstrosity so alien that it can't even be described.[/b]
3/4
[b]Zifael of Evermoss[/b] 3GG
Legendary creature -Elf Soldier
Oath with elves 1G
Creatures paired vith Zifael of Evermoss Get +3/+3 and have protection from unpaired creatures.
4/3
The [b]Faceless[/b] march, and Eonas succumbs further with every step. Heroes and monsters alike have fallen to the minions of shadow, and now only a fraction remains of the plane's symbiotic populace. The last members of the Coalition must now make a fateful choice: Fall to an eternal landscape of faceless husks, or exterminate every living being on Eonas.
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Unity — Choose a creature type. [DO X] for each creature you control with that type.
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
[b]Invigorating Cry[/b] 1G
Instant
[i]Unity[/i] - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
[i]"You'll see what 'faceless' means when I'll rip their heads off!"[/i]
[b]Unyielding Horror[/b] 1W
Creature
Faceless [i](This creature can't have creature types.)[/i]
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
[i]It wears no face, yet it seems to fight with a purpose.[/i]
0/2
[b]Nesting Veil[/b] 3U
Creature - Illusion (C)
Parasitic [i](When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)[/i]
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
[i]In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.[/i]
3/3
[b]Plague's Touch[/b] 3B
Instant (C)
Attract to Zombies 1 [i](This card costs 1 less if at least one of its targets is a Zombie.)[/i]
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
[i]Death brings the undead. The undead brings plague. Plague brings death.[/i]
[b]Fearless Torch-Bearer[/b] 1R
Creature - Human Warrior (C)
Oath with Warriors R [i](R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)[/i]
Creatures paired with Fearless Torch-Bearer get +2/+0.
[i]"My light will reveal our path and scour our enemies."[/i]
1/1
[b]Symbiotic Mass[/b] 3GG
Faceless [i](This creature can't have creature types.)[/i] G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn.
[i]"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss[/i]
4/5
[b]Alliance of the Skythrone[/b] 2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
[b]Grave Awakening[/mana] B
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand.
[i]"Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse[/i]
[b]Rujei Mindmage[/b] U
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard.
[i]"Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."[/i]
1/2
[b]Gluttonous Dark[/b] 4B
Sorcery (C - Foil)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way.
[/i]"Lady Amatienne has been taken, and the Skythrone no longer exists. I may not have seen you defeated, Gauxone... but I have seen your greatest ambitions wrenched from your grasp, and that is enough." —Zifael, High Scion of Evermoss[/i]
Uncommon number 1:
[b]Guardian of Evermoss[/b] GG
Creature -Elf Knight
Oath with elves 2G
Creatures Paired With Guardian of evermoss get +1/+1 and have hexproof.
[i]"Even now, in the most dire time our world has seen, Evermoss stands strong. That alone brings me hope." -Zifael, high scion of Evermoss[/i]
[b]Mindsplinter[/b] 2RR
Creature - Elemental
Parasitic
Creatures paired with Mindsplinter have "T ,Discard a card: draw a card."
[i]It gives the coalition warriors ingenious new ways to fight the encroacing darkness.[/i]
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
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Remedy X (To remedy X, remove X poison counters from an opponent.)
Landcycling
Probe N (Put the top N cards of your library into your graveyard, noting whether each is a land card or a nonland card.)
CARDTYPE renewal N (When this creature enters the battlefield, you may put up to N CARDTYPE cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library this way.)
Counter (S)
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer 1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards, then draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds 1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn.
They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy 3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life.
"How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Foul Haze 1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B (B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Predicted Spout 2UU
Instant (C)
Probe 5. (Put the top five cards of your library into your graveyard, noting whether each is a land card or a nonland card.) Tap a number of target permanents equal to the number of land cards you probed and untap a number of permanents equal to the number of nonland cards you probed.
Exurbitan Leveler 4
Artifact Creature - Juggernaut (C)
When ~ enters the battlefield, you may sacrifice a land. If you do, search your library for a Plains card and put it into the battlefield tapped. Then shuffle your library.
"Show me anything better than flat, smooth surface, perfect for feet or wheels. Sure you can't." - Haja, driver of XLIX expedition
3/3
Durrik Foundry Slaver 5B
Creature - Zombie Warrior (C)
Creature renewal 2 (When this creature enters the battlefield, you may put up to two target creature cards from your graveyard on top of your library. Put a +1/+1 counter on this creature for each card put on top of your library in this way.)
