It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.) Aureole - When this creature dies during the combat phases, EFFECT
Overload
Conclusion COST (You may cast both halves of this card for its conclusion cost if they target the same target.)[/quote]
Salamander
• Token creature - Salamander
1/1
Sneaky HoneybeeG
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying. (W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.) "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame(U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it. Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.) 3, Sacrifice Nightweb Glider: You gain 1 life and draw a card. They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter3G
Creature - Human Spellshaper (C)
Trample 1(R/G) , T, Discard a card: Target creature you control fights another target creature. "Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun(R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it. Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked (R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender1W
Creature - Elf Spellshaper (C) 1(G/W), T, Discard a card: Regenerate target permanent. Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented. "Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Rivenhall Hermit2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less. Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens. The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
Hemomancer's Mistake2B
Sorcery (U)
Target player loses 4 life.
Overload B(You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
Web of Lies4B
Sorcery (U)
Target player reveals their hand. You choose a nonland card from it. That player discards that card and you create X 1/2 green Spider creature tokens with reach, where X is that cards converted mana cost. A loose mind invites all sorts of dark things.
Pain2R
Instant (U)
Pain deals 3 damage to any target.
// Gain3UU
Instant (U)
Target player draws three cards.
Conclusion 2UR(You may cast both halves of this card for its conclusion cost if they target the same target.)
Rare 1 of 1:
Great Confessor1(G/W)
Creature - Elf Cleric (R)
Whenever you discard a card, you gain 2 life. If a spell or ability an opponent controlled caused you to discard that card, put a +1/+1 counter on a creature you control.
1/2
Stoneroll Spider2RR
Creature - Elemental Spider (R)
Whenever Stoneroll Spider attacks, put a land card from a graveyard onto the battlefield under your control. If you put a land card onto the battlefield in this way, attacking creatures you control get +1/+1 until end of turn.
Whenever Stoneroll Spider blocks a creature, that creature's controller sacrifices a land.
3/2
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Salamander
• Token creature - Salamander
1/1
Sneaky HoneybeeG
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying. (W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.) "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame(U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it. Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.) 3, Sacrifice Nightweb Glider: You gain 1 life and draw a card. They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter3G
Creature - Human Spellshaper (C)
Trample 1(R/G) , T, Discard a card: Target creature you control fights another target creature. "Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun(R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it. Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked (R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender1W
Creature - Elf Spellshaper (C) 1(G/W), T, Discard a card: Regenerate target permanent. Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented. "Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Common 10 of 10:
Rivenhall Hermit2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less. Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens. The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
River Rats3UU
Creature - Rat (C)
When River Rats enters the battlefield, return another target artifact, creature, or planeswalker to its owner's hand. "Downstream with the rats" - Necilean expression meaning "missing"
3/1
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Salamander
• Token creature - Salamander
1/1
Sneaky HoneybeeG
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying. (W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.) "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame(U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it. Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.) 3, Sacrifice Nightweb Glider: You gain 1 life and draw a card. They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter3G
Creature - Human Spellshaper (C)
Trample 1(R/G) , T, Discard a card: Target creature you control fights another target creature. "Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun(R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it. Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked (R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Common 8 of 10:
Essence Mender1W
Creature - Elf Spellshaper (C) 1(G/W), T, Discard a card: Regenerate target permanent. Rivenhall's healing arts achieved untold power after the war.
2/1
Acidpinser1RR
Creature - Elemental Spider (C) 1R: Acidpinser gets +1/-1 and gains first strike until end of turn. 1(G/U): Acidpinser gets +0/+1 and gains hexproof until end of turn. Ever-shifting, they spew their corrosive juices with malice that goes beyond instinct.
2/3
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Salamander
• Token creature - Salamander
1/1
Sneaky HoneybeeG
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying. (W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.) "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame(U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it. Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.) 3, Sacrifice Nightweb Glider: You gain 1 life and draw a card. They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter3G
Creature - Human Spellshaper (C)
Trample 1(R/G) , T, Discard a card: Target creature you control fights another target creature. "Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Common 6 of 10:
Wyvern Statuette3
Artifact (C) T: Add U or R 1UR: Wyvern Statuette becomes a 3/1 blue and red Drake artifact creature with flying and haste until end of turn. "Stupid piece of shiny junk! Where'd all the gold go?" - Bafo, goblin miner
Legend of Red Sun(R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it. Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Treestand GuardianG
Creature - Squirrel Spirit (C)
Treestand Guardian gets +1/+1 as long as you control four or more lands. G, T: Counter target spell that targets a land. Rivenhall's woodland cabins are great places to lay low.
1/1
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Salamander
• Token creature - Salamander
1/1
Sneaky HoneybeeG
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying. (W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.) "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame(U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it. Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Common 4 of 10:
Nightweb Glider3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.) 3, Sacrifice Nightweb Glider: You gain 1 life and draw a card. They believe using magic for theft is zero-sum and therefore fair.
2/4
Arachnoflame4R
Creature - Elemental Spider (C)
Reach
When Arachnoflame dies, it deals 1 damage to each creature. "The heat of hunger is in their bellies and the heat of anger is everywhere else on their bodies." - Kion Lavidena, second-rank journeyman of Rivenhall
4/3
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Salamander
• Token creature - Salamander
1/1
Sneaky HoneybeeG
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying. (W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Common 2 of 10:
Diligent Hivekeeper2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.) "Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Hemomantic Research2B
Instant (C)
Target creature gets -2/-2 until end of turn. At the beginning of the first main phase of your next turn, add BB. Yakulean shadowmages say blood consists of four parts, although no one yet seems to know if the fourth part is soul-essence, pure mana, or something else.
The great war between countless orders of mages that almost killed the Worldsoul, ended one thousand years ago with a couple of edicts that prohibited the most powerful, devastating and reality-changing magic. But the lawbringers of the largest kingdom, where magic is more or less prominent, thanks to proximity to the Worldsoul, still have to deal with Echoes of Alliroch, including the weird creations of exiled and outlawed grandmasters and their attempts to lay their vengeance upon their old foes.
Echo {cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Regulate - At the beginning of your end step, if you cast exactly one spell this turn, {effect}.
Unbridled (A player becomes unbridled if they spent five or more mana this turn.)
Elemental
•• Token Creature - Elemental (S)
6/3
Orcish Hellraiser1R
Creature - Orc Warrior (C)
Echo R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker. "For every year the lawbringers locked us up, we'll make them spend in agony."
3/2
Quarantine Zone2WW
Enchantment (C)
When Quarantine Zone enters the battlefield, exile target artifact or land until Quarantine Zone leaves the battlefield. War ended long time ago, but many places on Alliroch are still strictly recommended not to visit.
Azorite Fabulist1U
Creature - Bird Wizard (C)
Flying Regulate - At the beginning of your end step, if you cast exactly one spell this turn, scry 1. Few realize the truth in her tales of the maned sage who gave the laws.
1/1
Wrenn's Communion2R
Sorcery (C)
Exile the top three cards of your library. You may play those cards this turn. You may put a land card from among them onto the battlefield tapped. Wrenn searched for the Worldsoul's essence and found only hurt.
God-Fearing Chiritist3W
Creature - Human Cleric (C)
Lifelink No one knows why War ended, but when it did, Church of Chiritism pretended it was a work of their god. One thousand years later, they actually believe that.
