I'm glad someone picked up the slack.
Also, since she's immune to her own ability, I guess the flavor of the sacrifice is that she will be crushed by a building/the bodies of those she just scorched.
The HaitianWWUU
Legendary Creature - Human Mutant
(W/U): Target creature loses all abilities until end of turn. 3/3
Arthur Petrelli1GUB
Legendary Creature - Human Mutant
Whenever ~ blocks or becomes blocked by a creature, ~ gains all of that creature's abilities until end of turn and that creature loses all abilities until end of turn. 3/3
It had to be until EOT, otherwise memory issues would cause a huge headache.
You may choose not to untap ~ during your untap step. T: As long as ~ remains tapped, target creature you control gains your choice of flying, first strike, deathtouch, haste, or shroud.
Protection from instants, protection from sorceries
Whenever another creature is put into a graveyard from play, you may remove it from the game. If you do, ~ gets +2/+2 until end of turn. 4/4
Elemental Blast
Cost: URG
Sorcery
Scry 3, then reveal the top card of your library.
If that card is a land or creature card, you may put it into play tapped.
If that card has converted mana cost 3 or less, you may draw two cards.
If that card is red, Elemental Blast deals 4 damage to each opponent.
Wow, Fire Imp is now even more insane.
Three mana to get a 2/1, draw two cards, deal 2 damage to a creature, and 4 damage to opponents?
Also, since she's immune to her own ability, I guess the flavor of the sacrifice is that she will be crushed by a building/the bodies of those she just scorched.
The Haitian WWUU
Legendary Creature - Human Mutant
(W/U): Target creature loses all abilities until end of turn.
3/3
Legendary Creature - Human Mutant
Whenever ~ blocks or becomes blocked by a creature, ~ gains all of that creature's abilities until end of turn and that creature loses all abilities until end of turn.
3/3
Next: 7U
The Formula 4
Legendary Artifact
You may choose not to untap ~ during your untap step.
T: As long as ~ remains tapped, target creature you control gains your choice of flying, first strike, deathtouch, haste, or shroud.
Next: 1BGW
Sorcery
Target creature gains all abilities of another target creature. (This effect doesn't end at end of turn.)
Next: 1URG
Legendary Creature - Human Mutant
~ is indestructible.
1G: Regenerate target creature.
2/2
Powerstone Pulse 1BBB
Instant
Nonartifact creatures get -4/-4 until end of turn.
Next: 1RRR
Creature - Zombie Wurm
Protection from instants, protection from sorceries
Whenever another creature is put into a graveyard from play, you may remove it from the game. If you do, ~ gets +2/+2 until end of turn.
4/4
Until your opponent plays Neverending Torment.
Wow, Fire Imp is now even more insane.
Three mana to get a 2/1, draw two cards, deal 2 damage to a creature, and 4 damage to opponents?
Next: 1WWW
Instant
Choose one - Counter target creature spell with flying; or destroy target creature with flying.
Next: Continuing the 2CD trend with 2UR.
EDIT: For the sake of moving on, the next cost, should someone want to take it, would be2UU.
Sorcery
Put X target artifacts and/or enchantments on top of their owners' libraries.
Next: UUURRGG
Crushing Hail 3SS
Sorcery
~ deals damage equal to the number of snow lands you control to each nonsnow creature.
Next: WWWBBRR
Sorcery
Gain control of X target artifacts and/or enchantments.
Next: XRGW. (Of course. :grin3:)
Instant
Remove X target attacking and/or blocking creatures from the game.
Next: XBRG
Ultimate Domination XUBR
Sorcery
For each of X target permanents, gain control of that permanent unless its controller pays 3 life.
Next: XWBR
Sorcery
Destroy X target permanents. You lose two times X life.
Next: XRWU