B, Sacrifice Durrik Foundry Slaver: Target creature gets -X/-X until end of turn and you gain X life, where X is Durrik Foundry Slaver's toughness.
2/3
Common 9 of 10:
Smog Reading 1U
Instant
Pollute 2, then scry X, where X is the number of poison counters you have. (To pollute 2, put two poison counters on each player.)
Draw a card.
Wandering Greathorn 5GG
Creature - Beast
Vigilance, trample
Basic landcycling 1G
The greathorns deplete entire forests within months. They must migrate from place to place constantly, and no smoking chimney or bustling town will stop them.
6/7
Remedy X (To remedy X, remove X poison counters from an opponent.)
Counter (S)
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Reel-Tribe Seer 1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards and draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Protector of Wilds 1R
Creature - Centaur Warrior (C)
When ~ becomes blocked by artifact creature, it gains trample until end of turn.
They left their homelands due to Urban's menace when Urban wasn't even real.
3/1
Wildjoy 3W
Instant (C)
Create your choice of a 1/1 white Bird creature token with flying, a 2/2 white Cat creature token, or a 0/6 white Ox creature token.
You gain 4 life.
"How can anyone reject nature when its gifts are so beautiful?" - Nre-weimna of the Cant-Tribe
Common 5 of 10:
Farjungle Surveyor 2G
Creature - Human Warrior
When Farjungle Surveyor enters the battlefield, you may sacrifice a land. If you do, search your library for a Basic Land card and put it into the battlefield. Then shuffle your library.
"The Urban is our grand destiny. We shall stop at nothing to tame the wilds' ravaging horrors."
3/2
Foul Haze 1B
Sorcery
Creatures you control gain menace until end of turn.
Swampcycling B (B, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)
Every day, the chimneys of the urban fill the skies with polluted smoke, and the ground is covered with a thick, cloying mist.
Metalcraft
Token Creature - Artificier (S)
1/1
[b]Cloudfeather Tinkerer[/b] 1U
Creature - Human Artificer (C)
When Cloudfeather Tinkerer enters the battlefield, put a colorless trinket artifact token onto the battlefield.
Metalcraft - Cloudfeather Tinkreer has flying as long as you control three or more artifacts.
"Only from the sky can we see the world as it truly is."
2/1
[b]Precious Heirloom[/b] 3
Artifact (C)
When precious Heirloom enters the battlefield, you gain 2 life and draw a card.
3, T, Sacrifice precious Heirloom: You gain 2 life and draw a card.
"Don't sell it unless you have to."
[b]Artificer's Shock[/b] 1RR
Sorcery (C)
Target player sacrifices an artifact. If a player does, ~ deals 2 damage to target creature that player controls.
On Ipodri, the loss of a lucky object is just as bad as the death of a loved one.
[b]Smith's Vigor[/b] [mana]3GG]/mana]
Enchantment - Aura (C)
Enchant creature
When Smith's Vigor enters the battlefield, you gain 3 life.
Enchanted creature gets +3/+3 and has protection from artifacts.
Common 5/10:
[b]Empathic Jewel[/b] 1W
Artifact
Heartlink (Whenever a creature enters the battlefield under your control, if this isn't paired with a creature, you may pair it with that creature. They stay paired for s long as you control both of them.)
t: You gain 2 life. Put a +1/+1 counter on the creature paired with Empathic Jewel.
[b]Trophyblade Mercenary[/b] B
Creature - Human Warrior
Lifelink
Trophyblade Mercenary gets +1/+1 for each artifact card in your opponents' graveyards.
1/1
Token Creature - Artificier (S)
1/1
Common 1/10:
Cloudfeather Tinkerer 1U
Creature - Human Artificer
When Cloudfeather Tinkerer enters the battlefield, put a colorless trinket artifact token onto the battlefield.
Metalcraft - Cloudfeather Tinkreer has flying as long as you control three or more artifacts.
"Only from the sky can we see the world as it truly is."
2/1
Sever the Soullink 2B
Sorcery
As an additional cost to cast Sever the connection, sacrifice an artifact.
Destroy target creature. Its controller loses 2 life.
On Ipodri, the loss of a lucky object is just as bad as the death of a loved one.
[i]Withstand[/i] - At end of combat, if this creature was dealt combat damage this combat and is still on the battlefield...
[i]Transit[/i] - If four or more cards left your hand this turn...