2/4
Lone Digger3B
Creature - Zombie (C)
Echo B(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Lone Digger's echo cost is paid, you may return target creature card from your graveyard to your hand. Though its master died many years ago, it still looks for her.
3/2
Student of Darts2G
Creature - Human Archer (C) T: Put a study counter on Student of Darts. 1G, Sacrifice Student of Darts: It deals damage equal to the number of study counters on it to each creature with flying.
2/3
Tempered Juggler1R
Creature - Human Shaman (C) T: Tempered Juggler deals 1 damage to each opponent. Regulate - At the beginning of your end step, if you cast exactly one spell this turn, untap Tempered Juggler. "She catches fire in more ways than one."
1/2
Ravenous Outworlder2B
Creature - Beast Horror (C) XR, sacrifice Ravenous Outworlder: Destroy target artifact with converted mana cost X. "Just one glimpse on that thing and it becomes clear on why we need the Eon Lock." - Elirin, Parinitian Commander
3/2
Eavesdrop Champion1GU
Creature - Faerie Rogue (U)
Flash
Flying
When Eavesdrop Champion enters the battlefield, draw a card, gain 1 life and untap up to one target permanent. Tiny Folks were summoned from unknown dimension but, being unable to return, became a part of Alliroch's ecosystem.
1/1
Wondrous Horizon
Land (U)
Echo 1(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) T: Add one mana of any color. It preserved the beauty and life of a bygone age.
Forgotten Ghoulmaster2BB
Creature - Zombie Shaman (U)
Menace
At the beginning of your end step, if you are unbridled, create a tapped 2/2 black Zombie creature token. (A player becomes unbridled if they spent five or more mana this turn.) "It was a lifelong way home." - Cassia the Omnipatient
3/3
Fading LightW
Creature - Spirit (R)
Flying
Echo W(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Fading Light enters the battlefield, exile another target creature for as long as Fading Light remains on the battlefield. Some souls will willingly condemn others to linger just a little longer.
1/1
Ishma Spawn5GG
Creature - Frog Beast (C) Green waters of Ishma are disgusting. People who were here and survived want to forget but bring their sad memories back, just like they brought one of its inhabitants once.
8/6
Next:
Plunderer of Worlds, who turned out to be Moiza Nikhon, cunning merchant planeswalker from Gaata, keeps preying on conflict between Bajig Archduchy and Republic of Hazba on Hazunda. In his greed, he unleashes more and more explosive secrets that were prohibited on Gaata and other militarized worlds long ago, which leads to more and more casualties and devastation. What can stop him if both sides of conflict are too blinded by hate so they can't see the bitter end for all living beings in the poor world?
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
The great war between countless orders of mages that almost killed the Worldsoul, ended one thousand years ago with a couple of edicts that prohibited the most powerful, devastating and reality-changing magic. But the lawbringers of the largest kingdom, where magic is more or less prominent, thanks to proximity to the Worldsoul, still have to deal with Echoes of Alliroch, including the weird creations of exiled and outlawed grandmasters and their attempts to lay their vengeance upon their old foes.
Echo {cost} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Regulate - At the beginning of your end step, if you cast exactly one spell this turn, {effect}.
Elemental
•• Token Creature - Elemental (S)
6/3
Orcish Hellraiser1R
Creature - Orc Warrior (C)
Echo R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker. "For every year the lawbringers locked us up, we'll make them spend in agony."
3/2
Quarantine Zone2WW
Enchantment (C)
When Quarantine Zone enters the battlefield, exile target artifact or land until Quarantine Zone leaves the battlefield. War ended long time ago, but many places on Alliroch are still strictly recommended not to visit.
Azorite Fabulist1U
Creature - Bird Wizard (C)
Flying Regulate - At the beginning of your end step, if you cast exactly one spell this turn, scry 1. Few realize the truth in her tales of the maned sage who gave the laws.
1/1
Wrenn's Communion2R
Sorcery (C)
Exile the top three cards of your library. You may play those cards this turn. You may put a land card from among them onto the battlefield tapped. Wrenn searched for the Worldsoul's essence and found only hurt.
God-Fearing Chiritist3W
Creature - Human Cleric (C)
Lifelink No one knows why War ended, but when it did, Church of Chiritism pretended it was a work of their god. One thousand years later, they actually believe that.
2/4
Lone Digger3B
Creature - Zombie (C)
Echo B(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Lone Digger's echo cost is paid, you may return target creature card from your graveyard to your hand. Though its master died many years ago, it still looks for her.
3/2
Common 7 of 9 (Foil at the end):
Student of Darts2G
Creature - Human Archer (C) T: Put a study counter on Student of Darts. 1G, Sacrifice Student of Darts: It deals damage equal to the number of study counters on it to each creature with flying.
2/3
Student of Bells3U
Creature - Kor Wizard (C) T: Put a study counter on Student of Bells. U, Sacrifice Student of Bells: Target player puts the top two cards of their library into their graveyard for each study counter on Student of Bells.
3/2
Unexpected Restraint1R
Instant (C)
You may pay 0 rather than pay echo costs this turn.
Scry 2.
The great war between countless orders of mages that almost killed the Worldsoul, ended one thousand years ago with a couple of edicts that prohibited the most powerful, devastating and reality-changing magic. But the lawbringers of the largest kingdom, where magic is more or less prominent, thanks to proximity to the Worldsoul, still have to deal with Echoes of Alliroch, including the weird creations of exiled and outlawed grandmasters and their attempts to lay their vengeance upon their old foes.
Echo
Elemental
•• Token Creature - Elemental (S)
6/3
Orcish Hellraiser1R
Creature - Orc Warrior (C)
Echo R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker. "For every year the lawbringers locked us up, we'll make them spend in agony."
3/2
Quarantine Zone2WW
Enchantment (C)
When Quarantine Zone enters the battlefield, exile target artifact or land until Quarantine Zone leaves the battlefield. War ended long time ago, but many places on Alliroch are still strictly recommended not to visit.
Common 3 of 9 (Foil at the end):
Insectoid HuskB
Creature - Insect Zombie (C)
At the beginning of your upkeep, Insectoid Husk deals 1 damage to you. 3B: Insectoid Husk gains flying and lifelink until end of turn. Eleven centuries ago, the necromancer Akiin-Badzol summoned locusts to raise corpses for him, and his spell lasted much longer than he did.
2/1
Azorite Fabulist1U
Creature - Bird Wizard (C)
Flying Regulate - At the beginning of your end step, if you cast exactly one spell this turn, scry 1. Few realize the truth in her tales of the maned sage who gave the laws.
1/1
The great war between countless orders of mages that almost killed the Worldsoul, ended one thousand years ago with a couple of edicts that prohibited the most powerful, devastating and reality-changing magic. But the lawbringers of the largest kingdom, where magic is more or less prominent, thanks to proximity to the Worldsoul, still have to deal with Echoes of Alliroch, including the weird creations of exiled and outlawed grandmasters and their attempts to lay their vengeance upon their old foes.
