Urchin ArmorUB
Enchantment - Aura (U)
Flash
Enchant creature
Enchanted creature gets +1/+1 and has wither.
Undercity Mycolomancer1BG
Creature - Elf Wizard
Deathtouch (B/G),t: Create a 1/1 black and green fungus creature token. Activate this ability only if a creature died this turn, or a player discarded a creature card.
1/4
Umbral ShivBR
Instant
~ deals 1 damage to target creature or planeswalker and you gain 1 life.
Retrace
Shadowshifter SpyUB
Creature - Shapeshifter
Changeling
At the beginning of your combat step, choose a creature type, ~ cannot be blocked by creatures of the chosen type this turn.
3/2
Shimmercloak(G/U)
Instant
Target permanent you control gains hexproof until end of turn.
Draw a card.
Steely Resolve2RW
Enchantment
Artifact creatures and equipped creatures you control get +1/+0 and have menace and vigilance.
Quagmire QuandaryUB
Instant (U)
Counter target spell with converted mana cost equal to or less than the number of swamps you control.
Queen’s Retinue2WB
Creature - Human Advisor (C)
When ~ enters the battlefield, you become the monarch.
At the beginning of your upkeep, each opponent loses 1 life and you gain life equal to the life lost this way. If you are the monarch, each opponent loses 2 life and you gain life equal to life lost this way.
2/4
Quirk of CausalityUUR
Sorcery (R)
Return target non-land permanent to its owner’s hand, create a token copy of that permanent, it gains haste. Sacrifice it at end of turn.
Iridescent Stagbeetle1RG
Creature - Insect
Flying, haste
Whenever ~ attacks add one mana of any color. This mana doesn’t empty as steps and phases end.
2/1
Inkwell Fiend1(U/B)(U/B)
Creature - Imp
Flying
When ~ enters the battlefield, target opponent discards a card and you draw a card.
1/2
FizzleblastUR
Instant
Choose one or both -
• Counter target noncreature spell unless its controller pays 2.
• ~ deals 2 damage to target creature.
Freelance Necromancer1BR
Creature - Human Wizard
Kicker x1
When ~ enters the battlefield, if it was kicked, create an X/X black and red zombie horror creature token with haste.
2/2
Yggdrasil Harts4GG
Creature - Elk
As long as you control a legendary land, ~ has vigilance.
As long as you control four or more forests, ~ gas trample.
4/6
Potent Evocation1G
Instant
Kicker - Discard a creature card
Target creature gets +4/+4 until end of turn. If ~’s kicker cost was paid, untap that creature and you gain life equal its power. Apprentice Shamans calling on ancestor spirits can often be overwhelmed by the ancient warriors they summon. The deceased being overeager to inhabit the real world again.
Plated Basilisk1GG
Creature - Basilisk
Deathtouch 1W: ~ gains indestructable until of end. Prevent combat damage ~ would deal this turn.
2/3
Pheromone ManipulationxG
Sorcery
X target creatures must block this turn if able.
Draw a card.
Provost of the Hull Clade2G
Creature - Elf Lizard Druid
Whenever one or more +1/+1 counters are placed on a nontoken creature you control, create a 1/1 green and blue crab squid creature token. 2(G/U)(G/U): Adapt 1.
2/4
Muscle Amplification1GG
Sorcery
Put a +1/+1 counter on target creature. Then double the number of +1/+1 counters on that creature.
Mix-Breed Crocanura1GG
Creature - Basilisk Crocodile Frog
Deathtouch, reach
Adapt 2 3GG ”At what point do you just stop trying to list the component species of these Simic abberrations and just write ‘mutant’?” Venda Seln, beleaguered Azorious records clerk
1/4
Mantle of ThornsGG
Enchantment - Aura
Flash
Enchant green creature
Enchanted creature gets +3/+3.
Knotwood Starets6G
Creature - Giant Druid
Vigilance
At the beginning of each combat, creatures you control gain your choice of trample, reach, vigilance, or +1/+1 until end of turn.
3/9
Kite Eater2GG
Creature - Treefolk
Reach
Whenever ~ deals damage to a creature with flying, destroy it.
2/5
Humungous Might1G
Instant
Kicker 1R
Target creature you control gets +4/+4 until end of turn. Then, if ~ was kicked, you may have it fight target creatute you don’t control.