Hidden [i](You may exile this card from your hand face down and hidden at any time by paying 1 and return all hidden cards you own to your hand at any time by revealing them all and paying 1 for each of them.)[/i]
R Creature Token - Elemental (S)
Haste
At the beginning of your end step, flip a coin. If you lose, sacrifice this creature.
3/1
[b]Desire for Life[/b] 1G
Instant (C)
Target creature gets +3/+3 until end of turn.
Possession (When you cast this spell, you may put a 1/1 colorless Spirit creature token onto the battlefield. If you do, this spell targets that token).
[b]Council Attendant[/b] W
Creature- Spirit (C)
When Council Attendant dies, you gain 3 life. If no players have any cards in hand, you gain 5 life instead.
[i]"They live to serve... well they don't live, but they do serve." - Vishra Verrindale[/i]
1/1
[b]Basement Torchbearer[/b] 1R
Creature - Goblin Rogue (C)
[i]Withstand[/i] - at the end of combat, if this creature was dealt combat damage this combat and still on the battlefield, ~ deals 1 damage to target opponent.
[i]Hard to say who was scared more - young Xeeth or occasionally disturbed ghost.[/i]
1/3
[b]Weighers of the Mind[/b] 5U
Creature - Naga Advisor (C)
Hexproof
Transit - When Weighers of the Mind enters the battlefield, if four or more cards have left your hand this turn, draw a card.
[i]"What compelling ideas you've left behind."[/i]
4/4
Decoy Camp
Land (C)
T: Add C to your mana pool.
Hidden (You may pay 1 to exile this card from your hand face down. You may return all hidden cards you own to your hand by paying 1 for each of them and revealing them. Activate these abilities any time you could cast an instant.)
2, Reveal this card from hiding and return it to your hand: Prevent all damage target attacking creature eoul deal this turn.
[b]Last Failure[/b] B
Instant (C)
Destroy target creature that was dealt damage this turn.
[i]"Finally you see the pointlessness of valor." - Shejj[/i]
[b]Secrets of Aftervault[/b] 1R
Instant (C)
In additional cost to cast ~, discard any number of cards.
Draw a card.
[i]Transit[/i] - If four or more cards left your hand this turn, draw a card.
[b]Majestic Ectonyth[/b] 4GG
Creature - Beast Spirit (C)
Majestic Ectonyth can't be blocked by more than one creature and can't be blocked by Spirits.
[i]Its presence is forceful despite its ethereal nature - and the dead bow to it.[/i]
5/5
[b]Cutterfly[/b] 3
Artifact Creature - Insect (C)
Flying
1: ~ gains first strike until end of turn.
[1]Not all artifical bodies on Onnhara need souls to drive.[/i]
2/1
[b]Pinion Mender[/b] 2W
Creature - Bird Cleric (C)
Flying
W, T: Prevent all but 1 damage that would be dealt to target creature this turn.
[i]"The wound won't last, but I make no guarantees about the pain."[/i]
1/1
Uncommon 1/3:
[b] Dispel the Mighty [/b] 1UU
Instant
Counter target creature spell if its power is greater than the power of target creature you control.
Possession
[i] "The dead have no fear of the dark. Why should we?" - Lemmara Tan, Aftervault guardian [/i]
Merfolk Looter (reprint) 1U
Creature - Merfolk Rogue
t: Draw a card, then discard a card.
[i] The merfolk of Onnhara are notorious for dealing in contraband souls. [/i]
1/1
Looter shoul help with deposit, while Dispel the mighty is just a cool Possesion counterspell.
Blood-Crazed Killer 2RR
Creature - Human Berserker
When Blood-Crazed killer enters the battlefield, mark an opponent.
Whenever Blood-Crazed Killer attacks marked player, it gets +2/+0 until end of turn.
He sees no need to kill silently.
2/3
Shady Swindler 2U
Creature - Human Rogue
t: Flip a coin. If you win the flip, scry 2.
1/3
Bounty X (This card enters the battlefield with X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Flanking - Whenever a creature without flanking blocks this creature the blocking creature gets -1/-1 until end of turn.
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
[]i"We must spread our blessing to every corner of the land".[/i]
2/2
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 (This card enters the battlefield with two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)[/mana]
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
[i]Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.
2/5
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar
Ashland Fire Sage 1R
Creature - Human Wizard (C)
Bounty 1 (This card enters the battlefield with a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
Enrich 2UU
Sorcery (C)
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead.