Token 1 of 1:
The arid plane of Hawa is one of strife. Ever since the exodus to the outlands from the cities, bandits, thugs and outlaws are commonplace between the towns, raiding them of the Wamaka ores they mine before the lawbringers can arrive to arrest them. The cityfolk don't care for the outlander's pleas or the mountain shaman's warnings; as long as they get their hands on that metal, and as long as no one else knows its true purpose, nothing else matters.
Prowl
Hardships (Your hardships are equal to the number of -1/-1 counters among permanents you control.
Recklessness N (Whenever this creature attacks, you may put N -1/-1 counters on both it and another target creature.)
Nomad
• Token Creature - Nomad (S)
2/2
Faithful CompanionW
Creature - Hound (C)
Vigilance "She's served me as loyally as any one could. I'm blessed have her as a friend."
-Rega Dawnshot
1/1
Overhead Lawrunner3G
Creature - Elf Scout (C)
Haste
Overhead Lawrunner can't be blocked except by creatures with flying.
When Overhead Lawrunner enters the battlefield, another target creature you control gets +2/+2 until end of turn.
2/1
Viashino Desertstalker1R
Creature - Viashino Warrior (C)
Haste
Whenever Viashino Desertstalker attacks or blocks, return it to its owner's hand at the end of combat. "Bandits are the last of our problems on the salt roads."
-Mishi, Bazaar Trader
3/2
Reckless Spearing1B
Sorcery (C)
Put four -1/-1 counters on target creature. Reckless Spearing deals 4 damage to you. "When an enemy is to die, they will die even if you must pass the blade through your own belly first." - Tazuh of the Ibohum deathcult
Thirst for Progress2U
Sorcery (C)
Draw three cards, then discard a card unless you control an artifact. The city barons poured their resources into harnessing Wamaka, eager for any result.
Hungry Skelemental1B
Creature - Elemental Skeleton (C) 2B, t, Sacrifice Hungry Skelemental: Put a -1/-1 counter on target creature. 2B: Return Hungry Skelemental from your graveyard to the battlefield tapped.
1/2
Silvereye's Henchman3R
Creature - Orc Rogue (C)
Prowl 1R(You may cast this for its Prowl cost if you dealt combat damage to a player this turn with an Orc or Rogue)
When Silvereye's Henchman enters the battlefield, discard a card, then draw a card. "Pile up the goods on the wagon. The boss is expecting it by sundown."
3/3
Ore Runs Dry1B
Instant (C)
Exile a number of cards from target player's graveyard equal to their hardships. (A player's hardships is the number of -1/-1 counters among permanents they control.)
Draw a card. "This town is quickly ceasing to have a point." - Aya Be'ute
Outland Summoner3GG
Creature - Centaur Shaman (C)
Trample
When Outland Summoner enters the battlefield, create a 2/2 green Bear creature token. The outlanders may live in solitude, but that doesn't mean they're alone.
3/3
Caltrops LayerW
Creature - Human Scout (C) 1W, T: Put a -1/-1 counter on target attacking creature. "Some good that cavalry's doin' ya!"
0/1
Death of Thirst -- 1UU
Sorcery (U)
Tap up to X target permanents, where X is the number of your hardships. Those permanents don't untap during their controller's next untap step. (Your hardships are equal to the number of -1/-1 counters on permanents you control.)
Possessed Khanjar4R
Artifact Creature - Spirit (U)
Flying, haste
Recklessness 1 (Whenever this creature attacks, you may put a -1/-1 counter on both it and another target creature.) Wamaka's qualities are still being found out - including its allure to poltergeists.
2/3
Unlucky Day1BB
Sorcery (U)
Distribute a number of -1/-1 counters among any number of target creatures controlled by the same player equal to that player's hardships. (A player's hardships is the number of -1/-1 counters among permanents they control.) "Disaster never comes alone." - Kislan, Sadco Survivor
Rare 1 of 1:
Lawstrider Grotesque2WB
Artifact Creature - Gargoyle (R)
Flash
Lawstrider Grotesque has double strike as long as you've cast an artifact spell this turn.
Lawstrider Grotesque has indestructible as long as you've cast a creature spell this turn.
3/4
Incredible Find2GG
Instant (R)
Return up to one target land card from your graveyard to the battlefield.
Return up to one target nonland permanent card from your graveyard to your hand.
The arid plane of Hawa is one of strife. Ever since the exodus to the outlands from the cities, bandits, thugs and outlaws are commonplace between the towns, raiding them of the Wamaka ores they mine before the lawbringers can arrive to arrest them. The cityfolk don't care for the outlander's pleas or the mountain shaman's warnings; as long as they get their hands on that metal, and as long as no one else knows its true purpose, nothing else matters.
Prowl
Hardships (Your hardships are equal to the number of -1/-1 counters among permanents you control.
Nomad
• Token Creature - Nomad (S)
2/2
Faithful CompanionW
Creature - Hound (C)
Vigilance "She's served me as loyally as any one could. I'm blessed have her as a friend."
-Rega Dawnshot
1/1
Overhead Lawrunner3G
Creature - Elf Scout (C)
Haste
Overhead Lawrunner can't be blocked except by creatures with flying.
When Overhead Lawrunner enters the battlefield, another target creature you control gets +2/+2 until end of turn.
2/1
Viashino Desertstalker1R
Creature - Viashino Warrior (C)
Haste
Whenever Viashino Desertstalker attacks or blocks, return it to its owner's hand at the end of combat. "Bandits are the last of our problems on the salt roads."
-Mishi, Bazaar Trader
3/2
Reckless Spearing1B
Sorcery (C)
Put four -1/-1 counters on target creature. Reckless Spearing deals 4 damage to you. "When an enemy is to die, they will die even if you must pass the blade through your own belly first." - Tazuh of the Ibohum deathcult
Thirst for Progress2U
Sorcery (C)
Draw three cards, then discard a card unless you control an artifact. The city barons poured their resources into harnessing Wamaka, eager for any result.
Hungry Skelemental1B
Creature - Elemental Skeleton (C) 2B, t, Sacrifice Hungry Skelemental: Put a -1/-1 counter on target creature. 2B: Return Hungry Skelemental from your graveyard to the battlefield tapped.
1/2
Silvereye's Henchman3R
Creature - Orc Rogue (C)
Prowl 1R(You may cast this for its Prowl cost if you dealt combat damage to a player this turn with an Orc or Rogue)
When Silvereye's Henchman enters the battlefield, discard a card, then draw a card. "Pile up the goods on the wagon. The boss is expecting it by sundown."
3/3
Ore Runs Dry1B
Instant (C)
Exile a number of cards from target player's graveyard equal to their hardships. (A player's hardships is the number of -1/-1 counters among permanents they control.)
Draw a card. "This town is quickly ceasing to have a point." - Aya Be'ute
Outland Summoner3GG
Creature - Centaur Shaman (C)
Trample
When Outland Summoner enters the battlefield, create a 2/2 green Bear creature token. The outlanders may live in solitude, but that doesn't mean they're alone.
3/3
Caltrops LayerW
Creature - Human Scout (C) 1W, T: Put a -1/-1 counter on target attacking creature. "Some good that cavalry's doin' ya!"
0/1
Death of Thirst -- 1UU
Sorcery (U)
Tap up to X target permanents, where X is the number of your hardships. Those permanents don't untap during their controller's next untap step. (Your hardships are equal to the number of -1/-1 counters on permanents you control.)