Evening’s Reflection1GG
Sorcery
Return up to two target cards with converted mana cost 1 or less from your graveyard to your hand.
Estuary Entity4GG
Creature - Elemental
Vigilance
As long as you control two or more islands, ~ has hexproof.
As long as you control two or more swamps, ~ has menace.
4/5
Eidolon of Heritage2G
Enchantment Creature - Spirit
Bestow 3GG Constellation - Whenever ~ or another enchantment enters the battlefield under your control, put a +1/+1 counter on ~.
Enchanted creature gets +1/+1 and an additional +1/+1 for each +1/+1 counter on ~.
1/1
Earthwise Musings4GG
Sorcery
Delve
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Cantankerous Glyptodon3GG
Creature - Armadillo Beast
Vigilance
When ~ enters the battlefield, you have it deal damage equal to its toughness to target creature you don’t control.
2/5
Coniferous CoverG
Enchantment (U)
Creatures you control with power 1 or less have hexproof.
Crumble AwayGG
Instant
Destroy target artifact or enchantment.
Flashback 1W
Wrecking Bolt1R
Sorcery
Choose one -
• Destroy target artifact.
• ~ deals 3 damage to target creature. You may destroy up to one artifact attached to that creature.
Wandering Minstrel1R
Creature - Human t: Creatures you control gain your choice of first strike, trample, or +1/+0 until end if turn.
0/1
Splitshot2RR
Instant
~ deals 2 damage to up to any three different targets.
Saurian StrengthRR
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has “Enrage - Whenever this creature is dealt damage, it gets +2/+0 until end of turn.”
Shambling Shale2R
Creature - Elemental
Exile a land card from your graveyard: Switch ~’s power and toughness until end of turn.”
1/4
Spike & Sword JugglerRR
Creature - Goblin Rogue 1B: ~ gains menace until end of turn.
When ~ dies, it deals 1 damage to you and each creature that blocked it this turn.
2/2
Sunblade Veteran3R
Creature - Human Soldier
Mentor 1W: Untap another target attacking creature. (R/W)(R/W): Another target attacking creature gains first strike until end of turn.
3/3
Enchantment - Aura (U)
Flash
Enchant creature
Enchanted creature gets +1/+1 and has wither.
Undercity Mycolomancer 1BG
Creature - Elf Wizard
Deathtouch
(B/G),t: Create a 1/1 black and green fungus creature token. Activate this ability only if a creature died this turn, or a player discarded a creature card.
1/4
Umbral Shiv BR
Instant
~ deals 1 damage to target creature or planeswalker and you gain 1 life.
Retrace
Creature - Shapeshifter
Changeling
At the beginning of your combat step, choose a creature type, ~ cannot be blocked by creatures of the chosen type this turn.
3/2
Shimmercloak (G/U)
Instant
Target permanent you control gains hexproof until end of turn.
Draw a card.
Steely Resolve 2RW
Enchantment
Artifact creatures and equipped creatures you control get +1/+0 and have menace and vigilance.
Instant (U)
Counter target spell with converted mana cost equal to or less than the number of swamps you control.
Queen’s Retinue 2WB
Creature - Human Advisor (C)
When ~ enters the battlefield, you become the monarch.
At the beginning of your upkeep, each opponent loses 1 life and you gain life equal to the life lost this way. If you are the monarch, each opponent loses 2 life and you gain life equal to life lost this way.
2/4
Quirk of Causality UUR
Sorcery (R)
Return target non-land permanent to its owner’s hand, create a token copy of that permanent, it gains haste. Sacrifice it at end of turn.
Creature - Insect
Flying, haste
Whenever ~ attacks add one mana of any color. This mana doesn’t empty as steps and phases end.
2/1
Inkwell Fiend 1(U/B)(U/B)
Creature - Imp
Flying
When ~ enters the battlefield, target opponent discards a card and you draw a card.
1/2
Instant
Choose one or both -
• Counter target noncreature spell unless its controller pays 2.
• ~ deals 2 damage to target creature.
Freelance Necromancer 1BR
Creature - Human Wizard
Kicker x1
When ~ enters the battlefield, if it was kicked, create an X/X black and red zombie horror creature token with haste.