The advise of the drift-stream fearies is highly sought after - and for good reason.
Ravian Scout 3G
Creature - Human Scout (C)
When Ravian Scout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"You want to get past Paranem Forest in one piece? Go to Ravia, hire a scout. At the very least, there will someone left to tell the tale."
2/2
Solar Lance 2WW
Instant (C)
Destroy target attacking or blocking creature.
Thrive - If you control three or more creatures, exile that creature instead.
The sun may be a rare thing in Belantara, but that only makes the shadows more fearful of it.
Caustic Lesion 2B
Enchantment - Aura (C)
Enchant creature
When Caustic Aura enters the battlefield, remove all counters from enchanted creature.
Enchanted creature gets -1/-1.
A bloodmage's gift is never seen for what it is.
Uncommon number 1:
Sunscorch Militia 2RR
Creature - Elemental
Trample
As long as an opponent controls more creature than you, Sunscorch Militia gets -3/-3.
They are both fearsome and fearful.
5/5
Traverse the Wild 2G
Sorcery
Search Your library for a basic land card ant put it onto the battlefield tapped. then suffle your library.
If you have moree cards in hands than each opponent, instead search your library for up to three basic land cards and put them onto the battlefield. then shuffle you library.
Only the experienced can survive in the wild for long. or the lucky.
[i]Thrive[/i] - Rewards you if you control 3 or more creatures.
Bounty x [i](When this card enters the battlefield, put X bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)[/i]
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
[i]Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.[/i]
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Sunlight Skyknight 1WW
Creature - Human Knight (C)
Flying
[i]Thrive[/mana] - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
[i]"We must spread our blessing to every corner of the land".[/i]
2/2
Lifeberry Keeper 4G
Creature - Treefolk (C)
Bounty 2 [i](When this card enters the battlefield, put two bounty counters on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)[/i]
When the last bounty counter is removed from Lifeberry Keeper, you gain 5 life.
[i]Legends say that the lifeberries have the power to cure any ill. Many seek them, only to end up eating them themselves after facing their keepers.[/i]
2/5
Twist Flesh BB
Instant (C)
Destroy target creature with deathtouch, flying, first strike, double strike, intimidate, haste, reach, and/or vigilance.
[i]"Feel your flesh betray you, feel your strength tear you apart from inside." - Anisan, Bloodmage of Nusgar[/i]
Ashland Fire Sage 1R
Creature - Human Wizard (C)
Bounty 1 [i](When this card enters the battlefield, put a bounty counter on it. You may tap an untapped creature you control to remove a bounty counter from this card at any time you could cast a sorcery.)[/i]
Whenever a bounty counter is removed from ~, it deals 1 damage to target creature.
2/1
I feel that this set's theme is prosperity: the world is lush, thriving and bounteous. IMO, it should reward you for having as much permanents on board or cards in hand as possible.
Common number 7:
Trinket-Hoarder 1B
Creature - Imp
flying
When Trinket-Hoarder enters the battlefield, if you control less atifacts than each opponent, discard two cards.
[i]"Dry-headed curselings! They steal my money, and then demand some more!" - Daner Ilso, wet market merchant[/i]
2/2
Enrich 2UU
Sorcery
Draw 2 cards.
If you have more cards in hand than each opponent, draw 3 cards instead.
[i]The advise of the drift-stream fearies is highly sought after - and for good reason.[/i]
Creature - Bird (C)
Flying
Blackbeak Albatross can only block creatures with flying.
Quick learner, loyal, and efficient. Qualities that no other could fulfill to be Raguk’s trusted companions.
2/1
Mud Brute 3R
Creature - Elemental (C)
U: ~ gets +1/-1 until end of turn.
1/4
Common number 3:
Sunlight Skyknight 1WW
Creature - Human Knight
Flying
Thrive - When sunlight Skynight attacks, if you control at least two other creatures, you gain 2 life.
"We must spread our blessing to every corner of the land.
2/2
Mystical Downpour 1G
Sorcery
As an adittional cost to cast Wild Downpour, sacrifice a land.
look at the top three cards of your library and put one of them into your hand. put the rest back in any order.
When the sunlight glimmers through the the clouds, the rain looks like little droplets of gold. Seers keep those waters carefully, and use their for great effect.