Uncommon 2 of 3:
Ibohum Strangler1BB
Creature - Orc Cleric Rogue (U)
When Ibhohum Strangler enters the battlefield, sacrifice an artifact or creature.
Ibohum Strangler can't block or be blocked. "I am here to collect gifts to the great goddess."
3/2
Possessed Khanjar4R
Artifact Creature - Spirit (U)
Flying, haste
Recklessness 1 (Whenever this creature attacks, you may put a -1/-1 counter on both it and another target creature.) Wamaka's qualities are still being found out - including its allure to poltergeists.
2/3
The arid plane of Hawa is one of strife. Ever since the exodus to the outlands from the cities, bandits, thugs and outlaws are commonplace between the towns, raiding them of the Wamaka ores they mine before the lawbringers can arrive to arrest them. The cityfolk don't care for the outlander's pleas or the mountain shaman's warnings; as long as they get their hands on that metal, and as long as no one else knows its true purpose, nothing else matters.
Prowl
Hardships (Your hardships are equal to the number of -1/-1 counters among permanents you control.
Nomad
• Token Creature - Nomad (S)
2/2
Faithful CompanionW
Creature - Hound (C)
Vigilance "She's served me as loyally as any one could. I'm blessed have her as a friend."
-Rega Dawnshot
1/1
Overhead Lawrunner3G
Creature - Elf Scout (C)
Haste
Overhead Lawrunner can't be blocked except by creatures with flying.
When Overhead Lawrunner enters the battlefield, another target creature you control gets +2/+2 until end of turn.
2/1
Viashino Desertstalker1R
Creature - Viashino Warrior (C)
Haste
Whenever Viashino Desertstalker attacks or blocks, return it to its owner's hand at the end of combat. "Bandits are the last of our problems on the salt roads."
-Mishi, Bazaar Trader
3/2
Reckless Spearing1B
Sorcery (C)
Put four -1/-1 counters on target creature. Reckless Spearing deals 4 damage to you. "When an enemy is to die, they will die even if you must pass the blade through your own belly first." - Tazuh of the Ibohum deathcult
Thirst for Progress2U
Sorcery (C)
Draw three cards, then discard a card unless you control an artifact. The city barons poured their resources into harnessing Wamaka, eager for any result.
Hungry Skelemental1B
Creature - Elemental Skeleton (C) 2B, t, Sacrifice Hungry Skelemental: Put a -1/-1 counter on target creature. 2B: Return Hungry Skelemental from your graveyard to the battlefield tapped.
1/2
Silvereye's Henchman3R
Creature - Orc Rogue (C)
Prowl 1R(You may cast this for its Prowl cost if you dealt combat damage to a player this turn with an Orc or Rogue)
When Silvereye's Henchman enters the battlefield, discard a card, then draw a card. "Pile up the goods on the wagon. The boss is expecting it by sundown."
3/3
Ore Runs Dry1B
Instant (C)
Exile a number of cards from target player's graveyard equal to their hardships. (A player's hardships is the number of -1/-1 counters among permanents they control.)
Draw a card. "This town is quickly ceasing to have a point." - Aya Be'ute
Outland Summoner3GG
Creature - Centaur Shaman (C)
Trample
When Outland Summoner enters the battlefield, create a 2/2 green Bear creature token. The outlanders may live in solitude, but that doesn't mean they're alone.
3/3
Common 10 of 10:
Scarred Cutthroat4B
Creature - Viashino Rogue (C)
Deathtouch
Prowl 2B(You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Viashino or Rogue.)
When Scarred Cutthroat enters the battlefield, it gains indestructible until the beginning of your next turn. "The Ibohum disgust me. At least I kill for money, they do so for no sane reason." - Gohkar Silvereye
3/1
Caltrops LayerW
Creature - Human Scout (C) 1W, T: Put a -1/-1 counter on target attacking creature. "Some good that cavalry's doin' ya!"
0/1
The arid plane of Hawa is one of strife. Ever since the exodus to the outlands from the cities, bandits, thugs and outlaws are commonplace between the towns, raiding them of the Wamaka ores they mine before the lawbringers can arrive to arrest them. The cityfolk don't care for the outlander's pleas or the mountain shaman's warnings; as long as they get their hands on that metal, and as long as no one else knows its true purpose, nothing else matters.
Prowl
Nomad
• Token Creature - Nomad (S)
2/2
Faithful CompanionW
Creature - Hound (C)
Vigilance "She's served me as loyally as any one could. I'm blessed have her as a friend."
-Rega Dawnshot
1/1
Overhead Lawrunner3G
Creature - Elf Scout (C)
Haste
Overhead Lawrunner can't be blocked except by creatures with flying.
When Overhead Lawrunner enters the battlefield, another target creature you control gets +2/+2 until end of turn.
2/1
Viashino Desertstalker1R
Creature - Viashino Warrior (C)
Haste
Whenever Viashino Desertstalker attacks or blocks, return it to its owner's hand at the end of combat. "Bandits are the last of our problems on the salt roads."
-Mishi, Bazaar Trader
3/2
Reckless Spearing1B
Sorcery (C)
Put four -1/-1 counters on target creature. Reckless Spearing deals 4 damage to you. "When an enemy is to die, they will die even if you must pass the blade through your own belly first." - Tazuh of the Ibohum deathcult
Thirst for Progress2U
Sorcery (C)
Draw three cards, then discard a card unless you control an artifact. The city barons poured their resources into harnessing Wamaka, eager for any result.
Hungry Skelemental1B
Creature - Elemental Skeleton (C) 2B, t, Sacrifice Hungry Skelemental: Put a -1/-1 counter on target creature. 2B: Return Hungry Skelemental from your graveyard to the battlefield tapped.
1/2
Silvereye's Henchman3R
Creature - Orc Rogue (C)
Prowl 1R(You may cast this for its Prowl cost if you dealt combat damage to a player this turn with an Orc or Rogue)
When Silvereye's Henchman enters the battlefield, discard a card, then draw a card. "Pile up the goods on the wagon. The boss is expecting it by sundown."
3/3
Common 8 of 10:
Ancient WallWU
Artifact Creature - Wall (C)
Defender The latest scholarship on the wall inscriptions suggests the first people to live in the Jaijuh River Valley weren't people at all.
0/7
Ore Runs Dry1B
Instant (C)
Exile a number of cards from target player's graveyard equal to their hardships. (A player's hardships is the number of -1/-1 counters among permanents they control.)
Draw a card. "This town is quickly ceasing to have a point." - Aya Be'ute
The arid plane of Hawa is one of strife. Ever since the exodus to the outlands from the cities, bandits, thugs and outlaws are commonplace between the towns, raiding them of the Wamaka ores they mine before the lawbringers can arrive to arrest them. The cityfolk don't care for the outlander's pleas or the mountain shaman's warnings; as long as they get their hands on that metal, and as long as no one else knows its true purpose, nothing else matters.
Nomad
• Token Creature - Nomad (S)
2/2
Faithful CompanionW
Creature - Hound (C)
Vigilance "She's served me as loyally as any one could. I'm blessed have her as a friend."
-Rega Dawnshot
1/1
Overhead Lawrunner3G
Creature - Elf Scout (C)
Haste
Overhead Lawrunner can't be blocked except by creatures with flying.
