Whet the Appetite1R
Instant
~ deals 1 damage to target creature. If that creature would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Sullied Name1BB
Enchantment
As ~ enters the battlefield, name a card other than a basic land.
Whenever a player plays the named card, he or she loses half his or her life, rounded up.
Zekhamarvesh, Infernal Oligarch4BB
Legendary Creature - Demon Cleric
Flying
Whenever a source you control deals damage to an opponent or permanent an opponent controls, you gain that much life, but not more than the player's life total before that source dealt damage, the planeswalker's loyalty before that source dealt damage, or the creature's toughness.
5/5
Lake Woe-Be-Gone
Legendary Land
~ enters the battlefield tapped.
As ~ enters the battlefield, choose a color. T: Add 1 to your mana pool. T, Return ~ to its owner's hand: You gain protection from the chosen color until end of turn.
Instant
~ deals 1 damage to target creature. If that creature would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Enchantment
Creatures you control have haste and double strike and attack each turn if possible.
Sullied Name 1BB
Enchantment
As ~ enters the battlefield, name a card other than a basic land.
Whenever a player plays the named card, he or she loses half his or her life, rounded up.
Creature - Plant Wall
Defender
T: Choose a colored card in your graveyard. Add one mana of that card's colors to your mana pool.
0/4
Creature - Ape Berserker
Trample
~ can't be blocked by fewer than two creatures.
5/4
Legendary Creature - Demon Cleric
Flying
Whenever a source you control deals damage to an opponent or permanent an opponent controls, you gain that much life, but not more than the player's life total before that source dealt damage, the planeswalker's loyalty before that source dealt damage, or the creature's toughness.
5/5
Enchantment
Artifacts and enchantments not named ~ lose all abilities.
Legendary Land
~ enters the battlefield tapped.
As ~ enters the battlefield, choose a color.
T: Add 1 to your mana pool.
T, Return ~ to its owner's hand: You gain protection from the chosen color until end of turn.
Artifact
4, T, Exile ~: Target player skips his or her next turn.
Sorcery
~ deals 1 damage to each creature. Those creatures can't block this turn.
Sorcery
For each color, each player sacrifices a permanent of that color.
Instant
Until end of turn, creatures you control have flying.
Instant
Target creature gets +2/+2 until end of turn and you gain 2 life.
Land
~ enters the battlefield tapped and has all activated abilities of all land cards in all graveyards.
Enchantment
Whenever a player is dealt damage, he or she exiles a card from his or her graveyard.