- Hybrid colorless mana ((2/W)(2/U)(2/B)(2/R)(2/G))
- Reinforce N - COST (COST, discard this card: Put N +1/+1 counters on target creature.)
Creature - Human Cleric
t: Prevent the next 2 damage that would be dealt to target non-Human creature.
The clergy respected the priest's choice to live with the animals, but that didn't stop them from harvesting his congregation.
2/3
Velsharen Druid (2/G)
Creature - Elf Druid
T: Add 1 to your mana pool.
The Velsharen care not who they serve, merely that they be afforded their connection to nature.
1/1
Bull-Jockey Tonic G
Instant (C)
Regenerate target creature.
Reinforce 1 - 1G (1G, discard this card: Put a +1/+1 counter on target creature.)
Most folks know bull-jockey as a supposed cure-all for lumps and bruises, but there's also the "unrecommended" method of downing the juice before a scuffle.
Judiciary’s Hand 1(2/B)(2/B)
Creature - Rat Assassin (C)
Deathtouch
There are two sides to the judiciary: the light of justice, and the shadow of omnipresent punishment.
2/2
Sift 3U
Sorcery (C)
Draw three cards, then discard a card.
"Three days before your judge turned up as a corpse, Grey, he was sighted in the company of a Velsharen dame. Can't tell you who she is, though. The long-ears closed ranks the morning after the murder, and you couldn't get a word out of them if you tried." —Trisi Avenard, journalist
Common number 6:
Exhausting Work 3(2/R)
Sorcery
Up to two target creatures can't block this turn.
Artificial - If no red mana was spent to cast Exhausting work, creatures can't block this turn instead.
"No way i'm gonna work today. Tell 'em i'm sick."
Steam Blast 2R
Instant
Steam blast deals 4 damage to target creature.
The huge factories of mount Joff are powered by water ant lava. Any cracked pipe can cause the deaths of many people.
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
[i]The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.[/i]
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
[i]They are so fast that the only part you can ever see of them is the claw.[/i]
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card, then discard a card."
[i]Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.[/i]
1/2
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
Mottled Gorugar 3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
[i]After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.[/i]
3/3
Reckless Sliver 1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash 1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card.
[i]Zalovian soldiers polish their silver shield well all the time. Things as simple as reflecting sunlight at the right time may decide who lives and who dies.[/i]
Cohesive Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G [i](Choose both if you pay the entwine cost.)[/i]
Aspect of Avalanche 3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2.
[i]"I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen[/i]
Cunning Sidestep 1U
Instant
Untap target creature.
Draw a card.
[i]The one advantage the humans have in Caderith is intellect - and they use it as effectively as possible.[/i]
Desolate Echoes 4BB
Sorcery (U)
Return up to two target creature cards from your graveyard to the battlefield.
[i]"I like my corpses whole. That way, I don't have to bring out the needle and sinew." —Dimas Soulstitcher[/i]
Adamantine Sliver 3W
Creature - Sliver (U)
Sliver creatures you control have "2: This creature gains indestructible until end of turn."
[i]"What a waste of a perfectly good sword." —Loquon, Paladin of Kalmar[/i]
3/3
Uncommon no. 3:
Garruk's Roar 2BG
Sorcery
Destroy target creature. Put a +1/+1 counter on target creature.
[i]"They may me strong together, but when I tear them apart it dosen't matter at all!" - Garruk Wildspeaker
United Charge 1GG
Instant
Creatures you control gain trample until end of turn.
[i]Desperation[/i]-If an opponent controls more than five creatures, creatures you control get +3/+3 until end of turn.
- Cards whose effects vary based on the presence of Slivers
- Modal spells with Entwine (cost) (Choose both if you pay the entwine cost.)
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Flashing-Claw 2WW
Creature - Sliver (C)
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Sliver Looter 3U
Creature - Sliver (C)
Sliver creatures you control have "t: Draw a card then discard a card."
Some of the breed persistently show a certain covetous behavior influencing others to follow what it does.
1/2
Cloudcloak U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
2U: Attach ~ to target creature you control.
Mottled Gorugar 3G
Creature - Lizard (C)
Mottled Gorugar gets +1/+1 and has trample as long as an opponent controls a Sliver creature.
After the first thrum had disappeared in the gorugar's presence, the other hivelings began to keep their distance.
3/3
Reckless Sliver 1R
Creature - Sliver
Slivers you control must attack each turn if able.