When Overhead Lawrunner enters the battlefield, another target creature you control gets +2/+2 until end of turn.
2/1
Viashino Desertstalker1R
Creature - Viashino Warrior (C)
Haste
Whenever Viashino Desertstalker attacks or blocks, return it to its owner's hand at the end of combat. "Bandits are the last of our problems on the salt roads."
-Mishi, Bazaar Trader
3/2
Common 4 of 10:
Reckless Spearing1B
Sorcery (C)
Put four -1/-1 counters on target creature. Reckless Spearing deals 4 damage to you. "When an enemy is to die, they will die even if you must pass the blade through your own belly first." - Tazuh of the Ibohum deathcult
Blowing in the Wind2UU
Instant (C)
Counter target spell. Its controller can't draw cards this turn. The steed bucked and suddenly the entire manuscript of Sari Layta's Oasis Guide littered the wasteland.
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Aureole - When this creature dies during the combat phases, EFFECT
Overload
Conclusion COST (You may cast both halves of this card for its conclusion cost if they target the same target.)[/quote]
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame (U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider 3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter 3G
Creature - Human Spellshaper (C)
Trample
1(R/G) , T, Discard a card: Target creature you control fights another target creature.
"Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun (R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked
(R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender 1W
Creature - Elf Spellshaper (C)
1(G/W), T, Discard a card: Regenerate target permanent.
Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche 3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented.
"Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Rivenhall Hermit 2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less.
Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens.
The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
Hemomancer's Mistake 2B
Sorcery (U)
Target player loses 4 life.
Overload B (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
Web of Lies 4B
Sorcery (U)
Target player reveals their hand. You choose a nonland card from it. That player discards that card and you create X 1/2 green Spider creature tokens with reach, where X is that cards converted mana cost.
A loose mind invites all sorts of dark things.
Pain 2R
Instant (U)
Pain deals 3 damage to any target.
//
Gain 3UU
Instant (U)
Target player draws three cards.
Conclusion 2UR (You may cast both halves of this card for its conclusion cost if they target the same target.)
Great Confessor 1(G/W)
Creature - Elf Cleric (R)
Whenever you discard a card, you gain 2 life. If a spell or ability an opponent controlled caused you to discard that card, put a +1/+1 counter on a creature you control.
1/2
Stoneroll Spider 2RR
Creature - Elemental Spider (R)
Whenever Stoneroll Spider attacks, put a land card from a graveyard onto the battlefield under your control. If you put a land card onto the battlefield in this way, attacking creatures you control get +1/+1 until end of turn.
Whenever Stoneroll Spider blocks a creature, that creature's controller sacrifices a land.
3/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame (U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider 3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter 3G
Creature - Human Spellshaper (C)
Trample
1(R/G) , T, Discard a card: Target creature you control fights another target creature.
"Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun (R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked
(R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender 1W
Creature - Elf Spellshaper (C)
1(G/W), T, Discard a card: Regenerate target permanent.
Rivenhall's healing arts achieved untold power after the war.
2/1
Pinpoint Avalanche 3RR
Instant (C)
Pinpoint Avalanche deals 4 damage to target creature. The damage can’t be prevented.
"Last time you destroyed a couple of dwellings. I'd say you are going fine." - Adruta, Ruby Pillar teacher
Rivenhall Hermit 2GG
Creature - Human Druid (C)
Rivenhall Hermit can't be blocked by creatures with power 2 or less.
Aureole - When Rivenhall Hermit dies during the combat phase, create four 1/1 green Squirrel creature tokens.
The greatest Trackers are so charismatic that even the most isolate of them have a following of sorts.
2/2
River Rats 3UU
Creature - Rat (C)
When River Rats enters the battlefield, return another target artifact, creature, or planeswalker to its owner's hand.
"Downstream with the rats" - Necilean expression meaning "missing"
3/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame (U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider 3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter 3G
Creature - Human Spellshaper (C)
Trample
1(R/G) , T, Discard a card: Target creature you control fights another target creature.
"Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Legend of Red Sun (R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Cyan Pillar Fanatic 3U
Creature--Turtle Cleric (Common)
Cyan pillar fanatic can't be blocked
(R/W), Sacrifice Cyan Pillar fanatic: it deals 2 damage to target blocking creature
2/1
Essence Mender 1W
Creature - Elf Spellshaper (C)
1(G/W), T, Discard a card: Regenerate target permanent.
Rivenhall's healing arts achieved untold power after the war.
2/1
Acidpinser 1RR
Creature - Elemental Spider (C)
1R: Acidpinser gets +1/-1 and gains first strike until end of turn.
1(G/U): Acidpinser gets +0/+1 and gains hexproof until end of turn.
Ever-shifting, they spew their corrosive juices with malice that goes beyond instinct.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame (U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider 3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
They believe using magic for theft is zero-sum and therefore fair.
2/4
Pit Fighter 3G
Creature - Human Spellshaper (C)
Trample
1(R/G) , T, Discard a card: Target creature you control fights another target creature.
"Everyone loves a good fight. I'm just the guy that makes it happen."
3/3
Wyvern Statuette 3
Artifact (C)
T: Add U or R
1UR: Wyvern Statuette becomes a 3/1 blue and red Drake artifact creature with flying and haste until end of turn.
"Stupid piece of shiny junk! Where'd all the gold go?" - Bafo, goblin miner
Legend of Red Sun (R/W)(R/W)(R/W)
Sorcery (C)
Target creature gets +2/+0 until end of turn for each R spent to cast Legend of Red Sun. Create a 1/1 white Soldier creature token for each W spend to cast it.
Legend says that great battles will take place under Red Sun's light. Thankfully, no warlord has ever seen it.
Treestand Guardian G
Creature - Squirrel Spirit (C)
Treestand Guardian gets +1/+1 as long as you control four or more lands.
G, T: Counter target spell that targets a land.
Rivenhall's woodland cabins are great places to lay low.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Chitter N (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +N/+N until end of turn.)
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Legend of Blue Flame (U/R)(U/R)
Sorcery (C)
Legend of Blue Flame deals 2 damage to target creature for each R spent to cast it. Scry 2 for each U spent to cast it.
Legend says that Blue Flame can destroy any reality. Thankfully, no wizard can invoke it.
Nightweb Glider 3B
Creature - Human Scout (C)
Nightweb Glider has flying as long as you've lost life or discarded a card this turn. (Damage causes loss of life.)
3, Sacrifice Nightweb Glider: You gain 1 life and draw a card.
They believe using magic for theft is zero-sum and therefore fair.
2/4
Arachnoflame 4R
Creature - Elemental Spider (C)
Reach
When Arachnoflame dies, it deals 1 damage to each creature.
"The heat of hunger is in their bellies and the heat of anger is everywhere else on their bodies." - Kion Lavidena, second-rank journeyman of Rivenhall
4/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Salamander
• Token creature - Salamander
1/1
Sneaky Honeybee G
Creature - Insect (C)
When Sneaky Honeybee enters the battlefield, you may have it deal 1 damage to target creature with flying.
(W/U): Sneaky Honeybee gains flying until end of turn.
1/1
Diligent Hivekeeper 2W
Creature - Human Shaman (C)
When Diligent Hivekeeper enters the battlefield, you gain 2 life.