2/2
Furnace Layer Cavalier 2RW
Creature - Knight
Double strike, infect
2/3
Creature - Elk
As long as you control a legendary land, ~ has vigilance.
As long as you control four or more forests, ~ gas trample.
4/6
Instant
Kicker - Discard a creature card
Target creature gets +4/+4 until end of turn. If ~’s kicker cost was paid, untap that creature and you gain life equal its power.
Apprentice Shamans calling on ancestor spirits can often be overwhelmed by the ancient warriors they summon. The deceased being overeager to inhabit the real world again.
Plated Basilisk 1GG
Creature - Basilisk
Deathtouch
1W: ~ gains indestructable until of end. Prevent combat damage ~ would deal this turn.
2/3
Pheromone Manipulation xG
Sorcery
X target creatures must block this turn if able.
Draw a card.
Provost of the Hull Clade 2G
Creature - Elf Lizard Druid
Whenever one or more +1/+1 counters are placed on a nontoken creature you control, create a 1/1 green and blue crab squid creature token.
2(G/U)(G/U): Adapt 1.
2/4
Sorcery
Put a +1/+1 counter on target creature. Then double the number of +1/+1 counters on that creature.
Mix-Breed Crocanura 1GG
Creature - Basilisk Crocodile Frog
Deathtouch, reach
Adapt 2 3GG
”At what point do you just stop trying to list the component species of these Simic abberrations and just write ‘mutant’?” Venda Seln, beleaguered Azorious records clerk
1/4
Mantle of Thorns GG
Enchantment - Aura
Flash
Enchant green creature
Enchanted creature gets +3/+3.
Creature - Giant Druid
Vigilance
At the beginning of each combat, creatures you control gain your choice of trample, reach, vigilance, or +1/+1 until end of turn.
3/9
Kite Eater 2GG
Creature - Treefolk
Reach
Whenever ~ deals damage to a creature with flying, destroy it.
2/5
Instant
Kicker 1R
Target creature you control gets +4/+4 until end of turn. Then, if ~ was kicked, you may have it fight target creatute you don’t control.
Sorcery
Return up to two target cards with converted mana cost 1 or less from your graveyard to your hand.
Estuary Entity 4GG
Creature - Elemental
Vigilance
As long as you control two or more islands, ~ has hexproof.
As long as you control two or more swamps, ~ has menace.
4/5
Eidolon of Heritage 2G
Enchantment Creature - Spirit
Bestow 3GG
Constellation - Whenever ~ or another enchantment enters the battlefield under your control, put a +1/+1 counter on ~.
Enchanted creature gets +1/+1 and an additional +1/+1 for each +1/+1 counter on ~.
1/1
Earthwise Musings 4GG
Sorcery
Delve
Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library.
Creature - Armadillo Beast
Vigilance
When ~ enters the battlefield, you have it deal damage equal to its toughness to target creature you don’t control.
2/5
Coniferous Cover G
Enchantment (U)
Creatures you control with power 1 or less have hexproof.
Crumble Away GG
Instant
Destroy target artifact or enchantment.
Flashback 1W
Sorcery (U)
Exile your graveyard. You may play up to two cards exiled this way until the end of your next turn.
Young Hunter 1R
Creature - Human Archer
Level up 1W
0-1 Reach 2/1
2-3 Reach, first strike 2/2
4+ Reach, first strike, vigilance 3/3
Sorcery
Choose one -
• Destroy target artifact.
• ~ deals 3 damage to target creature. You may destroy up to one artifact attached to that creature.
Wandering Minstrel 1R
Creature - Human
t: Creatures you control gain your choice of first strike, trample, or +1/+0 until end if turn.
0/1
Instant
~ deals 2 damage to up to any three different targets.
Saurian Strength RR
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has “Enrage - Whenever this creature is dealt damage, it gets +2/+0 until end of turn.”
Shambling Shale 2R
Creature - Elemental
Exile a land card from your graveyard: Switch ~’s power and toughness until end of turn.”
1/4
Spike & Sword Juggler RR
Creature - Goblin Rogue
1B: ~ gains menace until end of turn.
When ~ dies, it deals 1 damage to you and each creature that blocked it this turn.
2/2
Sunblade Veteran 3R
Creature - Human Soldier
Mentor
1W: Untap another target attacking creature.
(R/W)(R/W): Another target attacking creature gains first strike until end of turn.
3/3