3/1
Solar Flash 1W
Instant (C)
Tap target creature. It doesn't untap during its controller next untap step.
Draw a card.
Zalovian soldiers polish their silver shield well all the time, things as simple as reflecting sun light at the right time may decide who live and who dies.
Cohesive Growth 1G
Instant (C)
Choose one —
• Target creature gets +3/+3 until end of turn.
• Put a +1/+1 counter on target creature.
Entwine 1G (Choose both if you pay the entwine cost.)
Aspect of Avalanche 3RR
Enchantment - Aura (C)
Enchant creature
When Aspect of Avalanche enters the battlefield, creatures without flying can't block this turn.
Enchanted creature gets +2/+2.
"I don't normally like to use force, but when I do, I make sure it's 'overwhelming'." —Wrydien, bandit queen
Common no. 10:
Feed the Hive 4BB
Sorcery
Destroy target creature.
Assault - If a creature entered the battlefield under your control this turn, put a 1/1 colorless sliver creature token onto the battlefield.
"The hive is ravenous, and it will devour all of us. What had roused her hunger?" - Thiel, hivespeaker
Cunning Sidestep 1U
Instant
Untap target creature.
Draw a card.
The one advantage the humans have in caderith is intellect - and they use it as effectively as possible.
Creature - Human Shaman (C)
T, Discard a card: Target creature gets -1/-1 until end of turn.
The Kalmarin shamans learned a spell effective enough to deal with daily dose of stranded sliver.
1/1
Common number 2:
Flashing-Claw 2WW
Creature - Sliver
Sliver creatures you control have first strike.
They are so fast that the only part you can ever see of them is the claw.
2/3
Traverse the Caves 2G
Sorcery
Put a +1/+1 counter on up to two target creatures, then scout 3 (look at the top three cards of your library. you may put a land card from them into your hand).
"Even elven eyes would be blinded in that darkness. Only by embracing the ways of those creatures we could navigate in it." - Nissa
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Instant
Unity - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
"You'll see what 'faceless' means when I'll rip their heads off!"
Unyielding Horror 1W
Creature
Faceless (This creature can't have creature types.)
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
It wears no face, yet it seems to fight with a purpose.
0/2
Nesting Veil 3U
Creature - Illusion (C)
Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.
3/3
Plague's Touch 3B
Instant (C)
Attract to Zombies 1 (This card costs 1 less if at least one of its targets is a Zombie.)
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
Death brings the undead. The undead brings plague. Plague brings death.
Fearless Torch-Bearer 1R
Creature - Human Warrior (C)
Oath with Warriors R (R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
Creatures paired with Fearless Torch-Bearer get +2/+0.
"My light will reveal our path and scour our enemies."
1/1
Symbiotic Mass 3GG
Faceless (This creature can't have creature types.)
G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn.
"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss
4/5
Alliance of the Skythrone 2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
Grave Awakening B
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand.
"Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse
Rujei Mindmage U
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard.
"Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."
1/2
Gluttonous Dark 4B
Sorcery (C - Foil)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way.
"Lady Amatienne has been taken, and the Skythrone no longer exists. I may not have seen you defeated, Gauxone... but I have seen your greatest ambitions wrenched from your grasp, and that is enough." —Zifael, High Scion of Evermoss
Mindsplinter 2RR
Creature - Elemental (U)
Parasitic
Creatures paired with Mindsplinter have "T ,Discard a card: draw a card."
It gives the coalition warriors ingenious new ways to fight the encroacing darkness.
2/3
Aerial Nameless Thing 4UU
Creature (U)
Flying, hexproof
Faceless (This creature can't have creature types.)
5/2
Flaming Willpower 1R
Sorcery
Unity - Choose a creature type. Flaming Willpower deals damage to target creature or player equals to the number of each creature of the chosen type you control.
"The fire speak the language of our ancestor, it understand our intent and will bring oblivion to our foes!" - Junda, Zalorian Shaman
Rare:
[b]Kragian Heaven-Ruin[/b] 2BR
Creature
Faceless, Protection from white
[i]Channel[/i]-3BR, discard this card: destroy all creatures with creature type.
[i]A monstrosity so alien that it can't even be described.[/b]
3/4
[b]Zifael of Evermoss[/b] 3GG
Legendary creature -Elf Soldier
Oath with elves 1G
Creatures paired vith Zifael of Evermoss Get +3/+3 and have protection from unpaired creatures.