Chitter 1 (Whenever this creature attacks or blocks, if you control an Insect, Rat, Spider, or Squirrel, it and target Insect, Rat, Spider, or Squirrel you control get +1/+1 until end of turn.)
"Whatever the agricultural benefits of such magic, it is still unnerving." - Glabus the Skeptic
2/2
Hemomantic Research 2B
Instant (C)
Target creature gets -2/-2 until end of turn. At the beginning of the first main phase of your next turn, add BB.
Yakulean shadowmages say blood consists of four parts, although no one yet seems to know if the fourth part is soul-essence, pure mana, or something else.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Regulate - At the beginning of your end step, if you cast exactly one spell this turn, {effect}.
Unbridled (A player becomes unbridled if they spent five or more mana this turn.)
•• Token Creature - Elemental (S)
6/3
Orcish Hellraiser 1R
Creature - Orc Warrior (C)
Echo R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.
"For every year the lawbringers locked us up, we'll make them spend in agony."
3/2
Quarantine Zone 2WW
Enchantment (C)
When Quarantine Zone enters the battlefield, exile target artifact or land until Quarantine Zone leaves the battlefield.
War ended long time ago, but many places on Alliroch are still strictly recommended not to visit.
Azorite Fabulist 1U
Creature - Bird Wizard (C)
Flying
Regulate - At the beginning of your end step, if you cast exactly one spell this turn, scry 1.
Few realize the truth in her tales of the maned sage who gave the laws.
1/1
Wrenn's Communion 2R
Sorcery (C)
Exile the top three cards of your library. You may play those cards this turn. You may put a land card from among them onto the battlefield tapped.
Wrenn searched for the Worldsoul's essence and found only hurt.
God-Fearing Chiritist 3W
Creature - Human Cleric (C)
Lifelink
No one knows why War ended, but when it did, Church of Chiritism pretended it was a work of their god. One thousand years later, they actually believe that.
2/4
Lone Digger 3B
Creature - Zombie (C)
Echo B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Lone Digger's echo cost is paid, you may return target creature card from your graveyard to your hand.
Though its master died many years ago, it still looks for her.
3/2
Student of Darts 2G
Creature - Human Archer (C)
T: Put a study counter on Student of Darts.
1G, Sacrifice Student of Darts: It deals damage equal to the number of study counters on it to each creature with flying.
2/3
Tempered Juggler 1R
Creature - Human Shaman (C)
T: Tempered Juggler deals 1 damage to each opponent.
Regulate - At the beginning of your end step, if you cast exactly one spell this turn, untap Tempered Juggler.
"She catches fire in more ways than one."
1/2
Ravenous Outworlder 2B
Creature - Beast Horror (C)
XR, sacrifice Ravenous Outworlder: Destroy target artifact with converted mana cost X.
"Just one glimpse on that thing and it becomes clear on why we need the Eon Lock." - Elirin, Parinitian Commander
3/2
Eavesdrop Champion 1GU
Creature - Faerie Rogue (U)
Flash
Flying
When Eavesdrop Champion enters the battlefield, draw a card, gain 1 life and untap up to one target permanent.
Tiny Folks were summoned from unknown dimension but, being unable to return, became a part of Alliroch's ecosystem.
1/1
Wondrous Horizon
Land (U)
Echo 1 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
T: Add one mana of any color.
It preserved the beauty and life of a bygone age.
Forgotten Ghoulmaster 2BB
Creature - Zombie Shaman (U)
Menace
At the beginning of your end step, if you are unbridled, create a tapped 2/2 black Zombie creature token. (A player becomes unbridled if they spent five or more mana this turn.)
"It was a lifelong way home." - Cassia the Omnipatient
3/3
Fading Light W
Creature - Spirit (R)
Flying
Echo W (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Fading Light enters the battlefield, exile another target creature for as long as Fading Light remains on the battlefield.
Some souls will willingly condemn others to linger just a little longer.
1/1
Ishma Spawn 5GG
Creature - Frog Beast (C)
Green waters of Ishma are disgusting. People who were here and survived want to forget but bring their sad memories back, just like they brought one of its inhabitants once.
8/6
Plunderer of Worlds, who turned out to be Moiza Nikhon, cunning merchant planeswalker from Gaata, keeps preying on conflict between Bajig Archduchy and Republic of Hazba on Hazunda. In his greed, he unleashes more and more explosive secrets that were prohibited on Gaata and other militarized worlds long ago, which leads to more and more casualties and devastation. What can stop him if both sides of conflict are too blinded by hate so they can't see the bitter end for all living beings in the poor world?
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Regulate - At the beginning of your end step, if you cast exactly one spell this turn, {effect}.
•• Token Creature - Elemental (S)
6/3
Orcish Hellraiser 1R
Creature - Orc Warrior (C)
Echo R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.
"For every year the lawbringers locked us up, we'll make them spend in agony."
3/2
Quarantine Zone 2WW
Enchantment (C)
When Quarantine Zone enters the battlefield, exile target artifact or land until Quarantine Zone leaves the battlefield.
War ended long time ago, but many places on Alliroch are still strictly recommended not to visit.
Azorite Fabulist 1U
Creature - Bird Wizard (C)
Flying
Regulate - At the beginning of your end step, if you cast exactly one spell this turn, scry 1.
Few realize the truth in her tales of the maned sage who gave the laws.
1/1
Wrenn's Communion 2R
Sorcery (C)
Exile the top three cards of your library. You may play those cards this turn. You may put a land card from among them onto the battlefield tapped.
Wrenn searched for the Worldsoul's essence and found only hurt.
God-Fearing Chiritist 3W
Creature - Human Cleric (C)
Lifelink
No one knows why War ended, but when it did, Church of Chiritism pretended it was a work of their god. One thousand years later, they actually believe that.
2/4
Lone Digger 3B
Creature - Zombie (C)
Echo B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Lone Digger's echo cost is paid, you may return target creature card from your graveyard to your hand.
Though its master died many years ago, it still looks for her.
3/2
Student of Darts 2G
Creature - Human Archer (C)
T: Put a study counter on Student of Darts.
1G, Sacrifice Student of Darts: It deals damage equal to the number of study counters on it to each creature with flying.
2/3
Student of Bells 3U
Creature - Kor Wizard (C)
T: Put a study counter on Student of Bells.
U, Sacrifice Student of Bells: Target player puts the top two cards of their library into their graveyard for each study counter on Student of Bells.
3/2
Unexpected Restraint 1R
Instant (C)
You may pay 0 rather than pay echo costs this turn.
Scry 2.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
•• Token Creature - Elemental (S)
6/3
Orcish Hellraiser 1R
Creature - Orc Warrior (C)
Echo R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Orcish Hellraiser dies, it deals 2 damage to target player or planeswalker.
"For every year the lawbringers locked us up, we'll make them spend in agony."
3/2
Quarantine Zone 2WW
Enchantment (C)
When Quarantine Zone enters the battlefield, exile target artifact or land until Quarantine Zone leaves the battlefield.
War ended long time ago, but many places on Alliroch are still strictly recommended not to visit.
Insectoid Husk B
Creature - Insect Zombie (C)
At the beginning of your upkeep, Insectoid Husk deals 1 damage to you.
3B: Insectoid Husk gains flying and lifelink until end of turn.