4/3
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Cards that work with paired creatures
- Creature type matters
- Channel (<cost>, Discard this card: <effect>.)
- -1/-1 counters (Sets can't have both +1/+1 and -1/-1 counters.)
- Parasitic (When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)
- Oath with <creature type> <cost> (<cost>: Choose an unpaired <creature type> creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)
- Attract to (creature type) (number) (This card costs (number) less if at least one of its targets is a (creature type).)
Instant
[i]Unity[/i] - Choose a creature type. Target creature gets +1/+1 until end of turn for each creature you control with that type.
[i]"You'll see what 'faceless' means when I'll rip their heads off!"[/i]
[b]Unyielding Horror[/b] 1W
Creature
Faceless [i](This creature can't have creature types.)[/i]
When Unyielding Horror blocks a creature, it gets +1/+1 for each of that creature's types until end of turn.
[i]It wears no face, yet it seems to fight with a purpose.[/i]
0/2
[b]Nesting Veil[/b] 3U
Creature - Illusion (C)
Parasitic [i](When this creature enters the battlefield or the creature paired with it dies, you may pair this creature with an unpaired creature.)[/i]
As long as Nesting Veil is paired with a creature an opponent controls, both creatures can't be blocked.
[i]In the end, without the scrutiny of scholars or the blessing of biomancers, Eonas's more exotic species were left to their own devices.[/i]
3/3
[b]Plague's Touch[/b] 3B
Instant (C)
Attract to Zombies 1 [i](This card costs 1 less if at least one of its targets is a Zombie.)[/i]
Target creature gets deathtouch until end of turn and you lose 2 life.
Draw a card.
[i]Death brings the undead. The undead brings plague. Plague brings death.[/i]
[b]Fearless Torch-Bearer[/b] 1R
Creature - Human Warrior (C)
Oath with Warriors R [i](R: Choose an unpaired Warrior creature you control. This creature becomes paired to that creature. They remain paired for as long as you control both of them or this creature becomes paired with another creature. Activate this only as a sorcery.)[/i]
Creatures paired with Fearless Torch-Bearer get +2/+0.
[i]"My light will reveal our path and scour our enemies."[/i]
1/1
[b]Symbiotic Mass[/b] 3GG
Faceless [i](This creature can't have creature types.)[/i]
G: Symbiotic Mass loses Faceless and gains the creature type of your choice until end of turn.
[i]"In its screams I hear the voices of a thousand thousand lost." —Zifael, High Scion of Evermoss[/i]
4/5
[b]Alliance of the Skythrone[/b] 2W
Instant (C)
Choose white Human, green Elf or blue Merfolk. Put 2 1/1 creature tokens of the chosen type on the battlefield.
[b]Grave Awakening[/mana] B
Sorcery (C)
Choose one —
• Return target creature card from your graveyard to your hand.
• Return two target creature cards without creature types from your graveyard to your hand.
[i]"Yundarok and his retinue were fools. A wise man never summons more than he knows to control." —Rothe, necromancer recluse[/i]
[b]Rujei Mindmage[/b] U
Creature - Merfolk Wizard (C)
When Rujei Mindmage or a creature paired with it dies, target player puts the top three cards of his or her library to the graveyard.
[i]"Evolution blessed us Rujei with eyes that can see the flowing thoughts inside your mind. Years of study blessed us Rujei with a way to shape them as we see fit."[/i]
1/2
[b]Gluttonous Dark[/b] 4B
Sorcery (C - Foil)
Exile all cards from target player's graveyard. That player loses 1 life for each card exiled in this way.
[/i]"Lady Amatienne has been taken, and the Skythrone no longer exists. I may not have seen you defeated, Gauxone... but I have seen your greatest ambitions wrenched from your grasp, and that is enough." —Zifael, High Scion of Evermoss[/i]
Uncommon number 1:
[b]Guardian of Evermoss[/b] GG
Creature -Elf Knight
Oath with elves 2G
Creatures Paired With Guardian of evermoss get +1/+1 and have hexproof.
[i]"Even now, in the most dire time our world has seen, Evermoss stands strong. That alone brings me hope." -Zifael, high scion of Evermoss[/i]
[b]Mindsplinter[/b] 2RR
Creature - Elemental
Parasitic
Creatures paired with Mindsplinter have "T ,Discard a card: draw a card."
[i]It gives the coalition warriors ingenious new ways to fight the encroacing darkness.[/i]
2/3