Eleven centuries ago, the necromancer Akiin-Badzol summoned locusts to raise corpses for him, and his spell lasted much longer than he did.
2/1
Azorite Fabulist 1U
Creature - Bird Wizard (C)
Flying
Regulate - At the beginning of your end step, if you cast exactly one spell this turn, scry 1.
Few realize the truth in her tales of the maned sage who gave the laws.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Token 1 of 1:
Zombie
• Token Creature - Zombie (S)
2/2
Elemental
•• Token Creature - Elemental (S)
6/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Hardships (Your hardships are equal to the number of -1/-1 counters among permanents you control.
Recklessness N (Whenever this creature attacks, you may put N -1/-1 counters on both it and another target creature.)
Nomad
• Token Creature - Nomad (S)
2/2
Faithful Companion W
Creature - Hound (C)
Vigilance
"She's served me as loyally as any one could. I'm blessed have her as a friend."
-Rega Dawnshot
1/1
Overhead Lawrunner 3G
Creature - Elf Scout (C)
Haste
Overhead Lawrunner can't be blocked except by creatures with flying.
When Overhead Lawrunner enters the battlefield, another target creature you control gets +2/+2 until end of turn.
2/1
Viashino Desertstalker 1R
Creature - Viashino Warrior (C)
Haste
Whenever Viashino Desertstalker attacks or blocks, return it to its owner's hand at the end of combat.
"Bandits are the last of our problems on the salt roads."
-Mishi, Bazaar Trader
3/2
Reckless Spearing 1B
Sorcery (C)
Put four -1/-1 counters on target creature. Reckless Spearing deals 4 damage to you.
"When an enemy is to die, they will die even if you must pass the blade through your own belly first." - Tazuh of the Ibohum deathcult
Thirst for Progress 2U
Sorcery (C)
Draw three cards, then discard a card unless you control an artifact.
The city barons poured their resources into harnessing Wamaka, eager for any result.
Hungry Skelemental 1B
Creature - Elemental Skeleton (C)
2B, t, Sacrifice Hungry Skelemental: Put a -1/-1 counter on target creature.
2B: Return Hungry Skelemental from your graveyard to the battlefield tapped.
1/2
Silvereye's Henchman 3R
Creature - Orc Rogue (C)
Prowl 1R (You may cast this for its Prowl cost if you dealt combat damage to a player this turn with an Orc or Rogue)
When Silvereye's Henchman enters the battlefield, discard a card, then draw a card.
"Pile up the goods on the wagon. The boss is expecting it by sundown."
3/3
Ore Runs Dry 1B
Instant (C)
Exile a number of cards from target player's graveyard equal to their hardships. (A player's hardships is the number of -1/-1 counters among permanents they control.)
Draw a card.
"This town is quickly ceasing to have a point." - Aya Be'ute
Outland Summoner 3GG
Creature - Centaur Shaman (C)
Trample
When Outland Summoner enters the battlefield, create a 2/2 green Bear creature token.
The outlanders may live in solitude, but that doesn't mean they're alone.
3/3
Caltrops Layer W
Creature - Human Scout (C)
1W, T: Put a -1/-1 counter on target attacking creature.
"Some good that cavalry's doin' ya!"
0/1
Death of Thirst -- 1UU
Sorcery (U)
Tap up to X target permanents, where X is the number of your hardships. Those permanents don't untap during their controller's next untap step. (Your hardships are equal to the number of -1/-1 counters on permanents you control.)
Possessed Khanjar 4R
Artifact Creature - Spirit (U)
Flying, haste
Recklessness 1 (Whenever this creature attacks, you may put a -1/-1 counter on both it and another target creature.)
Wamaka's qualities are still being found out - including its allure to poltergeists.
2/3
Unlucky Day 1BB
Sorcery (U)
Distribute a number of -1/-1 counters among any number of target creatures controlled by the same player equal to that player's hardships. (A player's hardships is the number of -1/-1 counters among permanents they control.)
"Disaster never comes alone." - Kislan, Sadco Survivor
Lawstrider Grotesque 2WB
Artifact Creature - Gargoyle (R)
Flash
Lawstrider Grotesque has double strike as long as you've cast an artifact spell this turn.
Lawstrider Grotesque has indestructible as long as you've cast a creature spell this turn.
3/4
Incredible Find 2GG
Instant (R)
Return up to one target land card from your graveyard to the battlefield.
Return up to one target nonland permanent card from your graveyard to your hand.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Hardships (Your hardships are equal to the number of -1/-1 counters among permanents you control.
Nomad
• Token Creature - Nomad (S)
2/2
Faithful Companion W
Creature - Hound (C)
Vigilance
"She's served me as loyally as any one could. I'm blessed have her as a friend."
-Rega Dawnshot
1/1
Overhead Lawrunner 3G
Creature - Elf Scout (C)
Haste
Overhead Lawrunner can't be blocked except by creatures with flying.
When Overhead Lawrunner enters the battlefield, another target creature you control gets +2/+2 until end of turn.
2/1
Viashino Desertstalker 1R
Creature - Viashino Warrior (C)
Haste
Whenever Viashino Desertstalker attacks or blocks, return it to its owner's hand at the end of combat.
"Bandits are the last of our problems on the salt roads."
-Mishi, Bazaar Trader
3/2
Reckless Spearing 1B
Sorcery (C)
Put four -1/-1 counters on target creature. Reckless Spearing deals 4 damage to you.
"When an enemy is to die, they will die even if you must pass the blade through your own belly first." - Tazuh of the Ibohum deathcult
Thirst for Progress 2U
Sorcery (C)
Draw three cards, then discard a card unless you control an artifact.
The city barons poured their resources into harnessing Wamaka, eager for any result.
Hungry Skelemental 1B
Creature - Elemental Skeleton (C)
2B, t, Sacrifice Hungry Skelemental: Put a -1/-1 counter on target creature.
2B: Return Hungry Skelemental from your graveyard to the battlefield tapped.
1/2
Silvereye's Henchman 3R
Creature - Orc Rogue (C)
Prowl 1R (You may cast this for its Prowl cost if you dealt combat damage to a player this turn with an Orc or Rogue)
When Silvereye's Henchman enters the battlefield, discard a card, then draw a card.
"Pile up the goods on the wagon. The boss is expecting it by sundown."
3/3
Ore Runs Dry 1B
Instant (C)
Exile a number of cards from target player's graveyard equal to their hardships. (A player's hardships is the number of -1/-1 counters among permanents they control.)
Draw a card.
"This town is quickly ceasing to have a point." - Aya Be'ute
Outland Summoner 3GG
Creature - Centaur Shaman (C)
Trample
When Outland Summoner enters the battlefield, create a 2/2 green Bear creature token.
The outlanders may live in solitude, but that doesn't mean they're alone.
3/3
Caltrops Layer W
Creature - Human Scout (C)
1W, T: Put a -1/-1 counter on target attacking creature.
"Some good that cavalry's doin' ya!"
0/1
Death of Thirst -- 1UU
Sorcery (U)
Tap up to X target permanents, where X is the number of your hardships. Those permanents don't untap during their controller's next untap step. (Your hardships are equal to the number of -1/-1 counters on permanents you control.)
Ibohum Strangler 1BB
Creature - Orc Cleric Rogue (U)
When Ibhohum Strangler enters the battlefield, sacrifice an artifact or creature.
Ibohum Strangler can't block or be blocked.
"I am here to collect gifts to the great goddess."
3/2
Possessed Khanjar 4R
Artifact Creature - Spirit (U)
Flying, haste
Recklessness 1 (Whenever this creature attacks, you may put a -1/-1 counter on both it and another target creature.)
Wamaka's qualities are still being found out - including its allure to poltergeists.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Hardships (Your hardships are equal to the number of -1/-1 counters among permanents you control.
Nomad
• Token Creature - Nomad (S)
2/2
Faithful Companion W
Creature - Hound (C)
Vigilance
"She's served me as loyally as any one could. I'm blessed have her as a friend."
-Rega Dawnshot
1/1
Overhead Lawrunner 3G
Creature - Elf Scout (C)
Haste
Overhead Lawrunner can't be blocked except by creatures with flying.
When Overhead Lawrunner enters the battlefield, another target creature you control gets +2/+2 until end of turn.
2/1
Viashino Desertstalker 1R
Creature - Viashino Warrior (C)
Haste
Whenever Viashino Desertstalker attacks or blocks, return it to its owner's hand at the end of combat.
"Bandits are the last of our problems on the salt roads."
-Mishi, Bazaar Trader
3/2
Reckless Spearing 1B
Sorcery (C)
Put four -1/-1 counters on target creature. Reckless Spearing deals 4 damage to you.
"When an enemy is to die, they will die even if you must pass the blade through your own belly first." - Tazuh of the Ibohum deathcult
Thirst for Progress 2U
Sorcery (C)
Draw three cards, then discard a card unless you control an artifact.
The city barons poured their resources into harnessing Wamaka, eager for any result.
Hungry Skelemental 1B
Creature - Elemental Skeleton (C)
2B, t, Sacrifice Hungry Skelemental: Put a -1/-1 counter on target creature.
2B: Return Hungry Skelemental from your graveyard to the battlefield tapped.
1/2
Silvereye's Henchman 3R
Creature - Orc Rogue (C)
Prowl 1R (You may cast this for its Prowl cost if you dealt combat damage to a player this turn with an Orc or Rogue)
When Silvereye's Henchman enters the battlefield, discard a card, then draw a card.
"Pile up the goods on the wagon. The boss is expecting it by sundown."
3/3
Ore Runs Dry 1B
Instant (C)
Exile a number of cards from target player's graveyard equal to their hardships. (A player's hardships is the number of -1/-1 counters among permanents they control.)
Draw a card.
"This town is quickly ceasing to have a point." - Aya Be'ute
Outland Summoner 3GG
Creature - Centaur Shaman (C)
Trample
When Outland Summoner enters the battlefield, create a 2/2 green Bear creature token.
The outlanders may live in solitude, but that doesn't mean they're alone.
3/3
Scarred Cutthroat 4B
Creature - Viashino Rogue (C)
Deathtouch
Prowl 2B (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Viashino or Rogue.)
When Scarred Cutthroat enters the battlefield, it gains indestructible until the beginning of your next turn.
"The Ibohum disgust me. At least I kill for money, they do so for no sane reason." - Gohkar Silvereye
3/1
Caltrops Layer W
Creature - Human Scout (C)
1W, T: Put a -1/-1 counter on target attacking creature.
"Some good that cavalry's doin' ya!"
0/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Nomad
• Token Creature - Nomad (S)
2/2
Faithful Companion W
Creature - Hound (C)
Vigilance
"She's served me as loyally as any one could. I'm blessed have her as a friend."
-Rega Dawnshot
1/1
Overhead Lawrunner 3G
Creature - Elf Scout (C)
Haste
Overhead Lawrunner can't be blocked except by creatures with flying.
When Overhead Lawrunner enters the battlefield, another target creature you control gets +2/+2 until end of turn.
2/1
Viashino Desertstalker 1R
Creature - Viashino Warrior (C)
Haste
Whenever Viashino Desertstalker attacks or blocks, return it to its owner's hand at the end of combat.
"Bandits are the last of our problems on the salt roads."
-Mishi, Bazaar Trader
3/2
Reckless Spearing 1B
Sorcery (C)
Put four -1/-1 counters on target creature. Reckless Spearing deals 4 damage to you.
"When an enemy is to die, they will die even if you must pass the blade through your own belly first." - Tazuh of the Ibohum deathcult
Thirst for Progress 2U
Sorcery (C)
Draw three cards, then discard a card unless you control an artifact.
The city barons poured their resources into harnessing Wamaka, eager for any result.
Hungry Skelemental 1B
Creature - Elemental Skeleton (C)
2B, t, Sacrifice Hungry Skelemental: Put a -1/-1 counter on target creature.
2B: Return Hungry Skelemental from your graveyard to the battlefield tapped.
1/2
Silvereye's Henchman 3R
Creature - Orc Rogue (C)
Prowl 1R (You may cast this for its Prowl cost if you dealt combat damage to a player this turn with an Orc or Rogue)
When Silvereye's Henchman enters the battlefield, discard a card, then draw a card.
"Pile up the goods on the wagon. The boss is expecting it by sundown."
3/3
Ancient Wall WU
Artifact Creature - Wall (C)
Defender
The latest scholarship on the wall inscriptions suggests the first people to live in the Jaijuh River Valley weren't people at all.
0/7
Ore Runs Dry 1B
Instant (C)
Exile a number of cards from target player's graveyard equal to their hardships. (A player's hardships is the number of -1/-1 counters among permanents they control.)
Draw a card.
"This town is quickly ceasing to have a point." - Aya Be'ute
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
The arid plane of Hawa is one of strife. Ever since the exodus to the outlands from the cities, bandits, thugs and outlaws are commonplace between the towns, raiding them of the Wamaka ores they mine before the lawbringers can arrive to arrest them. The cityfolk don't care for the outlander's pleas or the mountain shaman's warnings; as long as they get their hands on that metal, and as long as no one else knows its true purpose, nothing else matters.
Nomad
• Token Creature - Nomad (S)
2/2
Faithful Companion W
Creature - Hound (C)
Vigilance
"She's served me as loyally as any one could. I'm blessed have her as a friend."
-Rega Dawnshot
1/1
Overhead Lawrunner 3G
Creature - Elf Scout (C)
Haste
Overhead Lawrunner can't be blocked except by creatures with flying.
When Overhead Lawrunner enters the battlefield, another target creature you control gets +2/+2 until end of turn.
2/1
Viashino Desertstalker 1R
Creature - Viashino Warrior (C)
Haste
Whenever Viashino Desertstalker attacks or blocks, return it to its owner's hand at the end of combat.
"Bandits are the last of our problems on the salt roads."
-Mishi, Bazaar Trader
3/2
Reckless Spearing 1B
Sorcery (C)
Put four -1/-1 counters on target creature. Reckless Spearing deals 4 damage to you.
"When an enemy is to die, they will die even if you must pass the blade through your own belly first." - Tazuh of the Ibohum deathcult
Blowing in the Wind 2UU
Instant (C)
Counter target spell. Its controller can't draw cards this turn.
The steed bucked and suddenly the entire manuscript of Sari Layta's Oasis Guide littered the wasteland.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